RLE Side Event Details

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  • Fire On Demand MHA Constructed

    8 player capacity
    3 Rounds
    Best-Of-3
    Swiss
    Standard Side Event Payout based on match points

    Fire On Demand Standard Constructed

    8 player capacity
    3 Rounds
    Best-Of-3
    Swiss
    Standard Side Event Payout based on match points


    This format is played with the Standard banlist (non-MHA cards). Details on this format can be found here:https://mhacardgame.com/formats-and-ban-lists/


    Fire On Demand MHA League of Villains Draft

    8 player capacity
    3 Rounds
    Best-Of-3
    Swiss
    Standard Side Event Payout based on match points

    In Draft events, players are provided 6 booster packs with which to draft a deck. At the start of the event, players are sorted into pods (generally consisting of 4 or 8 players per pod). After drafting decks, all players should be added to the same event-pool. In Draft events:

    • Each player opens one pack simultaneously. Players select one card to keep from the pack before passing the remaining cards to their left until the packs are empty.
    • Repeat the above, alternating the direction the packs are passed, until all six packs have been opened and distributed.
    • Draft decks may include any card as long as it shares at least one symbol with your starting character.


    “LOV Super Sealed” 

    64 Player Capacity

    3 Rounds
    Best-Of-3
    Swiss
    Standard Side Event Payout based on match points
    Entry includes one Extra Credit Promo

    Players are sat for a short player meeting and to confirm attendance, then a judge provides six booster packs and a random Character card to each participating player. Players are given 30 minutes to build a Sealed Deck. Instructions for the Sealed Play format can be found here:
    Sealed Play Primer


    “MHA Constructed 2-Deck Format”

    No Player Capacity

    3 Rounds
    Best-Of-3
    Swiss
    Standard Side Event Payout based on match points

    This event will be testing out a constructed format that Jasco is looking at. It is identical to normal MHA Constructed, with a few changes to the deck construction process and start-of-game process:

    • Players register with two decks, featuring two different starting Character cards
    • When a match starts, players choose who goes first as normal. Before the first game starts, both players choose a deck to play and place their Character cards face-down. 
    • Once both players have chosen their starting Characters, the game begins and play continues as normal. When a player wins a game, the deck they were using is “Retired”, and can’t be chosen again. 
    • Players play a Best-Of-3 Match, with the objective of winning a game with both of their decks.

    MHA Team Constructed

    No Player Capacity

    3 Rounds
    Best-Of-3
    Swiss
    Standard Side Event Payout based on match points, multiplied by 3 

    Team Constructed Deck Building Constraints

    • Decks (including sideboards) may contain no more than 8 copies of any given card over your entire team

    If a team wants to build their decks around the card “Capture Evil-Doers” as they believe this will be a strong choice, they cannot all run 4 copies of it. They have to decide between two decks getting 4 copies each, or splitting them up with two players getting to run 3 copies of it in their deck and the third player only getting 2.

    • Each player’s character cannot be used in the other decks on the team, be it as their starting character, in their deck itself, or the sideboard

    If one team member wants to run All Might (True Form), a powerful character that uses other copies of All Might in his deck, then, his teammates cannot play as or have copies of any All Might characters that are in the other players deck, regardless of how many copies of that character card that is being used.

    Match Setup and Determination

    • All characters become public knowledge and matchups will be set

    Before matches can begin, both teams reveal their characters. Then they will decide on a method to determine which team selects the first match pairing. The team winning the chosen method will get to choose the 1st matchup between the revealed characters. The other team then decides the second matchup. The third matchup will go to the remaining characters. 

    Team A and Team B have decided to roll dice against each other to determine the matchups. Team A wins the dice roll. They decide to have Team A’s All Might against Team B’s Mei Hatsume. Team B will decide to have Team B’s Eraser Head against Team A’s Nomu. The remaining character of Team A’s Asui will be matched against Team B’s Cementos.

    •  Players will play individual full matches to determine a victor

    Each player will play their match as normal, and the team that has the most match wins after all matches are done, is the winner. If Team A won 2 of their 3 matches, they are the victor of the round. The individual match scores do not matter when reporting, only the team’s results.

    • Players cannot coach their teammates

    During the event, players are expected to play their own matches. Friendly banter among players is accepted, but nothing that pertains to the gamestate of any match. When they are finished with their game, they may spectate their teammates’ matches. However, coaching in any form is strictly prohibited and can result in a disqualification from the tournament.