Get ready to join a Pre-Release event!

  • Events
  • Latest news
  • News
  • Greetings, Villains!

    Set 4: League of Villains Pre-Release event is coming to a local game store near you!

    Pre-Release Dates: February 24 – March 3, 2023

    My Hero Academia Collectible Card Game: League of Villains launches on March 3rd, 2023.

    The Pre-Release event allows you early access!

    This Set introduces a slew of dastardly evildoers from the anime, with 8 new playable character cards including fan-favorites like Toga and Shigaraki.

    Why join a Pre-Release event?

    Pre-release events are fun and great for new players, so bring a friend.

    You will get a special Pre-Release paper playmat to take home. It has zones to help you assist your play.

    These events are super casual since the focus is not the competition but a way to check out the new cards. Of course, some of the competitive players will be there, but they are also there for the fun to check out the latest cards.

    And everyone gets a promo card.

    This time it’s Mr. Compress! So make sure to join the event!

    Set 4 Pre-Release Promo Card

    Where can I join a Pre-Release event?

    At your local game store, of course!

    Look for a Pre-Release event near you:

    https://play.mhacardgame.com/

    If you can’t find an event and your LGS would like to host a Pre-Release evet, have them email us at lgs@universusgames.com and we can get them set up!

    Floor Rules

    Formats and Ban Lists

  • News
  • Organized Play
  • My Hero Academia Block Constructed: The main format for both Local and Premier play featuring the cards released in the My Hero Academia CCG.


    My Hero Academia Block Constructed Ban List

    CARD NAMESET CODE
    Coordinated EffortMHA01-024
    Stronger in DarknessMHA01-045
    AmphibiousMHA01-168
    Unwavering SlashMHA01-096
    Frog LashingMHA01-166
    Crow and Frog TakedownMHAPU01-2

    Standard Format (Formerly known as Standard): This format includes the last 10 printed booster sets in UniVersus, as well as Organized Play promos  – More information on the evolution of Standard Format as well as information about dedicated events and prizing to be published in the future.


    Standard Card Legality

    Booster Pack ReleasesPromo Releases
    My Hero Academia: Heroes ClashPromo 2020
    My Hero Academia: Crimson RampageDLC 2020
    My Hero AcademiaChamp Promos 5
    Soul Calibur 6: Libra of Souls
    Yu Yu Hakusho
    Seventh Cross
    Soul Calibur 6
    Street Fighter vs. DarkStalkers
    Mortal Kombat
    Cowboy Bebop

    Standard Format Ban List

    Card NameSet Code
    Coordinated EffortMHA01-024
    Unwavering SlashMHA01-096
    Momo Yaoyorozu (I)MHA01-109
    Frog LashingMHA01-166
    AmphibiousMHA01-168
    Cassandra (I)SCVI02-028
    Omega Sword and Owl ShieldSCVI02-029
    Shield Big BangSCVI02-033
    Protecting the ProtectorSCVI02-036
    Shadow SlicerSCVI02-051
    New Seong Style: Scarlet MeteorSCVI02-076
    Syi Salika & Loka LuhaSCVI02-083
    Pure of HeartSCVI02-090
    Downward SpiralSCVI02-102
    Evil BowSCVI02-104
    Punishment Time!SCVI01-011
    Kali YugaSCVI01-021
    Yoshimitsu (I)SCVI01-091
    Gill (I)SFvDS01-019
    Jedah (II)SFvDS01-028
    Lord Raptor (II)SFvDS01-055
    Goro (I)MKX01-037
    Shokan PrinceMKX01-045
    Princess ParryMKX01-068
    Liu Kang (I)MKX01-091
    Quan Chi (I)MKX01-109
    Quan Chi (II)MKX01-109
    Shinnok (I)MKX01P-189
    Twinkle MurdockCB01-109
    Big Shot: JudyCB01-136
    Big Shot: PunchCB01-137
    Kunai IkkinageDLC03-08
    AndyDLC05-01
    SheevaDLC04-07
    Combat AshKS01-1

    Retro Format: UniVersus has been around for over 15 years! Retro features the last 10+ years of boosters printed since the Jasco Games era of UniVersus. Retro Format is primarily supported at side events at Premier Events and a-la carte tournaments hosted by Tournament Organizers.


    Retro Format Ban List

    Updated 2/2/23

    Card NameSet Code
    Coordinated EffortMHA01-024
    Unwavering SlashMHA01-096
    Momo Yaoyorozu (I)MHA01-109
    Frog LashingMHA01-166
    AmphibiousMHA01-168
    Cassandra (I)SCVI02-028
    Omega Sword and Owl ShieldSCVI02-029
    Shield Big BangSCVI02-033
    Protecting the ProtectorSCVI02-036
    Shadow SlicerSCVI02-051
    New Seong Style: Scarlet MeteorSCVI02-076
    Syi Salika & Loka LuhaSCVI02-083
    Pure of HeartSCVI02-090
    Downward SpiralSCVI02-102
    Evil BowSCVI02-104
    Punishment Time!SCVI01-011
    Kali YugaSCVI01-021
    Yoshimitsu (I)SCVI01-091
    Gill (I)SFvDS01-019
    Jedah (II)SFvDS01-028
    Lord Raptor (II)SFvDS01-055
    Goro (I)MKX01-037
    Shokan PrinceMKX01-045
    Princess ParryMKX01-068
    Liu Kang (I)MKX01-091
    Quan Chi (I)MKX01-109
    Quan Chi (II)MKX01-109
    FatalityMKX01-188
    Shinnok (I)MKX01P-189
    Twinkle MurdockCB01-109
    Big Shot: JudyCB01-136
    Big Shot: PunchCB01-137
    Bang!CB01-145
    AndyDLC05-01
    SheevaDLC04-07
    Kunai IkkinageDLC03-08
    Zoey (II)RH03-109
    Summer HeatOP2015-11
    Napalm Man (I)MM03-46
    A World Lost to TimeIN01-73
    Graven Castle RuinsIN01-76
    Big CyclonePL01-50
    Gemini Man (I)MM02-46
    Huitzil (I)DS01-51
    Chin (I)KoF04-37
    MaximaKoF03-46
    Mourning the LostKoF03-16
    Terry (I)KoF02-19
    Mature (I)KoF02-91
    Sasha (I)RH3P-10
    Truong (I)RH3P-13
    Ballistic Snap KickRH02-144
    Paid to ProtectRH02-60
    PenanceRH02-139
    Meddling With Higher PowersRH3P-6
    No EqualRH01-2
    Harnessing ChaosRH01-5
    Jiffany JamberJAS01-1
    Ryu (II)GC2015-2
    GenesisRH2-8
    Deadly EmbraceRH3-2
    RighteousnessRH3-9
    Garett Brett (I)2013P-X
    Paul Bittner (I)2013P-X
    Paul Bittner (II)2009P-5
    Joe Hill (I)2009P-2
    Drew Maffei, Lion Buddy2016P-6
    The Golden Ticket2015P-3
    Lion Stance2013P-X
    UFS House2009P-7
    When the Moon Comes Over the Mountain…2010P-6
    Combat AshKS01-1
    Slay Ride StowawayRH02-3

    Take me back to:

    Organized Play Home Page

    Organized Play in 2023

  • Latest news
  • News
  • Organized Play
  • Dear UniVersus Community,

    This past year has been absolutely incredible, but this is just the beginning. We are more excited than ever for what’s to come. Today, we are excited to announce the details surrounding the 2023 Organized Play season. This includes a revamped Organized Play announcements and news structure that will make it easier for everyone to stay up to date with UniVersus. The latest announcements and news can always be found at our new Organized Play homepage.

    Transparency with our community is important to us, so a goal of ours is to check in regularly with the community to discuss the happenings, challenges, and exciting things to come for our game. For this reason, we’ve also included an in-depth summary on our view of the state of UniVersus (past, present, and future).


    To Our Players

    Your overwhelming support for the launch of the My Hero Academia Collectible Card Game has helped us onboard droves of new players to the game that we all love. It’s been heartwarming to witness the growth of local playgroups, where veteran UniVersus players taught this new wave of players our beloved game. 

    To these veterans, thank you for being the foundation that has allowed this community to blossom. We hear it all the time: We have the friendliest community in all of card games. This is all thanks to our kind-hearted “old heads” who have been so accepting and friendly in welcoming all of our new players. We hear your desire to play with all of the cool cards from older sets and we want you to know that we will continue to support your ability to play those cards. 

    To the new players who have joined the game in the past year, congratulations – you’re well on your way to being UniVersus veterans yourselves! Now that you have learned the game and started competing, we are counting on you to usher in the next wave of players who will be joining our community over the course of this year.

    My Hero Academia is just the first of many chapters we have in store for this new era of UniVersus gaming. Get excited, together we’ll be shaping and exploring new ways to experience “UniVersus” in the months, years, and decades to come!


    To Our Retailers

    Thank you for being the backbone that makes this all possible. Whether you are a retailer that has been carrying our game since it was known as UFS, or you are just getting started with UniVersus and My Hero Academia – thank you. We want you to know that we are grateful for your dedication and efforts in supporting our game. You have a busy schedule and a business to run, and we want to make sure that we are providing you with all of the tools and resources you need to build a successful UniVersus community at your store.

    As you look at our Organized Play programs for 2023, we hope that you take note of the extensive support we have for Local Play and the opportunity for stores to be directly tied into Premier Play as well. We are only getting started on this front. Alongside Organized Play, we are also committed to rolling out a best-in-class demo program to help onboard new players and help grow local play groups. More to come on this program separately.

    If you want to contact us, you can reach out to us at LGS@universusgames.com OR if you are attending GAMA this year, please stop by our booth, we would love to meet you in-person too!


    A Look Back on 2022 Organized Play

    It was such a pleasure to see our veterans and new players competing side-by-side at local game stores everywhere. Seeing pictures from Provisional Store Championship events hosting thousands of players from around the world was truly gratifying — keep sending them our way! 

    We started 2022 still wrestling with COVID-19 which caused a lot of in-person play to be restricted to webcam play. Undeterred, hundreds of dedicated players showed up week after week to play in Provisional Showdown and Wednesday Webcam Weekly events!

    With the return of in-person events, things started to get heated with Regional License Exams kicking off. Players competed to earn points towards a qualification to the Hero League Championship event. With just 32 available spots, the race was on to compete for the cash prize of $250,000! 

    The Regional License Exams led into the Pro Hero Nationals where the largest event in UniVersus history was hosted in Dallas with over 300 players in attendance! 

    This all culminated in the Hero League Championship that just drew to a close this past weekend. Thousands of unique viewers tuned in to watch our Twitch stream, making it the most viewed UniVersus event of all time! Congrats to our HLC Champion Kevin Broberg who took it all down – well deserved!


    2023 Organized Play

    In 2023, UniVersus is set to be bigger and better than ever before. We are kicking off the year with the highly anticipated League of Villains set which launches on March 3rd, 2023, kicking off Season One of our Local and Premier Play events. The structure of our events will follow a similar pattern as 2022, which includes familiar events such as Provisional Store Championships, Regional License Exams, Pro Hero Nationals and Hero League Championship. 

    One of the major changes we are implementing for 2023 is regarding how qualifications will work. Looking back on 2022, we felt like we could have improved a few things in order to make Provisional and Regional events more meaningful. Only Regionals had a direct qualification into the HLC, but given it was a point system based across the whole of the Regional system, this system favored players who were able to play in many events over those of equal skill level that  might not have been able to attend as many events due to budgeting or scheduling constraints. For 2023, the Pro Hero National will be invite-only. To qualify, players will either have to earn a 1st place position at a Provisional Store Championship event OR place in the Top Cut at a Regional event. A Last Chance Qualifier right before the PHN will also grant players entry, but they will also have to Top Cut those events to make it into the main event! We believe that these changes will make the Provisional Store Championship and Regional License Exams much more competitive events and drive players to really compete for those coveted Pro Hero Nationals spots. 

    Players may only earn one Nationals invite, and if they would earn a second Invite that invite is “passed down” to next eligible player in the standings.


    Local Play

    Our LGS retailers are incredibly important to us. A vibrant local scene is critical to community growth and quality player experience. In 2022, we supported local events via Plus Ultra Kits, Pre-Release events, and Provisional Store Championships. In 2023, we are tripling down on Local Play support.

    A couple of weeks ago, we announced a new “Sealed Play” event that will be supported by the “Extra Credit” promos. Starting with League of Villains, our newly released “Extra Credit” promos will be available exclusively via “Sealed Play” events at local game stores. Contact our LGS outreach team to learn more!

    As previously mentioned, we are making our Provisional Store Championship events more exciting by providing Pro Hero Nationals invites to the winners of our PSC events. This should make these events much more competitive and provide players with a real reason to compete! Players looking to get their Nationals invite will want to try their shot at multiple events, and to help them reach their goals, we are going to be increasing the number of PSC events we are running during each of our OP seasons.

    Plus Ultra and Provisional Store Championships will continue to offer mechanically unique promos To ensure strong participation, we want to make sure that the primary way to earn these promos will be through participating in events at Local Game Stores. In 2022, we observed a lot of players redeeming them on our online redemption store instead of participating in events. For this reason, we are doubling down on our efforts to prevent unauthorized sales of Plus Ultra Kits and we are adding a 60-day delay between the release of these promos and their availability on the online redemption store to encourage in-store play.

    In-Person Redemption at Premier Events will be unaffected by this change to ensure players have access to mechanically unique promo cards for play.

    We are always looking for more ways to support our Local Play experience. We have more plans for in-store events this year that we are not yet ready to announce, so stay tuned! 


    Premier Play

    This year, we are focused on listening to the feedback we have received from 2022, and implementing improvements to address your concerns.

    What we heard from you:

    • You would like more advanced notice in order to plan your trips to big events.
    • You would prefer in-person play to webcam play, especially for big events
    • If you are in Oceania and Europe, you would like more OP support and events in your region.
    • You would like more side events and prize support outside of the main event after you drop on day 1 or for day 2 (top cuts).

    What we are preparing for this year:

    • As of today, we have confirmed TOs, dates, locations for ALL Season 1 events through June 30. These events have all been announced on our website, and registration links are going to open in the coming weeks. We are currently confirming Season 2 events and will be announcing those TOs, dates, locations once they are ready.
    • We are moving away from webcam Provisionals. All Provisionals will be ran by Local Game Stores starting this year Local Game Stores can choose to run their events in-person or via webcam play. We are also moving all national events to be in-person. We will be keeping two webcam regionals to allow those that prefer webcam play or are unable to make an in-person regional to participate in events.
    • We are working with European and Oceanic TOs in order to have regional and nationals events announced well ahead of schedule. As previously mentioned, these will be in-person events.
    • We know that our OP promos are in high demand, so we are rebalancing our prizing distribution. Our goal is to make these promos more readily available via “side events” rather than solely through the main event itself. We will also have a variety of side event formats, on-demand pods, and more. The popularity of our first Prize Wall at the HLC has prompted us to bring the Prize Wall back for all future in-person Premier events. These Prize Walls will offer an even larger selection of prizes as well as more opportunities to earn and spend Prize Wall tickets.

    We’re excited to move forward with these improvements to our Premier Events and look forward to seeing you at one of our Premier Events this year!


    Formats

    Going into 2023, we wanted to share our current thoughts on UniVersus formats and touch on some of our future plans for them as well — we will not be announcing everything we have planned for the years to come, but want to provide some transparency around how we are thinking about formats going forward.

    We will be supporting 4 formats for OP play in 2023 at various levels:

    1. My Hero Academia Block Constructed
    2. Standard Constructed
    3. Sealed Play (Draft and Limited)
    4. Retro

    Our main format for the competitive year is the MHA Block Constructed format. This format consists of all cards released as part of the MHA IP and any alt-art cards that share the exact mechanics and name as cards within MHA. Yes, this means that starting today, Merciless Rush (Crit, the Origins Promo Card), One With Nature (Capcom Platinum Series) and Sense of Justice (Capcom Platinum Series / Mega Man; Rise of the Masters) are legal for play at all OP events.

    Our second format is Standard Constructed, which consists of the last 10 sets released from UniVersus. Standard will feature primarily at side events at Premier level events, and will be able to be played with Plus Ultra kit support at Local Retailers who want to run Standard local events. We are also working with our TOs this year to plan a Premier Standard Tournament towards the end of the year. 

    Sealed Play is a format supported at Local Game Stores via Extra Credit promos and Pre-Release events. We will also support Sealed Play at Side Events at our Premier Events.

    Retro is a format that includes every single set released in the Jasco Games Era of UniVersus. Retro events can be hosted at local events and will be featured at Side Events at select Premier Events. Dedicated Retro Tournaments may be held by select TOs during the year in combination with dedicated Standard Premier Tournaments.

    We believe that having a multi-format OP system can keep the player experience fresh and interesting by allowing players to experience the game in different ways. Going into 2024 and beyond, we will keep refining and evolving these formats based on player feedback and the newest set releases. 

    Any future changes to formats will follow certain principles that we want to make clear:

    1. We want to support an onboarding experience for new players that is not overwhelming.
    2. We want to support the ability for all printed cards to see play in one or more formats.

    A  dynamic formatting structure should help with player engagement, and allow us to proactively create fresh experiences for both new and veteran players alike. Our team is already hard at work charting out the future of UniVersus over the coming years, and we can’t wait to share with you what that future looks like. 

    You can find more details about our new formats (including a new ban list for Retro) here:

    Organized Play Home Page


    Conclusion

    There is a lot that goes into the planning and execution of a successful OP program, but we are fully  committed to creating the best OP program you can find across any card game. We still have a lot of work ahead of us to get there, but you can rest assured that the UniVersus game is in good hands. We have an awesome community and an awesome team that is working tirelessly to bring you the best card game on Earth.

    See you all at an event in 2023!

    Jasco Games

    Plus Ultra Series 2

  • News
  • Organized Play
  • a

    Plus Ultra Events

  • Events
  • News
  • Details

    The Pro Hero Nationals are your opportunity to take everything from the competitive season and test it against the best of the best. Fight your way to the top and earn your right to compete at the pinnacle of competitive play at the Hero League Championship!

    Event Schedule

    EventDatePlayer CapRegistration
    Standard Sunset
    Tournament
    Friday, November 11200Details
    Pro Hero National
    Swiss Day 1
    Saturday, November 12512Link
    Pro Hero National
    Top Cut Day 2
    Sunday, November 13512

    Venue

    Renaissance Dallas Hotel

    Hotel Reserved Block (Closes October 17th)

    Prizing

    *Prize details are subject to change.

    Participation

    Pro Hero National Promo Cards
    (1 of each)
    2x
    Pro Hero National Playmat1x
    Booster Pack (Current Set 1st Ed.)4x

    Top 64

    Pro Hero National Promo Cards
    (1 of each)
    1x
    Booster Pack (Current Set 1st Ed.)4x

    Top 32

    Pro Hero National Promo Cards
    (1 of each)
    2x
    Pro Hero National Top 32 Playmat1x
    Booster Pack (Current Set 1st Ed.)6x

    Top 16

    Pro Hero National Promo Cards
    (1 of each)
    3x
    Pro Hero National Top 32 Playmat1x
    Booster Pack (Current Set 1st Ed.)12x

    Top 8

    Hero League Championship 2022 Invite1x
    Pro Hero National Promo Cards
    (1 of each)
    4x
    Pro Hero National Top 8 Playmat1x
    Booster Box (Current Set 1st Ed.)1x

    Top 4

    Hero League Championship 2022 Invite1x
    Pro Hero National Top 4 Prize Card1x
    Pro Hero National Promo Cards
    (1 of each)
    5x
    Pro Hero National Top 8 Playmat1x
    Booster Box (Current Set 1st Ed.)2x

    Runner Up

    Hero League Championship 2022 Invite1x
    Pro Hero National Contender Prize Card1x
    Pro Hero National Promo Cards
    (1 of each)
    6x
    Pro Hero National Contender Playmat1x
    Booster Box (Current Set 1st Ed.)3x

    Champion

    Hero League Championship 2022 Invite1x
    Pro Hero National Champion Prize Card1x
    Pro Hero National Promo Cards
    (1 of each)
    8x
    Pro Hero National Champion Playmat1x
    Booster Box (Current Set 1st Ed.)4x

    Pro Hero National Promos

    Alternate Art Prize Cards

    Playmats

    Premier Organized Play

  • News
  • Organized Play
  • OVERVIEW

    Premier Play is where our fiercest competitors duke it out to see who is the best of the best. Do you have what it takes?

    Don’t be intimated though, our Premier Events are also aimed at newer or more casual players who want to get a taste of competition in a fun and friendly environment. We have a very welcoming group of players, judges and staff who will guide you at each event.

    This year, to make our Premier Event a fun filled time for everyone, we will have MORE side events and MORE prizes for side events!

    All Premier Events will require registration on the UniVersus Gaming Network – Login / Sign Up to find events near you!

    QUALIFICATION PATH

    For our toughest competitors, get ready, this year the Main Event for the PRO HERO NATIONAL will require QUALIFICATION.

    Qualification to the Pro Hero Nationals is as follows:

    EventQualification
    Provisional Store ChampionshipEvent Winner
    Regional License ExamTop Cut
    Last Chance Qualifier (Day before PHN)Top Cut

    Players at the PHN will compete for one of 32 invites to the Hero League Championship which will be awarded as follows:

    Qualification EventNumber of Invites
    Pro Hero National North America16
    Pro Hero National Europe8
    Pro Hero National Oceania4
    Last Chance Qualifier (Day before HLC)4

    Learn more about the three tiers of events in this year’s Premier Play seasons:

    • Regional License Exams (The action starts here!)
    • Pro Hero Nationals (More info coming soon!)
    • Hero League Championship (More info coming soon!)

    Have a question? Get in touch with us through our social media channels or email us at community@universusgames.com to get a local scene started near you!


    Take me back to:

    Organized Play Home Page

    Regional License Exam

  • News
  • Organized Play
  • OVERVIEW

    Regional License Exam events are back for 2023 Organized Play! RLEs start in Season One of the 2023 OP Calendar. There will be 1 RLE for each of the 6 supported regions:

    • North America West
    • North America Central
    • North America East
    • Europe
    • Oceania
    • Webcam

    Each region will have 1 event per season, with 2 seasons running RLEs in 2023:

    • Season 1: Apr 1 – Jun 30
    • Season 2: Jul 1 – Sep 31
    • Championship Season: Oct 1 – Jan 31 (No RLEs during Championship Season)

    Top Cut performers at each Regional License Exam will qualify to compete at any and all Pro Hero National events!


    EVENT DATES

    LocationTournament OrganizerDateRegistration Link
    Melbourne, AustraliaTAK-GAMESApril 1-2, 2023Live on Feb 8
    Kissimmee, FloridaPRO-PLAY GAMESApril 15-16, 2023Live on Feb 15
    Sheffield, United KingdomPATRIOT GAMESMay 6-7, 2023Live on Feb 22
    Kansas City, MissouriLEGENDARY WOLF GAMESMay 27-28, 2023Live on Mar 1
    Webcam RegionalFANTASY BOOKS AND GAMESJune 3-4, 2023Live on Mar 8
    Pasadena, CaliforniaCORE TCGJune 17-18, 2023Live on Mar 15

    PRIZING

    *Prize details are subject to change.

    Participation

    Regional License Exam Promo Cards1x
    Regional License Exam Playmat1x
    Booster Pack (Current Set 1st Ed.)4x

    Top 64

    Regional License Exam Promo Cards1x
    Booster Pack (Current Set 1st Ed.)4x

    Top 32

    Pro Hero National Qualification (Subject to Top Cut Cut-Off)1x
    Regional License Exam Promo Cards2x
    Booster Pack (Current Set 1st Ed.)6x

    Top 16

    Pro Hero National Qualification (Subject to Top Cut Cut-Off)1x
    Regional License Exam Promo Cards2x
    Booster Pack (Current Set 1st Ed.)12x

    Top 8

    Pro Hero Nationals Qualification1x
    Regional License Exam Promo Cards2x
    Booster Box (Current Set 1st Ed.)1x

    Top 4

    Pro Hero Nationals Qualification1x
    Regional License Exam Promo Cards
    (1 of each)
    1x
    Booster Box (Current Set 1st Ed.)2x

    Runner Up

    Pro Hero Nationals Qualification1x
    Regional License Exam Contender Prize Card1x
    Regional License Exam Promo Cards
    (1 of each)
    2x
    Booster Box (Current Set 1st Ed.)3x

    Champion

    Pro Hero Nationals Qualification1x
    Regional License Exam Champion Prize Card1x
    Regional License Exam Promo Cards
    (1 of each)
    3x
    Regional License Exam Champion Playmat1x
    Booster Box (Current Set 1st Ed.)4x

    REGIONAL LICENSE EXAM SEASON 1 PROMOS

    COMING SOON!


    SIDE EVENTS

    COMING SOON!


    PRIZE WALL

    COMING SOON!


    Take me back to:

    Organized Play Home Page

    Premier Organized Play

    Provisional Store Championships

  • Events
  • News
  • OVERVIEW


    Provisional Store Championship events run in local game stores each competitive season, providing opportunities worldwide to test your mettle, win exclusive Foil Promo cards and earn your qualification to compete in any of our Pro Hero National events!

    If your LGS is interested in hosting a Provisional Store Championship, reach out to us at lgs@universusgames.com.


    PRIZING

    *Prize details are subject to change.

    COMING SOON!


    Take me back to:

    Organized Play Home Page

    Local Organized Play

    Plus Ultra Events

  • News
  • Organized Play
  • OVERVIEW

    Play every week at your Local Game Store to earn exclusive foil cards from our Plus Ultra Tournament Kits!

    Every booster set release, we send Plus Ultra packs to every Local Game Store in the UniVersus Play Network (UGN). Entering in weekly Plus Ultra events at an LGS gets you a guaranteed two Plus Ultra packs!

    Specific formatting and any additional prizing is subject to the discretion of the Tournament Organizer.


    FORMAT 

    • Suggested timing: 3 rounds of Best of 3 matches, 60 minutes per round
    • “MHA-Only” or Sealed Play tends to be the most new-player friendly, but we allow any UniVersus event gameplay to be supported by Plus Ultra Packs including Standard or Retro

    PRIZING

    *Prize details are subject to change.

    Participation:

    • 2 Plus Ultra Packs

    Winner Prizing:

    • 1 Victory Pack for event winner

    Judge Prizing:

    • 1 Judge Pack for event judge

    PLUS ULTRA 4.0 – LEAGUE OF VILLAINS

    REVEALS COMING SOON!


    PLUS ULTRA 3.0 – HEROES CLASH


    We provide Plus Ultra Tournament Kits to support in-store play at no charge to brick and mortar retailers. If you are a LGS that would be interested in joining this program, please reach out to us at lgs@universusgames.com


    Take me back to:

    Organized Play Home Page

    Local Organized Play

    Additional Information

    Local Organized Play

  • News
  • Organized Play


  • overview

    Local Game Stores are at the core of our game, and we are excited to support our LGS retailer with a variety of events!

    Each season of Organized Play will feature new promo cards for each of our three different tiers of events, collect all unique promos by participating in all events!

    • Local Weekly Constructed Events: Plus Ultra Promos
    • Sealed Play Events: Extra Credit Promos
    • Store Championships: Provisional Store Championship Promos

    All Local Game Store Events can be found on the UniVersus Gaming Network – Login / Sign Up to find events near you!


    There are three types of events that are currently supported:

    Can’t find an event? Get in touch with us through our social media channels or email us at community@universusgames.com to get a local scene started near you!


    Take me back to:

    Organized Play Home Page


    Sealed Play Events

  • News
  • Organized Play
  • OVERVIEW

    Weekly Sealed Play events hosted at your LGS earn you exclusive Alternate Art “Extra Credit” Promo Cards!

    Entering a Sealed Play event earns you one Extra Credit promo, with another if you win!


    FORMAT

    Format: 

    • 3 rounds of Best of 3 matches, 60 minutes per round
    • 30 minutes for deck construction
    • Format is subject to Tournament Organizer’s discretion

    PRIZING

    *Prize details are subject to change.

    Participation:

    • 1  Extra Credit Promo

    Winner Prizing:

    • 1 Extra Credit Promo

    Extra Credit Promos: League of Villains


    Extra Credit Promos: Heroes Clash


    We provide Extra Credit Promos to support in-store sealed play events at no charge to brick and mortar retailers. If you are a LGS that would be interested in joining this program, please reach out to us at lgs@universusgames.com


    Take me back to:

    Organized Play Home Page

    Local Organized Play

    Organized Play

  • News
  • Organized Play
  • Welcome to UniVersus Organized Play 2023!

    From newbie to ringer, there are events suited to your skill level. Find casual games at your Local Game Store or compete at the highest levels of our Hero League Championship, there is something for everyone! 

    Updated on 2/2/2023
    Updated on 2/2/2023
    Updated on 2/2/2023

    League of Villains Kurogiri Character Spotlight

  • Cards
  • News
  • Welcome to the third article highlighting the various Characters within Set 4 of the My Hero Academia Collectible Card Game: League of Villains!

    This week, we’re covering the enigmatic Kurogiri (II)!

    Kurogiri (II) is an odd character at first glance – his Form lets you remove the top of your discard pile until you remove an attack, and then play it with 3 bonus speed. This Form lets you re-use devastating attacks like Warp Gate Portal multiple times in a game without having to play a ton of copies of them in your deck. This makes Kurogiri (II)’s turns very consistent — with a tidy discard pile, he’ll always have the ability to play his most powerful attacks.

    As a 5 hander with only 28 Starting Health, Kurogiri (II) looks relatively fragile, but don’t be fooled! Kurugiri (II)’s Response lets him block with cards from your discard pile! Being able to get a second use out of defensive abilities with Breaker: 2 is huge, and blocking with attacks you want to remove lets you re-organize your discard pile to make sure the card you want to play with your Form is always on top!

    Kurogiri (II) loves blocking with his Response using cards like Compression Sphere and Fierce Whirlwind that interact with your opponent while in your card pool. If you keep track of what your Rival is up to, you can use his Response to always make sure you have the right block to interfere with their plans.


    Warp Gate Portal asks a lot of your deck due to its 1 Check, but the power that you get is undeniable. With an entirely reasonable 5 Mid 5 Damage stat line and a block modifier of +0 Mid, Warp Gate Portal is an outstanding card to have in your hand at all times.

    On top of that, the Enhance guarantees you’ll always have the attack you need! This can lead to some devastating attacking turns via searching for cards like Dropkick Slicer, Villainous Waylay, or Gale Force Punch. Leveraging Kurogiri (II)’s new attacks like Dark Interruption (featured below) lets you play a spread of powerful 1 and 2 Check attacks without sacrificing his consistency. 


    Dark Interruption provides a lot of structural stability to the deck through its two Enhances and Breaker: 2. Being able to always draw a card is great, and the second Enhance lets you guarantee your next attack will work by discarding a high check value the next time you play a card!

    Dark Interruption has great synergy with Kurogiri (II)’s abilities as well. The ability to block from your hand and trigger Breaker: 2 and then attack them with the same copy of the card from your discard pile on your next turn provides consistent pressure on both player’s turns, making it difficult for your rival to always have strong defensive answers.


    Conclusion

    Featuring all of your favorite Villains for the first time – My Hero Academia: League of Villains lets players join the League of Villains and show those Heroes what they are capable of!

    My Hero Academia: League of Villains can be seen for the first time at the Hero League Championship this month, but if you can’t make it make sure to attend a Pre-Release (starting February 24th) at a Local Game Store near you! https://play.mhacardgame.com/events

    League of Villains Toga Character Spotlight

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  • Welcome to the third article highlighting the various Characters within Set 4 of the My Hero Academia Collectible Card Game: League of Villains!

    This week, we’re covering a fan-favorite: Himiko Toga (II)!



    Himiko Toga

    Himiko Toga (II) is a defensive Character whose gameplay is closely tied to momentum. As Toga (II) generates momentum through her fast attacks and momentum-ramping Enhances on her cards, her rivals will struggle to keep up!

    As a 6 hander with 28 health, Toga (II) has enough health to allow her to opt into scrapping and trading attacks as well as playing defensively. Paired with the Life, Water and Death symbols, Toga (II) has a ton of great deckbuilding options to take on even the most fearsome rivals out there!

    Starting with Toga’s First Enhance, Toga (II) lets you re-use your “Momentum Flip” abilities! Cards like Piercing Needle from “Heroes Clash” and Zero Gravity Capture from “My Hero Academia Base Set” synergize very well with this new strategy!

    Her second Enhance is simple, but powerful. Every turn, your first attack gets +2 Speed. This synergizes very well with Toga (II)’s “poke once and pass” strategy, as Toga (II) prefers longer games that can take advantage of this speed and the momentum it creates.

    Lastly, her Response is incredible for both keeping yourself safe and extending your attacking turns. Late game, you’ll be flipping your Momentum often and devastating your rival’s resources with cards like Dual Needle Lunge and Gory Stab (featured below) while simultaneously re-using powerful foundations like Creepy Realization or Prone To Dry Eyes will let you keep Toga (II) in the driver’s seat at all times.


    Dual Needle Lunge


    Dual Needle Lunge is one of Toga (II)’s standout Attacks in her kit, and for good reason! Dual Needle Lunge has below average combat stats, with a +3 Low Block and only 5 damage, but brings immense value with an EX:2 that serves as an effective late-game finisher, as well as powerful Enhance effects.

    The first Enhance lets you Flip 1 Momentum to mill your rival for 2 cards. This may seem trivial, but it’s important to remember that this effect lets you ready foundations with Toga (II)’s Response during your rival’s turn, and can even interfere with cards like Destined for Mainstream Success and Quick Creation!

    The second Enhance is the cherry on top — you can pay 3 health to kick Dual Needle Lunge straight to your momentum when it resolves! Being able to consistently add cards to your Momentum is essential for Toga (II)’s strategy, making Dual Needle Lunge the perfect attack for the job!



    Gory Stab


    If Toga (II) is able to add Gory Stab to her Momentum, her rivals will find themselves falling even further behind!. Defensive foundations like Release, Rescue Completed, and Creepy Realization are put in a very tough spot by Gory Stab’s first Response: if you use them, you lose them! Further, since Toga (II) can un-flip a momentum every turn, the ability to consistently pressure your rival’s resources while being able to dedicate all of your cards and foundations to defense makes Toga (II) a tough character to attack into.

    But the frustration for your rivals doesn’t end there! Gory Stab’s second Response forces your rivals to make a tough decision each time it’s played. Does your rival value their foundations or their momentum more? Whatever their choice, Toga (II) will drain their resources dry. 


    Conclusion
    Featuring all of your favorite Villains for the first time – My Hero Academia: League of Villains lets players join the League of Villains and show those Heroes what they are capable of!

    My Hero Academia: League of Villains can be seen for the first time at the Hero League Championship this month, but if you can’t make it make sure to attend a Pre-Release at a Local Game Store near you! Find one here: https://play.mhacardgame.com/play/events

    Sealed Play Primer

  • Latest news
  • News

  • Unlike Constructed games where you bring your own prepared deck – Sealed Play is all about building an entire deck out of just six booster packs. These events are perfect for building your collection, as well as an excellent onramp for newer players – it’s a great way to learn to play with friends!

    Sealed Play events start with getting everyone together and providing each player six booster packs. If the Sealed event has a promo card associated with it (like with a Pre-Release), any entry promotional card can be part of your Sealed Deck as long as there were enough promos for each player in the event.

    Resource Symbols are ignored for deck construction in Sealed Play – you can play with any of the cards you opened with any character, leading to sweet interactions you’ll never see in Constructed!

    Lastly, you can play with as many copies of any card you open as you’d like – if you pull five of the same card, you can play all five!

    Some quick tips for building a good Sealed deck:

    • In a 40 card sealed deck, you’ll want to play about 24 foundations and 16 attacks for consistency
    • Look for cards that work well together – if you opened a lot of punches for example, look into any foundations you opened that lean toward punches to make your deck as strong as possible
    • Sorting your pulls by difficulty and card type helps analyze what cards you should build your strategy around – don’t play too many 5+ difficulty attacks!
    • As a rule of thumb, start out by reading your Rares and Characters so that you have an idea of your most powerful cards
    • Low difficulty foundations are stronger than they look – don’t underestimate them!
    • For the full MHACCG rulebook, click [here]

    Why Play Sealed?

    Sealed events are a great way for new players to experience the MHA CCG before investing and creating their own decks, but it’s not just that –

    • Alternate deck building rules allow players to experiment in never-before-seen ways to create some exciting combos. You never know what to expect!
    • Super-low barrier to entry is very new player friendly – bring a friend! 
    • Earn the latest Extra Credit promo cards by participating in Sealed events at your local game store!


    Where can I play sealed?

    At your local game store, of course!

    Sealed Play kits are rolling out to hundreds of LGS over the next couple weeks, and you’ll be able to find the nearest Sealed event for you on UGN:

    Play.mhacardgame.com

    If your LGS would like to host Sealed Play events, have them email us at lgs@universusgames.com and we can get them set up!

    League Of Villains Dabi Character Spotlight

  • Latest news
  • News
  • Welcome to the second of many articles highlighting the various Characters within Set 4 of the My Hero Academia Collectible Card Game: League of Villains!

    Let’s get things cookin’ with Dabi‘s brand new, fiery-hot kit!

    Dabi is an offensive powerhouse with two Enhance effects that both revolve around removing your own cards from play to get the upper-hand over your rivals. However, Dabi can’t get those cards back — you’ll need to be strategic in using his effects to not run out of steam too early.

    His first Enhance is pretty simple —burn through your deck to burn through your rival! Many of Dabi’s new cards such as Flame Flicker (featured below) also grow progressively stronger for each card you’ve Removed! 

    As a general reminder, Removed cards do not “cycle” back into your deck when you run out of cards. As soon as you start using Dabi’s Enhance, you’re on a clock — you’ll need to take down your rival before you have no cards left to work with.

    Dabi’s second Enhance is what truly makes him unique. Once per turn, during your turn, you can remove an Action from your hand to replace it with an Action from your discard pile that matches two or more of Dabi’s symbols.

    There are a ton of great cards from previous sets that synergize very well with this ability. Think of cards like Summon Dark Shadow, Concentrate, Sugar Rush Power-Up, and Capture Evil-Doers. The flexibility of Dabi’s second Enhance will make it easy to pick the best action for every situation. 

    But this does beg the question — what are the NEW Action cards Dabi has access to?

    Introducing your new favorite Action card, Cremation.

    This new action card for Dabi is a banger – giving your attacks speed always feels great, and it’s important to note that Cremation’s health drain can reduce your rival to 0 life – even on their turn!

    On top of that, the Response is great too – being able to effectively guarantee having at least one momentum going into your second turn feels great since Dabi can also grab cards like Capture Evil-Doers to spend that momentum at the same time!

    Flame Flicker

    Leading with an attack like Twisting Azure Inferno and buffing it with Cremation should set you up perfectly to play Flame Flicker, as Flame Flicker’s Combo Enhance clears your card pool and gives you a momentum to play with at the same time!

    The second Enhance is where Flame Flicker’s power is on full display. Dabi’s ability to burn through his deck will pay tremendous dividends later in the game as Flame Flicker powers up. A late-game Flame Flicker can easily reach over 10 speed; good luck trying to block that attack!


    Featuring all of your favorite Villains for the first time – My Hero Academia: League of Villains lets players join the League of Villains and show those Heroes what they are capable of!

    My Hero Academia: League of Villains can be seen for the first time at the Hero League Championship this month, but if you can’t make it make sure to attend a Pre-Release at a Local Game Store near you!

    We can’t wait to see what kinds of interesting and exciting combos you have in store for these cards. Stay tuned — there are many more Set 4 previews to come!



    Voice Actors at the Hero League Championship!

  • Latest news
  • News
  • Greetings, Villains

    We are excited to announce the Hero League Championship will feature guest appearances from the following My Hero Academia Voice Actors:

    January 27thJanuary 28th
    Christopher Wehkamp
    Voice of Eraserhead
    Jamie Marchi
    Voice of Mt. Lady
    Kyle Phillips
    Voice of Denki Kaminari

    All three voice actors will be present with scheduled signings from Noon to 4PM on Friday and Saturday!

    Make sure to sign up for the Set 4 – League of Villains World Premier at the Hero League Championship if you haven’t yet!

    League of Villains World Premier Event Registration

    For any last second attendees wanting to meet their favorite Pro Heroes in-person, there are still hotel rooms available in the Alexis Park Hotel Block. The cut-off date for discounted pricing is Monday, January 16th, so make sure you get your booking in while you still can!

    Alexis Park Hotel Block

    League of Villains Character Highlight – Shigaraki

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  • News
  • Welcome to the first of many articles highlighting the various Characters within Set 4 of the My Hero Academia Collectible Card Game: League of Villains!

    We’re starting out on a high note with the infamous leader of the League of Villains, Tomura Shigaraki!

    Shigaraki returns once more at full strength, brandishing a new, incredibly powerful kit!

    This third version of Shigaraki picks up a new Symbol: Order. The Order symbol grants Shigaraki access to new strategies, notably picking up Iida’s “Kick” strategies and Shoto Todoroki’s powerful “Stun” cards allowing players to try more aggressive strategies for Shigaraki!

    Shigaraki III is designed to force your opponent to make some tough choices – forcing your opponent to commit their resources with your Enhance .  To complicate things further for Shigaraki’s opponents, his supporting cards from Set 4, such as Decaying Palm Slam (featured below) force your opponent to decide between committing their foundations or giving your attacks huge bonuses.

    Forcing your opponent to make checks with your Enhance is a very subtle tax, but it can be brutal both offensively and defensively – slowly wither their resources away, and by the time they notice, they’ve already turned to dust.

    Everyone knows how bad it feels when your opponent has the exact amount of resources to launch the attack that defeats you, or they manage a block you thought they had no business succeeding with. Shigaraki’s III’s Response lets you tilt the odds in your favor by reducing your opponent’s checks when they need the resources the most.

    When your opponent finally lets their guard down, use your Once Per Game ability to break through their defenses and secure the win!

    Decaying Palm Slam is a devastating top-end attack used to tax your opponent’s resources via its two Enhance effects, as well as being a potential finisher due to having “Powerful: 2”. Low attacks tend to be difficult to block well, and paying a momentum to pin down three of their foundations can be overpowering alongside Shigaraki’s ability – if they can’t pay up, you’re just going to keep drawing cards and winning games.

    On top of that, the second Enhance on Decaying Palm Slam is outstanding – your opponent is going to be hard-pressed to pass a six difficulty check after having three of their foundations restricted, meaning this attack will consistently remove itself from the card pool. Well worth the 6 Difficulty, if you ask us!

    Vile Seizing is another powerful option within Shigaraki’s arsenal, and follows up on the “Resource restriction / check modification theme from his previous two versions.

    It’s not just damage and cards that your opponent will need to be afraid of though, as Vile Seizing is great on the block as well. With a Block Modifier of +1 High and Breaker: 1, this card can  play a pivotal role in the battle no matter whose  turn it is.

    The Deadlock Enhance on Vile Seizing also provides players an alternate win-condition for Shigaraki into Foundation-based Control matchups. If you stack up enough negative check modifiers on your opponent, you can break through any defensive character’s guard. Scary stuff!


    Featuring all of your favorite Villains for the first time – My Hero Academia: League of Villains lets players join the League of Villains and show those Heroes what they are capable of!

    My Hero Academia: League of Villains can be seen for the first time at the Hero League Championship this month, but if you can’t make it make sure to attend a Pre-Release at a Local Game Store near you!

    We can’t wait to see what kinds of interesting and exciting combos you have in store for these cards. Stay tuned — there are many more Set 4 previews to come!

    Hero League Championship Prizing

  • Latest news
  • News
  • Greetings, Villains!

    We’re thrilled to share the prize structure for the Hero League Championship!

    PlacementPrizing
    Champion$125,000
    Heroic Clash” Champion Prize Card
    Finalist$45,000
    Heroic Clash” Contender Prize Card
    3rd & 4th$14,000
    Heroic Clash” Top 4 Prize Card
    5th – 8th$5,000
    9th – 16th$2,000
    17th – 32nd$1,000

    Participation

    All 32 participants will also receive one of each special ‘HLC 2022’ marked Regional Alternate Art Characters & Hero League Championship playmat!

    Design TBA

    League of Villains – Designer Teasers

  • Latest news
  • News
  • Good day to all you UniVersus fans out there!

    My name is Tim Frie and I’m the lead game designer here at Jasco Games. The design team always has a lot of fun working on new cards, but this set in particular has been a blast. Focusing on the bad guys is not a thing we get to do often! We’re nearly ready to begin previewing the next expansion of the My Hero Academia CCG, but before we do, I wanted to give everyone some tidbits of what to expect over the coming weeks. 

    Things you can expect to see in League of Villains:

    • Villains, of course!
    • A cycle of powerful actions for blocking!
    • 2 throwback reprints.
    • 4 never-before-playable characters to build your deck around.
    • An attack that searches your deck.
    • Multiple Rare attacks with a Check of 1.
    • The return of the “3 damage matters” archetype.
    • The first 2-Difficulty attack printed for My Hero Academia.
    • Revisiting counters as part of a character card.
    • A brand new Keyword Ability!

    Some Game Text on cards in League of Villains:

    • Enhance Commit: If you have 5 or more different symbols in your card pool, this attack gets +2 damage or -2 speed.
    • Deadlock First Form Commit: Destroy 1 rival foundation.
    • Response Flip: After your rival adds a card to their momentum, they build it face down committed. Then they add 1 ready foundation to their hand, then add 1 card from their hand to their momentum.
    • Enhance Remove, discard 1 card: Your rival cannot play or block with action cards during this attack.
    • CHARACTER Enhance Flip, remove 1 momentum: Add 1 card from your discard pile to your momentum.
    • Enhance: If this attack deals 3 or less damage, draw 1 card.
    • If you have more health than your rival, this card gets -1 difficulty.
    • Second Enhance Remove: This attack gets +2 damage. If it has Taunt, draw 1 card and it gains Stun: 1.
    • Response Flip: After your attack deals more than its printed damage, gain 3 health.
    • Enhance: Build 1 card with a check value of 6 from your card pool.

    Some Keyword Combinations in League of Villains:

    • EX: 2 • Tech • Weapon
    • Ranged • Combo (Action)
    • Ally · Flash · Weapon
    • Throw · Combo (Combo)
    • Kick · Weapon

    I hope you enjoyed this sneak peek on what’s to come with League of Villains! Any idea what cards these could be? Be sure to comment your thoughts across our official social media channels, and get ready for a fun preview season!

    -Timothy Frie

    Hero League Championship & Set 4 World Premier Overview

  • Latest news
  • News
  • Months of fierce competition have been building to this point – the Hero League Championship in Las Vegas, Nevada is almost upon us!

    Thirty-two players from all across the world have earned the right to participate in the Hero League Championship’s Main Event on January 27-29 in Las Vegas, Nevada, a $250,000 prize pool tournament! However, that’s not all – there’s plenty more to be excited about for the HLC!

    The entire weekend is chock-full of amazing side-events you’ll have a blast participating in, such as an early sneak peek at Series 4, a once in a lifetime sealed event, and the last MHA-only constructed event in the “Set 3 Meta”. Plus, we’ll be introducing a new Prize Wall at the HLC, allowing attendees the opportunity to purchase exclusive swag you can’t get anywhere else and a second chance to snag rare Organized Play promos!

    Besides the Championship, here’s what this weekend will look like:


    On Friday, the Hero League Championship will showcase the Series 4 World Premier! This will be the first opportunity for players and collectors to snag Series 4 cards and merchandise before they’re available anywhere else in the world!

    Over the weekend, we’ll be hosting tournaments and events that anybody can partake in!

    On Saturday, we’ll be hosting two constructed tournaments – one will be a “MHA-Only” tournament, and the other a “Standard Format” tournament. Make sure to bring your Standard cards! 

    On Sunday, we’ll have two special events – a “Common Ground Constructed” event where you can only play with Commons and Uncommons, and a special Team Sealed event called the “Dragon’s Hoard!” – where teams of three players will build three decks out of 24 packs that span across the entire  history of UniVersus!


    At the HLC, we’ll be testing out a new method of prizing for our events – the Prize Wall. It’s pretty simple – for every event you enter, and for every win you get in that event, you’ll earn tickets you can spend on all kinds of sweet My Hero Academia Merch! 😲

    The HLC is special, so we’re bringing some pretty cool stuff out of the vaults – there will be limited quantities of previously retired Organized Play promos available on the Prize Wall up for grabs, as well as new, event-exclusive merch!


    We will also be live-streaming the event on our Twitch, so if you can’t make it you can still be a part of the action!
    https://www.twitch.tv/mhaccg

    Go Beyond, Plus Ultra!!

     Quick Details


     
    Date: Friday January 27 – Sunday January 29 2022

    Venue: Alexis Park Resort
    Hotel Block Reservation

    Friday Jan 27

    Start: 11AM

    Cost: $25
    Players each receive 6 “Set 4” Booster Packs to play in a Sealed Format tournament.

    4 rounds of Swiss
    Prizing is prize wall tickets calculated by number of match points

    Saturday Jan 28

    • HLC Main Event
    • Constructed MHA Tournament

    Start: 10AM

    Cost: $10
    4 rounds of swiss
    Prizing is prize wall tickets calculated by number of match points

    • Constructed Standard Tournament

    Start: 4PM

    Cost: $10

    4 rounds of swiss
    Prizing is prize wall tickets calculated by number of match points

    Sunday Jan 29

    • Common Ground Constructed Tournament
      Start: 10AM

    Cost: $10

    Common Ground is a modification of the MHA Only format – players may only include cards of “Common” and “Uncommon” rarity in their deck, and all other bannings or errata still apply. 

    4 rounds of swiss
    Prizing is prize wall tickets calculated by number of match points

    • Team Sealed – “Dragon’s Hoard!”

    Start: 4PM

    Cost: $90 (per team of three people)

    Dragon’s Hoard is a special event we’re running at the HLC – each team of three players receives 24 random booster packs across the history of Universus, including My Hero Academia, Yu-Yu Hakusho, Mortal Kombat, Cowboy Bebop and more!

    4 rounds of swiss
    Prizing is prize wall tickets calculated by number of match points, divided to each player

    Prizing Information


    Prize Wall Ticket Event PayoutTicket Payout
    Event Entry30 Tickets
    Round Win30 Tickets
    Round Draw10 Tickets

    December 2022 Ban & Errata List Update

  • Latest news
  • News
  • Greetings, Heroes!

    Following a rigorous Nationals season, we’ve analyzed gameplay data and have found certain decks to have outlier win percentages, whilst either having incredibly high power floors or ceilings. Given the tournament and locals data we’ve been collecting, we’ve decided to make these additions to the Banned & Errata list to balance out the format and open up more characters into the meta. These changes will be effective Monday, December 12th 2022.


    Crow & Frog Takedown – Banned

    This attack brings great stability to the decks it’s strong in, helping to end games much quicker and bring less stress on the attacker’s resources. The decks where this card is most problematic tend to be decks trying to end the game much earlier than we are comfortable with. Winning the game on early turns is a viable strategy, but this card increases the consistency to achieve that result by an unhealthy margin.


    Stronger In Darkness – Banned

    While this only works for a small portion of characters, it is simply too strong for its low risk of play. Compared to the similarly shaped Basic Training was the (#) most played card at the Pro Hero Nationals in Dallas, Stronger in Darkness is drastically stronger in characters who can take advantage of it. It is much more comparable to cards such as Bench Press or Making A Stand, cards that have a higher difficulty and impact on deck building.


    Kirishima 2 – Errata’d

    “Enhance [Twice Once per turn] Destroy 1 foundation: Build 1 card from your hand face down. Draw 1 card. Your attack gets +2 damage.”

    Kirishima’s consistency is higher than where we would like him to be, so we’re trimming his effectiveness a bit. His enhance being Once per turn will help ensure he sees less cards and has access to less ready cards over a turn cycle.


    We appreciate your ongoing support of the My Hero Academia CCG and will continue to work towards creating fun and engaging gameplay experiences across all player types.

    Thank you,
    Jasco Games™ Team

    UGN: New Organization Guide

  • News
  • Greetings, Heroes!

    Welcome to My Hero Academia CCG! The My Hero Academia Collectible Card game allows you to fight as your favorite hero or villain from the My Hero Academia universe.

    My Hero Academia CCG is part of the legendary UniVersus Game System. This game system allows players to use cards from different IPs within the same game. With over 15 years of history, there are plenty of IPs to play with!

    New to the game? Not to worry, here are some tools to help you learn My Hero Academia CCG:

    Learn How to Play

    What is UniVersus Gaming Network and Why Should I Use It?

    The UniVersus Gaming Network is a social platform for players and organizations who love playing My Hero Academia CCG. UGN is home to thousands of players who play My Hero Academia CCG, both in-person and online. Hosting your events on UGN will provide players, both new and returning, with a home base to play My Hero Academia CCG.

    LGS partners who host events through our UGN Network will receive training, prize support and on-call assistance from our team – all 100% free. UGN stores are recognized as premier locations for MHA CCG organized play events and have access to the following benefits:

    • Exclusive Products – Get Jasco Games products exclusive to UGN stores, such as Prerelease Promo Cards and Plus Ultra Tournament Kits. Eligibility for these products is based on the size and health of your UniVersus community.
    • Specialty Events – UGN stores with high levels of engagement can be given the opportunity to host unique Specialty Events such as Provisional Store Championships.
    • Exclusive Marketing Materials – UGN stores are given exclusive access to digital and physical marketing materials such as banners, posters, sign-up sheets and more!
    • Store and Event Locator Tools – Advertise your store through the UGN app to allow interested players to sign up for your events.

    How Can I Register My Organization on UGN?

    1. Create an account on UniVersus Gaming Network.
    2. Navigate to the Organizations dropdown and click Create Organization.
    3. Follow the prompts to fill out your application.
    4. Once submitted, a Jasco Games team member will review your application. Once approved, you will be free to host events at your organization.

    How Do I Create an Event?

    1. In the center of the home page click “Create Event”.
    2. Follow the prompts to create your event.
    3. At the time of your event, follow all prompts to navigate through gameplay.
    4. At the end of your event, remember to formally “end” the event within the system so your players can earn loyalty points!

    How Can I Grant Another User Access to My Organization to Run or Host Events on my Behalf?

    1. Navigate to the Organizations dropdown and click on Managed Organizations.
    2. Click on the organization you wish to grant another user access to.
    3. Click on the Users tab, and click Add User.
    4. Add the email address of the user you want to add (note: this user must already have an account on UGN) and toggle the permissions you wish to grant that person.
    5. Once you hit save, the designated user will see your store by clicking on Managed Organizations when they’re logged in on their account. All events for your organization will automatically appear in their account under Managed Events as they are created.
    6. To remove a user from accessing your organization, toggle all settings off.

    Note: this is the best way to add someone who is regularly creating, hosting or monitoring events, such as a store employee. These users do not have information to your store’s bank information.

    How Can I Grant Another User Access to An Event I Created?

    1. Navigate to the Organizations dropdown and click on Managed Events.
    2. Click on the event you want to grant a user access to.
    3. Under Event Settings click on Event Users.
    4. Add the email address of the user you want to add (note: this user must already have an account on UGN) and select the role you want to provide that user.
    5. Once you hit save, the designated user will see your event by navigating to Managed Events when logged in on their account.

    Note: this is the best way to add a user to an event on a one-time basis. This user will not have access to your store’s bank information.

    HOW CAN I DISCOUNT TICKETS TO MY EVENT FOR A CERTAIN TIME PERIOD?

    Some organizations like to incentivize players to sign up for an event early by offering a discount on tickets. The best way to do this is editing the cost of the ticket within the event details on the day you want price changes to take effect.

    Example: the price of your event on February 1st is $30, but you offer a $10 discount to those who sign up by January 28th. If you create your event on January 20th, set your ticket price to $20. On January 28th, log back into the event and update the cost of the ticket to $30. Once you make this change, only new sign ups will have to pay $30 for registering; the existing players will not be prompted to pay a difference. Likewise, refunds to players will be granted based on the price paid to register.

    Join The Community

    Connect with other retailers, players and the Jasco Games Team in our online community, which supports tens of thousands of players across multiple platforms. Use these platforms to chat all things MHA CCG or reach out to a Jasco Team member for support!

    Additional Resources

    Our local game store partners are the heart and soul of our community, and we’re committed to supporting them at every step of the way. If you need additional support, feel free to reach out to us at: LGS@UniVersusGames.com or 702-900-9042.

    UGN: New Player Guide

  • News
  • Greetings, Heroes!

    Welcome to My Hero Academia CCG! The My Hero Academia Collectible Card game allows you to fight as your favorite hero or villain from the My Hero Academia universe.

    My Hero Academia CCG is part of the legendary UniVersus Game System. This game system allows players to use cards from different IPs within the same game. With over 15 years of history, there are plenty of IPs to play with!

    Learn How to Play

    New to the game? Not to worry, here are some tools to help you learn My Hero Academia CCG:

    What is UniVersus Gaming Network and Why Should I Use It?

    The UniVersus Gaming Network is a social platform for players and organizations who love playing My Hero Academia CCG.

    UGN is home to hundreds of stores that host events for My Hero Academia CCG, both in-person and online. UGN is the ultimate tool for players to find or expand their MHA play group, and get rewarded for play.

    Find a Place to Play on UGN

    Find other heroes or villains on the UniVersus Gaming Network. Play in person at your local game store or join the action online in one of our convenient online tournaments. With hundreds of events to choose from each week, players at any skill level can become the ultimate hero!

    Get Rewarded for Play

    We love our players. Get rewarded for any play recorded on the UniVersus Gaming Network, including casual games at home.

    Players receive the following exclusive cards for playing in store AND rack up loyalty points, which can be redeemed for even more exclusive promo cards.

    Find Your Community

    Find your community of My Hero Academia CCG players in our online networks. We have tens of thousands of players waiting for you.

    You can also find our Jasco Games support team in our Discord. You can always reach out with questions or feedback.

    Heroes Clash Combo Highlights!

  • Latest news
  • News
  • Greetings, Heroes!

    Today we’re excited to highlight some combos for you to experiment with in your decks with the release of Heroes Clash!

    Ignoring progressive difficulty is one of the most powerful effects in the game. ‘Heroic Clash‘ is a very powerful Secret Rare that clears your entire card pool, resetting your progressive difficulty to 0 and giving you a fresh opportunity to continue attacking your rival.  It also lets you draw 2 cards, refilling your hand so you can carry out your assault. This immense power is costed by a 1 check, which can be daunting to include in your deck. ‘Mezo Shoji (II)‘ has the power to look at the top card of his deck, scouting his next check he is about to make. This gives you the knowledge if and when you are about to check that 1, and you can effectively bypass checking the 1 by using an ability to draw it, or by using ‘Window Shopping‘ to play it right off the top of your deck! 

    Aggressive Clash‘ is an attack that might fly under the radar for a bit until people realize how destructive it really is.  Foundations with the Unique keyword ability always have strong abilities, and ‘Aggressive Clash‘ rips right through them.  There are also a good handful of foundations that have keyword traits printed on them, such as Ally, Weapon, or Taunt!  Resource destruction is incredibly powerful, and you can pair ‘Aggressive Clash‘ with a character that focuses on foundation denial such as ‘Tomura Shigaraki (I)‘.  Speaking of Shigaraki, he received an amazing foundation in Set 3, ‘Nothing To See Here‘.  This card contributes to his foundation destruction game plan, potentially doubling up on the destruction with ‘Merciless Rush‘!

    Additional Resources

    Heroes Clash Important Dates

  • News
  • Set 3: Heroes Clash

    Now is the best time to expand your My Hero Academia Collectible Card Game collection! Jasco Games is proud to introduce Series 3 of the My Hero Academia Collectible Card Game: Heroes Clash. Heroes Clash contains over 180 unique cards, with special appearances by Izuku Midoriya, Katsuki Bakugo, Tenya Iida, Shoto Todoroki, Eijiro Kirishima, and more! Get ready to collect all seven tiers of rarities, including the all-new, extremely-limited chrome rarity. With only one hundred copies of each serialized chrome rare made available, the stage is set for collectors to snag some of the most highly sought-after products in the MHA universe! 

    Marketing Schedule

    Heroes Clash Street Date: October 21, 2022

    DLC Street Date: November 18, 2022

    Jasco Attends Pax Unplugged: December 2-4, 2022

    Heroes Clash Organized Play Schedule

    Nationals 2022: 

    North America: November 10-13, 2022

    Webcam: November 19-20, 2022

    Europe: November 26-27, 2022

    Oceania: November 26-27, 2022

    Hero League Championship: TBD

    About UniVersus

  • News
  • Welcome to UniVersus!

    Get introduced to UniVersus with the document below. Feel free to share it with your LGS or your friends who are interested in joining the community!

    Plus Ultra: Frequently Asked Questions

  • News
  • Q1. I’m new to Plus Ultra events, and I’m not sure I’ll know how to run the event when my tournament kits arrive. How will I know how to run an event for the first time?

    A1. Inside every Plus Ultra Tournament Kit is a document that details everything you will need to know in order to run an efficient tournament. The link to that document can be found here. If you still have any issues or concerns, feel free to reach out to our LGS Outreach Team by email at LGS@universusgames.com or by phone at 702-900-9042.  

    Q2. Are there set times that I’m required to host Plus Ultra events in order to receive free tournament kits?

    A2. No! Plus Ultra Tournaments can be held whenever and as often you and your community would like.

    Provisional Store Championships

  • News
  • What is a Provisional Store Championship?

    The Provisional Store Championship allows Universus Gaming Network (UGN) organizations everywhere to host store-level championships. Participating players can earn Season 3 Provisional Showdown Foil Promos. 

    All active UGN organizations can apply, but only 50 organizations from each region will be selected to run Provisional Store Championships.

    When are the Provisional Store Championships?

    Provisional Store Championships can be held at any time between 17OCT22 – 04NOV22 in NA and 10OCT22-04NOV22 in EU/OCE. Organizations should work with their community to determine the ideal timing. 

    What are the prizes for the Provisional Store Championship?

    RankPrizes
    1st PlaceNA – 2 of each Season 3 Provisional Showdown Foil Promo (14 Total)
    EU/OCE – 2 of each Season 1, 2 & 3 Provisional Showdown Foil Promo (42 Total)
    2nd PlaceNA – 1 of each Season 3 Provisional Showdown Foil Promo (7 Total)
    EU/OCE – 1 of each Season 1, 2 & 3 Provisional Showdown Foil Promo (21 Total)
    3rd-4th PlaceNA – 4 random Season 3 Provisional Showdown Foil Promos (4 Total)
    EU/OCE – 4 random Season 1, 2 & 3 Foil Promos (12 Total)
    5th-8th PlaceNA – 2 random Season 3 Provisional Showdown Promos (2 Total)
    EU/OCE – 2 random Season 1, 2, & 3 Foil Promos (6 Total)

    Additionally, selected organizations will receive a generous amount of non-foil Provisional Showdown Promos to hand out to their players as additional prizing and/or participation prizing.

    Ask your local game store to apply! They can get started by creating an account and organization profile at: play.mhacardgame.com or by sending an email to community@universusgames.com.

    Provisional Store Championship F.A.Q.

    PSC: Frequently Asked Questions

  • News
  • Q1. My store has been hosting lots of events, but we’re not sure if we are within the top 50 organizations for our region. How do we know if we qualify?

    A1. To qualify, Jasco Games has organizations apply through play.mhacardgame.com or by sending an email to community@universusgames.com. This is done so that uninterested, but eligible organizations are not given events to host. In other words, you won’t know if you qualify until you register each year to find out!

    The UniVersus Game Network (UGN)

  • News
  • The UniVersus Gaming Network (UGN) is maintained by Jasco Games to provide support for grass roots play globally. With a wide variety of play formats and unique customization options, participating organizations can create the My Hero Academia Collectible Card Game events that best suit their needs. 

    UGN stores are recognized as premier locations for MHA CCG organized play events and have access to the following benefits:

    • Exclusive Products – Get Jasco Games products exclusive to UGN stores, such as  Prerelease Promo Cards and Plus Ultra Tournament Kits. Eligibility for these products is based on the size and health of your UniVersus community.
    • Specialty Events – UGN stores with high levels of engagement can be given the opportunity to host unique Specialty Events such as Provisional Store Championships.
    • Exclusive Marketing Materials – UGN stores are given exclusive access to digital and physical marketing materials such as banners, posters, sign-up sheets and more!
    • Store and Event Locator Tools – Advertise your store through the UGN app to allow interested players to sign up for your events. 

    New to the Universus Gaming Network? We highly recommend watching our Organized Play Website Tutorial video. To watch, scan the following QR code or type this URL into your browser.

    Simple instructions:

    1. Go to (https://play.mhacardgame.com)
    2. Create an account
    3. Create an organization (or multiple)
    4. Create an event
      1. Adjust the tournament rules to your liking
    5. Players can search for the event and signup themselves, or they can be added to the roster using their UGN email address
    6. Start your event in the pairings tab
    7. Input results round by round (players and TOs can input)

    UniVersus Gaming Network F.A.Q.

    Contact Info:

    Find us on Discord at Discord.gg/mhaccg where we’ll be happy to answer all of your questions!

    UGN: Frequently Asked Questions

  • News
  • Q1. Help! I’m new to the MHACCG organized play scene. What can I do to get started?

    A1. First, make sure you’ve created an account within the UniVersus Game Network. Second, contact our LGS Outreach Team by email at LGS@universusgames.com or by phone at 702-900-9042. They’ll make sure you have everything your store needs to start hosting events!

    Q2. My store has been hosting lots of successful events, and I think we’re ready to start hosting Specialty Events. How do we become eligible to host?

    A2. The Jasco Games Organized Play and LGS Outreach teams keep close tabs on the health of every UniVersus community. As the first tier of Specialty Events, Provisional Store Championships require that your store be within the top 50 most active UGN communities. For information on how to register to earn your spot, visit the Provisional Store Championships section. Other higher-tiered events, such as regionals, can be hosted by the community’s most outstanding contributors, and are awarded by Jasco Games.

    Q3. We’re having some issues with the UniVersus Game Network that we can’t seem to resolve. Who can we contact for help?

    A3. The UGN is a new and constantly evolving tool — bugs and interface issues are bound to occur! All issues and suggestions should be communicated to community@universusgames.com

    Plus Ultra Program Overview

  • News
  • Uncategorized
  • The Plus Ultra program is an amazing opportunity for stores to be rewarded with free tournament kits for their work organizing events through the UniVersus Game Network (UGN). Designed to support up to 32 players, kits include exclusive Judge and Victory packs for your organizers and victors, and Plus Ultra packs for all participants. With a Plus Ultra Tournament Kit, you’ll have everything you need to run My Hero Academia Collectible Card Game tournaments in your store!

    To help your store plan and organize a Plus Ultra event, Jasco Games provides the following: 

    • Plus Ultra Tournament Kit:
      • 32 Plus Ultra Packs
        • Hand these out as participation prizes for each player who joins your Plus Ultra events
      • 4 Victory Packs
        • Hand these out to the top finishers of your Plus Ultra events
      • 4 Judge Packs
        • Hand these out to judges/staff who help you manage your Plus Ultra events
      • Plus Ultra Promotional Poster
        • Display this in your store to advertise your upcoming Plus Ultra events to players and to help them sign up quickly using the QR code

    How to get Plus Ultra Kits:

    1. Carry our game in your store!
    2. Contact Jasco Games! Simply call or email a Jasco Games representative to get you started with complementary kits! New to Plus Ultra Events? We’ve got you covered. Contact LGS@universusgames.com to get started! 
    3. Host weekly LGS events at your store to receive additional free kits from your distributor! Make sure you are hosting events on our UGN platform so that we can send you monthly shipments based on the number of players at your store.
    4. Want more kits? Contact the Jasco Games LGS Outreach Team to purchase more kits subject to availability.
    5. Participate in our community! We are always looking for ways to reward stores that host community events! Hosting Pre-Release events is just one easy way to receive additional free Plus Ultra kits!

    Distribution Details

    Based on your store’s player count and play rate on the UGN, stores are eligible to receive up to five Plus Ultra kits from the most recent set, and up to four Plus Ultra kits from previous sets each month.

    Plus Ultra Program F.A.Q.

    Contact Info:

    Find us on Discord at Discord.gg/mhaccg where we’ll be happy to answer all of your questions!

    Europe Pro Hero Nationals 2022

  • Events
  • Latest news
  • News
  • Details

    The Pro Hero Nationals are your opportunity to take everything from the competitive season and test it against the best of the best. Fight your way to the top and earn your right to compete at the pinnacle of competitive play at the Hero League Championship!

    More details about these events are coming shortly, stay tuned!

    Event Sign-Up

    EventDatePlayer CapRegistration
    [EU] Pro Hero NationalNovember 26 – 27256Link

    Prizing

    *Prize details are subject to change.

    Participation

    Pro Hero National Promo Cards
    (1 of each)
    2x
    Pro Hero National Playmat1x
    Booster Pack (Current Set 1st Ed.)4x

    Top 64

    Pro Hero National Promo Cards
    (1 of each)
    1x
    Booster Pack (Current Set 1st Ed.)4x

    Top 32

    Pro Hero National Promo Cards
    (1 of each)
    2x
    Pro Hero National Top 32 Playmat1x
    Booster Pack (Current Set 1st Ed.)6x

    Top 16

    Pro Hero National Promo Cards
    (1 of each)
    3x
    Pro Hero National Top 32 Playmat1x
    Booster Pack (Current Set 1st Ed.)12x

    Top 8

    Hero League Championship 2022 Invite1x
    Pro Hero National Promo Cards
    (1 of each)
    4x
    Pro Hero National Top 8 Playmat1x
    Booster Box (Current Set 1st Ed.)1x

    Top 4

    Hero League Championship 2022 Invite1x
    Pro Hero National Top 4 Prize Card1x
    Pro Hero National Promo Cards
    (1 of each)
    5x
    Pro Hero National Top 8 Playmat1x
    Booster Box (Current Set 1st Ed.)2x

    Runner Up

    Hero League Championship 2022 Invite1x
    Pro Hero National Contender Prize Card1x
    Pro Hero National Promo Cards
    (1 of each)
    6x
    Pro Hero National Contender Playmat1x
    Booster Box (Current Set 1st Ed.)3x

    Champion

    Hero League Championship 2022 Invite1x
    Pro Hero National Champion Prize Card1x
    Pro Hero National Promo Cards
    (1 of each)
    8x
    Pro Hero National Champion Playmat1x
    Booster Box (Current Set 1st Ed.)4x

    Pro Hero National Promos

    Alternate Art Prize Cards

    Playmats

    Oceania Pro Hero Nationals 2022

  • Events
  • Latest news
  • News
  • Details

    The Pro Hero Nationals are your opportunity to take everything from the competitive season and test it against the best of the best. Fight your way to the top and earn your right to compete at the pinnacle of competitive play at the Hero League Championship!

    More details about these events are coming shortly, stay tuned!

    Event Sign-Up

    EventDatePlayer CapRegistration
    [OCE] Pro Hero NationalNovember 26 – 27256Link

    Prizing

    *Prize details are subject to change.

    Participation

    Pro Hero National Promo Cards
    (1 of each)
    2x
    Pro Hero National Playmat1x
    Booster Pack (Current Set 1st Ed.)4x

    Top 64

    Pro Hero National Promo Cards
    (1 of each)
    1x
    Booster Pack (Current Set 1st Ed.)4x

    Top 32

    Pro Hero National Promo Cards
    (1 of each)
    2x
    Pro Hero National Top 32 Playmat1x
    Booster Pack (Current Set 1st Ed.)6x

    Top 16

    Pro Hero National Promo Cards
    (1 of each)
    3x
    Pro Hero National Top 32 Playmat1x
    Booster Pack (Current Set 1st Ed.)12x

    Top 8

    Pro Hero National Promo Cards
    (1 of each)
    4x
    Pro Hero National Top 8 Playmat1x
    Booster Box (Current Set 1st Ed.)1x

    Top 4

    Pro Hero National Top 4 Prize Card1x
    Pro Hero National Promo Cards
    (1 of each)
    5x
    Pro Hero National Top 8 Playmat1x
    Booster Box (Current Set 1st Ed.)2x

    Runner Up

    Hero League Championship 2022 Invite1x
    Pro Hero National Contender Prize Card1x
    Pro Hero National Promo Cards
    (1 of each)
    6x
    Pro Hero National Contender Playmat1x
    Booster Box (Current Set 1st Ed.)3x

    Champion

    Hero League Championship 2022 Invite1x
    Pro Hero National Champion Prize Card1x
    Pro Hero National Promo Cards
    (1 of each)
    8x
    Pro Hero National Champion Playmat1x
    Booster Box (Current Set 1st Ed.)4x

    Pro Hero National Promos

    Alternate Art Prize Cards

    Playmats

    Webcam Pro Hero National 2022

  • Events
  • Latest news
  • News
  • Details

    The Pro Hero Nationals are your opportunity to take everything from the competitive season and test it against the best of the best. Fight your way to the top and earn your right to compete at the pinnacle of competitive play at the Hero League Championship!

    Due to changes in format for the Hero League Championship, Last Chance Qualifiers have been removed from the 2022 circuit, and the invites have been moved to the Webcam Pro Hero National, making it a Top 8 invite tournament!

    Event Sign-Up

    EventDatePlayer CapRegistration
    [Webcam] Pro Hero National November 19 – 20512Link

    Prizing

    *Prize details are subject to change.

    Participation

    Pro Hero National Promo Cards
    (1 of each)
    2x
    Pro Hero National Playmat1x
    Booster Pack (Current Set 1st Ed.)4x

    Top 64

    Pro Hero National Promo Cards
    (1 of each)
    1x
    Booster Pack (Current Set 1st Ed.)4x

    Top 32

    Pro Hero National Promo Cards
    (1 of each)
    2x
    Pro Hero National Top 32 Playmat1x
    Booster Pack (Current Set 1st Ed.)6x

    Top 16

    Pro Hero National Promo Cards
    (1 of each)
    3x
    Pro Hero National Top 32 Playmat1x
    Booster Pack (Current Set 1st Ed.)12x

    Top 8

    Hero League Championship 2022 Invite1x
    Pro Hero National Promo Cards
    (1 of each)
    4x
    Pro Hero National Top 8 Playmat1x
    Booster Box (Current Set 1st Ed.)1x

    Top 4

    Hero League Championship 2022 Invite1x
    Pro Hero National Top 4 Prize Card1x
    Pro Hero National Promo Cards
    (1 of each)
    5x
    Pro Hero National Top 8 Playmat1x
    Booster Box (Current Set 1st Ed.)2x

    Runner Up

    Hero League Championship 2022 Invite1x
    Pro Hero National Contender Prize Card1x
    Pro Hero National Promo Cards
    (1 of each)
    6x
    Pro Hero National Contender Playmat1x
    Booster Box (Current Set 1st Ed.)3x

    Champion

    Hero League Championship 2022 Invite1x
    Pro Hero National Champion Prize Card1x
    Pro Hero National Promo Cards
    (1 of each)
    8x
    Pro Hero National Champion Playmat1x
    Booster Box (Current Set 1st Ed.)4x

    Pro Hero National Promos

    Alternate Art Prize Cards

    Playmats

    North America Pro Hero National 2022

  • Events
  • Latest news
  • News
  • Details

    The Pro Hero Nationals are your opportunity to take everything from the competitive season and test it against the best of the best. Fight your way to the top and earn your right to compete at the pinnacle of competitive play at the Hero League Championship!

    Event Schedule

    EventDatePlayer CapRegistration
    Standard Sunset
    Tournament
    Friday, November 11200Details
    Pro Hero National
    Swiss Day 1
    Saturday, November 12512Link
    Pro Hero National
    Top Cut Day 2
    Sunday, November 13512

    Venue

    Renaissance Dallas Hotel

    Hotel Reserved Block (Closes October 17th)

    Prizing

    *Prize details are subject to change.

    Participation

    Pro Hero National Promo Cards
    (1 of each)
    2x
    Pro Hero National Playmat1x
    Booster Pack (Current Set 1st Ed.)4x

    Top 64

    Pro Hero National Promo Cards
    (1 of each)
    1x
    Booster Pack (Current Set 1st Ed.)4x

    Top 32

    Pro Hero National Promo Cards
    (1 of each)
    2x
    Pro Hero National Top 32 Playmat1x
    Booster Pack (Current Set 1st Ed.)6x

    Top 16

    Pro Hero National Promo Cards
    (1 of each)
    3x
    Pro Hero National Top 32 Playmat1x
    Booster Pack (Current Set 1st Ed.)12x

    Top 8

    Hero League Championship 2022 Invite1x
    Pro Hero National Promo Cards
    (1 of each)
    4x
    Pro Hero National Top 8 Playmat1x
    Booster Box (Current Set 1st Ed.)1x

    Top 4

    Hero League Championship 2022 Invite1x
    Pro Hero National Top 4 Prize Card1x
    Pro Hero National Promo Cards
    (1 of each)
    5x
    Pro Hero National Top 8 Playmat1x
    Booster Box (Current Set 1st Ed.)2x

    Runner Up

    Hero League Championship 2022 Invite1x
    Pro Hero National Contender Prize Card1x
    Pro Hero National Promo Cards
    (1 of each)
    6x
    Pro Hero National Contender Playmat1x
    Booster Box (Current Set 1st Ed.)3x

    Champion

    Hero League Championship 2022 Invite1x
    Pro Hero National Champion Prize Card1x
    Pro Hero National Promo Cards
    (1 of each)
    8x
    Pro Hero National Champion Playmat1x
    Booster Box (Current Set 1st Ed.)4x

    Pro Hero National Promos

    Alternate Art Prize Cards

    Playmats

    Provisional Store Championship Schedule

  • Events
  • News
  • North America

    Store NameDateAddressEvent Link
    Ala Tompkins TCG10/15/202213 North Ave, Store 8, Milestone Square, Pleasant Valley NYUGN Link
    Canada’s collectible games10/15/202233 b carriage house dr Jackson TN 38305UGN Link
    Mez comics & Games10/17/20228208 Cortez rd west unit 1 bradenton Florida 34210
    Mistscape Gaming and Collectibles10/17/2022801 East Fourth Street, DeQuincy, LA, 70633UGN Link
    217 Comics, Cards, & Games10/18/20221820 Adlai Stevenson Dr
    Springfield, Illinois 62703
    UGN Link
    Nerdvana Cards and Collectables10/18/2022349 El Dorado Blvd Webster Tx 77598UGN Link
    Spectralgamingandelectronics10/19/202210790 Grant Rd houston tx 77070UGN Link
    The Gamer’s Haven10/19/20221403 W Broadway Ave, Spokane WA 99205UGN Link
    CoreTCG10/21/2022770 S. Arroyo Pkwy Ste. #110UGN Link
    Cryptid Gaming LLC10/21/20221504 Falls Blvd N, Wynne, AR 72396UGN Link
    GuuBuu Hobby10/21/20223334 Stone Mountain Hwy Suite E, Snellville, GA, 30078
    War Room Games10/21/20222510 E Sunset Rd, Ste 3 Las Vegas, Nevada 89120
    weevil cards and collectibles10/21/2022621 Boll Weevil Circle Ste 32B Enterprise, Al 36330
    Asgards Gate10/22/2022406 Pennsylvania Ave, holton, KS 66436
    Dragon’s Lair Comics and Fantasy Houston10/23/202221155A State Highway 249 Houston TX 77070UGN Link
    ACS Gaming10/30/20226941 SW 196th Ave, Unit 20, Pembroke Pines, FL, 33332UGN Link
    All About Games10/22/20227079 West Overland Road, Boise, Idaho, 83709UGN Link
    Andyseous Odyssey10/23/20222910 S Beckley suite 175 Dallas Tx 75224UGN Link
    Black Mage Games10/22/202217600 Collier Ave F149 Lake Elsinore CA 92530UGN Link
    Boar’s Hat Gaming10/22/2022140 Tyler Creek Plaza – Elgin, IL 60123UGN Link
    Board Game Paradise10/22/2022109 E State St, Redlands, CA 92374UGN Link
    Carta Magica Ottawa10/22/20221179 St-Laurent Blvd, Ottawa, ON, K1K 3B7, CanadaUGN Link
    Fantasy Books & Games10/22/20221977 W US HWY 50 Fairview Heights, IL 62208UGN Link
    Final Round Game Shop10/22/20224530 Ladson Road Summerville SC 29485UGN Link
    Frost Giant Games10/22/20222201 S Oneida St. Ste 7, Green Bay, WI 54303UGN Link
    Gamers Guild AZ10/22/20222223 S 48th St.
    Tempe, AZ 85282
    UGN Link
    Games of Antioch10/22/20222635 Somersville Rd. Antioch, CA 94509UGN Link
    Geeks & Games10/22/20221656-C Beavercreek Rd, Oregon City, OR 97045UGN Link
    Holidae Fun & Games10/22/2022458 N 4000 E, Suite 3, Rigby ID 83442UGN Link
    JAC Games10/22/20222130 W Brandon Blvd suite 201 Brandon FL 33511UGN Link
    JWW Sports Cards & Gaming10/22/20223902 13th Ave S Ste 100 Fargo, ND 58103UGN Link
    Legendary Wolf Games11/05/20223001 S 144th St #2035, Omaha, NE 68144UGN Link
    Mayhem Comics and Games DSM10/29/20227500 University Ave STE D Clive, Iowa 50325UGN Link
    RC Games10/22/20222725 Northwest Blvd, STE P, Newton NC 28658UGN Link
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    Midian Gaming10/22/2022Unit 4, 16 Fuller Road Ravenhall Victoria Australia 3023UGN Link
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    Heroes Clash – Bakugo (I)Designer Deck Profile

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  • Hello everyone, Shane Duckworth here from the Game Design team! I want to share my favorite deck that I played at the Pasadena regional. For those who don’t know, a handful of Jasco Games staff was in attendance at Pasadena, and the design team brought some decks containing Set 3 – Heroes Clash cards. We held an open invitation for anyone to challenge us, rewarding them with a random card from Heroes Clash for taking the time to play a game with us!

    I built a total of 3 decks for this event and Bakugo was by far my favorite. It was a smash hit all weekend with many players commenting on how cool the deck was. The two other Jasco gunslingers, Tim and Mitch, also really enjoyed playing this deck, creating a funny situation where all three of us wanted to play this deck at the same time!

    Stun Grenade is the missing piece Bakugo (I) needed to solve his natural 6 Hand Size aggro problems. Not only does it dig for another Fury attack, but it will also trigger Aggressive Temper and Burst Speed if those cards are revealed and discarded!

    Double Front Beat Down is my absolute favorite attack to play with Bakugo (I). It’s a powerful card and always feels fun to throw down on the table, spinning the wheel and building in ready foundations to support your attack string. The effect on this attack also triggers Aggressive Temper and Burst Speed, so keep an eye out for those two cards when playing both Double Front Beat Down and Stun Grenade.

    Many players get scared off by the 1 check as those can be crippling to your first turn build, spelling doom for the entire game if you fail your opening build. The way to help circumvent this is through proper deckbuilding. Our deck packs a total of 16 zero difficulty spam foundations to help combat checking Double Front Beat Down on turn 1. You should almost always draw a safe opening hand to build with.

    Going second with this deck feels great as Bakugo starts ready, giving you the freedom to play foundations on a 2 difficulty curve, committing Bakugo if you check a 1. Bakugo also has 28 Health which is somewhat tanky for the amount of offense he can dish out. He can easily wipe out his rival in 1 turn if they disrespect him by overextending.

    Destined for Mainstream Success is a great foundation that can ease the fear of checking that dreadful 1, calling “Attack” and either grabbing a free attack off the top of your deck, or revealing a foundation and confirming your next check. Small And Limber also helps as you primarily commit it to pass a check, then readying it by destroying a foundation with Bakugo’s enhance.

    Signature Right Swing is an incredible card for Bakugo that:

    1. helps him cycle for more attacks and;
    2. triggers any Aggressive Temper and Burst Speed you may have in your hand

    There have been many times I have drawn a Stun Grenade from Signature Right Swing, or found a Signature Right Swing with Stun Grenade, piecing together a nasty onslaught of attacks. Keep in mind that discarding 2 cards is a cost, so please beware of counters such as Night Watch and Nullify as they will cancel the effect of drawing 2 cards. However, you might still want to discard 2 anyways if you have Aggressive Temper or Burst Speed in your hand! 😉

    While Bakugo can threaten big damage with any attack, both Howitzer Impact and Blast Rush Turbo operate as finishers. Howitzer Impact is a low-input high-output type card, putting out 8 damage for just 4 difficulty. Blast Rush Turbo puts out large stats, commonly sitting at 10 damage (+3 from its enhance, +2 from Bakugo). You can spend any Momentum you generate with the enhance on Blast Rush Turbo or with Powerful: 2 on Stun Grenade.

    This is primarily a blueprint for one of many ways to play Stun Grenade Bakugo. I choose to play this off the Air Symbol because I really enjoy playing Double Front Beat Down and Air supports it very well with cards like Destined for Mainstream Success and Small And Limber. Fire Fury attacks get a huge boost with the upcoming Endeavor (II) Starter Deck, so it might be worth looking into for more Stun Grenade targets. I also purposely chose not to play Grenadier Bracers because I wanted to maximize hitting foundations with Double Front Beat Down, but you should most certainly consider playing it as it drastically increases the power of Bakugo!

    With Set 3 – Heroes Clash, you will see lots of cards play a similar role as Stun Grenade in Bakugo. As you may know in Set 2 – Crimson Rampage, there were 12 total characters with mini-support of two cards. This was done to increase the cast of playable characters with just two sets. Set 3 – Heroes Clash not only adds 8 new characters to the roster, but it also helps fill gaps that previous characters may have had by adding tools specifically designed at helping them out. Here is an example of an attack found in the Set 3 – Plus Ultra packs, directed toward Ibara Shiozaki (I) from Set 2.

    GenCon Regional License Exam Live Coverage

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  • Latest news
  • News
  • The recorded coverage of the tournament will be going live on our social channels shortly after GenCon! To provide all the live details however, we’ll be covering the feature matches live! Keep your eyes on this post as we update it with the highlights from the games throughout the day!

    [Round 1] Ben Shoemaker – Kirishima (II) v. Dillon Bauman – Todoroki (II)

    Game 1

    Dillon starts off game 1 with a build 3 pass. Ben responds on his turn by building 4, holding 3 in hand.

    Dillon kicks off the aggression with ‘Grasping Tape Toss’ and stunning Ben for 3 between the enhances of the attack and Shoto Todoroki. Ben gets a fresh foundation via Kirishima’s enhance. The attack is blocked and deals 4 damage. Dillon ends his attacks there and follows up by building 3 foundations and passing turn.

    Ben starts off his turn 2 with a ‘Hardened Chop’. Dillon uses Todoroki’s enhance to pick up ‘Grapsing Tape Toss’ from his momentum. He opts to not block the attack and takes 6 damage. Back Alley Haymaker is played as the second attack and Dillon responds with ‘Challenging The Fakes’. Ben opts to pay for the cost and proceed with the attack. Dillon’s ‘Shock Treatment’ commits Ben’s ‘Learning The Standards’. The attack is fully blocked. Ben builds a foundation and passes turn.

    Dillon attacks with ‘Grasping Tape Toss’ and stuns Ben for 3. Dillon sends the attack for 9, with Ben taking it and setting him to 14 health. Dillon follows up with ‘Setup Strike’ which Ben full blocks. Dillon builds out 3 foundations and passes turn.

    ‘Hardened Jab’ opens Ben’s turn. Dillon responds with a ‘Fourth Kind’ buddy block! Ben follows up with a ‘Hardened Frenzy’ that sends for 4 High and 7 Damage. Dillon takes setting the life totals to 14 all. Ben builds a ‘Super Regeneration’ and passes turn.

    Dillon goes into his turn by playing all grey, building 2 foundations and passing turn.

    Ben kicks off his turn with ‘Hardened Frenzy’, Dillon responding with ‘Making A Stand’ to force Ben to discard a momentum. Dillon uses Todoroki to draw his momentum, slows down the attack with ‘Ice Gliding’ and then full blocks the attack. A second ‘Hardened Frenzy’ follows from Ben, which once again gets ‘Ice Gliding’ used on it. Dillon full blocks the attack and the turn is passed to him.

    Dillon fires off a ‘Bloodcurddle’ to start his turn, turning off Kirishima’s abilities. Dillon follows with ‘Grasping Tape Toss’ for the third turn in a row. The throw is sent for 11 damage which Ben blocks with ‘Faith’s Shield’. The follow up attack is ‘Indiscriminate Shock 1,300,000 Volts’ from Dillon for 12 Damage, which is half blocked for 6. ‘Super Regeneration’ is used to set Ben to 9 health. Dillon fails to play a foundation to pass turn.

    ‘Hardened Chop’ is the first play of Ben’s turn which is fully blocked by Dillon, forcing him to discard a card leaving him at 1 in hand. Ben does not bite and opts to build 3 and pass.

    Dillon starts his turn with a ‘Searing Glacial Storm’ and sets both stages to 5 foundations. Ben takes the attack for 6, taking him down to 3 Health. Dillon then goes for a build 4 and passes turn.

    Ben starts his turn by cycling his deck and drawing to hand size. His first play is ‘Hardened Frenzy’, which Dillon responds by using Todoroki to add a momentum to his hand. The attack is fully blocked. The ‘Hardened Frenzy’ is built down to stage and a ‘Texas Smash’ follows. The attack is half blocked, setting Dillon to 11. ‘Texas Smash’ #2 is the follow up for 11 damage and is half blocked for 6 damage setting Dillon to 5. Ben continues into ‘Hardened Frenzy’ which Dillon responds by drawing 2 cards via ‘Passing The Torch’, drawing out of his empty hand. He fully blocks the attack and pushes Ben to pass turn.

    Dillon opens with a ‘Bloodcurddle’ to take away any draw options via ‘Kirishima’ which leaves Ben empty handed. Dillon presents 2 attacks which closes Game 1 giving him the first win of the match!

    Game 2

    Ben takes the lead in Game 2, attempting to play 4 foundations but only being able to build 3.

    Dillon follows suite by attempting a build 4 but only managing 3.

    The aggressions starts on Ben’s second turn with a ‘Hardened Chop’, which gets fully blocked and forces Dillon to discard down to 1 card in hand. ‘Hardened Frenzy’ is the follow up which Dillon takes sending him to 19. Ben builds and then passes turn.

    Dillon starts his turn with a Stun 2 from ‘Searing Glacial Storm’ and another Stun 2 via Todoroki’s Stun, committing down all of Ben’s foundations. The attack is taken, setting Ben to 18 Health. Dillon builds 2 and passes turn.

    Ben starts his turn with ‘Hardened Chop’ which sends for 9 Damage that is fully taken by Dillon, setting him to 10 Health. ‘Hardened Pummel’ is the follow up, as Dillon takes his momentum back to his hand. The attack is fully blocked. ‘Hardened Frenzy’ gets sent for 8 Damage and is fully Blocked by Dillon, forcing the pass of the turn.

    Dillon repeats his previous turn by completely stunning down Ben via ‘Searing Glacial Storm’. Ben gets himself a standing foundation via Kirishima and blocks with ‘Faith’s Shield’. Dillon builds 2 and passes turn. Life totals are 18 for Ben and 10 for Dillon.

    Ben sees all grey going into his turn and opts to build 3 and pass turn.

    Dillion responds in kind by building 2 and passing back to Ben.

    Ben finds himself ‘Back Alley Haymaker’ to start his turn, drawing him into additional attacks. ‘Making A Stand’ from Dillon forces a momentum discard from Ben and then the attack is fully blocked. ‘Texas Smash’ is the follow up, which is half blocked setting Dillon to 4. Ben’s aggression continues with ‘Hardened Frenzy’ which forces the concession from Dillon and pushes the match to Game3!

    Game 3

    Dillon starts the game by building 1 and passing turn.

    Ben goes into his first turn building 5 and passing back.

    ‘Electric Jolt’ kicks off Dillon’s turn and is sent for 4 Damage, which Ben fully takes. Dillon repeats the play by pushing a second ‘Electric Jolt’ Ben’s way, which is taken for 6 Damage. Dillon closes his turn by building 1 foundation.

    Ben kicks off his second turn with ‘Back Alley Haymaker’. Dillon uses both ‘Electric Jolts’ in his momentum to commit down 2 of Ben’s foundations, then uses Todoroki to take 1 back into his hand. The attack is fully blocked and Ben follows up with another Haymaker. Dillon takes 7 Damage, setting him to 20 as Ben builds 2 and passes turn.

    ‘Indiscriminate Shock 1,300,000 Volts’ opens Dillon’s turn, however he checks a 3 and is forced to commit out. The 12 damage attack is received with Kirishima’s response, taking half damage and setting Ben to 11. Time is called as Dillon’s second attack gets ‘Faith Shield’ blocked, forcing the build 2 and pass.

    Ben opens once again with ‘Back Alley Haymaker’, DIllon not able to make the block and having his Health set to 15. ‘Hardened Chop’ is the follow up for 7 damage, pushing Dillon down to 8 Health. ‘Hardened Jab’ continues the aggression, which Dillon fails to block and a final ‘Hardened Jab’ seals the deal.

    Ben Shoemaker takes the match 2 – 1 over Dillon Bauman in Round 1.


    [Round 2] James Dye – Tokoyami (I) v John Finn Shigaraki (I)

    Game 1

    Tokoyami takes first turn building 3 foundations and checking a ‘Summon Dark Shadow’.

    Shigarki builds 4 foundations and passes turn.

    Tokoyami opens with a ‘Dark Shadow Ruin’, pumping it with ‘Summon Dark Shadow’. Shigiraki full blocks and activates his ability to destroy a foundation.

    Shigiraki plays ‘Cheerful Uppercut’ without choosing to review. Tokoyami attempts to block and the card fails, taking 4 damage then responds with Shigiraki to put Tokoyami to 11 Health. After poking, a build 2 foundations to end turn.

    Tokoyami builds 2 foundations then plays ‘Giant Ice Wall’ as the third card. Shigiraki confidently takes the 5 Damage going to 23 Health.

    Shigiraki chooses not to review and opens with ‘Acid Chop’. Tokoyami chooses to not block and takes 4, with the response of Shigiraki burning another 5, Tokoyami going to 2. Shigiraki responds to draw a card with ‘Excited For Blood’ and proceeds to play another ‘Cheerful Uppercut’ threatening lethal on half block. Tokoyami unable to block takes the full attack and we proceed to Game 2.

    Game 2

    Tokoyami offers Shigiraki to go second and the players draw up to hand size. Shigiraki opts to mulligan once and Tokoyami is content with their hand. Shigiraki opens with a strong build 4 turn one.

    Tokoyami returns with building 3 foundations of their own.

    Shigiraki choosing not to review, opens the turn with the form on ‘League Interview’ to guarantee pass a ‘Cheerful Uppercut’. Tokoyami blocking with a ‘Frigid Heatwave’ fully blocks the attack and forces Shigiraki to stop attacking to build 2 foundations as the turn passes.

    Tokoyami builds 3 foundations and passes back.

    Shigiraki repeats his previous turn with a ‘League Interview’ into ‘Cheerful Uppercut’. Opting not to block, Tokoyami takes 4 Damage from the attack then another 5 from Shigiraki’s response and draws a card from ‘Excited for Blood’ going to 26 Health. After building 2 foundations, passes back the turn.

    ‘Ice Storm’ is played to open the turn, followed by a ‘Summon Dark Shadow’. Shigiraki takes 5 damage from the ‘Ice Storm’ then gains 3 back from a ‘Super Regeneration’ gaining 3 to be at 24 Health. Tokoyami then plays ‘YEEAAAAAAAAHHHHH!!!’ with plus 3 to the check, commits only 1 foundation to pass. Shigiraki blocks with ‘Plus Ultra’ to full block and destroys a ready foundation with his response. Turn is passed.

    ‘Turn To Dust’ comes down as the first enhance, attempting to destroy a card on Tokoyami’s board. Choosing to lose the health to stop that ability, Shigiraki draws a card and gains 4 Health on ‘Excited for Blood’. After a Stun 2 and EX 2, Shigiraki takes the game with 5 Damage on the card and burn 5 from his character.


    [Round 3] Daniel Buchanan – All Might (II) v Mitchell Cimino – Kyoka Jiro (I)

    Game 1

    Mitchell goes first. Builds 6.

    Daniel builds 4, with double Heroic Lineage.

    Mitchell builds 3, holds 3.

    Daniel plays ‘Crow and Frog Takedown’, it gets ‘Specialist of Sound’ed. All Might damage pumps it, Jiro double ‘Resistance’s and blocks the attack. All Might plays a ‘Frigid Heatwave’, milling attacks and using AM2 to return it to three damage. AM2 draws two cards with Heatwave. Jiro takes the 3 damage and AM2 builds 3, holding 4.

    Mitchell plays Unwavering Slash, pumping it’s stats and the building a Quick Creation. Daniel discards his 1 momentum to draw. Jiro draws with Passing The Torch, then readies it and draws with Unwavering. All Might takes the 5 damage and draws. Jiro plays a foundation and Staff Strike, pumping the damage. Jiro uses the combo enhance. Jiro puts a foundation in with Quick Create, Daniel responds with Lineage for -3 speed. Jiro draws 2 with Staff Strike and the attack is full blocked. Jiro play a foundation, then Unwavering Slash giving it +6/+6. Jiro builds in another Quick Create and readies and draws. Jiro uses Quick Create to make Unwavering 14 damage and put a foundation in. All Might uses In The Typhoon to consider it fully blocked. Jiro plays an Unwavering and gives it +8/+8. Unwavering builds in a 3rd Quick Create. Unwavering hits for 13 damage, putting All Might to 11 health vs Jiro’s 24. Jiro takes no Momentum.

    All Might first Forms on League Interview. Daniel plays Frigid Heatwave, Specialist of Sound makes it 2 speed. All Might draws 2 off of Heatwave. All Might and Heatwave damage pump it to 8 damage and it is fully blocked. All Might plays Giant Ice Wall and stuns 2. Mitchell responds with 2 ‘It Can’t Be Fixed’ and builds 2. Ice Wall is fully blocked. All Might plays ‘Confident Counterstrike’. With All Might’s damage pumps and it’s own enhance, it deals 8 damage. All Might builds 2 and passes with 11 life to Jiro’s 16.

    Jiro plays Cannon Blast and responds for speed and damage, also cycling their deck. Cannon is full blocked. Jiro builds 1 foundation and plays ‘Staff Strike’, responding for +3 speed. Jiro uses Combo Enhance. All Might uses ‘Forcing Surrender’ to clear his ‘Sugar Rush’ block from his card pool. Jiro uses 2 quick creates to put 2 foundation in their card pool. Jiro draws 3 cards for 3 foundations in card pool. Jiro uses ‘Passing the Torch’ to draw a card. ‘Staff Strike’ is full blocked. Jiro plays a foundation and commits 2 to pass it. Jiro plays a ‘Preparing for Battle’ on a 1. Jiro passes turn.

    All Might plays a ‘Frigid Heatwave’ and draws 2. All Might mills with character and Heatwave for to make it 8 damage. Jiro full blocks the attack. All Might plays ‘Exploding Pride’. All Might makes it 7 damage, and uses ‘Ice Gliding’ to give it a speed and responds with 2 Heroic Lineage to make it 11 damage. Jiro takes it and goes to 5 health. All Might plays Ice Storm. All Might makes it lethal at 6 damage, ‘Quick Create’ makes it 4 damage again and Jiro goes to 1 health. All Might plays a ‘Crow and Frog Takedown’ with three ready, checks a 3 and it fails, passing turn.

    Jiro plays a foundation then plays Capture Net. All Might surrenders the game.

    Game 2

    All Might chooses to go first. All Might builds 4 and passes.

    Jiro builds 4, failing the 5th and passes with 2 in hand.

    AM2 plays a Heatwave, it gets -3 speed from Specialist of Sound. All Might mills with his character for damage, getting 6 ranged and draws 2. Heatwave mills with itself bringing it to 6 damage. Jiro half blocks with ‘Resistance’ and Breaker 1s. All Might plays a ‘Confident Counterstrike’. With All Might’s damage pump and it’s own enhance, it hits for 11 damage bringing Jiro to 13 health. All Might builds 3 and passes with 3 in hand and 2 momentum.

    Jiro builds a ‘Quick Create’, a ‘Preparing for Battle’, then plays a ‘Staff Strike’ responding for 3 speed. Jiro combo enhances. All Might uses Ice Gliding for -2 speed. Jiro draws 1 card with Staff Strike’s enhance. All Might uses ‘Evil Gaze’s enhance. All Might full blocks the attack with ‘Confident Counterstrike’. All Might destroys ‘Specialist of Sound’ with Evil Gaze’s floating effect and responds with Counterstrike for Jiro to discard 1 card. Jiro plays a Capturing Net and responds for +3/+3. AM2 uses All Might’s enhance to draw a card, then takes the 8 damage from Capturing Net and draws another card. Jiro plays an Unwavering Slash, responding for +4/+4. Unwavering builds a Quick Create. AM2 doesn’t block and takes 8, going to 15 health. Jiro passes turn with 1 card in hand.

    AM2 plays ‘Giant Ice Wall’. Ice Wall stuns 2 and Jiro responds with ‘It Can’t Be Fixed’. All Might damage pumps it and Jiro takes it, going to 7 health. All Might plays Nitro Explosion. All Might uses ‘Nervous Habit’ and ‘Ice Gliding’ to give it speed, and All Might to damage pump it. Jiro uses Quick Create to give it -2 damage, then takes it and goes to 2 health. All Might plays a second Nitro Explosion and Jiro surrenders the game.

    Game 3

    Mitchell goes first. Builds 6.

    Daniel builds 4, with double Heroic Lineage.

    Mitchell builds 3, holds 3.

    Daniel plays ‘Crow and Frog Takedown’, it gets ‘Specialist of Sound’ed. All Might damage pumps it, Jiro double ‘Resistance’s and blocks the attack. All Might plays a ‘Frigid Heatwave’, milling attacks and using Mitchell to return it to three damage. Mitchell draws two cards with Heatwave. Jiro takes the 3 damage and Mitchell builds 3, holding 4.

    Mitchell plays ‘Unwavering Slash’, pumping it’s stats and the building a ‘Quick Creation’. Daniel discards his 1 momentum to draw. Jiro draws with ‘Passing The Torch’, then readies it and draws with Unwavering. All Might takes the 5 damage and draws. Jiro plays a foundation and ‘Staff Strike’, pumping the damage. Jiro uses the combo enhance. Jiro puts a foundation in with ‘Quick Create’, Daniel responds with Lineage for -3 speed. Jiro draws 2 with ‘Staff Strike’ and the attack is full blocked. Jiro play a foundation, then ‘Unwavering Slash’ giving it +6/+6. Jiro builds in another Quick Create and readies and draws. Jiro uses ‘Quick Create’ to make Unwavering 14 damage and put a foundation in. All Might uses ‘In The Typhoon’ to consider it fully blocked. Jiro plays an Unwavering and gives it +8/+8. Unwavering builds in a 3rd ‘Quick Create’. Unwavering hits for 13 damage, putting All Might to 11 health vs Jiro’s 24. Jiro takes no Momentum.

    All Might first Forms on ‘League Interview’. Daniel plays ‘Frigid Heatwave’, ‘Specialist of Sound’ makes it 2 speed. All Might draws 2 off of Heatwave. All Might and Heatwave damage pump it to 8 damage and it is fully blocked. All Might plays ‘Giant Ice Wall’ and stuns 2. Mitchell responds with 2 ‘It Can’t Be Fixed’ and builds 2. ‘Ice Wall’ is fully blocked. All Might plays ‘Confident Counterstrike’. With All Might’s damage pumps and it’s own enhance, it deals 8 damage. All Might builds 2 and passes with 11 life to Jiro’s 16.

    Jiro plays ‘Cannon Blast’ and responds for speed and damage, also cycling their deck. Cannon is full blocked. Jiro builds 1 foundation and plays ‘Staff Strike’, responding for +3 speed. Jiro uses Combo Enhance. All Might uses ‘Forcing Surrender’ to clear his ‘Sugar Rush’ block from his card pool. Jiro uses 2 quick creates to put 2 foundation in their card pool. Jiro draws 3 cards for 3 foundations in card pool. Jiro uses Passing the torch to draw a card. Staff Strike is full blocked. Jiro plays a foundation and commits 2 to pass it. Jiro plays a ‘Preparing for Battle’ on a 1. Jiro passes turn.

    All Might plays a ‘Frigid Heatwave’ and draws 2. All Might mills with character and Heatwave for to make it 8 damage. Jiro full blocks the attack. All Might plays ‘Exploding Pride’. All Might makes it 7 damage, and uses ‘Ice Gliding’ to give it a speed and responds with 2 ‘Heroic Lineage’ to make it 11 damage. Jiro takes it and goes to 5 health. All Might plays ‘Ice Storm’. All Might makes it lethal at 6 damage, ‘Quick Create’ makes it 4 damage again and Jiro goes to 1 health. All Might plays a ‘Crow and Frog Takedown’ with three ready, checks a 3 and it fails, passing turn.

    Jiro plays a foundation then plays ‘Capture Net’. All Might surrenders the game.

    chooses to go first and builds 5.

    All Might builds 4 and passes with 3 cards in hand.

    Jiro builds 3 and passes with 3 cards in hand.

    All Might builds 3 and passes with 3 card in hand.

    Jiro builds a foundation then plays a Capture Net, responding for +2/+2. Net stuns 2. After using Jiro, ‘Destined for Mainstream Success’s Enhance adds a ‘Staff Strike’ on top of the deck to hand. Jiro uses ‘Self Sacrifice’ to makes Net 7 damage and All Might takes it, going to 22 health. Jiro plays a foundation, then a Staff Strike. Jiro uses combo enhance. Jiro uses a ‘Self Sacrifice’ to give it +1 damage, All Might responds with Lineage for -3 speed. All Might full blocks it with ‘Ice Storm’ and uses Breaker 2. Jiro builds 2 foundations, then plays ‘Unwavering Slash’. Jiro responds for +6/+6. Unwavering builds in a ‘Quick Create’. All Might uses ‘In The Typhoon’ to consider it fully blocked and discards the last two cards in his hand, Jiro responds with ‘Taiyaki Fanatic’ to cancel it. Unwavering hits and brings All Might to 8 health. Jiro plays ‘Cannon Blast’ and All Might surrenders.


    [Round 4] Keenan Meadows – Ibara Shiozaki (I) v Ryan Field – Tsuyu Asui (I)

    Game 1

    Ryan wins the dice roll and kicks off the game with a build 5 and pass.

    Keenan responds in kind by building 6 and passing back.

    Ryan starts his assault with ‘Crow and frog Takedown’ on a 3 check. Keenan full blocks and forces a card pool clog. ‘Frog Lashing’ is the follow up with Asui kicking the ‘Crow and Frog Takedown’ to the discard pile. Keenan takes the attack going down to 11 Health. ‘Crow and Frog Takedown’ returns as ‘Frog Lashing’ gets kicked out of the card pool. ‘Crow and Frog Takedown’ send for 4 putting Keenan down to 7 Health. Ryan plays ‘Frog Kick’ into ‘Tongue Whip’, both of which Keenan is forced to take bringing him down to lethal with Ryan taking Game 1.

    Game 2

    Going into Game 2 Keenan sideboards out of Ibara into Kamui Woods (I). Proceeds to build 3 foundations and pass the turn.

    Ryan responds by building 4 and passing it back.

    Keenan plays out 4 foundations and passes turn.

    Ryan opens his turn 2 with ‘Crow and Frog Takedown’. He opts to bounce it out of his card pool to deny a block from Kamui. He follows up with ‘Tongue Smack’, which Keenan full blocks with Breaker 1. Ryan builds 3 and passes turn.

    Keenan proceeds to build another 3 foundations and passes turn.

    Ryan builds 2 foundations and passes turn.

    Keenan builds 1 foundation and passes turn.

    Ryan breaks the trend and starts his turn with ‘Tongue Whip’, draws a couple of cards via ‘Passing the Torch’ and kicks out his own attack. He follows with a ‘Tongue Smack’ which Keenan blocks and responds with ‘Faith’s Shield’. Ryan builds 3 foundations and passes turn.

    Keenan slings his first attack through ‘Giant Ice Wall’ which is fully blocked. ‘Frog Lashing’ follows suite and gets fully blocked. Keenan pushes through with a ‘Tongue Whip’, clogs Ryan’s board and pushes through for 7 Damage, putting Asui at 13 Health.

    ‘Tongue Whip’ kickstarts Ryan’s turn and pushes a cycle of his deck, removing 6 attacks from his deck. Ryan proceeds to kick it out of his card pool and follow up with ‘Crow and Frog Takedown’. Keenan blocks with ‘Cheerful Uppercut forcing the card pool clog response. Ryan continues his aggression with ‘Tongue Whip’, pushing Keenan’s card pool to 4 cards. Keenan pushes the attack to -2 speed to block via ‘Faith’s Shield’. Ryan plays another ‘Crow and Frog Takedown’ onto a progressive difficulty of 2. Keenan sitting at a card pool of 5 manages to full block with Breaker 2, taking no damage. Ryan doesn’t let go of the gas and attacks with ‘Frog Kick’ committing down to 2 standing foundations. Keenan half blocks with a Breaker 1, taking 3 Damage and going to 17 Health. Ryan plays another ‘Frog Kick’ and commits his entire board to pass the check. Without a hand, Keenan is forced to take and goes to 12 Health. Ryan passes turn at 13 Health.

    Keenan fires off a ‘Tongue Whip’ to start the turn. Ryan blocks and fails the check, taking the damage and going down to 7 Health with no cards in hand. Keenan follows with a ‘Tongue Whip’ and closes out the game forcing a Game 3.

    Game 3

    Ryan begins the turn with a build 3 pass.

    Keenan responds in like with a build 4 pass.

    Ryan opens his turn with a ‘Crow and Frog Takedown’, Keenan failing the block and taking 6 Damage, going down to 14 Health. ‘Tongue Smack’ follows up with Keenan failing the ‘Faith Shield’ block, going down to 7 Health. Ryan continues with another ‘Crow and Frog Takedown’ which goes unblocked, putting Keenan down to 1 Health. Ryan follows through with a ‘Tongue Whip’ and closes out the game, taking the Match 2-1.

    [Round 5] Tim Keefe – Kyoka Jiro (I) v Will Taylor – Endeavor (I)

    Game 1

    Tim wins the die roll and builds 3.

    Will counter builds 4 foundations in kind.

    Jiro opens with ‘Unwavering Slash’ and checks a 3, responding with only a speed buff. Endeavor enhances with ‘Defrosting’ to increase the damage by 2. Endeavor blocks with a ‘Capture Evil Doers’ and responds with Breaker 1. Jiro builds 4 to push back the Breaker and ends turn.

    Endeavor continues to build 3 foundations.

    Jiro Builds 2 foundations and a ‘Quick Create’.

    Endeavor builds 3 more foundations putting him to 10 in stage.

    Jiro opens an ‘Unwavering Slash’, using it to and the stage to draw 2, also building an asset with its enhance. Endeavor chooses to not block and picks up ‘Touch of Decay’ with his Response ability. After a foundation is played, Jiro plays a ‘Create: Capture Net’. After a quick zone change to mid, Endeavor blocks with ‘Ice Storm; and Breaker 2’s Jiro. After eating the breaker with a foundation, Jiro plays a ‘Staff Strike’ and plays the Combo Enhance. Using the Assets to add in 3 foundations to the card pool, Jiro draws 4 cards. Endeavor unphased fully blocks with another ‘Ice Storm’ and once again uses Breaker 2. Jiro plays another ‘Create : Capture Net’ using the Stun 2 to fully commit out Endeavor and scoring a hit for 12 Damage, following it up with a ‘Cannon Blast’ at 14 High for 19 Damage!

    Game 2

    After siding 10 cards, Endeavor goes first and mulligans both times. Jiro tosses back 3 and Endeavor starts his turn building 3 foundations.

    Jiro reviews a ‘Quick Creation’ and builds 5 foundations, committing Jiro to pass.

    Endeavor builds 3 and passes.

    Jiro opens their turn with an ‘Unwavering Slash’, discarding 1 card to build an asset and drawing a card. Jiro sends the attack to be blocked by a ‘Capture Evil Doers’. Jiro eats the Breaker with a foundation build and checks a 3 on a ‘Staff Strike’. Opting to let it fail, Endeavor taunts his opponent.

    Endeavor plays a ‘Nitro Explosion: Ignition’ ignition to open the turn and pumps the attack to 7 High for 5 Damage, dropping Jiro to 22 Health. After scoring a hit, Endeavor plays a second ‘Nitro Explosion: Ignition’. Using the remove, steals a momentum from the top of deck and swings the attack for 8 Damage which Jiro Fully blocks. Endeavor follows up with a ‘Touch of Decay’ that gets fully blocked, returning to hand and stealing a momentum with Nitro. ‘Touch of Decay’ is played again, Powerful 2 used to swing for 8 Damage, putting Jiro to 14 Health.

    Jiro opens an ‘Unwavering Slash’ using Jiro’s responses to pump both Speed and Damage. They discard and build another Asset and draw a card. Endeavor full blocks with another ‘Capture Evil Doers’ and responds with Breaker 1. Jiro cutting her losses builds 2 foundations and passes.

    Endeavor reviews a card and draws a fresh 6. Builds 2 foundations putting him to 10 foundations and passes turn.

    Jiro opens the turn with a ‘Cannon Blast’. Endeavor uses ‘Fulfilled my Duty’ to end the enhance step, opts to not block and takes 6 damage, responding to pick up ‘Ice Storm’ and leaving him at 24 Health. Jiro proceeds to play a foundation and ‘Staff Strike’, combing as the first enhance. Then, 2 foundations are added to the pool to draw 3 cards. Endeavor blocks with an ‘Ice Storm and responds with Breaker 2. Jiro pushes thru the Breaker by playing ‘Create: Capture Net’ and giving it +6/+6. Endeavor fails a block to take 10 Damage going to 14 Health. Jiro plays the ‘Final Cannon’ blast of the game sending a 14 High for 18 Damage attack to end the match 2-0.

    [Round 6] Daniel Nelson – Tsuyu Asui I (Life) VS Christopher Bromley – Momo Yaoyorouzu I (Life)

    Game 1

    Asui goes first. Builds 5.

    Momo builds 5, passes with 2 in hand.

    Asui plays Ready Set Go to draw one card. Builds 4 and passes with 3 in hand.

    Momo plays Future Charge and draws one card off of it. Asui doesn’t block and takes 4, going to 16. Momo builds 3 and passes.

    Asui plays Ready Set Go to draw one card. Asui plays Crow and Frog. Uses Torch to draw a card and then readies it with Crow and Frog. Momo doesn’t block and takes 6. Asui loses 2 health to draw a card with Excited for Blood. Asui plays Ready Set go to draw one card. Asui plays a second Crow and Frog. Momo doesn’t block and takes 6, going to 14. Asui uses Excited for Blood to heal 4, going to 18. Asui plays Frog Kick. Momo blocks with Faith shield, flipping it. Asui plays Tongue Smack. Momo readies 2 Amphibious since Faith Shield left the pool. Asui puts one into the card pool with Smack. Momo puts a checked Rising Starlet into the card pool with Quick Create then builds it down with Momo, gaining 1 to 15. Momo blocks with Faiths Shield, flipping Tongue Smack. Asui plays Tongue Smack and puts one into the card pool. Asui gives it damage for the card pool, making it 8. Momo takes 8 and goes to 7. Asui plays Frog Lashing. Momo full blocks and commits out for it. Asui plays Cannon Blast. Asui commits one foundation to make it lethal damage and wins.

    Game 2

    Momo goes first. Builds 4. Asui responds with Ready Set Go and builds 2. Asui responds with a 2nd Ready Set go and builds 1. Momo builds a 5th foundation.

    Asui plays Ready Set Go to draw a card. Asui builds 4 and passes with 4 in hand.

    Momo builds 4 and passes.

    Asui plays Tongue Smack and puts one into Momo’s card pool. Momo blocks with Faith Shield and flips it. Asui plays Tongue Smack and puts one into Momo’s card pool. Asui pumps it to 7 and Momo takes 7 damage. Asui plays Frog Kick. Momo flips Wall Cling. Asui readies 2 Amphibious. Momo blocks with Plus Ultra. Asui plays Frog Kick. Asui discards the first Frog Kick and responds to ready a foundation. Momo doesn’t block and takes 6, going to 13. Asui plays Frog Lashing, coming in with 3 speed from Frog Kick. Frog Lashing readies 2. Momo uses two Releases. Momo full blocks it. Asui plays Frog Lashing and readies 2. Momo removes to grab a Capturing Net to hand. Momo uses Release and Rescue Completed to minus speed. Momo full blocks and commits out. Asui plays a Cannon Blast. Momo takes 5 and goes to 8. Asui passes with 0 cards in hand.

    Momo plays a foundation and then Capture Net. Momo builds down a foundation from the card pool. Asui takes 4 going to 16. Momo plays Home Run Comet and adds a foundation to momentum. Asui takes 4, going to 12. Momo plays a Home Run Comet and adds a foundation to momentum. Momo gives it +3 to powerful and uses Powerful 4 twice, making it 12 damage. Asui takes 12 and goes to 0.

    Game 3

    Asui goes first. Builds 3.

    Momo builds 5.

    Asui plays Crow and Frog. Momo half blocks and takes 3, going to 23. Asui plays Frog Kick. Momo doesn;t block and goes to 18. Asui builds 3 and passes.

    Momo builds 4 and passes.

    Asui plays Tongue Whip and puts 1 into cardpool. Momo blocks with Faith Shield and flips it. Asui plays Tongue smack and puts 1 into cardpool. Asui gives it damage and Momo doesn’t block, taking 7 and going to 11. Asui plays Tongue Smack. Asui draws a card and gives it damage. Momo blocks with Navel Laser and uses Breaker 2, taking 4 on the half block and going to 7. Asui plays a Tongue Smack and commits out for it. Asui draws a card and gives it damage. Momo removes a foundation and adds a Starlet to hand. Momo uses Release and Rescue Completed. Momo full blocks it. Asui builds 3 and passes with 2 in hand.

    Momo builds 3 and passes.

    Asui plays Cannon Blast. Asui commits 2 foundation to pump it. Momo flips Wall Cling. Momo blocks with Plus Ultra and takes no damage. Asui plays Tongue Smack. Momo uses Release and Rescue Completed to decrease the speed. Momo blocks with Faith Shield and flips Tongue Smack. Asui plays Frog Kick. Momo fully blocks it. Asui builds 2 and passes.

    Momo builds 3 and passes.

    Asui plays Ready Set Go to draw a card. Asui plays Crow and Frog. Momo takes it and goes to 2. Asui plays Crow and Frog. Momo flips Wall Cling. Momo blocks with Quick Creation and uses Breaker 1, taking no damage. Asui plays Frog Kick. Momo fully blocks it. Asui plays Frog Lashing. Momo flips Wall Cling. Momo builds down the Quick Creation from Card Pool. Momo uses Release and Rescue Completed. Momo blocks with Home Run, taking no damage. Time is called in the round. Asui plays Frog Lashing. Momo removes a foundation to pick up Rising Starlet. Momo uses Rescue Completed and Release and fully blocks it. Asui reveals no more attacks in hand and Momo wins by time.

    [Round 7] Cody Auckerson – Uraraka Ochaco (III) v Kevin Ryhmer – Mineta (II)

    Game 1

    Kevin wins the die roll and opts to go first, builds 3 and passes.

    Cody begins his turn one with a Sport Festival Stadium and a build of 2 foundations before passing turn.

    Kevin opens turn 2 with a ‘Grape Rush’, Cody failing the block on a 2 check and goes down to 18 Health. Kevin builds 2 and passes turn.

    Cody starts with a ‘Electric Jolt’ which gets ‘Faith Shielded’ on the block. Cody proceeds to build 2 foundations and pass.

    Kevin begins his turn with a ‘Tongue Whip’, utilizing its enhance and Mineta’s enhance to clog up Cody’s card pool. Cody takes 7 Damage, going down to 11 Health. 1 foundation is built and Kevin passes turn.

    ‘Zero Gravity Lift’ starts the turn, getting blocked by ‘Faith’s Shield’ and flipped in the card pool due to its response. ‘Specialized Soundwaves’ follows which gets half blocked for Breaker 2, dealing 3 Damage setting Kevin’s Health to 28. Cody fails a foundation check and passes turn.

    Kevin attacks with ‘Eat My Sticky Balls’ which gets full blocked, drawing Cody a card via Ochaco’s response. ‘Frigid Heatwave’ is played, milling 0 Ranged attacks and being sent for 6 Damage which Cody takes, setting his Health to 5. Kevin plays a foundation and passes turn.

    Cody starts his turn with 1 foundation, playing ‘Zero Gravity Lift’. The attack sends for 6, dealing 7 damage due to stadium and setting Kevin’s Health to 21. ‘Specialized Soundwaves’ follows dealing 4 Damage. Cody builds a foundation and passes the turn.

    Kevin starts his turn with a ‘Frog Lashing’, using Mineta and ‘Sticky Balls’ to clog up Cody’s card pool. The attack is sent for lethal, taking Game 1 for Kevin.

    Game 2

    Cody runs his first turn similar to Game 1, kicking it off with playing a ‘Sports Festival Stadium’ and building 3 foundations before passing turn.

    Kevin builds 3 foundations and passes turn.

    Cody fires off a ‘Double Jab Pummel’ to start off his turn which gets blocked and flipped by ‘Faith’s Shield’. With 3 progressive difficulty from Mineta’s abilities, Cody sends another ‘Double Jab Pummel’ that hits for 2, bouncing the attack back to hand and playing it out a third time. Kevin takes the damage, going down to 23 Health. Cody builds a foundation and passes turn.

    Kevin starts his turn with a ‘Grasping Tape Toss’ which gets blocked for half, setting Cody’s Health to 29. ‘Tongue Whip’ follows on a failed block, putting Cody to 19. Kevin builds 1 and passes turn.

    ‘Double Jab Pummel’ opens the turn dealing 3 damage and being bounced back to hand to be played once again. The attack is full blocked and followed by ‘Instant Explosive Release’, dealing 4 damage. Cody builds a foundation and passes turn, leaving him at 19 Health and Kevin at 15 Health.

    Kevin starts his turn with a ‘Tongue Whip’ to clog up the board alongside Mineta’s enhance. Cody full blocks the attack, committing out to pass the check. Kevin builds 2 and passes the turn.

    Cody takes the turn to build out 2 cards and passes to Kevin.

    Kevin opens on a ‘Grasping Tape Toss’ that gets blocked to deal half, setting Health total to 15 for both players. Kevin builds 2 foundations and passes turn.

    Cody builds 2 foundations and passes turn.

    Kevin plays ‘Grape Rush’ to start his turn, getting half blocked, putting Cody to 9 Health. Kevin builds 2 and passes turn.

    Cody flashes his first attack with ‘Specialized Soundwaves’, using it’s momentum response to place ‘Double Jab Pummel’ and a foundation into the deck. The attack gets full blocked. ‘Double Jab Pummel’ follows, getting double ‘Creepy Realization’ed to -1 Damage. Cody plays out ‘Home Run Comet’ which gets blocked, passing the turn afterwards.

    Kevin sends out ‘Frog Lashing’ alongside Mineta’s enhance and ‘Sticky Balls’ to clog up Cody’s card pool. The block fails and Kevin takes Game 2, closing out the match 2-0!

    [Round 8] Myles Tyler – Tenya Iida (I) v Nicholas Ragan – Rikido Sato (I)

    Game 1

    Myles starts the match, going into a build 4 and passing turn.

    Nicholas responds by building 5 and passing back.

    Myles sends the first attack with ‘Recipro Extend’, drawing a card and sending 4 Damage, setting Nicholas to 25. The turn ends with a build 4, 3 cards in hand and pass.

    Nicholas plays all gray, building 3 and passing turn.

    ‘Electric Jolt’ starts the turn for Myles, full blocked by ‘Plus Ultra’, dealing 1 Damage. Myles repeats his previous play, pushing through another ‘Electric Jolt’. The attack goes unblocked, setting Nicholas to 14 Health. The turn is wrapped up with a build 2 foundations and pass turn.

    ‘Recipro Extend’ opens the turn for Nicholas, going unblocked and setting Myles to 23 Health. ‘High Engine Kick’ is followed after a ‘Challenging the Fakes’ forces the failed play of an ‘Electric Jolt’. The attack goes unblocked for 10 Damage. Nicholas builds 2 foundations and passes turn.

    Myles starts his turn with a ‘Grasping Tape Toss’ which gets blocked, dealing half damage for 4, setting Nicholas to 10 Health. ‘Recipro Extend’ follows, dealing 3 Damage. ‘Recipro Burst’ pushes through to close Game 1, putting Myles in the lead 1 – 0!

    Game 2

    Nicholas kicks of the game by building 3 and passing turn.

    Myles responds by building 4 and passing it back.

    ‘Grasping Tape Toss’ kicks off the turn, the throw being blocked and dealing half for 3 Damage. The attack is followed by ‘Recipro Extend’, checking into a subsequent 3-check to commit out Nicholas. The attack is fully blocked, followed by a build 1 pass.

    Myles draws all grey, building 4 foundations and passing turn.

    Nicholas repeats his previous turn going into a ‘Grasping Tape Toss’ which gets blocked for half, dealing 5 Damage and setting Myles to 20. ‘High Engine Kick’ is the follow up, with Myles responding with Iida to take the first enhance and using ‘Ice Gliding’ to slow it down. The attack is perfect blocked. Nicholas builds 3 and passes turn.

    Myles starts the turn with a ‘Reverse Throw’ which is blocked and deals half damage for 4, setting Nicholas to 25 Health. Myles builds out 3 foundations and passes turn.

    Nicholas plays out grey for a build 4 and passes turn.

    Myles starts his turn at 11 foundations, drawing into grey, and building out 3 foundations and passing turn.

    Nicholas starts the turn with an ‘Electric Jolt’, forcing the use of ‘Fulfilled My Duty’ and half blocking the attack for 2 Damage. ‘Recipro Burst’ follows, dealing 9 Damage and setting Myles to 9 Health. Nicholas builds 1 and passes turn.

    Myles starts the turn with ‘Recipro Burst’, forcing Nicholas to commit for every enhance he uses this attack. The attack sends for 10 at mid zone, getting blocked by ‘Plus Ultra’. Myles builds 2 foundations and passes turn.

    Nicholas starts his turn by cycling his deck, removing from the game 3 attacks. The first attack of the turn is ‘Electric Jolt’, forcing the end of the enhance step via ‘Fulfilling My Duty’ and getting full blocked. ‘High Engine Kick’ follows, getting full blocked. ‘Recipro Extend’ continues the aggression, getting half blocked for 5, putting Myles to 4 Health. ‘High Engine Kick’ forces the concession, Nicholas pushing the match into Game 3.

    Game 3

    Myles starts the final game building 4 foundations and passing it over.

    Nicholas responds by building 5 and passing back.

    Myles throws the first attack with ‘Grasping Tape Toss’, getting blocked and dealing half damage for 3. ‘Electric Jolt’ follows dealing full damage, setting Nicholas at 22 Health. Myles builds 2 foundations and passes turn.

    ‘Electric Jolt’ starts Nicholas’ turn, going unblocked and dealing 4 to Myles. The turn continues by building 2 foundations and passing.

    ‘Recipro Extend’ kicks off the turn, giving the next kick a boost and getting fully blocked. ‘Setup Strike’ follows, going unblocked and setting Nicholas’ life to 16. Myles continues with ‘Recipro Burst’ and using ‘Plus Ultra’ to amp the attack into a 22 speed attack. Myles uses his momentum to turn the attack into a 20+ damage attack, however Nicholas has the ‘Plus Ultra’ block and takes half, going down to 2 Health. Myles passes turn.

    Nicholas starts his turn with ‘Recipro Burst’, going unblocked and dealing 9 Damage. Time is called, and Nicholas is unable to draw into enough gas to close out the game, closing the Match in a draw.

    [Top 16] Brandon Smith – Shoto Todoroki (II) v Michael Woolwine – Uraraka Ochaco (I)

    Game 1

    Michael goes first. Builds 3 and uses ‘Training Method’ to build a 4th.

    Brandon builds 5, passes with 2 in hand.

    Ochaco plays Back Alley and stuns 2. Ochaco builds Tight Lipped from the discard pile. Shoto blocks with a Faith Shield, flipping the Back Alley. Ochaco builds 3 and passes with 2 in hand.

    Shoto plays a Downward Frost Spike, using it’s enhance to damage pump the next attack. Shoto uses his Stun 2 and +2/+2 on his character, as well as first Villain Encounter. Ochaco uses Training Partner to make it’s speed 4, then fully blocks it. Shoto plays Amphibious Ambush. Ochacho blocks with Faith Shield, using it to flip Amphibious Ambush. Shoto builds 3 and passes with 1 in hand.

    Ochaco builds 2 and Passes.

    Shoto builds 2 and passes.

    Ochaco plays Zero Gravity Lift. Shoto flips Wall Cling and blocks, taking no damage. Ochaco responds to add it to Momentum and uses Wealthy Aspirations to charge another momentum. Ochaco passes turn with 5 in hand.

    Shoto plays Frigid Heatwave, giving it Stun 2 and drawing two cards off of it. Ochaco fully blocks the attack. Shoto plays Amphibious Ambush, using it’s combo enhance and then putting Frigid Heatwave into his Momentum. Shoto uses his character to give it +2/+2. Ochaco doesn’t block and takes 7 damage, going to 20 health. Shoto plays Tongue Whip, stuffing the card pool and giving it damage. Ochaco fully blocks the attack. Shoto builds 2 Amphibious, passing with 3 cards in hand.

    Ochaco builds 4 and passes with 2 in hand, going to 14 foundations.

    Shoto plays Frigid Heatwave, drawing two cards. Shoto uses his ability to give both players one momentum to hand and to give it Stun 2. Shoto flips Making a Stand to discard Ochaco’s last Momentum. Ochaco flips Wall Cling and half blocks the attack, taking no damage and using Breaker 1. Shoto builds 2 and passes with 5 in hand.

    Ochacho plays Zero Gravity Lift. Shoto flips Wall Cling. Shoto uses the Deadlock enhance to put 2 of Ochaco’s foundations into his card pool. Ocacho uses Someone with Style to destroy a foundation, taking himself out of Deadlock. Shoto blocks the attack, taking no damage. Ochaco responds to add it to his Momentum. Ochaco plays Meteor Shower and uses Zero Gravity Lift’s Momentum Enhance. Shoto fully blocks the attack, and it moves into the Momentum. Ochaco plays Back Alley Haymaker, stunning 2 and drawing a card. Shoto uses Struggling with Studies to pick up a high block from his card pool and ready both his Amphibious. Shoto doesn’t block the attack, going to 21 health. Ochaco uses Excited For Blood to draw a card, and Shoto responds with 2 Desperate Times to make him commit 2 foundations. Ochaco builds 1 Release and passes with 4 cards in hand.

    Shoto plays Giant Ice Wall, using it’s Stun 2 and using Shoto to give it another Stun 2 to leave Ochaco with 3 ready foundations. Shoto also uses Giant Ice Wall’s enhance to give the next ranged attack Stun 2. Ochaco fully blocks the attack. Shoto plays Amphibious Ambush and Stuns 2 as well as uses the Combo enhance to stuff the card pool. Ochaco uses Release to increase their Block check. Shoto flips Sticky Balls to put a third card into Ochaco’s card pool, then uses Amphibious Ambush to put their Giant Ice Wall into his momentum. Shoto uses his character enhance to give the attack +2/+2. Ochaco tries to block on a 10, but fails and takes the damage going to 11. Shoto plays another Amphibious Ambush, adding a 4th card into Ochaco’s card pool. Shoto then adds the other Amphibious Ambush into their momentum with it’s own enhance and uses Shoto to add it to their hand. Ochaco takes the attack, going to 6 health. Shoto plays the picked up Amphibious Ambush and combo enhances, adding a 5th card into Ochaco’s cardpool as well as adding the other Amphibous Ambush in his cardpool into his Momentum. Ochaco uses Release to increase their block check. Ochaco tries to block on an 11 and fails, taking lethal damage.

    Game 2

    Ochaco chooses to go first. He builds 4 and passes.

    Shoto builds 5 and passes with 2 in hand.

    Ochaco plays a Zero Gravity Lift. Shoto blocks with Faith Shield, flipping the Zero Gravity Lift. Ochaco plays a Back Alley Haymaker, stunning and building in a Release. Shoto blocks with a second Faith Shield, flipping the Back Alley Haymaker. Ochaco builds 3 and passes with 1 card in hand.

    Shoto plays a Frigid Heatwave and uses his character to Stun 2. Shoto mills 1 attack wit Heatwave and uses his character to make it a 7 high for 8. Ochaco doesn’t block and goes to 19 health. Shoto builds 2 and passes with 3 in hand.

    Ochaco plays Zero Gravity Lift. Shoto uses Sticky Balls to put a card in Ochaco’s card pool. Shoto doesn’t block and takes 7, going to 20 health. Ochaco responds to add it into Momentum and Wealthy Aspirations to charge a momentum. Ochaco plays Back Alley Haymaker, stunning 2. Shoto uses his character enhance to have both players pick up a Momentum, Ochaco picks up the random Momentum and uses his Zero Gravity Life Momentum enhance. Shoto doesn’t block, going to 15 health. The attack moves to Momentum and Ochaco responds with Excited For Blood to draw a card and heal 4, going to 21 health. Ochaco plays Meteor Shower. Shoto fully blocks the attack. Ochaco builds a new Excited for Blood, Wealthy Aspirations, and Release, passing turn with 3 in hand.

    Shoto plays a Frigid Heatwave, drawing 2 cards and using his character to Stun 2. Ochaco uses Release. Heatwave discards 1 ranged attack and Shoto’s character enhance give it +2/+4. Ochaco commits himself to add a Back Alley Haymaker from Momentum to hand. Shoto uses Self Assured to make Heatwave a Low, and Ochaco doesn’t block the attack. He takes 8 and goes to 13 health. Shoto builds 3 and passes with 4 cards in hand.

    Ochaco plays Back Alley Haymaker, stunning 2. Shoto uses his character enhance to add a momentum to hand, Ochaco has no Momentum to add. Shoto fully blocks with Ice Storm and responds with Breaker 2. Ochaco responds to add it to Momentum and uses Wealthy Aspirations to charge a free Momentum. Ochacho plays Meteor Shower, discarding the random momentum for a Meteor Shower. Ochaco discards a card from hand to pick up that Meteor Shower. Ochaco commits his character for +3 speed and picks up the Back Alley Haymaker. Shoto half blocks with a second Ice Storm and uses Breaker 2, taking half damage and going to 11 health. Ochaco plays a Back Alley Haymaker, stunning 2 and using Floating Around My Babies and Tight Lipped to make it 7 damage. Shoto tries to block but fails, going to 4 health. Ochaco plays a Meteor Shower and Shoto surrenders the game.

    Game 3

    Shoto goes first. He builds 4 and passes.

    Ochaco builds 5 and passes with 2 in hand.

    Shoto plays a Giant Ice Wall and Stuns 2. He uses his character for another Stun 2 and for +2/+2. Ochaco doesn’t block, taking 7 and going to 20 health. Shoto plays Amphibious Ambush, adding the Ice Wall into Momentum and Combo Enhancing to stuff Ochaco’s card pool. He uses Shoto’s character enhance to add the Ice Wall back to his hand from Momentum. Ochaco doesn’t block, taking 5 and going to 15. Shoto builds 2 and passes with 3 in hand.

    Ochaco plays Zero Gravity Lift. Shoto doesn’t block, going to 21 health. Ochaco uses Excited For Blood to draw and heal, going up to 17, as well as Ochaco to add it to Momentum and Wealthy to charge a free Momentum. Ochaco plays a Meteor Shower. Shoto blocks with Ice Wall, using Breaker 1. Ochaco builds 3 and passes with 2 cards in hand.

    Shoto plays Frigid Heatwave, giving it Stun 2. Shoto uses his character and discards 1 attack with Heatwave to make it 8 damage, and Ochaco takes it going to 9. Shoto plays Amphibious Ambush and uses it’s Combo enhance as well as putting Heatwave into the Momentum. Shoto uses his character enhance to have both players add a Momentum to hand. Ochaco fully blocks the attack. Shoto plays Amphibious Ambush, stuffing the card pool and adding the previous Ambush to Momentum. Ochaco uses Release and half blocks the attack, taking 3 damage and going to 6 health. Shoto plays a Tongue Whip, putting a 5th card into Ochaco’s card pool and giving it 5 damage. Ochaco uses double Release and half blocks the attack on a 10, taking 5 half damage and going to 1 health. Shoto builds 1 and passes with 1 in hand.

    Ochaco builds 3 and passes.

    Shoto plays Frigid Heatwave and gives it Stun 2 with his character. Shoto flips Making a Stand to discard Ochaco’s only momentum. Ochaco flips a Wall Cling. Heatwave discards 2 attacks and Shoto’s character enhance giving it +2/+6. Shoto uses his character to add an Amphibious Ambush from Momentum to hand. Ochaco blocks the attack, taking no damage from Wall Cling. Shoto plays Amphibious Ambush, using it’s combo enhance and also adding the Heatwave into Momentum. Ochaco flips a Wall Cling, half blocking and taking no damage from Wall Cling. Shoto plays a Cannon Blast and Ochaco shows no High block in hand, surrendering the game.

    [Top 8] Travis Tangemen – Momo Yaoyorozu (I) v Chris Smith – All Might (III)

    Game 1

    Travis wins the dice roll, kicking off the match with a build 6 and pass.

    Chris responds in kind by building 5 and passing turn.

    Travis draws all grey, playing out 3 ‘Excited For Blood’ and finishing by building an additional foundation.

    Chris starts the aggression with a ‘Ricochet Charge’ which goes fully blocked. ‘Hardened Jab’ follows, dealing 5 Damage putting Travis to 21. Chris builds 3 and passes turn.

    ‘Zero Gravity Lift’ starts the turn, with Chris using ‘Destined for Mainstream Success’ drawing into a ‘Hardened Jab’. The attack is blocked, dealing half for 4 Damage. Travis responds with ‘Excited for Blood’ twice to draw 2 cards, and flipping 1 of them to counteract the life loss. ‘Create: Bo Staff’ is played, dealing 4 Damage setting the life totals 22 for both players. Travis closes out by building 3 and passing turn.

    Chris swings with ‘Back Alley Haymaker’, using its enhance to build a 0 difficulty foundation and going to 9 total in stage. The attack gets fully blocked by ‘Frog Lashing’, responding with Breaker 1. Chris fights through the Breaker, attacking with ‘Hardened Jab’ which goes fully blocked. ‘Texas Smash’ finally pierces through, dealing 6 Damage setting Travis to 16 Health. Chris builds 1 foundation and passes turn.

    Travis starts his turn with ‘Instant Shining Flash’ that goes fully blocked. Another ‘Instant Shining Flash’ follows dealing 3 damage. In response both ‘Excited For Blood’ get used to draw 2 cards, and then get flipped to counteract the life loss and net 4 Health, setting the game at 20 Health for Travis and 19 for Chris. Travis builds 3 foundations and passes turn.

    ‘Hardened Chop’ starts Chris’ turn which goes fully blocked, forcing the discard of a ‘Home Run Comet’. A second ‘Hardened Chop’ hits through, setting Travis to 13 Health. ‘Back Alley Haymaker’ is the follow up which goes fully blocked with a responding Breaker 1. A build 1 passes turn.

    ‘Back Alley Haymaker’ opens Travis’ turn, getting half blocked and dealing 3 Damage. A ‘Zero Gravity Lift’ enhance sends ‘Back Alley Haymaker’ to momentum, following with the play of a ‘Zero Gravity Lift’, setting Chris to 15 Health. Travis plays out a foundation and passes turn at 11 foundations in stage.

    Chris starts his turn with ‘Ricochet Charge’ that gets blocked and responded to by ‘Faith’s Shield’. Chris builds 2 to go into deadlock and passes turn.

    Travis slows the paces, building 2 and passing turn.

    ‘Hardened Chop’ is the turn’s first play, cycling the deck and removing 3 attacks from the game. The attack gets fully blocked by ‘Instant Shining Flash’, forcing the discard of a card in Travis’ hand and a momentum from Chris. ‘Setup Strike’ follows which gets blocked and flipped by ‘Faith’s Shield’. Chris builds 1 foundation and passes turn.

    Travis plays his first ‘Quick Creation’ forcing a cycle of his deck and passing turn.

    Chris attacks with ‘Back Alley Haymaker’ which goes fully blocked with Breaker 1 via ‘Quick Creation’. Another ‘Back Alley Haymaker’ follows which goes fully blocked with Break 1 via ‘Frog Lashing’. Chris builds a foundation and passes turn with 6 cards in hand.

    Travis builds 2 and passes turn.

    ‘Texas Smash’ starts the turn going fully blocked. ‘Back Alley Haymaker’ follows, with Travis gaining a life through ‘Rising Starlet’. The attack is fully blocked. Chris builds 1 and passes turn with 5 cards in hand.

    A ‘Release’ is played following a ‘Create: Capture Net; to start Travis’ turn. The foundation is pulled down to stage with ‘Create: Capture Net’s enhance. The attack deals half damage, setting Chris to 13 Health. The 2 ‘Excited For Blood’s that were previously unflipped draw 2 cards and are flipped to net 6 health, setting Travis to 18 Health. ‘Back Alley Haymaker’ is the follow up attack as Chris plays out a ‘Capture Evil Doers’ to take away a foundation from Momo and gaining one of his own. The attack goes through, setting Chris to 5 Health. Travis continues his aggression with ‘Cannon Blast’ for 13 Damage, closing out the game and putting Travis ahead 1-0.

    Game 2

    Chris starts game 2 by building 4 and passing turn.

    Travis builds 4 and passes turn.

    ‘Back Alley Haymaker’ opens the turn, going unblocked and dealing 5 Damage, setting Travis to 21 Health. Another ‘Back Alley Haymaker’ goes unblocked, dealing 5 Damage and putting Travis to 16 Health. Chris proceeds to build 3 foundations and passes turn.

    Travis plays ‘Rescue Completed’ before playing out ‘Create: Capture Net’ and building down the foundation. The attack is fully blocked. ‘Back Alley Haymaker’ follows and goes unblocked, setting Chris’ health to 25. Travis builds 2 foundations, including a ‘Rising Starlet’ to gain 1 life and going to 17 Health.

    Chris starts his turn with ‘Hardened Chop’ which goes unblocked, dealing 5 damage. ‘Texas Smash’ is the next attack which gets fully blocked. Chris attacks with ‘One For All: Full Cowling 5% Strike’, discarding his hand and drawing 3 new cards. The attack is half blocked with ‘Frog Lashing’, responding with Breaker 1, setting Travis to 8 Health. Chris fails a foundation play and passes turn.

    Travis opens with ‘Instant Shining Flash’ which goes unblocked, dealing 4 damage and setting Chris to 21. Travis builds 3 and passes turn.

    ‘Back Alley Haymaker’ kicks off the turn, getting fully blocked with a Breaker 1 from ‘Quick Creation’. ‘Texas Smash’ pushes through the Breaker with a 6 check, which gets fully blocked by ‘Rising Starlet’. ‘Setup Strike’ is played, with Travis building down the ‘Rising Starlet’ that was used to block to gain a life. The attack gets fully blocked, with Chris building 1 and passing turn.

    ‘Create: Bo Staff’ is sent out to be fully blocked with a Breaker 1 response. Travis builds 3 cards and passes turn.

    Chris opens with ‘Hardened Chop’, going fully blocked and forcing the discard of an ‘Excited For Blood’. ‘Heroic Strike’ is played, committing out Travis and dealing 4 Damage, putting him to 5 Health. ‘Texas Smash’ follows, going half blocked and dealing 4 Damage, putting Travis at 1 Health. Another ‘Heroic Strike’ is played, forcing the cycle from Chris and removing 10 cards from the game. Travis fails the check on the block to close out the game, Chris equalizing the match and forcing a Game 3.

    Game 3

    Travis starts the game by building 4 and passing turn.

    Chris in turn builds 5 and passes turn.

    ‘Back Alley Haymaker’ kickstarts Travis’ turn, getting half blocked and allowing Travis to respond with ‘Excited for Blood’ and then flipping it, setting Travis’ Health to 26 and Chris to 28. The aggression continues with another ‘Back Alley Haymaker’ that deals 3 Damage. Travis follows with ‘Create: Bo Staff’ which goes unblocked, setting Chris to 21 Health. Travis builds a foundation and passes turn.

    Chris draws grey, playing out 4 foundations and passing turn.

    Travis builds 3 and passes turn.

    Chris attacks with ‘Back Alley Haymaker’, enhancing with a ‘Capture Evil Doers’ to remove a momentum from Momo and gaining one of his own. The attack gets fully blocked, with Chris building 3 foundations after and passing turn.

    Travis starts his turn with ‘Instant Shining Flash’ to get rid of Chris’ momentum. The attack goes unblocked, setting Chris to 18 Health. He follows by building 2 foundations and passing turn.

    ‘Back Alley Haymaker’ starts the turn, the block failing and setting Travis to 21 Health. ‘Hardened Chop’ follows suite, getting fully blocked and forcing a discard from Travis, leaving him at 1 card in hand. Chris builds 3 foundations, going to 12 in stage.

    ‘Create: Bo Staff’ starts the turn, getting fully blocked into a build 3 and pass turn.

    Chris attacks with ‘Hardened Jab’ which get fully blocked. ‘Setup Strike’ follows, going unblocked and putting Travis to 16 Health. ‘Texas Smash’ continues the aggression, dealing 8 Damage and putting Travis to 7 Health. Chris continues with another ‘Setup Strike’ before having to cycle his deck, removing 2 attacks from his deck. ‘Plus Ultra’ is attempted on its enhance, however fails the check. The attack is fully blocked. Chris continues with ‘Texas Smash’, forgetting the ‘Setup Strike’ speed enhance, going unblocked and setting Travis to 1 and passing turn.

    Committed out, Chris passes all priority to Travis as he attacks with ‘Back Alley Haymaker’ into a ‘Cannon Blast’ to close out the game, winning the match 2-1.

    [Top 4] Ryan Field – Tsuyu Asui (I) vs River Cook – Kyoka Jiro (I)

    Game 1

    Tsu chooses to go first. Builds 5 and passes.

    Jiro builds 5 and passes with 2 in hand.

    Tsu plays Tongue Whip, stuffing the card pool and damage pumping it. Tsu commits for speed and readies their character. Jiro doesn’t block and takes 5 going to 22. Tsu plays Tongue Smack, pumping it and drawing a card after discarding Tongue Whip from the cardpool. Jiro scouts the top two and flips Destined to add a Soundwaves to hand. Tsu flips and readies their character. Jiro doesn’t block and takes 6, going to 16 health. Tsu builds 2 and passes with 4 in hand.

    Jiro plays Back Alley Haymaker, responding for damage and stunning 2. Tsu half blocks and takes 3 damage, going to 17. Jiro plays a Sound Blast, responding for damage and Tsu fully blocks it. Jiro builds 3 and passes.

    Tsu builds 3 and passes with 4 in hand.

    Jiro plays Unwavering and pumps speed and damage. Jiro commits Small & Limber for stats, then builds an Earphone Jack. Jiro scouts the top two and flips Destined, adding a Capturing Net to hand. Jiro readies the Small & Limber and draws another card with Unwavering. Tsu attempts to block but chooses to fail it, taking 6 and going to 11. Jiro plays Back Alley Haymaker, responding for damage and Stunning 2. Back Alley builds in an It Can’t Be Fixed, and Jiro flips Note Taking for 2 speed. Tsu full blocks, committing everything but a Training Partner and Tsu. Jiro plays an It Can’t Be Fixed, then a Capturing Net and responding for +4/+4. Jiro gains Stun 2 off of Combo, then Tsu flips Training Partner to set it to 4 speed. Jiro stuns two, then Tsu removes their Crow & Frog block from the card pool. Tsu flips and readies their character, then readies two Amphibious. Tsu doesn’t block the attack, taking 9 damage and going to 2 health. Jiro plays a Specialized Soundwaves, using it’s responses to stack a Sound Blast and a Bonds of Friendship, drawing the Sound Blast. Tsu full blocks the attack. Jiro plays a Sound Blast, responding for damage and hitting Tsu for lethal.

    Game 2

    Tsu chooses to go first. He builds 4 and passes.

    Jiro builds 5 and passes with 1 in hand.

    Tsu plays Crow & Frog. Tsu gives it 2 damage with 2 Floating Around Babies and Jiro doesn’t block, taking 7 and going to 20. Tsu plays Frog Lashing, Specialist of Sound gives it -3 Speed. Tsu commits and kicks the Crow & Frog for Speed and readies Tsu. Jiro fully blocks the attack. Tsu plays Frog lashing and readies all his facedowns. The Frog Lashing gains damage from facedowns and Babies, then You’re So Obvious resets the damage. Jiro takes 6 and goes to 14. Tsu plays Frog Lashing, readying facedowns and kicking the previous Frog Lashing for speed. Jiro takes 10 and goes to 4. Tsu plays Tongue Whip, stuffing the card pool and readying Tsu to kick the previous Frog Lashing for speed. Jiro acknowldeges the Tongue Whip is unblockable and surrenders.

    Game 3

    Jiro goes first. Builds 4, Tsu plays Ready Set Go and builds 2. Jiro plays a 5th foundation.

    Tsu builds 5 and passes with 3 in hand.

    Jiro plays Unwavering Slash, responding for stats and building in a Compressed Weights. Tsu fully blocks with a Frog Lashing, using Breaker 1. Jiro plays a Sound Blast, Tsu takes the 6 damage and goes to 14. Jiro responds with Weights and locks down an Amphibious. Jiro builds 2 and passes with 2 in hand.

    Tsu plays Ready Set Go to draw a card. Tsu plays Tongue Whip, Jiro responds with Weights to remove it and prevent Tongue Whip from leaving the card pool. Jiro then responds by readying a Small and Limber to Weights leaving the Stage. Tongue Whip stuff the pool and hits Jiro for 5 damage, going down to 22. Tsu builds 3 and passes with 3 in hand.

    Jiro builds 3 and passes with 3 in hand.

    Tsu plays Frog Kick, Jiro responds with 1 of 4 Specialist of Sound to give it -3 speed. Tsu flips Training Partner to set it to 4 Speed and commits to 2 speed. Jiro doesn’t block, going to 15 health. Tsu plays Tongue Smack, coming in at 7 Speed due to Frog Kick and and getting -6 speed from 2 Specialist of Sound. Tsu flips Training Partner to set it to 4 Speed. Tsu kicks the Frog Kick out for +2 speed, readying a foundation with Frog Kick and readying an Amphibious. Tongue Smack gets damage from itself and Floating around Babies and draws a card. Jiro doesn’t block, taking 7 and going to 8. Tsu plays Ready Set Go and draws a card. Tsu plays Frog Kick. Tsu uses Passing The Torch to draw the last card in their deck and cycles, going down to 8 cards in deck. Tsu kicks the Tongue Smack for speed and readies Tsu. Jiro doesn’t block the attack, taking 6 and going to 2. Tsu plays a Crow and Frog Takedown, Jiro responds for -3 Speed on Specialist of Sound to negate the +3 speed from Frog Kick. Tsu kicks the Frog Kick out of the card pool, readying a foundation and then flips to ready Tsu. Jiro full blocks the attack. Tsu plays Crow & Frog Takedown. Tsu kicks for Speed and readies Tsu. Jiro fully blocks the attack by committing out. Tsu plays Frog Lashing for lethal damage and wins.

    [Finals] Ryan Field – Tsuyu Asui (I) vs Chris Bromley – Momo Yaoyorozu (I)

    Game 1

    Chris goes first, playing 4 foundations with Ryan responding with Ready Get Set Go to build 2 of their own.

    Asui answers back with a build 5 as well.

    Momo opens a foundation followed by a Create: Capture Net to stun 2 and build a Rescue Completed down. Asui confidently takes 4 damage going to 16. Chris proceeds to build 1 foundation and a Tres Chic Cape before passing turn.

    Asui plays a Crow an Frog Takedown checking a 3 on it. After pumping the damage with Floating Around My Babies, Momo takes 6 going to 20 health and Asui pays 2 Health to draw a card then immediately flips the Excited for Blood to gain 4, going back to 18 Health. Next comes a Tongue Smack to draw a card and pump itself to 7 damage which Momo chooses not to block going to 13 Health. Asui continues the assault by checking a 3 on a Frog Kick. Momo blocks with a Surprise Net Gun, taking 3 damage on the partial block to got to 10 Health. Asui plays another Frog Kick to which Momo removes the Net Gun to stop the +3 from effecting game and blocks with a Tongue Whip. Third times the charm with Asui playing a Frog Kick. Bromely blocks with a Navel Laser Beam and Breaker 2’s, taking half damage going to 7 Health. Asui plays a Frog Lashing committing all but one foundation. With the speed gained From Frog Kick Momo fails the block by one, taking lethal.

    Game 2

    Momo Takes the all 3 Mulligans and Asui keeps all 7 cards. Momo proceeds to Build 3 foundations and a Quick Create

    Asui reviews Ready Get set go and builds 5 foundations

    Momo builds 4 foundations

    Asui opens with a Ready Get Set Go and then plays Tongue Smack. Momo plays Passing the Torch and draws a Faith Shield, blocking with it to flip the Tongue Smack and taking no damage. Asui then plays Tongue Whip and stuffs the card pool. Boosted up to 5 damage, Momo takes it and goes to 21 Health. Asui calls off the attack, building 3 foundations and passes turn

    Momo opens the turn with a Tongue Whip to stuff the card pool and send a 5 damage attack that Asui takes, going to 15 Health. Chris follows by playing a foundation and then a Create Capture Net to stun 2 and build down a Rescue Completed. After readying 2 foundations, he uses Momo’s once per turn to add a Create Capture Net to hand. Momo plays a second Create Capture Net, checking a 3 and committing all but 1 foundation. Asui partial blocks the attack going to 13 Health.

    Asui opens with Frog Kick. Asui digs 3 Cards into deck during the attack and adds damage with Floating Around My Babies. Momo takes the 6 damage going to 15 Health. Asui plays a Tongue Smack to swing for 7 damage, putting Momo to 8 Health. Asui plays a Frog Kick, Momo taking its speed to 0. Momo removes a foundation to add a Preparing for Battle, blocking with Breaker 1 and taking no damage. Asui plays a Frog Lashing. Momo Gives it -2 Speed builds down their foundation. Asui pumps the attack to 11 Damage. Chris takes 6 From a partial block going to 2 Health. Asui plays a Crow and Frog Takedown. Momo only has the partial block and can’t defend from lethal.

    Ryan Field takes down the finals 2-0 and is the GenCon Regional License Exam Champion!

    Loyalty Program Evolution

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  • Details

    The Loyalty Program awards Loyalty Points (LP) to players who participate in events and purchase product! Spend your LP to redeem items such as non-foil tournament promos, pre release promos and more from our Loyalty Shop.

    Players also have the ability to send in their pack wrappers (Pack Redemption) to earn additional Loyalty Points!

    Our Loyalty Program is hosted on the UGN Organized Play WebApp. Create an account and participate in events to start banking your LP! Both tournament organizers and players can host, track and manage Organized Play events using any device that can access a web browser.

    If you are a player or a collector, you have options to obtain the cards you want!

    How to Earn Points

    Participating in Organized Play

    Players can earn points by participating in tournaments! From weekly kitchen table tournaments to the top level of competitive play at Nationals, players will accumulate Loyalty Points by playing in these events!

    NOTE: Dropping from a LGS tier event and lower will forfeit participation Loyalty Points.

    Event TierParticipation Points
    Casual10
    Local Game Store (LGS)50
    Provisional Showdown100
    Regional License Exam200
    Pro Hero National300

    Casual: Players can earn points from up to 1 Casual Tournament a week. Anyone can host.
    LGS: Players can earn points from up to 5 LGS Tournaments a week. Only Approved LGSs can host LGS tiered events. To get approved, the LGS owner / manager will need to create an Organization from within their profile. Once the application is completed, a Jasco Games OP rep will reach out. If you need help, please email: Community@jascogames.com

    NOTE: Anything higher than LGS tier event will require Jasco Games approval.
    NOTE: The week resets on Sunday at Midnight (PST)

    Pack Redemption

    Players have the ability to send in pack wrappers to obtain Loyalty Points. Players are required to fill out a form stating how many packs they are redeeming at a time. The player will earn one (1) Loyalty Point per pack wrapper sent in this way. (Min 30, increments of 30)

    NOTE: Players will be responsible for shipping the pack wrappers

    Loyalty Shop

    Once you’ve accumulated enough Loyalty Points, you can visit the Loyalty Shop! Players will have the ability to trade in their Loyalty Points whenever they desire!*

    *Loyalty Shop contents and prices are subject to change.

    PromoLaunch PriceReduced Price
    Non-Foil Pre Release Promo Card60 Loyalty Points45 Loyalty Points
    (When Next Set Launches)
    Non-Foil Plus Ultra Tournament Pack Card60 Loyalty Points45 Loyalty Points
    (When Next Set Launches)
    Non-Foil Provisional Showdown Tournament Pack Card80 Loyalty Points50 Loyalty Points
    (Season After Legal)

    Suspended Players List

  • News
  • Updated: August 23, 2022

    NameUGN IDStart DateReinstatement Eligibility DateReason
    Josh B.ADNHHQQM0DJuly 20, 2022August 23, 2037Unsportsmanlike Conduct – Minor
    Suspension Evasion – Major
    Marquis M.UW6D3F731BJuly 20, 2022July 20, 2024Unsportsmanlike Conduct – Major
    Nicholas B.98QVVT2643July 20, 2022July 20, 2024Unsportsmanlike Conduct – Major
    Jesse P.3DTV47PBUC December 15, 2022December 15, 2024Unsportsmanlike Conduct – Major
    *Any players who attempt to circumvent their suspension via the use of alternate accounts are subject to permanent suspension

    My Hero Academia CCG Organized Play Formats Primer

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  • This quick guide will help you understand the official formats of play for the My Hero Academia CCG!

    Sealed

    In a sealed event, each player receives 6 packs and will form a deck using a minimum of 40 cards from those packs. The cards in your deck do not need to all share the same symbol with your character, but every card must share at least 1 symbol. If a player does not have enough cards to complete a 40-card deck, they may play a card that does not match symbols with their character face down as a 2-difficulty foundation with no text, and a +3 mid block modifier. (For this reason, we highly suggest players use sleeves if possible for a sealed event). These deviations from the standard deck building rules allow players to create decks from such few cards.

    Your starting character can be chosen from any character opened in one of your packs, a Quirk Pack character available, or additionally the venue may provide draft format characters for players to choose from which are returned to the store at the end of the event.

    In addition to the deck building alterations for sealed, there is one gameplay rule change as well: when you run out of cards in your deck, you only remove 5 cards from your deck instead of the standard 10 when you cycle your deck.

    Additionally, decks are not restricted to only 4 copies of a card as they would be in the constructed format. In limited formats such as Sealed and Draft, players may run as many copies of a given card as they open (or draft) from their packs.

    Draft

    The draft format uses the same rules structure as in a sealed event, but with two major differences; you only use 6 packs in Draft, and you open your packs alongside other players and each time you select a card from your pack, you pass the remainder of the pack to the next player and continue until everyone has run out of cards.

    The first, third, and fifth packs opened are passed to each individual player’s left, and the second, fourth, and sixth packs are passed to the right of the player after they have selected their card.

    Plus Ultra Events

    Plus Ultra events are for players to bring their A-game! These events will be held using the standard deck building requirements for the My Hero Academia CCG, being a minimum 50 card deck and one character. Each participant will receive one Plus Ultra pack for showing up, containing one random card from a pool of Plus Ultra cards for that series.

    An additional pack will be given to the Winner and the Judge after the event, unique to each of those people. The Judge pack contains one card from a smaller pool from the same Plus Ultra cards from that series, but stamped with a foil JUDGE icon! The Winner pack contains one card from a different pool of cards from the same Plus Ultra series, but with a VICTORY stamp instead.

    Weekly Webcam Results March 2, 2022

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  • 31 players fought in this week’s webcam weekly, with Plus Ultra packs being given to any players who played for 2 of the 3 rounds, and a Victory pack was given out to each of the 4 players who went undefeated after 3 rounds. Hanta Sero makes a great showing this week, with two very different decks under Sero going undefeated!

    Hanta Sero on Order

    UVS Ultra



    Foundations

    4 Requesting Assistance
    4 Gotcha
    4 Tape
    4 Think Fast!
    4 Heroic Lineage
    4 Calling For Backup
    3 Bonds of Friendship
    3 Passing the Torch
    3 Desperate Times
    2 Self Sacrifice

    Attacks

    4 Grasping Tape Toss
    4 Tape Swing
    4 Electric Jolt
    4 Rapid Tape Strike
    3 Indiscriminate Shock 1,300,000 Volts

    Actions

    2 Plus Ultra!

    Sideboard

    1 Denki Kaminari
    4 Electric Surge
    4 Engine Rush
    1 Recipro Burst

    Order Sero brings consistency with sixteen total attacks that cannot be completely blocked, as well as a healthy amount of draw between Calling for Backup and Passing the Torch. Be careful to keep the right zones on-hand, or you’re going to get swung out of the game with the amount of momentum he’ll be building up!

    Eraser Head on Death

    UVS Ultra


    Foundations

    4 Late Riser
    4 Mediator
    4 Tight Lipped
    3 Night Watch
    3 Aggressive Temper
    3 Apathetic
    3 Shock Absorption
    3 Super Regeneration
    2 Brute Strength
    2 Capabilities
    2 First Day of Class

    Attacks

    4 Binding Kick
    4 Turn To Dust
    3 Binding Cloth Assault
    3 Binding Cloth Capture
    3 Expert Flurry

    Actions

    4 ERASE!
    2 Plus Ultra!

    Sideboard

    1 Brute Strength
    1 Apathetic
    1 Night Watch
    3 Instant Shining Flash
    2 Someone With Style
    2 Evil Gaze

    Eraser Head returns to our undefeated list with a Death list strong on the control game, especially momentum denial and discard! The 3 copies of Night Watch in the main deck are going to be seen quite often, so be careful about what abilities you activate against this deck!

    Hanta Sero on Void

    UVS Ultra


    Foundations

    4 Manly Passionate Guy
    4 Gotcha
    4 Tape
    4 Think Fast!
    4 Calling For Backup
    4 Heroic Lineage
    3 Harden
    3 Resistance
    3 Night Watch
    2 Natural Leader

    Attacks

    4 Tape Swing
    4 Flying Thruster Kick
    4 Recipro Extend
    4 High Engine Kick
    2 Grasping Tape Toss

    Actions

    4 Plus Ultra!

    Sideboard

    1 Grasping Tape Toss
    4 What’s Their Plan?
    2 Fulfilled My Duty
    3 Villains Defeated

    The Void symbol serves Sero just as well as Order, providing the same support cards from Tenya Iida as well! Recipro Extend is an incredibly efficient card, and the stats that it transfers to the next kick can be used on enough attacks in this deck that it is to be respected! Watch out for when he has momentum, because 4 copies of Plus Ultra is nothing to scoff at!

    Nomu on Death

    UVS Ultra


    Foundations

    4 First Day of Class
    4 Apathetic
    4 Latent Skill
    4 Arrogant Disposition
    4 Let’s Fight Bad Guys!
    4 Agitation
    4 Tight Lipped
    3 Villainous Entrance
    2 Someone With Style
    2 Super Regeneration
    2 Night Watch

    Attacks

    4 Turn To Dust
    4 Merciless Rush
    4 Howitzer Impact
    3 Berserker Blow
    2 Navel Laser Beam
    2 Decaying Grip
    2 Signature Right Swing

    Actions

    4 Evil Gaze

    Sideboard

    3 Exploding Pride
    2 Super Regeneration
    2 Plus Ultra!
    2 Decaying Grip
    1 Night Watch

    Nomu thrashes through the competition with a 62-card deck full of Fury attacks to gain synergy with Bakugo & Shigaraki support. Agitation provides Nomu an advantage that he surely needs, as a way to consistently draw when his rival is put in a rough position of blocking his incredibly damaging attacks!

    Weekly Webcam Results 2/23/2022

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  • 39 players fought in this week’s webcam weekly, with Plus Ultra packs being given to any players who played for 2 of the 3 rounds, and a Victory pack was given out to each of the 4 players who went undefeated after 3 rounds.

    Kyoka Jiro on Good

    UVS Ultra



    Foundations

    4 It Can’t Be Fixed
    4 Manly Passionate Guy
    4 Destined For Mainstream Success
    4 Specialist Of Sound
    3 Passing the Torch
    3 Bonds of Friendship
    2 Resistance
    2 Self Sacrifice
    1 Coordinated Effort

    Attacks

    4 Amplified Sound Blast
    4 Specialized Sound Waves
    4 Unwavering Slash
    4 Create: Capturing Net
    2 Delaware Smash

    Asset

    3 Earphone Jack
    1 Quick Creation

    Action

    1 Capture Evil-Doers

    Sideboard

    3 You’re So Obvious
    1 Capture Evil-Doers
    1 Plus Ultra!
    1 Coordinated Effort
    1 Resistance
    1 Bonds of Friendship
    1 Planning Ahead
    1 Self Sacrifice

    Our first undefeated this week is a Jiro deck focusing on Flash attacks! Be careful not to have too many defensive enhances, or you will find them useless as she slings Flash attacks at you on every zone!

    Mashirao Ojiro on Fire

    UVS Ultra


    Foundations

    4 In Danger
    4 Calling For Backup
    3 Latent Skill
    3 Heroic Lineage
    3 Nervous Habit
    2 Frozen
    2 Irrefutable Force Of Nature
    2 Fulfilled My Duty
    2 Precise Control
    2 Keen Observation
    2 Clever Distraction
    2 Natural Leader

    Attacks

    4 Ice Storm
    4 Flying Thruster Kick
    4 Recipro Extend
    4 Corrosion Lunge
    3 Recipro Burst

    Sideboard

    3 Turn To Dust
    1 Irrefutable Force Of Nature
    1 Heroic Lineage
    1 Tomura Shigaraki
    1 Fulfilled My Duty
    2 Evil Gaze
    1 All Might (II)

    Ojiro makes a strong appearance this week, featuring lots of situations where he forces his opponent in to lose/lose situations, and possibly the FASTEST Recipro Bursts that you can see in the wild!

    Fumikage Tokoyami on Fire

    UVS Ultra


    Foundations

    4 Stronger In Darkness
    3 Heroic Lineage
    3 Arrogant Disposition
    3 Calling For Backup
    2 Clever Distraction
    2 Latent Skill
    2 Irrefutable Force Of Nature
    2 Self-Assured
    2 Fulfilled My Duty
    2 Back To Back
    2 Nervous Habit
    2 Keen Observation
    1 Encouragement
    1 In The Typhoon
    1 Cool Student

    Attacks

    4 Dark Shadow Ruin
    4 Crow and Frog Takedown
    4 Ice Storm
    3 Frigid Heatwave
    2 Dark Shadow Talon
    1 Giant Ice Wall

    Actions

    4 Summon Dark Shadow
    2 Evil Gaze

    Sideboard

    2 Capture Evil-Doers
    2 Exploding Pride
    2 Signature Right Swing
    1 Irrefutable Force Of Nature
    1 Massive Flash Freeze
    1 Arrogant Disposition
    1 In Danger

    Fire Tokoyami is a popular deck, and he has access to a wide variety of attacks! The 1x Giant Ice Wall here can push through late-game defenses, allowing his strong offense of Crow & Frog and Dark Shadow Ruin to demand submission from his opponent!

    Tsuyu Asui2 on Water

    UVS Ultra


    Foundations

    4 Amphibious
    4 Gotcha
    4 Tape
    3 First Villain Encounter
    3 Desperate Times
    3 Sticky Balls
    3 Wall Cling
    2 Irrefutable Force Of Nature
    2 Rescue Completed
    2 Self-Assured
    1 Observant Student

    Attacks

    4 Tongue Whip
    3 Grasping Tape Toss
    3 Sticky Ball Toss Tackle
    3 Eat My Sticky Balls
    2 Tape Swing
    1 Amphibious Ambush
    1 Crow and Frog Takedown
    1 Frigid Heatwave

    Action

    1 Plus Ultra!

    Sideboard

    1 Tsuyu Asui
    4 Frog Lashing
    4 Tongue Smack
    1 Frigid Heatwave

    The underrated DLC Asui takes a top spot this week with an extremely aggressive build! With nothing other than just your character, Tongue Whip comes in for 4 speed low for 9! With a few other attacks that put cards in its opponent’s card pool, or cards that really need to be blocked, Asui2 is going to be ensuring that +4 damage often!

    MHACCG Ban & Errata Update 2/23/22

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  • We had a great weekend with our Provisional Showdown being the largest event in Jasco Games’ history! Hundreds of players battled out to reach the top 16 spots, but it was easy for any player to see that there was an issue in the format. Once we reached the top 16, half of them were the same character, Kirishima. This was compounded with the top 4 finalists all playing Kirishima.

    We at Jasco Games have decided that, effective March 1st, Coordinated Effort will be banned. In addition, we are giving Kirishima an errata to limit him. One of our goals is to provide the most enjoyable play experience for the community. We have tested an incredible number of games with this changed version of Kirishima, as well as the regular version of Kirishima without Coordinated Effort being available to him.

    We have kept our eyes on Kirishima for some time, and we were even concerned about him during the release of Set 1. He has been the top contender since release, and we wanted to wait until after the first big major event to get the proper data before making a decision. (numbers and statistics are listed further down)

    For Kirishima’s errata, we have been testing the following and are comfortable with these changes:

    Enhance [Once per turn, your turn]: Build the top card of your deck face down.

    Enhance [Once per turn] Add 1 foundation from your stage to your hand: This attack gets +2 or -2 damage.

    The primary issue with his top enhance was that it felt very discouraging to attack Kirishima at any point. If you wished to attack him, he would gain board advantage for free and obtain another option for him to add to his hand.

    As for his bottom enhance, Kirishima had the freedom to effectively block with any two cards from his stage. He could recklessly play his hand out without the fundamental need to hold blocks in hand. This allowed him to be an incredible defensive wall that was extremely hard to break through. Kirishima’s bottom enhance also gives him the ability to recycle attacks such as Hardened Frenzy or the randomly built face down attacks from his own enhance and Hardened Jab/Chop. This gave him far more consistent attack turns than most characters who fundamentally rely on naturally drawing their attacks. Kirishima can also “unflip” foundations easier than any other character by adding flipped foundations to his hand and replaying them. His stage acts as an additional hand with amazing options every turn, so we are limiting that addition to once per turn.

    Concerning Coordinated Effort, this card does way too much for a reusable commit cost. It clears the card pool, eliminates progressive difficulty, builds a ready foundation, stores an attack in the stage, and has a 6 check with a decent block. Most importantly, this card provides a negative play experience (NPE) as soon as it hits the stage. Blocking is one of the fundamental mechanics of the game, and players are discouraged from blocking out of fear of being punished by Coordinated Effort, either on the same turn or on a future turn. Although Kirishima played this card the best, it still found itself maxed out at 4 copies in an astounding number of decks, even as a 3 difficulty with the Unique keyword.

    A lot of characters gravitated towards the Coordinated Effort + Hardened Jab package because it was much stronger than their own respective support kit. With Coordinated Effort gone, Kirishima decks become less consistent and other decks become more inviting. Players were already maindecking answers for Coordinated Effort (such as Electric Jolt and Irrefutable Force of Nature) and now may have more freedom with their deck space.

    Here are a few key stats that led us to this decision:

    • 37 Players brought Kirishima to the Provisional Showdown, with an additional 25 players bringing Kirishima in their sideboard. This grants us a sample size where we can look past individual player skill
    • Kirishima played a total of 165 matches against other characters, finishing with a combined record of 92-53-20 (63% winrate in matches with a result)
    • Kirishima had a winning matchup against 18 of the 21 other characters present at the provisional (with a low sample size on the other 3 “losing” matchups)
    • Out of 114 decks running under the Earth, Good, and Void symbols only one deck did not run Coordinated Effort. Decks that ran coordinated effort also had a positive win rate on the whole though not quite as dominant as Kirishima

    These changes are not entirely permanent. We at Jasco Games can unban or un-errata cards. We will continue to track tournament data because we wish for the game to be the best that it can be.

    COMMUNITY CALENDAR FEB 21, 2022

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  • Greetings Heroes,

    This week we have a number of events to highlight! From ‘Tam Talks’ to a slew of Online Webcam Tournaments! Check out the calendar below!

    Found an event you’re interested in? Here are all the associated links!