Europe Pro Hero Nationals 2022

  • Events
  • Latest news
  • News
  • Details

    The Pro Hero Nationals are your opportunity to take everything from the competitive season and test it against the best of the best. Fight your way to the top and earn your right to compete at the pinnacle of competitive play at the Hero League Championship!

    More details about these events are coming shortly, stay tuned!

    Event Sign-Up

    EventDatePlayer CapRegistration
    [EU] Pro Hero NationalNovember 26 – 27256Link

    Prizing

    *Prize details are subject to change.

    Participation

    Pro Hero National Promo Cards
    (1 of each)
    2x
    Pro Hero National Playmat1x
    Booster Pack (Current Set 1st Ed.)4x

    Top 64

    Pro Hero National Promo Cards
    (1 of each)
    1x
    Booster Pack (Current Set 1st Ed.)4x

    Top 32

    Pro Hero National Promo Cards
    (1 of each)
    2x
    Pro Hero National Top 32 Playmat1x
    Booster Pack (Current Set 1st Ed.)6x

    Top 16

    Pro Hero National Promo Cards
    (1 of each)
    3x
    Pro Hero National Top 32 Playmat1x
    Booster Pack (Current Set 1st Ed.)12x

    Top 8

    Hero League Championship 2022 Invite1x
    Pro Hero National Promo Cards
    (1 of each)
    4x
    Pro Hero National Top 8 Playmat1x
    Booster Box (Current Set 1st Ed.)1x

    Top 4

    Hero League Championship 2022 Invite1x
    Pro Hero National Top 4 Prize Card1x
    Pro Hero National Promo Cards
    (1 of each)
    5x
    Pro Hero National Top 8 Playmat1x
    Booster Box (Current Set 1st Ed.)2x

    Runner Up

    Hero League Championship 2022 Invite1x
    Pro Hero National Contender Prize Card1x
    Pro Hero National Promo Cards
    (1 of each)
    6x
    Pro Hero National Contender Playmat1x
    Booster Box (Current Set 1st Ed.)3x

    Champion

    Hero League Championship 2022 Invite1x
    Pro Hero National Champion Prize Card1x
    Pro Hero National Promo Cards
    (1 of each)
    8x
    Pro Hero National Champion Playmat1x
    Booster Box (Current Set 1st Ed.)4x

    Pro Hero National Promos

    Alternate Art Prize Cards

    Playmats

    Oceania Pro Hero Nationals 2022

  • Events
  • Latest news
  • News
  • Details

    The Pro Hero Nationals are your opportunity to take everything from the competitive season and test it against the best of the best. Fight your way to the top and earn your right to compete at the pinnacle of competitive play at the Hero League Championship!

    More details about these events are coming shortly, stay tuned!

    Event Sign-Up

    EventDatePlayer CapRegistration
    [OCE] Pro Hero NationalNovember 26 – 27256Link

    Prizing

    *Prize details are subject to change.

    Participation

    Pro Hero National Promo Cards
    (1 of each)
    2x
    Pro Hero National Playmat1x
    Booster Pack (Current Set 1st Ed.)4x

    Top 64

    Pro Hero National Promo Cards
    (1 of each)
    1x
    Booster Pack (Current Set 1st Ed.)4x

    Top 32

    Pro Hero National Promo Cards
    (1 of each)
    2x
    Pro Hero National Top 32 Playmat1x
    Booster Pack (Current Set 1st Ed.)6x

    Top 16

    Pro Hero National Promo Cards
    (1 of each)
    3x
    Pro Hero National Top 32 Playmat1x
    Booster Pack (Current Set 1st Ed.)12x

    Top 8

    Pro Hero National Promo Cards
    (1 of each)
    4x
    Pro Hero National Top 8 Playmat1x
    Booster Box (Current Set 1st Ed.)1x

    Top 4

    Pro Hero National Top 4 Prize Card1x
    Pro Hero National Promo Cards
    (1 of each)
    5x
    Pro Hero National Top 8 Playmat1x
    Booster Box (Current Set 1st Ed.)2x

    Runner Up

    Hero League Championship 2022 Invite1x
    Pro Hero National Contender Prize Card1x
    Pro Hero National Promo Cards
    (1 of each)
    6x
    Pro Hero National Contender Playmat1x
    Booster Box (Current Set 1st Ed.)3x

    Champion

    Hero League Championship 2022 Invite1x
    Pro Hero National Champion Prize Card1x
    Pro Hero National Promo Cards
    (1 of each)
    8x
    Pro Hero National Champion Playmat1x
    Booster Box (Current Set 1st Ed.)4x

    Pro Hero National Promos

    Alternate Art Prize Cards

    Playmats

    Webcam Pro Hero National 2022

  • Events
  • Latest news
  • News
  • Details

    The Pro Hero Nationals are your opportunity to take everything from the competitive season and test it against the best of the best. Fight your way to the top and earn your right to compete at the pinnacle of competitive play at the Hero League Championship!

    Due to changes in format for the Hero League Championship, Last Chance Qualifiers have been removed from the 2022 circuit, and the invites have been moved to the Webcam Pro Hero National, making it a Top 8 invite tournament!

    Event Sign-Up

    EventDatePlayer CapRegistration
    [Webcam] Pro Hero National November 19 – 20512Link

    Prizing

    *Prize details are subject to change.

    Participation

    Pro Hero National Promo Cards
    (1 of each)
    2x
    Pro Hero National Playmat1x
    Booster Pack (Current Set 1st Ed.)4x

    Top 64

    Pro Hero National Promo Cards
    (1 of each)
    1x
    Booster Pack (Current Set 1st Ed.)4x

    Top 32

    Pro Hero National Promo Cards
    (1 of each)
    2x
    Pro Hero National Top 32 Playmat1x
    Booster Pack (Current Set 1st Ed.)6x

    Top 16

    Pro Hero National Promo Cards
    (1 of each)
    3x
    Pro Hero National Top 32 Playmat1x
    Booster Pack (Current Set 1st Ed.)12x

    Top 8

    Hero League Championship 2022 Invite1x
    Pro Hero National Promo Cards
    (1 of each)
    4x
    Pro Hero National Top 8 Playmat1x
    Booster Box (Current Set 1st Ed.)1x

    Top 4

    Hero League Championship 2022 Invite1x
    Pro Hero National Top 4 Prize Card1x
    Pro Hero National Promo Cards
    (1 of each)
    5x
    Pro Hero National Top 8 Playmat1x
    Booster Box (Current Set 1st Ed.)2x

    Runner Up

    Hero League Championship 2022 Invite1x
    Pro Hero National Contender Prize Card1x
    Pro Hero National Promo Cards
    (1 of each)
    6x
    Pro Hero National Contender Playmat1x
    Booster Box (Current Set 1st Ed.)3x

    Champion

    Hero League Championship 2022 Invite1x
    Pro Hero National Champion Prize Card1x
    Pro Hero National Promo Cards
    (1 of each)
    8x
    Pro Hero National Champion Playmat1x
    Booster Box (Current Set 1st Ed.)4x

    Pro Hero National Promos

    Alternate Art Prize Cards

    Playmats

    North America Pro Hero National 2022

  • Events
  • Latest news
  • News
  • Details

    The Pro Hero Nationals are your opportunity to take everything from the competitive season and test it against the best of the best. Fight your way to the top and earn your right to compete at the pinnacle of competitive play at the Hero League Championship!

    Event Schedule

    EventDatePlayer CapRegistration
    Standard Sunset
    Tournament
    Friday, November 11200Details
    Pro Hero National
    Swiss Day 1
    Saturday, November 12512Link
    Pro Hero National
    Top Cut Day 2
    Sunday, November 13512

    Venue

    Renaissance Dallas Hotel

    Hotel Reserved Block (Closes October 17th)

    Prizing

    *Prize details are subject to change.

    Participation

    Pro Hero National Promo Cards
    (1 of each)
    2x
    Pro Hero National Playmat1x
    Booster Pack (Current Set 1st Ed.)4x

    Top 64

    Pro Hero National Promo Cards
    (1 of each)
    1x
    Booster Pack (Current Set 1st Ed.)4x

    Top 32

    Pro Hero National Promo Cards
    (1 of each)
    2x
    Pro Hero National Top 32 Playmat1x
    Booster Pack (Current Set 1st Ed.)6x

    Top 16

    Pro Hero National Promo Cards
    (1 of each)
    3x
    Pro Hero National Top 32 Playmat1x
    Booster Pack (Current Set 1st Ed.)12x

    Top 8

    Hero League Championship 2022 Invite1x
    Pro Hero National Promo Cards
    (1 of each)
    4x
    Pro Hero National Top 8 Playmat1x
    Booster Box (Current Set 1st Ed.)1x

    Top 4

    Hero League Championship 2022 Invite1x
    Pro Hero National Top 4 Prize Card1x
    Pro Hero National Promo Cards
    (1 of each)
    5x
    Pro Hero National Top 8 Playmat1x
    Booster Box (Current Set 1st Ed.)2x

    Runner Up

    Hero League Championship 2022 Invite1x
    Pro Hero National Contender Prize Card1x
    Pro Hero National Promo Cards
    (1 of each)
    6x
    Pro Hero National Contender Playmat1x
    Booster Box (Current Set 1st Ed.)3x

    Champion

    Hero League Championship 2022 Invite1x
    Pro Hero National Champion Prize Card1x
    Pro Hero National Promo Cards
    (1 of each)
    8x
    Pro Hero National Champion Playmat1x
    Booster Box (Current Set 1st Ed.)4x

    Pro Hero National Promos

    Alternate Art Prize Cards

    Playmats

    Provisional Store Championship Schedule

  • Events
  • News
  • North America

    Store NameDateAddressEvent Link
    Ala Tompkins TCG10/15/202213 North Ave, Store 8, Milestone Square, Pleasant Valley NYUGN Link
    Canada’s collectible games10/15/202233 b carriage house dr Jackson TN 38305UGN Link
    Mez comics & Games10/17/20228208 Cortez rd west unit 1 bradenton Florida 34210
    Mistscape Gaming and Collectibles10/17/2022801 East Fourth Street, DeQuincy, LA, 70633UGN Link
    217 Comics, Cards, & Games10/18/20221820 Adlai Stevenson Dr
    Springfield, Illinois 62703
    UGN Link
    Nerdvana Cards and Collectables10/18/2022349 El Dorado Blvd Webster Tx 77598UGN Link
    Spectralgamingandelectronics10/19/202210790 Grant Rd houston tx 77070UGN Link
    The Gamer’s Haven10/19/20221403 W Broadway Ave, Spokane WA 99205UGN Link
    CoreTCG10/21/2022770 S. Arroyo Pkwy Ste. #110UGN Link
    Cryptid Gaming LLC10/21/20221504 Falls Blvd N, Wynne, AR 72396UGN Link
    GuuBuu Hobby10/21/20223334 Stone Mountain Hwy Suite E, Snellville, GA, 30078
    War Room Games10/21/20222510 E Sunset Rd, Ste 3 Las Vegas, Nevada 89120
    weevil cards and collectibles10/21/2022621 Boll Weevil Circle Ste 32B Enterprise, Al 36330
    Asgards Gate10/22/2022406 Pennsylvania Ave, holton, KS 66436
    Dragon’s Lair Comics and Fantasy Houston10/23/202221155A State Highway 249 Houston TX 77070UGN Link
    ACS Gaming10/30/20226941 SW 196th Ave, Unit 20, Pembroke Pines, FL, 33332UGN Link
    All About Games10/22/20227079 West Overland Road, Boise, Idaho, 83709UGN Link
    Andyseous Odyssey10/23/20222910 S Beckley suite 175 Dallas Tx 75224UGN Link
    Black Mage Games10/22/202217600 Collier Ave F149 Lake Elsinore CA 92530UGN Link
    Boar’s Hat Gaming10/22/2022140 Tyler Creek Plaza – Elgin, IL 60123UGN Link
    Board Game Paradise10/22/2022109 E State St, Redlands, CA 92374UGN Link
    Carta Magica Ottawa10/22/20221179 St-Laurent Blvd, Ottawa, ON, K1K 3B7, CanadaUGN Link
    Fantasy Books & Games10/22/20221977 W US HWY 50 Fairview Heights, IL 62208UGN Link
    Final Round Game Shop10/22/20224530 Ladson Road Summerville SC 29485UGN Link
    Frost Giant Games10/22/20222201 S Oneida St. Ste 7, Green Bay, WI 54303UGN Link
    Gamers Guild AZ10/22/20222223 S 48th St.
    Tempe, AZ 85282
    UGN Link
    Games of Antioch10/22/20222635 Somersville Rd. Antioch, CA 94509UGN Link
    Geeks & Games10/22/20221656-C Beavercreek Rd, Oregon City, OR 97045UGN Link
    Holidae Fun & Games10/22/2022458 N 4000 E, Suite 3, Rigby ID 83442UGN Link
    JAC Games10/22/20222130 W Brandon Blvd suite 201 Brandon FL 33511UGN Link
    JWW Sports Cards & Gaming10/22/20223902 13th Ave S Ste 100 Fargo, ND 58103UGN Link
    Legendary Wolf Games11/05/20223001 S 144th St #2035, Omaha, NE 68144UGN Link
    Mayhem Comics and Games DSM10/29/20227500 University Ave STE D Clive, Iowa 50325UGN Link
    RC Games10/22/20222725 Northwest Blvd, STE P, Newton NC 28658UGN Link
    Remis Arcane Exchange10/22/2022810 Park Avenue, Suite 14, Muscatine, Iowa 52761UGN Link
    The Adventure Game Store10/22/20226895 Stirling Rd, Davie, FL 33314UGN Link
    The Geekery LLC10/22/202212616 W. 62nd Terrace, Suite 117, Shawnee, KS 66216UGN Link
    The King’s Court Gaming and Collectibles10/22/2022388 Bay street Taunton MA 02780UGN Link
    The Local Game Store10/22/2022970 N Coit rd Suite 3080 Richardson Tx 75080UGN Link
    The Portal10/22/202260 Hilliard Street, Manchester, CT 06042
    The Uncommons10/22/2022230 Thompson Street, NY NY 10012
    Versus Games & Events10/22/20221320 Oviedo Mall BlvdUGN Link
    Kobold’s Keep10/22/20221188 Victorian Plaza Cir, Suite 100, Sparks, NV 89431UGN Link
    Pro-Play Games10/22/20221405 SW 107 AVE STE202C Miami, FL 33174UGN Link
    The Danger Room10/22/2022833 E 53rd St Anderson Indiana 46013UGN Link
    A to Z Cards and Comics10/23/202232647 Ford Rd, Garden City Mi 48135
    Alterniverse10/23/2022870 Rte 9g Unit 7 and 8, Hyde Park, NY 12538UGN Link
    Atomic Empire10/29/20223400 Westgate Drive, #14b, Durham, NC, USA 27707UGN Link
    Big Human Gaming10/29/202217220 N 19th Ave Suite 3, Phoenix AZ 85023UGN Link
    Checkmate Games and Hobbies10/23/20226725 W. Central Ave. Suite L, Toledo, Ohio, 43617UGN Link
    Empire Games10/23/2022Empire Games. 118 N Mcduffie St. Anderson. SC. 29621UGN Link
    For the Win LLC10/23/2022248 Seville Street, Florence, AL 35630UGN Link
    Fun N Games Hobby Shoppe10/23/2022801 University City Blvd Ste 1 Blacksburg, VA 24060UGN Link
    Hammerhead Games10/23/20224811 Chippendale Drive. Suite 706. Sacramento, CA 95841UGN Link
    Miso’s Game Room and Collectibles10/23/20228603 Citadel Way Unit 108, Louisville, KY 40220UGN Link
    Mox Boarding House Portland10/23/20221938 W BURNSIDE ST
    PORTLAND, OR 97209
    UGN Link
    Psycho Turtle Collectibles10/23/20229547 Telegraph rd. Pico Rivera, CA 90660UGN Link
    TBS Comics Pensacola10/23/20226895 North 9th Ave Suite A, Pensacola, FL, 32504UGN Link
    The Otaku Hangout LLC10/23/2022555 US HWY 70 SW Hickory, NC 28602UGN Link
    Top Deck Towers Cards & Games10/30/20223805 W River Rd Ste 151 Tucson, AZ 85741UGN Link
    Edmond Unplugged10/23/2022117 S Broadway, Edmond OK 73034UGN Link
    Darkside Games10/25/20229620 South Las Vegas BLVD Unit N-9, Las Vegas Nevada, 89123UGN Link
    Deadly Seven Games10/25/20224504 W Overland RD. Boise, ID 83705UGN Link
    GamerzRUs10/26/2022801 Dixon BLVD Suite 1133 Cocoa,FL 32922UGN Link
    King Slayer Cards10/26/20228705 SW 129th Terrace, Miami, FL 33176 United StatesUGN Link
    Meeple Madness10/27/20227400 Spout Springs Rd Suite 205, Flowery Branch, GA 30542UGN Link
    White Flag Games10/28/2022402 South Indiana Street Mooresville, IN 46158UGN Link
    Cardfighters Underground10/29/2022346 N Justine St #202, Chicago, IL 60607UGN Link
    Dreamers Vault Games – Champlin10/28/202211591 Theatre Drive N, Champlin, MN 55316UGN Link
    The Haven Games10/29/20223385 S US Hwy 19 92, Suite 269, Casselberry FL 32707
    Action TCG10/29/2022572 Robert Blvd, Slidell, La 70458UGN Link
    Aegis Creative Company10/29/20229637 FM 1960 Road West, Unit A Houston, TX,77070UGN Link
    Alchemist’s Cove Games and Comics10/29/202225 W Main St, Ste 4, Schuylkill Haven, PA 17972UGN Link
    Cardboard Gaming & Accessories LLC10/29/20224074 US-231 South Suite C Ozark, Alabama 36360UGN Link
    Final Round West Ashley10/29/20222408 Ashley River Road Unit D, Charleston SC 29414UGN Link
    Game Kastle Reno10/29/20226340 Mae Anne Avenue, Suite 6, Reno, Nevada 89523UGN Link
    Game Time Hobbies10/29/2022Game Time Hobbies
    3909 Pepperell Pkwy Suite E
    Opelika AL 36801
    UGN Link
    Grails gone wild toys & collectibles10/29/20222140 W Artesia Blvd
    Unit E
    Torrance, CA 90504
    United States
    UGN Link
    HobbyTown Lincoln10/29/20224107 Pioneer Woods Dr Ste 108, Lincoln NE 68506UGN Link
    Hometown Comics and Games10/29/20221040 N State Street, Greenfield, IN 46140UGN Link
    House Rules Gaming10/29/202228 Boardway Ste 211 Kissimmee FL 34741
    One Stop Anime10/29/2022121 24th Ave NW Norman, OK 73069 United StatesUGN Link
    Pink Elephant Games and Hobby10/29/20222431 W Pawnee St, Wichita, KS 67213UGN Link
    Showtime Cards and Games10/29/20223415 S. McClintock dr.ste 111, Tempe, AZ 85282UGN Link
    Steadfast Hobbies and Games10/29/20221609 Albert Pike Suite D Hot Springs, AR 71913UGN Link
    Stormcrow Games10/29/20222155A 50th St.
    Lubbuck, TX 79412
    UGN Link
    The Castle10/29/20225615 Troup Highway #101 Tyler, TX 75707UGN Link
    The Destination10/29/20225031 Shelbyville Rd, Louisville KY 40207
    Tri county collectibles10/29/202214283 n Fenton rd. Suite aUGN Link
    UNFUNSTUFF10/29/20229910 NW 6th Ct., Pembroke Pines, FL 33024UGN Link
    Wonko’s Toys and Games10/29/202213776 U.S 183, Austin, Texas 78750 suite 116UGN Link
    Game Shack10/30/202239 Orfus Road
    Unit B1
    Toronto, Ontario
    M6A 1L7
    Canada
    UGN Link
    Gamers N Geeks10/30/20225701 Moffett Rd Suite N
    Mobile, AL 36618
    UGN Link
    Gamers Paradise10/30/202211222 N Harrells Ferry Rd, Baton Rouge La 70816UGN Link
    Highlander Games MN10/30/20223015 Coon Rapids Blvd. Coon Rapids, MN 55433UGN Link
    Kaboom Games10/30/20223521 N 10th St McAllen, Texas 78572UGN Link
    Petrie’s Family Games10/30/20227681 N. Union Blvd., Colorado Springs, CO 80920UGN Link
    Top Choice Gaming10/30/20222273 La Crosse Ave Suite 105 Colton Ca 92324
    Tower of Games10/30/20225405 Indian River Road, Virginia Beach, 23464UGN Link
    Dice Addiction Games & More11/1/20224622 East 11th Street Tulsa, OK 74112, United StatesUGN Link
    Dicey Business11/1/20226905 Millcreek Drive, Unit 4, Mississauga, Ontario, Canada, L5N 6A3
    Dragon Eye Gaming11/4/2022700 Paramus Park ste 1305 Paramus, NJ 07652
    Heroes Games & Hobbies11/5/2022301 Tanger dr STE 213
    Terrell, TX 75160
    UGN Link

    Europe

    Store NameDateAddressEvent Link
    FORGES DE LUMIERE10/7/20221 Place Clemence Isaure Castanet-Tolosan 31320 Occitanie FranceUGN Link
    Samarpan LGS10/8/2022Kalitheas 20 Nea Ionia Volos
    L’Eternauta Ravenna10/14/2022Via Alfredo Baccarini 46, Ravenna, RA, 48123UGN Link
    Excelsior! Games10/15/202232 Bond Street, Bristol, BS1 3LXUGN Link
    Homelands10/29/2022Carrer Sant Vicent, 19, 03202, Elche (Spain)UGN Link
    Trinity Card Capital LTD11/13/2022203 high street gateshead NE8 1AS
    Vault 1410/21/202232/34 Kikngsgate doncaster DN1 3JU
    Boards and Swords Hobbies10/22/20223 Jubilee Parkway, Stores Road, Derby, DE21 4BJUGN Link
    Geek Retreat Southampton10/22/202221 East Street, SO14 3HG Southampton, United KingdomUGN Link
    PuzzleBoxx10/22/2022Augustastr. 1, 58452 WittenUGN Link
    Spelgrottan10/23/2022Trädgårdsgatan 8UGN Link
    GAMERIA10/23/2022Ausias Marc 52 Local
    Joker – comics&games10/23/2022Via Giuseppe Candiani 7/A, 20158 MilanoUGN Link
    Patriot Games10/23/202297 Mary Street, Sheffield, S14RT, England, United KingdomUGN Link
    War Lotus10/23/2022C/Doctor Juan Sanchez Cozar 1, Local comercial WAR LOTUS. CP 18003.. Granada. Spain
    The Games Den10/26/2022The Games Den, 29 Clemens Street, Leamington Spa, CV31 7DJ ENGLANDUGN Link
    Gorakou10/29/20223 rue haute vienne 87000 Limoges France
    Ludicón10/29/2022Marques de Fontsanta, nº76 CP:07005 – Palma de Mallorca, Spain
    Ludiworld10/29/20229 Boulevard Pierre Mendes France 77600 Bussy saint georges FRANCEUGN Link
    Strefa MTG10/29/2022Polna 30a, 00-635 Warszawa, PolskaUGN Link
    GEEKLOGIA10/30/2022C/Actor Mora 31 Bajo ValenciaUGN Link
    Living Realms10/30/202213-15 Sagar Street, Castleford, West Yorkshire, WF10 1AG, England
    Ultimate TCG10/30/20228 Peel Street
    Accrington
    Lancashire
    BB5 1EA
    UGN Link
    Player’s Spot10/29/202285 Rua Professor Joaquim Vicente França Barreiro, Setúbal
    2830-298, Portugal
    UGN Link
    Chaos Cards Tabletop Gaming Centre10/30/2022100 Sandgate Road, Folkestone, Kent, CT20 2BWUGN Link

    Oceania

    Store NameDateAddressEvent Link
    TCG Collector NZ10/12/202259B Carlyle Street, Sydenham, Christchurch 8023, New ZealandUGN Link
    Good Games Gold Coast10/15/2022Shop 8, 501 Olsen Avenue, Southport 4215 Queensland Australia
    Grand J Games10/16/202269 Rose Street, Essendon, VIC 3040, Melbourne, Australia
    Midian Gaming10/22/2022Unit 4, 16 Fuller Road Ravenhall Victoria Australia 3023UGN Link
    Good Games Upper Mount Gravatt10/23/2022Shop 8 / 2012 Logan Road, Upper Mount Gravatt, Qld 4122. AustraliaUGN Link
    AKIKAMBARA10/29/202210/175 Anketell st Greenway 2900 ACT Australia
    Card Merchant Hamilton10/29/2022660 Victoria Street, Hamilton 3204, New ZealandUGN Link
    Legends and Collectables10/29/2022120 rosamond road maribyrnong 3032 victoria australia
    The Game Center10/29/20222/9 Yarmouth Place
    Smeaton Grange NSW 2567 Australia
    UGN Link
    Grimdark Gaming10/30/2022249 Shellharbour Rd.
    Port Kembla, NSW 2505
    Australia
    UGN Link
    Good Games Greensborough10/26/202261 Main Street, Greensborough VIC 3088 AustraliaUGN Link

    GenCon Regional License Exam Live Coverage

  • Events
  • Latest news
  • News
  • The recorded coverage of the tournament will be going live on our social channels shortly after GenCon! To provide all the live details however, we’ll be covering the feature matches live! Keep your eyes on this post as we update it with the highlights from the games throughout the day!

    [Round 1] Ben Shoemaker – Kirishima (II) v. Dillon Bauman – Todoroki (II)

    Game 1

    Dillon starts off game 1 with a build 3 pass. Ben responds on his turn by building 4, holding 3 in hand.

    Dillon kicks off the aggression with ‘Grasping Tape Toss’ and stunning Ben for 3 between the enhances of the attack and Shoto Todoroki. Ben gets a fresh foundation via Kirishima’s enhance. The attack is blocked and deals 4 damage. Dillon ends his attacks there and follows up by building 3 foundations and passing turn.

    Ben starts off his turn 2 with a ‘Hardened Chop’. Dillon uses Todoroki’s enhance to pick up ‘Grapsing Tape Toss’ from his momentum. He opts to not block the attack and takes 6 damage. Back Alley Haymaker is played as the second attack and Dillon responds with ‘Challenging The Fakes’. Ben opts to pay for the cost and proceed with the attack. Dillon’s ‘Shock Treatment’ commits Ben’s ‘Learning The Standards’. The attack is fully blocked. Ben builds a foundation and passes turn.

    Dillon attacks with ‘Grasping Tape Toss’ and stuns Ben for 3. Dillon sends the attack for 9, with Ben taking it and setting him to 14 health. Dillon follows up with ‘Setup Strike’ which Ben full blocks. Dillon builds out 3 foundations and passes turn.

    ‘Hardened Jab’ opens Ben’s turn. Dillon responds with a ‘Fourth Kind’ buddy block! Ben follows up with a ‘Hardened Frenzy’ that sends for 4 High and 7 Damage. Dillon takes setting the life totals to 14 all. Ben builds a ‘Super Regeneration’ and passes turn.

    Dillon goes into his turn by playing all grey, building 2 foundations and passing turn.

    Ben kicks off his turn with ‘Hardened Frenzy’, Dillon responding with ‘Making A Stand’ to force Ben to discard a momentum. Dillon uses Todoroki to draw his momentum, slows down the attack with ‘Ice Gliding’ and then full blocks the attack. A second ‘Hardened Frenzy’ follows from Ben, which once again gets ‘Ice Gliding’ used on it. Dillon full blocks the attack and the turn is passed to him.

    Dillon fires off a ‘Bloodcurddle’ to start his turn, turning off Kirishima’s abilities. Dillon follows with ‘Grasping Tape Toss’ for the third turn in a row. The throw is sent for 11 damage which Ben blocks with ‘Faith’s Shield’. The follow up attack is ‘Indiscriminate Shock 1,300,000 Volts’ from Dillon for 12 Damage, which is half blocked for 6. ‘Super Regeneration’ is used to set Ben to 9 health. Dillon fails to play a foundation to pass turn.

    ‘Hardened Chop’ is the first play of Ben’s turn which is fully blocked by Dillon, forcing him to discard a card leaving him at 1 in hand. Ben does not bite and opts to build 3 and pass.

    Dillon starts his turn with a ‘Searing Glacial Storm’ and sets both stages to 5 foundations. Ben takes the attack for 6, taking him down to 3 Health. Dillon then goes for a build 4 and passes turn.

    Ben starts his turn by cycling his deck and drawing to hand size. His first play is ‘Hardened Frenzy’, which Dillon responds by using Todoroki to add a momentum to his hand. The attack is fully blocked. The ‘Hardened Frenzy’ is built down to stage and a ‘Texas Smash’ follows. The attack is half blocked, setting Dillon to 11. ‘Texas Smash’ #2 is the follow up for 11 damage and is half blocked for 6 damage setting Dillon to 5. Ben continues into ‘Hardened Frenzy’ which Dillon responds by drawing 2 cards via ‘Passing The Torch’, drawing out of his empty hand. He fully blocks the attack and pushes Ben to pass turn.

    Dillon opens with a ‘Bloodcurddle’ to take away any draw options via ‘Kirishima’ which leaves Ben empty handed. Dillon presents 2 attacks which closes Game 1 giving him the first win of the match!

    Game 2

    Ben takes the lead in Game 2, attempting to play 4 foundations but only being able to build 3.

    Dillon follows suite by attempting a build 4 but only managing 3.

    The aggressions starts on Ben’s second turn with a ‘Hardened Chop’, which gets fully blocked and forces Dillon to discard down to 1 card in hand. ‘Hardened Frenzy’ is the follow up which Dillon takes sending him to 19. Ben builds and then passes turn.

    Dillon starts his turn with a Stun 2 from ‘Searing Glacial Storm’ and another Stun 2 via Todoroki’s Stun, committing down all of Ben’s foundations. The attack is taken, setting Ben to 18 Health. Dillon builds 2 and passes turn.

    Ben starts his turn with ‘Hardened Chop’ which sends for 9 Damage that is fully taken by Dillon, setting him to 10 Health. ‘Hardened Pummel’ is the follow up, as Dillon takes his momentum back to his hand. The attack is fully blocked. ‘Hardened Frenzy’ gets sent for 8 Damage and is fully Blocked by Dillon, forcing the pass of the turn.

    Dillon repeats his previous turn by completely stunning down Ben via ‘Searing Glacial Storm’. Ben gets himself a standing foundation via Kirishima and blocks with ‘Faith’s Shield’. Dillon builds 2 and passes turn. Life totals are 18 for Ben and 10 for Dillon.

    Ben sees all grey going into his turn and opts to build 3 and pass turn.

    Dillion responds in kind by building 2 and passing back to Ben.

    Ben finds himself ‘Back Alley Haymaker’ to start his turn, drawing him into additional attacks. ‘Making A Stand’ from Dillon forces a momentum discard from Ben and then the attack is fully blocked. ‘Texas Smash’ is the follow up, which is half blocked setting Dillon to 4. Ben’s aggression continues with ‘Hardened Frenzy’ which forces the concession from Dillon and pushes the match to Game3!

    Game 3

    Dillon starts the game by building 1 and passing turn.

    Ben goes into his first turn building 5 and passing back.

    ‘Electric Jolt’ kicks off Dillon’s turn and is sent for 4 Damage, which Ben fully takes. Dillon repeats the play by pushing a second ‘Electric Jolt’ Ben’s way, which is taken for 6 Damage. Dillon closes his turn by building 1 foundation.

    Ben kicks off his second turn with ‘Back Alley Haymaker’. Dillon uses both ‘Electric Jolts’ in his momentum to commit down 2 of Ben’s foundations, then uses Todoroki to take 1 back into his hand. The attack is fully blocked and Ben follows up with another Haymaker. Dillon takes 7 Damage, setting him to 20 as Ben builds 2 and passes turn.

    ‘Indiscriminate Shock 1,300,000 Volts’ opens Dillon’s turn, however he checks a 3 and is forced to commit out. The 12 damage attack is received with Kirishima’s response, taking half damage and setting Ben to 11. Time is called as Dillon’s second attack gets ‘Faith Shield’ blocked, forcing the build 2 and pass.

    Ben opens once again with ‘Back Alley Haymaker’, DIllon not able to make the block and having his Health set to 15. ‘Hardened Chop’ is the follow up for 7 damage, pushing Dillon down to 8 Health. ‘Hardened Jab’ continues the aggression, which Dillon fails to block and a final ‘Hardened Jab’ seals the deal.

    Ben Shoemaker takes the match 2 – 1 over Dillon Bauman in Round 1.


    [Round 2] James Dye – Tokoyami (I) v John Finn Shigaraki (I)

    Game 1

    Tokoyami takes first turn building 3 foundations and checking a ‘Summon Dark Shadow’.

    Shigarki builds 4 foundations and passes turn.

    Tokoyami opens with a ‘Dark Shadow Ruin’, pumping it with ‘Summon Dark Shadow’. Shigiraki full blocks and activates his ability to destroy a foundation.

    Shigiraki plays ‘Cheerful Uppercut’ without choosing to review. Tokoyami attempts to block and the card fails, taking 4 damage then responds with Shigiraki to put Tokoyami to 11 Health. After poking, a build 2 foundations to end turn.

    Tokoyami builds 2 foundations then plays ‘Giant Ice Wall’ as the third card. Shigiraki confidently takes the 5 Damage going to 23 Health.

    Shigiraki chooses not to review and opens with ‘Acid Chop’. Tokoyami chooses to not block and takes 4, with the response of Shigiraki burning another 5, Tokoyami going to 2. Shigiraki responds to draw a card with ‘Excited For Blood’ and proceeds to play another ‘Cheerful Uppercut’ threatening lethal on half block. Tokoyami unable to block takes the full attack and we proceed to Game 2.

    Game 2

    Tokoyami offers Shigiraki to go second and the players draw up to hand size. Shigiraki opts to mulligan once and Tokoyami is content with their hand. Shigiraki opens with a strong build 4 turn one.

    Tokoyami returns with building 3 foundations of their own.

    Shigiraki choosing not to review, opens the turn with the form on ‘League Interview’ to guarantee pass a ‘Cheerful Uppercut’. Tokoyami blocking with a ‘Frigid Heatwave’ fully blocks the attack and forces Shigiraki to stop attacking to build 2 foundations as the turn passes.

    Tokoyami builds 3 foundations and passes back.

    Shigiraki repeats his previous turn with a ‘League Interview’ into ‘Cheerful Uppercut’. Opting not to block, Tokoyami takes 4 Damage from the attack then another 5 from Shigiraki’s response and draws a card from ‘Excited for Blood’ going to 26 Health. After building 2 foundations, passes back the turn.

    ‘Ice Storm’ is played to open the turn, followed by a ‘Summon Dark Shadow’. Shigiraki takes 5 damage from the ‘Ice Storm’ then gains 3 back from a ‘Super Regeneration’ gaining 3 to be at 24 Health. Tokoyami then plays ‘YEEAAAAAAAAHHHHH!!!’ with plus 3 to the check, commits only 1 foundation to pass. Shigiraki blocks with ‘Plus Ultra’ to full block and destroys a ready foundation with his response. Turn is passed.

    ‘Turn To Dust’ comes down as the first enhance, attempting to destroy a card on Tokoyami’s board. Choosing to lose the health to stop that ability, Shigiraki draws a card and gains 4 Health on ‘Excited for Blood’. After a Stun 2 and EX 2, Shigiraki takes the game with 5 Damage on the card and burn 5 from his character.


    [Round 3] Daniel Buchanan – All Might (II) v Mitchell Cimino – Kyoka Jiro (I)

    Game 1

    Mitchell goes first. Builds 6.

    Daniel builds 4, with double Heroic Lineage.

    Mitchell builds 3, holds 3.

    Daniel plays ‘Crow and Frog Takedown’, it gets ‘Specialist of Sound’ed. All Might damage pumps it, Jiro double ‘Resistance’s and blocks the attack. All Might plays a ‘Frigid Heatwave’, milling attacks and using AM2 to return it to three damage. AM2 draws two cards with Heatwave. Jiro takes the 3 damage and AM2 builds 3, holding 4.

    Mitchell plays Unwavering Slash, pumping it’s stats and the building a Quick Creation. Daniel discards his 1 momentum to draw. Jiro draws with Passing The Torch, then readies it and draws with Unwavering. All Might takes the 5 damage and draws. Jiro plays a foundation and Staff Strike, pumping the damage. Jiro uses the combo enhance. Jiro puts a foundation in with Quick Create, Daniel responds with Lineage for -3 speed. Jiro draws 2 with Staff Strike and the attack is full blocked. Jiro play a foundation, then Unwavering Slash giving it +6/+6. Jiro builds in another Quick Create and readies and draws. Jiro uses Quick Create to make Unwavering 14 damage and put a foundation in. All Might uses In The Typhoon to consider it fully blocked. Jiro plays an Unwavering and gives it +8/+8. Unwavering builds in a 3rd Quick Create. Unwavering hits for 13 damage, putting All Might to 11 health vs Jiro’s 24. Jiro takes no Momentum.

    All Might first Forms on League Interview. Daniel plays Frigid Heatwave, Specialist of Sound makes it 2 speed. All Might draws 2 off of Heatwave. All Might and Heatwave damage pump it to 8 damage and it is fully blocked. All Might plays Giant Ice Wall and stuns 2. Mitchell responds with 2 ‘It Can’t Be Fixed’ and builds 2. Ice Wall is fully blocked. All Might plays ‘Confident Counterstrike’. With All Might’s damage pumps and it’s own enhance, it deals 8 damage. All Might builds 2 and passes with 11 life to Jiro’s 16.

    Jiro plays Cannon Blast and responds for speed and damage, also cycling their deck. Cannon is full blocked. Jiro builds 1 foundation and plays ‘Staff Strike’, responding for +3 speed. Jiro uses Combo Enhance. All Might uses ‘Forcing Surrender’ to clear his ‘Sugar Rush’ block from his card pool. Jiro uses 2 quick creates to put 2 foundation in their card pool. Jiro draws 3 cards for 3 foundations in card pool. Jiro uses ‘Passing the Torch’ to draw a card. ‘Staff Strike’ is full blocked. Jiro plays a foundation and commits 2 to pass it. Jiro plays a ‘Preparing for Battle’ on a 1. Jiro passes turn.

    All Might plays a ‘Frigid Heatwave’ and draws 2. All Might mills with character and Heatwave for to make it 8 damage. Jiro full blocks the attack. All Might plays ‘Exploding Pride’. All Might makes it 7 damage, and uses ‘Ice Gliding’ to give it a speed and responds with 2 Heroic Lineage to make it 11 damage. Jiro takes it and goes to 5 health. All Might plays Ice Storm. All Might makes it lethal at 6 damage, ‘Quick Create’ makes it 4 damage again and Jiro goes to 1 health. All Might plays a ‘Crow and Frog Takedown’ with three ready, checks a 3 and it fails, passing turn.

    Jiro plays a foundation then plays Capture Net. All Might surrenders the game.

    Game 2

    All Might chooses to go first. All Might builds 4 and passes.

    Jiro builds 4, failing the 5th and passes with 2 in hand.

    AM2 plays a Heatwave, it gets -3 speed from Specialist of Sound. All Might mills with his character for damage, getting 6 ranged and draws 2. Heatwave mills with itself bringing it to 6 damage. Jiro half blocks with ‘Resistance’ and Breaker 1s. All Might plays a ‘Confident Counterstrike’. With All Might’s damage pump and it’s own enhance, it hits for 11 damage bringing Jiro to 13 health. All Might builds 3 and passes with 3 in hand and 2 momentum.

    Jiro builds a ‘Quick Create’, a ‘Preparing for Battle’, then plays a ‘Staff Strike’ responding for 3 speed. Jiro combo enhances. All Might uses Ice Gliding for -2 speed. Jiro draws 1 card with Staff Strike’s enhance. All Might uses ‘Evil Gaze’s enhance. All Might full blocks the attack with ‘Confident Counterstrike’. All Might destroys ‘Specialist of Sound’ with Evil Gaze’s floating effect and responds with Counterstrike for Jiro to discard 1 card. Jiro plays a Capturing Net and responds for +3/+3. AM2 uses All Might’s enhance to draw a card, then takes the 8 damage from Capturing Net and draws another card. Jiro plays an Unwavering Slash, responding for +4/+4. Unwavering builds a Quick Create. AM2 doesn’t block and takes 8, going to 15 health. Jiro passes turn with 1 card in hand.

    AM2 plays ‘Giant Ice Wall’. Ice Wall stuns 2 and Jiro responds with ‘It Can’t Be Fixed’. All Might damage pumps it and Jiro takes it, going to 7 health. All Might plays Nitro Explosion. All Might uses ‘Nervous Habit’ and ‘Ice Gliding’ to give it speed, and All Might to damage pump it. Jiro uses Quick Create to give it -2 damage, then takes it and goes to 2 health. All Might plays a second Nitro Explosion and Jiro surrenders the game.

    Game 3

    Mitchell goes first. Builds 6.

    Daniel builds 4, with double Heroic Lineage.

    Mitchell builds 3, holds 3.

    Daniel plays ‘Crow and Frog Takedown’, it gets ‘Specialist of Sound’ed. All Might damage pumps it, Jiro double ‘Resistance’s and blocks the attack. All Might plays a ‘Frigid Heatwave’, milling attacks and using Mitchell to return it to three damage. Mitchell draws two cards with Heatwave. Jiro takes the 3 damage and Mitchell builds 3, holding 4.

    Mitchell plays ‘Unwavering Slash’, pumping it’s stats and the building a ‘Quick Creation’. Daniel discards his 1 momentum to draw. Jiro draws with ‘Passing The Torch’, then readies it and draws with Unwavering. All Might takes the 5 damage and draws. Jiro plays a foundation and ‘Staff Strike’, pumping the damage. Jiro uses the combo enhance. Jiro puts a foundation in with ‘Quick Create’, Daniel responds with Lineage for -3 speed. Jiro draws 2 with ‘Staff Strike’ and the attack is full blocked. Jiro play a foundation, then ‘Unwavering Slash’ giving it +6/+6. Jiro builds in another Quick Create and readies and draws. Jiro uses ‘Quick Create’ to make Unwavering 14 damage and put a foundation in. All Might uses ‘In The Typhoon’ to consider it fully blocked. Jiro plays an Unwavering and gives it +8/+8. Unwavering builds in a 3rd ‘Quick Create’. Unwavering hits for 13 damage, putting All Might to 11 health vs Jiro’s 24. Jiro takes no Momentum.

    All Might first Forms on ‘League Interview’. Daniel plays ‘Frigid Heatwave’, ‘Specialist of Sound’ makes it 2 speed. All Might draws 2 off of Heatwave. All Might and Heatwave damage pump it to 8 damage and it is fully blocked. All Might plays ‘Giant Ice Wall’ and stuns 2. Mitchell responds with 2 ‘It Can’t Be Fixed’ and builds 2. ‘Ice Wall’ is fully blocked. All Might plays ‘Confident Counterstrike’. With All Might’s damage pumps and it’s own enhance, it deals 8 damage. All Might builds 2 and passes with 11 life to Jiro’s 16.

    Jiro plays ‘Cannon Blast’ and responds for speed and damage, also cycling their deck. Cannon is full blocked. Jiro builds 1 foundation and plays ‘Staff Strike’, responding for +3 speed. Jiro uses Combo Enhance. All Might uses ‘Forcing Surrender’ to clear his ‘Sugar Rush’ block from his card pool. Jiro uses 2 quick creates to put 2 foundation in their card pool. Jiro draws 3 cards for 3 foundations in card pool. Jiro uses Passing the torch to draw a card. Staff Strike is full blocked. Jiro plays a foundation and commits 2 to pass it. Jiro plays a ‘Preparing for Battle’ on a 1. Jiro passes turn.

    All Might plays a ‘Frigid Heatwave’ and draws 2. All Might mills with character and Heatwave for to make it 8 damage. Jiro full blocks the attack. All Might plays ‘Exploding Pride’. All Might makes it 7 damage, and uses ‘Ice Gliding’ to give it a speed and responds with 2 ‘Heroic Lineage’ to make it 11 damage. Jiro takes it and goes to 5 health. All Might plays ‘Ice Storm’. All Might makes it lethal at 6 damage, ‘Quick Create’ makes it 4 damage again and Jiro goes to 1 health. All Might plays a ‘Crow and Frog Takedown’ with three ready, checks a 3 and it fails, passing turn.

    Jiro plays a foundation then plays ‘Capture Net’. All Might surrenders the game.

    chooses to go first and builds 5.

    All Might builds 4 and passes with 3 cards in hand.

    Jiro builds 3 and passes with 3 cards in hand.

    All Might builds 3 and passes with 3 card in hand.

    Jiro builds a foundation then plays a Capture Net, responding for +2/+2. Net stuns 2. After using Jiro, ‘Destined for Mainstream Success’s Enhance adds a ‘Staff Strike’ on top of the deck to hand. Jiro uses ‘Self Sacrifice’ to makes Net 7 damage and All Might takes it, going to 22 health. Jiro plays a foundation, then a Staff Strike. Jiro uses combo enhance. Jiro uses a ‘Self Sacrifice’ to give it +1 damage, All Might responds with Lineage for -3 speed. All Might full blocks it with ‘Ice Storm’ and uses Breaker 2. Jiro builds 2 foundations, then plays ‘Unwavering Slash’. Jiro responds for +6/+6. Unwavering builds in a ‘Quick Create’. All Might uses ‘In The Typhoon’ to consider it fully blocked and discards the last two cards in his hand, Jiro responds with ‘Taiyaki Fanatic’ to cancel it. Unwavering hits and brings All Might to 8 health. Jiro plays ‘Cannon Blast’ and All Might surrenders.


    [Round 4] Keenan Meadows – Ibara Shiozaki (I) v Ryan Field – Tsuyu Asui (I)

    Game 1

    Ryan wins the dice roll and kicks off the game with a build 5 and pass.

    Keenan responds in kind by building 6 and passing back.

    Ryan starts his assault with ‘Crow and frog Takedown’ on a 3 check. Keenan full blocks and forces a card pool clog. ‘Frog Lashing’ is the follow up with Asui kicking the ‘Crow and Frog Takedown’ to the discard pile. Keenan takes the attack going down to 11 Health. ‘Crow and Frog Takedown’ returns as ‘Frog Lashing’ gets kicked out of the card pool. ‘Crow and Frog Takedown’ send for 4 putting Keenan down to 7 Health. Ryan plays ‘Frog Kick’ into ‘Tongue Whip’, both of which Keenan is forced to take bringing him down to lethal with Ryan taking Game 1.

    Game 2

    Going into Game 2 Keenan sideboards out of Ibara into Kamui Woods (I). Proceeds to build 3 foundations and pass the turn.

    Ryan responds by building 4 and passing it back.

    Keenan plays out 4 foundations and passes turn.

    Ryan opens his turn 2 with ‘Crow and Frog Takedown’. He opts to bounce it out of his card pool to deny a block from Kamui. He follows up with ‘Tongue Smack’, which Keenan full blocks with Breaker 1. Ryan builds 3 and passes turn.

    Keenan proceeds to build another 3 foundations and passes turn.

    Ryan builds 2 foundations and passes turn.

    Keenan builds 1 foundation and passes turn.

    Ryan breaks the trend and starts his turn with ‘Tongue Whip’, draws a couple of cards via ‘Passing the Torch’ and kicks out his own attack. He follows with a ‘Tongue Smack’ which Keenan blocks and responds with ‘Faith’s Shield’. Ryan builds 3 foundations and passes turn.

    Keenan slings his first attack through ‘Giant Ice Wall’ which is fully blocked. ‘Frog Lashing’ follows suite and gets fully blocked. Keenan pushes through with a ‘Tongue Whip’, clogs Ryan’s board and pushes through for 7 Damage, putting Asui at 13 Health.

    ‘Tongue Whip’ kickstarts Ryan’s turn and pushes a cycle of his deck, removing 6 attacks from his deck. Ryan proceeds to kick it out of his card pool and follow up with ‘Crow and Frog Takedown’. Keenan blocks with ‘Cheerful Uppercut forcing the card pool clog response. Ryan continues his aggression with ‘Tongue Whip’, pushing Keenan’s card pool to 4 cards. Keenan pushes the attack to -2 speed to block via ‘Faith’s Shield’. Ryan plays another ‘Crow and Frog Takedown’ onto a progressive difficulty of 2. Keenan sitting at a card pool of 5 manages to full block with Breaker 2, taking no damage. Ryan doesn’t let go of the gas and attacks with ‘Frog Kick’ committing down to 2 standing foundations. Keenan half blocks with a Breaker 1, taking 3 Damage and going to 17 Health. Ryan plays another ‘Frog Kick’ and commits his entire board to pass the check. Without a hand, Keenan is forced to take and goes to 12 Health. Ryan passes turn at 13 Health.

    Keenan fires off a ‘Tongue Whip’ to start the turn. Ryan blocks and fails the check, taking the damage and going down to 7 Health with no cards in hand. Keenan follows with a ‘Tongue Whip’ and closes out the game forcing a Game 3.

    Game 3

    Ryan begins the turn with a build 3 pass.

    Keenan responds in like with a build 4 pass.

    Ryan opens his turn with a ‘Crow and Frog Takedown’, Keenan failing the block and taking 6 Damage, going down to 14 Health. ‘Tongue Smack’ follows up with Keenan failing the ‘Faith Shield’ block, going down to 7 Health. Ryan continues with another ‘Crow and Frog Takedown’ which goes unblocked, putting Keenan down to 1 Health. Ryan follows through with a ‘Tongue Whip’ and closes out the game, taking the Match 2-1.

    [Round 5] Tim Keefe – Kyoka Jiro (I) v Will Taylor – Endeavor (I)

    Game 1

    Tim wins the die roll and builds 3.

    Will counter builds 4 foundations in kind.

    Jiro opens with ‘Unwavering Slash’ and checks a 3, responding with only a speed buff. Endeavor enhances with ‘Defrosting’ to increase the damage by 2. Endeavor blocks with a ‘Capture Evil Doers’ and responds with Breaker 1. Jiro builds 4 to push back the Breaker and ends turn.

    Endeavor continues to build 3 foundations.

    Jiro Builds 2 foundations and a ‘Quick Create’.

    Endeavor builds 3 more foundations putting him to 10 in stage.

    Jiro opens an ‘Unwavering Slash’, using it to and the stage to draw 2, also building an asset with its enhance. Endeavor chooses to not block and picks up ‘Touch of Decay’ with his Response ability. After a foundation is played, Jiro plays a ‘Create: Capture Net’. After a quick zone change to mid, Endeavor blocks with ‘Ice Storm; and Breaker 2’s Jiro. After eating the breaker with a foundation, Jiro plays a ‘Staff Strike’ and plays the Combo Enhance. Using the Assets to add in 3 foundations to the card pool, Jiro draws 4 cards. Endeavor unphased fully blocks with another ‘Ice Storm’ and once again uses Breaker 2. Jiro plays another ‘Create : Capture Net’ using the Stun 2 to fully commit out Endeavor and scoring a hit for 12 Damage, following it up with a ‘Cannon Blast’ at 14 High for 19 Damage!

    Game 2

    After siding 10 cards, Endeavor goes first and mulligans both times. Jiro tosses back 3 and Endeavor starts his turn building 3 foundations.

    Jiro reviews a ‘Quick Creation’ and builds 5 foundations, committing Jiro to pass.

    Endeavor builds 3 and passes.

    Jiro opens their turn with an ‘Unwavering Slash’, discarding 1 card to build an asset and drawing a card. Jiro sends the attack to be blocked by a ‘Capture Evil Doers’. Jiro eats the Breaker with a foundation build and checks a 3 on a ‘Staff Strike’. Opting to let it fail, Endeavor taunts his opponent.

    Endeavor plays a ‘Nitro Explosion: Ignition’ ignition to open the turn and pumps the attack to 7 High for 5 Damage, dropping Jiro to 22 Health. After scoring a hit, Endeavor plays a second ‘Nitro Explosion: Ignition’. Using the remove, steals a momentum from the top of deck and swings the attack for 8 Damage which Jiro Fully blocks. Endeavor follows up with a ‘Touch of Decay’ that gets fully blocked, returning to hand and stealing a momentum with Nitro. ‘Touch of Decay’ is played again, Powerful 2 used to swing for 8 Damage, putting Jiro to 14 Health.

    Jiro opens an ‘Unwavering Slash’ using Jiro’s responses to pump both Speed and Damage. They discard and build another Asset and draw a card. Endeavor full blocks with another ‘Capture Evil Doers’ and responds with Breaker 1. Jiro cutting her losses builds 2 foundations and passes.

    Endeavor reviews a card and draws a fresh 6. Builds 2 foundations putting him to 10 foundations and passes turn.

    Jiro opens the turn with a ‘Cannon Blast’. Endeavor uses ‘Fulfilled my Duty’ to end the enhance step, opts to not block and takes 6 damage, responding to pick up ‘Ice Storm’ and leaving him at 24 Health. Jiro proceeds to play a foundation and ‘Staff Strike’, combing as the first enhance. Then, 2 foundations are added to the pool to draw 3 cards. Endeavor blocks with an ‘Ice Storm and responds with Breaker 2. Jiro pushes thru the Breaker by playing ‘Create: Capture Net’ and giving it +6/+6. Endeavor fails a block to take 10 Damage going to 14 Health. Jiro plays the ‘Final Cannon’ blast of the game sending a 14 High for 18 Damage attack to end the match 2-0.

    [Round 6] Daniel Nelson – Tsuyu Asui I (Life) VS Christopher Bromley – Momo Yaoyorouzu I (Life)

    Game 1

    Asui goes first. Builds 5.

    Momo builds 5, passes with 2 in hand.

    Asui plays Ready Set Go to draw one card. Builds 4 and passes with 3 in hand.

    Momo plays Future Charge and draws one card off of it. Asui doesn’t block and takes 4, going to 16. Momo builds 3 and passes.

    Asui plays Ready Set Go to draw one card. Asui plays Crow and Frog. Uses Torch to draw a card and then readies it with Crow and Frog. Momo doesn’t block and takes 6. Asui loses 2 health to draw a card with Excited for Blood. Asui plays Ready Set go to draw one card. Asui plays a second Crow and Frog. Momo doesn’t block and takes 6, going to 14. Asui uses Excited for Blood to heal 4, going to 18. Asui plays Frog Kick. Momo blocks with Faith shield, flipping it. Asui plays Tongue Smack. Momo readies 2 Amphibious since Faith Shield left the pool. Asui puts one into the card pool with Smack. Momo puts a checked Rising Starlet into the card pool with Quick Create then builds it down with Momo, gaining 1 to 15. Momo blocks with Faiths Shield, flipping Tongue Smack. Asui plays Tongue Smack and puts one into the card pool. Asui gives it damage for the card pool, making it 8. Momo takes 8 and goes to 7. Asui plays Frog Lashing. Momo full blocks and commits out for it. Asui plays Cannon Blast. Asui commits one foundation to make it lethal damage and wins.

    Game 2

    Momo goes first. Builds 4. Asui responds with Ready Set Go and builds 2. Asui responds with a 2nd Ready Set go and builds 1. Momo builds a 5th foundation.

    Asui plays Ready Set Go to draw a card. Asui builds 4 and passes with 4 in hand.

    Momo builds 4 and passes.

    Asui plays Tongue Smack and puts one into Momo’s card pool. Momo blocks with Faith Shield and flips it. Asui plays Tongue Smack and puts one into Momo’s card pool. Asui pumps it to 7 and Momo takes 7 damage. Asui plays Frog Kick. Momo flips Wall Cling. Asui readies 2 Amphibious. Momo blocks with Plus Ultra. Asui plays Frog Kick. Asui discards the first Frog Kick and responds to ready a foundation. Momo doesn’t block and takes 6, going to 13. Asui plays Frog Lashing, coming in with 3 speed from Frog Kick. Frog Lashing readies 2. Momo uses two Releases. Momo full blocks it. Asui plays Frog Lashing and readies 2. Momo removes to grab a Capturing Net to hand. Momo uses Release and Rescue Completed to minus speed. Momo full blocks and commits out. Asui plays a Cannon Blast. Momo takes 5 and goes to 8. Asui passes with 0 cards in hand.

    Momo plays a foundation and then Capture Net. Momo builds down a foundation from the card pool. Asui takes 4 going to 16. Momo plays Home Run Comet and adds a foundation to momentum. Asui takes 4, going to 12. Momo plays a Home Run Comet and adds a foundation to momentum. Momo gives it +3 to powerful and uses Powerful 4 twice, making it 12 damage. Asui takes 12 and goes to 0.

    Game 3

    Asui goes first. Builds 3.

    Momo builds 5.

    Asui plays Crow and Frog. Momo half blocks and takes 3, going to 23. Asui plays Frog Kick. Momo doesn;t block and goes to 18. Asui builds 3 and passes.

    Momo builds 4 and passes.

    Asui plays Tongue Whip and puts 1 into cardpool. Momo blocks with Faith Shield and flips it. Asui plays Tongue smack and puts 1 into cardpool. Asui gives it damage and Momo doesn’t block, taking 7 and going to 11. Asui plays Tongue Smack. Asui draws a card and gives it damage. Momo blocks with Navel Laser and uses Breaker 2, taking 4 on the half block and going to 7. Asui plays a Tongue Smack and commits out for it. Asui draws a card and gives it damage. Momo removes a foundation and adds a Starlet to hand. Momo uses Release and Rescue Completed. Momo full blocks it. Asui builds 3 and passes with 2 in hand.

    Momo builds 3 and passes.

    Asui plays Cannon Blast. Asui commits 2 foundation to pump it. Momo flips Wall Cling. Momo blocks with Plus Ultra and takes no damage. Asui plays Tongue Smack. Momo uses Release and Rescue Completed to decrease the speed. Momo blocks with Faith Shield and flips Tongue Smack. Asui plays Frog Kick. Momo fully blocks it. Asui builds 2 and passes.

    Momo builds 3 and passes.

    Asui plays Ready Set Go to draw a card. Asui plays Crow and Frog. Momo takes it and goes to 2. Asui plays Crow and Frog. Momo flips Wall Cling. Momo blocks with Quick Creation and uses Breaker 1, taking no damage. Asui plays Frog Kick. Momo fully blocks it. Asui plays Frog Lashing. Momo flips Wall Cling. Momo builds down the Quick Creation from Card Pool. Momo uses Release and Rescue Completed. Momo blocks with Home Run, taking no damage. Time is called in the round. Asui plays Frog Lashing. Momo removes a foundation to pick up Rising Starlet. Momo uses Rescue Completed and Release and fully blocks it. Asui reveals no more attacks in hand and Momo wins by time.

    [Round 7] Cody Auckerson – Uraraka Ochaco (III) v Kevin Ryhmer – Mineta (II)

    Game 1

    Kevin wins the die roll and opts to go first, builds 3 and passes.

    Cody begins his turn one with a Sport Festival Stadium and a build of 2 foundations before passing turn.

    Kevin opens turn 2 with a ‘Grape Rush’, Cody failing the block on a 2 check and goes down to 18 Health. Kevin builds 2 and passes turn.

    Cody starts with a ‘Electric Jolt’ which gets ‘Faith Shielded’ on the block. Cody proceeds to build 2 foundations and pass.

    Kevin begins his turn with a ‘Tongue Whip’, utilizing its enhance and Mineta’s enhance to clog up Cody’s card pool. Cody takes 7 Damage, going down to 11 Health. 1 foundation is built and Kevin passes turn.

    ‘Zero Gravity Lift’ starts the turn, getting blocked by ‘Faith’s Shield’ and flipped in the card pool due to its response. ‘Specialized Soundwaves’ follows which gets half blocked for Breaker 2, dealing 3 Damage setting Kevin’s Health to 28. Cody fails a foundation check and passes turn.

    Kevin attacks with ‘Eat My Sticky Balls’ which gets full blocked, drawing Cody a card via Ochaco’s response. ‘Frigid Heatwave’ is played, milling 0 Ranged attacks and being sent for 6 Damage which Cody takes, setting his Health to 5. Kevin plays a foundation and passes turn.

    Cody starts his turn with 1 foundation, playing ‘Zero Gravity Lift’. The attack sends for 6, dealing 7 damage due to stadium and setting Kevin’s Health to 21. ‘Specialized Soundwaves’ follows dealing 4 Damage. Cody builds a foundation and passes the turn.

    Kevin starts his turn with a ‘Frog Lashing’, using Mineta and ‘Sticky Balls’ to clog up Cody’s card pool. The attack is sent for lethal, taking Game 1 for Kevin.

    Game 2

    Cody runs his first turn similar to Game 1, kicking it off with playing a ‘Sports Festival Stadium’ and building 3 foundations before passing turn.

    Kevin builds 3 foundations and passes turn.

    Cody fires off a ‘Double Jab Pummel’ to start off his turn which gets blocked and flipped by ‘Faith’s Shield’. With 3 progressive difficulty from Mineta’s abilities, Cody sends another ‘Double Jab Pummel’ that hits for 2, bouncing the attack back to hand and playing it out a third time. Kevin takes the damage, going down to 23 Health. Cody builds a foundation and passes turn.

    Kevin starts his turn with a ‘Grasping Tape Toss’ which gets blocked for half, setting Cody’s Health to 29. ‘Tongue Whip’ follows on a failed block, putting Cody to 19. Kevin builds 1 and passes turn.

    ‘Double Jab Pummel’ opens the turn dealing 3 damage and being bounced back to hand to be played once again. The attack is full blocked and followed by ‘Instant Explosive Release’, dealing 4 damage. Cody builds a foundation and passes turn, leaving him at 19 Health and Kevin at 15 Health.

    Kevin starts his turn with a ‘Tongue Whip’ to clog up the board alongside Mineta’s enhance. Cody full blocks the attack, committing out to pass the check. Kevin builds 2 and passes the turn.

    Cody takes the turn to build out 2 cards and passes to Kevin.

    Kevin opens on a ‘Grasping Tape Toss’ that gets blocked to deal half, setting Health total to 15 for both players. Kevin builds 2 foundations and passes turn.

    Cody builds 2 foundations and passes turn.

    Kevin plays ‘Grape Rush’ to start his turn, getting half blocked, putting Cody to 9 Health. Kevin builds 2 and passes turn.

    Cody flashes his first attack with ‘Specialized Soundwaves’, using it’s momentum response to place ‘Double Jab Pummel’ and a foundation into the deck. The attack gets full blocked. ‘Double Jab Pummel’ follows, getting double ‘Creepy Realization’ed to -1 Damage. Cody plays out ‘Home Run Comet’ which gets blocked, passing the turn afterwards.

    Kevin sends out ‘Frog Lashing’ alongside Mineta’s enhance and ‘Sticky Balls’ to clog up Cody’s card pool. The block fails and Kevin takes Game 2, closing out the match 2-0!

    [Round 8] Myles Tyler – Tenya Iida (I) v Nicholas Ragan – Rikido Sato (I)

    Game 1

    Myles starts the match, going into a build 4 and passing turn.

    Nicholas responds by building 5 and passing back.

    Myles sends the first attack with ‘Recipro Extend’, drawing a card and sending 4 Damage, setting Nicholas to 25. The turn ends with a build 4, 3 cards in hand and pass.

    Nicholas plays all gray, building 3 and passing turn.

    ‘Electric Jolt’ starts the turn for Myles, full blocked by ‘Plus Ultra’, dealing 1 Damage. Myles repeats his previous play, pushing through another ‘Electric Jolt’. The attack goes unblocked, setting Nicholas to 14 Health. The turn is wrapped up with a build 2 foundations and pass turn.

    ‘Recipro Extend’ opens the turn for Nicholas, going unblocked and setting Myles to 23 Health. ‘High Engine Kick’ is followed after a ‘Challenging the Fakes’ forces the failed play of an ‘Electric Jolt’. The attack goes unblocked for 10 Damage. Nicholas builds 2 foundations and passes turn.

    Myles starts his turn with a ‘Grasping Tape Toss’ which gets blocked, dealing half damage for 4, setting Nicholas to 10 Health. ‘Recipro Extend’ follows, dealing 3 Damage. ‘Recipro Burst’ pushes through to close Game 1, putting Myles in the lead 1 – 0!

    Game 2

    Nicholas kicks of the game by building 3 and passing turn.

    Myles responds by building 4 and passing it back.

    ‘Grasping Tape Toss’ kicks off the turn, the throw being blocked and dealing half for 3 Damage. The attack is followed by ‘Recipro Extend’, checking into a subsequent 3-check to commit out Nicholas. The attack is fully blocked, followed by a build 1 pass.

    Myles draws all grey, building 4 foundations and passing turn.

    Nicholas repeats his previous turn going into a ‘Grasping Tape Toss’ which gets blocked for half, dealing 5 Damage and setting Myles to 20. ‘High Engine Kick’ is the follow up, with Myles responding with Iida to take the first enhance and using ‘Ice Gliding’ to slow it down. The attack is perfect blocked. Nicholas builds 3 and passes turn.

    Myles starts the turn with a ‘Reverse Throw’ which is blocked and deals half damage for 4, setting Nicholas to 25 Health. Myles builds out 3 foundations and passes turn.

    Nicholas plays out grey for a build 4 and passes turn.

    Myles starts his turn at 11 foundations, drawing into grey, and building out 3 foundations and passing turn.

    Nicholas starts the turn with an ‘Electric Jolt’, forcing the use of ‘Fulfilled My Duty’ and half blocking the attack for 2 Damage. ‘Recipro Burst’ follows, dealing 9 Damage and setting Myles to 9 Health. Nicholas builds 1 and passes turn.

    Myles starts the turn with ‘Recipro Burst’, forcing Nicholas to commit for every enhance he uses this attack. The attack sends for 10 at mid zone, getting blocked by ‘Plus Ultra’. Myles builds 2 foundations and passes turn.

    Nicholas starts his turn by cycling his deck, removing from the game 3 attacks. The first attack of the turn is ‘Electric Jolt’, forcing the end of the enhance step via ‘Fulfilling My Duty’ and getting full blocked. ‘High Engine Kick’ follows, getting full blocked. ‘Recipro Extend’ continues the aggression, getting half blocked for 5, putting Myles to 4 Health. ‘High Engine Kick’ forces the concession, Nicholas pushing the match into Game 3.

    Game 3

    Myles starts the final game building 4 foundations and passing it over.

    Nicholas responds by building 5 and passing back.

    Myles throws the first attack with ‘Grasping Tape Toss’, getting blocked and dealing half damage for 3. ‘Electric Jolt’ follows dealing full damage, setting Nicholas at 22 Health. Myles builds 2 foundations and passes turn.

    ‘Electric Jolt’ starts Nicholas’ turn, going unblocked and dealing 4 to Myles. The turn continues by building 2 foundations and passing.

    ‘Recipro Extend’ kicks off the turn, giving the next kick a boost and getting fully blocked. ‘Setup Strike’ follows, going unblocked and setting Nicholas’ life to 16. Myles continues with ‘Recipro Burst’ and using ‘Plus Ultra’ to amp the attack into a 22 speed attack. Myles uses his momentum to turn the attack into a 20+ damage attack, however Nicholas has the ‘Plus Ultra’ block and takes half, going down to 2 Health. Myles passes turn.

    Nicholas starts his turn with ‘Recipro Burst’, going unblocked and dealing 9 Damage. Time is called, and Nicholas is unable to draw into enough gas to close out the game, closing the Match in a draw.

    [Top 16] Brandon Smith – Shoto Todoroki (II) v Michael Woolwine – Uraraka Ochaco (I)

    Game 1

    Michael goes first. Builds 3 and uses ‘Training Method’ to build a 4th.

    Brandon builds 5, passes with 2 in hand.

    Ochaco plays Back Alley and stuns 2. Ochaco builds Tight Lipped from the discard pile. Shoto blocks with a Faith Shield, flipping the Back Alley. Ochaco builds 3 and passes with 2 in hand.

    Shoto plays a Downward Frost Spike, using it’s enhance to damage pump the next attack. Shoto uses his Stun 2 and +2/+2 on his character, as well as first Villain Encounter. Ochaco uses Training Partner to make it’s speed 4, then fully blocks it. Shoto plays Amphibious Ambush. Ochacho blocks with Faith Shield, using it to flip Amphibious Ambush. Shoto builds 3 and passes with 1 in hand.

    Ochaco builds 2 and Passes.

    Shoto builds 2 and passes.

    Ochaco plays Zero Gravity Lift. Shoto flips Wall Cling and blocks, taking no damage. Ochaco responds to add it to Momentum and uses Wealthy Aspirations to charge another momentum. Ochaco passes turn with 5 in hand.

    Shoto plays Frigid Heatwave, giving it Stun 2 and drawing two cards off of it. Ochaco fully blocks the attack. Shoto plays Amphibious Ambush, using it’s combo enhance and then putting Frigid Heatwave into his Momentum. Shoto uses his character to give it +2/+2. Ochaco doesn’t block and takes 7 damage, going to 20 health. Shoto plays Tongue Whip, stuffing the card pool and giving it damage. Ochaco fully blocks the attack. Shoto builds 2 Amphibious, passing with 3 cards in hand.

    Ochaco builds 4 and passes with 2 in hand, going to 14 foundations.

    Shoto plays Frigid Heatwave, drawing two cards. Shoto uses his ability to give both players one momentum to hand and to give it Stun 2. Shoto flips Making a Stand to discard Ochaco’s last Momentum. Ochaco flips Wall Cling and half blocks the attack, taking no damage and using Breaker 1. Shoto builds 2 and passes with 5 in hand.

    Ochacho plays Zero Gravity Lift. Shoto flips Wall Cling. Shoto uses the Deadlock enhance to put 2 of Ochaco’s foundations into his card pool. Ocacho uses Someone with Style to destroy a foundation, taking himself out of Deadlock. Shoto blocks the attack, taking no damage. Ochaco responds to add it to his Momentum. Ochaco plays Meteor Shower and uses Zero Gravity Lift’s Momentum Enhance. Shoto fully blocks the attack, and it moves into the Momentum. Ochaco plays Back Alley Haymaker, stunning 2 and drawing a card. Shoto uses Struggling with Studies to pick up a high block from his card pool and ready both his Amphibious. Shoto doesn’t block the attack, going to 21 health. Ochaco uses Excited For Blood to draw a card, and Shoto responds with 2 Desperate Times to make him commit 2 foundations. Ochaco builds 1 Release and passes with 4 cards in hand.

    Shoto plays Giant Ice Wall, using it’s Stun 2 and using Shoto to give it another Stun 2 to leave Ochaco with 3 ready foundations. Shoto also uses Giant Ice Wall’s enhance to give the next ranged attack Stun 2. Ochaco fully blocks the attack. Shoto plays Amphibious Ambush and Stuns 2 as well as uses the Combo enhance to stuff the card pool. Ochaco uses Release to increase their Block check. Shoto flips Sticky Balls to put a third card into Ochaco’s card pool, then uses Amphibious Ambush to put their Giant Ice Wall into his momentum. Shoto uses his character enhance to give the attack +2/+2. Ochaco tries to block on a 10, but fails and takes the damage going to 11. Shoto plays another Amphibious Ambush, adding a 4th card into Ochaco’s card pool. Shoto then adds the other Amphibious Ambush into their momentum with it’s own enhance and uses Shoto to add it to their hand. Ochaco takes the attack, going to 6 health. Shoto plays the picked up Amphibious Ambush and combo enhances, adding a 5th card into Ochaco’s cardpool as well as adding the other Amphibous Ambush in his cardpool into his Momentum. Ochaco uses Release to increase their block check. Ochaco tries to block on an 11 and fails, taking lethal damage.

    Game 2

    Ochaco chooses to go first. He builds 4 and passes.

    Shoto builds 5 and passes with 2 in hand.

    Ochaco plays a Zero Gravity Lift. Shoto blocks with Faith Shield, flipping the Zero Gravity Lift. Ochaco plays a Back Alley Haymaker, stunning and building in a Release. Shoto blocks with a second Faith Shield, flipping the Back Alley Haymaker. Ochaco builds 3 and passes with 1 card in hand.

    Shoto plays a Frigid Heatwave and uses his character to Stun 2. Shoto mills 1 attack wit Heatwave and uses his character to make it a 7 high for 8. Ochaco doesn’t block and goes to 19 health. Shoto builds 2 and passes with 3 in hand.

    Ochaco plays Zero Gravity Lift. Shoto uses Sticky Balls to put a card in Ochaco’s card pool. Shoto doesn’t block and takes 7, going to 20 health. Ochaco responds to add it into Momentum and Wealthy Aspirations to charge a momentum. Ochaco plays Back Alley Haymaker, stunning 2. Shoto uses his character enhance to have both players pick up a Momentum, Ochaco picks up the random Momentum and uses his Zero Gravity Life Momentum enhance. Shoto doesn’t block, going to 15 health. The attack moves to Momentum and Ochaco responds with Excited For Blood to draw a card and heal 4, going to 21 health. Ochaco plays Meteor Shower. Shoto fully blocks the attack. Ochaco builds a new Excited for Blood, Wealthy Aspirations, and Release, passing turn with 3 in hand.

    Shoto plays a Frigid Heatwave, drawing 2 cards and using his character to Stun 2. Ochaco uses Release. Heatwave discards 1 ranged attack and Shoto’s character enhance give it +2/+4. Ochaco commits himself to add a Back Alley Haymaker from Momentum to hand. Shoto uses Self Assured to make Heatwave a Low, and Ochaco doesn’t block the attack. He takes 8 and goes to 13 health. Shoto builds 3 and passes with 4 cards in hand.

    Ochaco plays Back Alley Haymaker, stunning 2. Shoto uses his character enhance to add a momentum to hand, Ochaco has no Momentum to add. Shoto fully blocks with Ice Storm and responds with Breaker 2. Ochaco responds to add it to Momentum and uses Wealthy Aspirations to charge a free Momentum. Ochacho plays Meteor Shower, discarding the random momentum for a Meteor Shower. Ochaco discards a card from hand to pick up that Meteor Shower. Ochaco commits his character for +3 speed and picks up the Back Alley Haymaker. Shoto half blocks with a second Ice Storm and uses Breaker 2, taking half damage and going to 11 health. Ochaco plays a Back Alley Haymaker, stunning 2 and using Floating Around My Babies and Tight Lipped to make it 7 damage. Shoto tries to block but fails, going to 4 health. Ochaco plays a Meteor Shower and Shoto surrenders the game.

    Game 3

    Shoto goes first. He builds 4 and passes.

    Ochaco builds 5 and passes with 2 in hand.

    Shoto plays a Giant Ice Wall and Stuns 2. He uses his character for another Stun 2 and for +2/+2. Ochaco doesn’t block, taking 7 and going to 20 health. Shoto plays Amphibious Ambush, adding the Ice Wall into Momentum and Combo Enhancing to stuff Ochaco’s card pool. He uses Shoto’s character enhance to add the Ice Wall back to his hand from Momentum. Ochaco doesn’t block, taking 5 and going to 15. Shoto builds 2 and passes with 3 in hand.

    Ochaco plays Zero Gravity Lift. Shoto doesn’t block, going to 21 health. Ochaco uses Excited For Blood to draw and heal, going up to 17, as well as Ochaco to add it to Momentum and Wealthy to charge a free Momentum. Ochaco plays a Meteor Shower. Shoto blocks with Ice Wall, using Breaker 1. Ochaco builds 3 and passes with 2 cards in hand.

    Shoto plays Frigid Heatwave, giving it Stun 2. Shoto uses his character and discards 1 attack with Heatwave to make it 8 damage, and Ochaco takes it going to 9. Shoto plays Amphibious Ambush and uses it’s Combo enhance as well as putting Heatwave into the Momentum. Shoto uses his character enhance to have both players add a Momentum to hand. Ochaco fully blocks the attack. Shoto plays Amphibious Ambush, stuffing the card pool and adding the previous Ambush to Momentum. Ochaco uses Release and half blocks the attack, taking 3 damage and going to 6 health. Shoto plays a Tongue Whip, putting a 5th card into Ochaco’s card pool and giving it 5 damage. Ochaco uses double Release and half blocks the attack on a 10, taking 5 half damage and going to 1 health. Shoto builds 1 and passes with 1 in hand.

    Ochaco builds 3 and passes.

    Shoto plays Frigid Heatwave and gives it Stun 2 with his character. Shoto flips Making a Stand to discard Ochaco’s only momentum. Ochaco flips a Wall Cling. Heatwave discards 2 attacks and Shoto’s character enhance giving it +2/+6. Shoto uses his character to add an Amphibious Ambush from Momentum to hand. Ochaco blocks the attack, taking no damage from Wall Cling. Shoto plays Amphibious Ambush, using it’s combo enhance and also adding the Heatwave into Momentum. Ochaco flips a Wall Cling, half blocking and taking no damage from Wall Cling. Shoto plays a Cannon Blast and Ochaco shows no High block in hand, surrendering the game.

    [Top 8] Travis Tangemen – Momo Yaoyorozu (I) v Chris Smith – All Might (III)

    Game 1

    Travis wins the dice roll, kicking off the match with a build 6 and pass.

    Chris responds in kind by building 5 and passing turn.

    Travis draws all grey, playing out 3 ‘Excited For Blood’ and finishing by building an additional foundation.

    Chris starts the aggression with a ‘Ricochet Charge’ which goes fully blocked. ‘Hardened Jab’ follows, dealing 5 Damage putting Travis to 21. Chris builds 3 and passes turn.

    ‘Zero Gravity Lift’ starts the turn, with Chris using ‘Destined for Mainstream Success’ drawing into a ‘Hardened Jab’. The attack is blocked, dealing half for 4 Damage. Travis responds with ‘Excited for Blood’ twice to draw 2 cards, and flipping 1 of them to counteract the life loss. ‘Create: Bo Staff’ is played, dealing 4 Damage setting the life totals 22 for both players. Travis closes out by building 3 and passing turn.

    Chris swings with ‘Back Alley Haymaker’, using its enhance to build a 0 difficulty foundation and going to 9 total in stage. The attack gets fully blocked by ‘Frog Lashing’, responding with Breaker 1. Chris fights through the Breaker, attacking with ‘Hardened Jab’ which goes fully blocked. ‘Texas Smash’ finally pierces through, dealing 6 Damage setting Travis to 16 Health. Chris builds 1 foundation and passes turn.

    Travis starts his turn with ‘Instant Shining Flash’ that goes fully blocked. Another ‘Instant Shining Flash’ follows dealing 3 damage. In response both ‘Excited For Blood’ get used to draw 2 cards, and then get flipped to counteract the life loss and net 4 Health, setting the game at 20 Health for Travis and 19 for Chris. Travis builds 3 foundations and passes turn.

    ‘Hardened Chop’ starts Chris’ turn which goes fully blocked, forcing the discard of a ‘Home Run Comet’. A second ‘Hardened Chop’ hits through, setting Travis to 13 Health. ‘Back Alley Haymaker’ is the follow up which goes fully blocked with a responding Breaker 1. A build 1 passes turn.

    ‘Back Alley Haymaker’ opens Travis’ turn, getting half blocked and dealing 3 Damage. A ‘Zero Gravity Lift’ enhance sends ‘Back Alley Haymaker’ to momentum, following with the play of a ‘Zero Gravity Lift’, setting Chris to 15 Health. Travis plays out a foundation and passes turn at 11 foundations in stage.

    Chris starts his turn with ‘Ricochet Charge’ that gets blocked and responded to by ‘Faith’s Shield’. Chris builds 2 to go into deadlock and passes turn.

    Travis slows the paces, building 2 and passing turn.

    ‘Hardened Chop’ is the turn’s first play, cycling the deck and removing 3 attacks from the game. The attack gets fully blocked by ‘Instant Shining Flash’, forcing the discard of a card in Travis’ hand and a momentum from Chris. ‘Setup Strike’ follows which gets blocked and flipped by ‘Faith’s Shield’. Chris builds 1 foundation and passes turn.

    Travis plays his first ‘Quick Creation’ forcing a cycle of his deck and passing turn.

    Chris attacks with ‘Back Alley Haymaker’ which goes fully blocked with Breaker 1 via ‘Quick Creation’. Another ‘Back Alley Haymaker’ follows which goes fully blocked with Break 1 via ‘Frog Lashing’. Chris builds a foundation and passes turn with 6 cards in hand.

    Travis builds 2 and passes turn.

    ‘Texas Smash’ starts the turn going fully blocked. ‘Back Alley Haymaker’ follows, with Travis gaining a life through ‘Rising Starlet’. The attack is fully blocked. Chris builds 1 and passes turn with 5 cards in hand.

    A ‘Release’ is played following a ‘Create: Capture Net; to start Travis’ turn. The foundation is pulled down to stage with ‘Create: Capture Net’s enhance. The attack deals half damage, setting Chris to 13 Health. The 2 ‘Excited For Blood’s that were previously unflipped draw 2 cards and are flipped to net 6 health, setting Travis to 18 Health. ‘Back Alley Haymaker’ is the follow up attack as Chris plays out a ‘Capture Evil Doers’ to take away a foundation from Momo and gaining one of his own. The attack goes through, setting Chris to 5 Health. Travis continues his aggression with ‘Cannon Blast’ for 13 Damage, closing out the game and putting Travis ahead 1-0.

    Game 2

    Chris starts game 2 by building 4 and passing turn.

    Travis builds 4 and passes turn.

    ‘Back Alley Haymaker’ opens the turn, going unblocked and dealing 5 Damage, setting Travis to 21 Health. Another ‘Back Alley Haymaker’ goes unblocked, dealing 5 Damage and putting Travis to 16 Health. Chris proceeds to build 3 foundations and passes turn.

    Travis plays ‘Rescue Completed’ before playing out ‘Create: Capture Net’ and building down the foundation. The attack is fully blocked. ‘Back Alley Haymaker’ follows and goes unblocked, setting Chris’ health to 25. Travis builds 2 foundations, including a ‘Rising Starlet’ to gain 1 life and going to 17 Health.

    Chris starts his turn with ‘Hardened Chop’ which goes unblocked, dealing 5 damage. ‘Texas Smash’ is the next attack which gets fully blocked. Chris attacks with ‘One For All: Full Cowling 5% Strike’, discarding his hand and drawing 3 new cards. The attack is half blocked with ‘Frog Lashing’, responding with Breaker 1, setting Travis to 8 Health. Chris fails a foundation play and passes turn.

    Travis opens with ‘Instant Shining Flash’ which goes unblocked, dealing 4 damage and setting Chris to 21. Travis builds 3 and passes turn.

    ‘Back Alley Haymaker’ kicks off the turn, getting fully blocked with a Breaker 1 from ‘Quick Creation’. ‘Texas Smash’ pushes through the Breaker with a 6 check, which gets fully blocked by ‘Rising Starlet’. ‘Setup Strike’ is played, with Travis building down the ‘Rising Starlet’ that was used to block to gain a life. The attack gets fully blocked, with Chris building 1 and passing turn.

    ‘Create: Bo Staff’ is sent out to be fully blocked with a Breaker 1 response. Travis builds 3 cards and passes turn.

    Chris opens with ‘Hardened Chop’, going fully blocked and forcing the discard of an ‘Excited For Blood’. ‘Heroic Strike’ is played, committing out Travis and dealing 4 Damage, putting him to 5 Health. ‘Texas Smash’ follows, going half blocked and dealing 4 Damage, putting Travis at 1 Health. Another ‘Heroic Strike’ is played, forcing the cycle from Chris and removing 10 cards from the game. Travis fails the check on the block to close out the game, Chris equalizing the match and forcing a Game 3.

    Game 3

    Travis starts the game by building 4 and passing turn.

    Chris in turn builds 5 and passes turn.

    ‘Back Alley Haymaker’ kickstarts Travis’ turn, getting half blocked and allowing Travis to respond with ‘Excited for Blood’ and then flipping it, setting Travis’ Health to 26 and Chris to 28. The aggression continues with another ‘Back Alley Haymaker’ that deals 3 Damage. Travis follows with ‘Create: Bo Staff’ which goes unblocked, setting Chris to 21 Health. Travis builds a foundation and passes turn.

    Chris draws grey, playing out 4 foundations and passing turn.

    Travis builds 3 and passes turn.

    Chris attacks with ‘Back Alley Haymaker’, enhancing with a ‘Capture Evil Doers’ to remove a momentum from Momo and gaining one of his own. The attack gets fully blocked, with Chris building 3 foundations after and passing turn.

    Travis starts his turn with ‘Instant Shining Flash’ to get rid of Chris’ momentum. The attack goes unblocked, setting Chris to 18 Health. He follows by building 2 foundations and passing turn.

    ‘Back Alley Haymaker’ starts the turn, the block failing and setting Travis to 21 Health. ‘Hardened Chop’ follows suite, getting fully blocked and forcing a discard from Travis, leaving him at 1 card in hand. Chris builds 3 foundations, going to 12 in stage.

    ‘Create: Bo Staff’ starts the turn, getting fully blocked into a build 3 and pass turn.

    Chris attacks with ‘Hardened Jab’ which get fully blocked. ‘Setup Strike’ follows, going unblocked and putting Travis to 16 Health. ‘Texas Smash’ continues the aggression, dealing 8 Damage and putting Travis to 7 Health. Chris continues with another ‘Setup Strike’ before having to cycle his deck, removing 2 attacks from his deck. ‘Plus Ultra’ is attempted on its enhance, however fails the check. The attack is fully blocked. Chris continues with ‘Texas Smash’, forgetting the ‘Setup Strike’ speed enhance, going unblocked and setting Travis to 1 and passing turn.

    Committed out, Chris passes all priority to Travis as he attacks with ‘Back Alley Haymaker’ into a ‘Cannon Blast’ to close out the game, winning the match 2-1.

    [Top 4] Ryan Field – Tsuyu Asui (I) vs River Cook – Kyoka Jiro (I)

    Game 1

    Tsu chooses to go first. Builds 5 and passes.

    Jiro builds 5 and passes with 2 in hand.

    Tsu plays Tongue Whip, stuffing the card pool and damage pumping it. Tsu commits for speed and readies their character. Jiro doesn’t block and takes 5 going to 22. Tsu plays Tongue Smack, pumping it and drawing a card after discarding Tongue Whip from the cardpool. Jiro scouts the top two and flips Destined to add a Soundwaves to hand. Tsu flips and readies their character. Jiro doesn’t block and takes 6, going to 16 health. Tsu builds 2 and passes with 4 in hand.

    Jiro plays Back Alley Haymaker, responding for damage and stunning 2. Tsu half blocks and takes 3 damage, going to 17. Jiro plays a Sound Blast, responding for damage and Tsu fully blocks it. Jiro builds 3 and passes.

    Tsu builds 3 and passes with 4 in hand.

    Jiro plays Unwavering and pumps speed and damage. Jiro commits Small & Limber for stats, then builds an Earphone Jack. Jiro scouts the top two and flips Destined, adding a Capturing Net to hand. Jiro readies the Small & Limber and draws another card with Unwavering. Tsu attempts to block but chooses to fail it, taking 6 and going to 11. Jiro plays Back Alley Haymaker, responding for damage and Stunning 2. Back Alley builds in an It Can’t Be Fixed, and Jiro flips Note Taking for 2 speed. Tsu full blocks, committing everything but a Training Partner and Tsu. Jiro plays an It Can’t Be Fixed, then a Capturing Net and responding for +4/+4. Jiro gains Stun 2 off of Combo, then Tsu flips Training Partner to set it to 4 speed. Jiro stuns two, then Tsu removes their Crow & Frog block from the card pool. Tsu flips and readies their character, then readies two Amphibious. Tsu doesn’t block the attack, taking 9 damage and going to 2 health. Jiro plays a Specialized Soundwaves, using it’s responses to stack a Sound Blast and a Bonds of Friendship, drawing the Sound Blast. Tsu full blocks the attack. Jiro plays a Sound Blast, responding for damage and hitting Tsu for lethal.

    Game 2

    Tsu chooses to go first. He builds 4 and passes.

    Jiro builds 5 and passes with 1 in hand.

    Tsu plays Crow & Frog. Tsu gives it 2 damage with 2 Floating Around Babies and Jiro doesn’t block, taking 7 and going to 20. Tsu plays Frog Lashing, Specialist of Sound gives it -3 Speed. Tsu commits and kicks the Crow & Frog for Speed and readies Tsu. Jiro fully blocks the attack. Tsu plays Frog lashing and readies all his facedowns. The Frog Lashing gains damage from facedowns and Babies, then You’re So Obvious resets the damage. Jiro takes 6 and goes to 14. Tsu plays Frog Lashing, readying facedowns and kicking the previous Frog Lashing for speed. Jiro takes 10 and goes to 4. Tsu plays Tongue Whip, stuffing the card pool and readying Tsu to kick the previous Frog Lashing for speed. Jiro acknowldeges the Tongue Whip is unblockable and surrenders.

    Game 3

    Jiro goes first. Builds 4, Tsu plays Ready Set Go and builds 2. Jiro plays a 5th foundation.

    Tsu builds 5 and passes with 3 in hand.

    Jiro plays Unwavering Slash, responding for stats and building in a Compressed Weights. Tsu fully blocks with a Frog Lashing, using Breaker 1. Jiro plays a Sound Blast, Tsu takes the 6 damage and goes to 14. Jiro responds with Weights and locks down an Amphibious. Jiro builds 2 and passes with 2 in hand.

    Tsu plays Ready Set Go to draw a card. Tsu plays Tongue Whip, Jiro responds with Weights to remove it and prevent Tongue Whip from leaving the card pool. Jiro then responds by readying a Small and Limber to Weights leaving the Stage. Tongue Whip stuff the pool and hits Jiro for 5 damage, going down to 22. Tsu builds 3 and passes with 3 in hand.

    Jiro builds 3 and passes with 3 in hand.

    Tsu plays Frog Kick, Jiro responds with 1 of 4 Specialist of Sound to give it -3 speed. Tsu flips Training Partner to set it to 4 Speed and commits to 2 speed. Jiro doesn’t block, going to 15 health. Tsu plays Tongue Smack, coming in at 7 Speed due to Frog Kick and and getting -6 speed from 2 Specialist of Sound. Tsu flips Training Partner to set it to 4 Speed. Tsu kicks the Frog Kick out for +2 speed, readying a foundation with Frog Kick and readying an Amphibious. Tongue Smack gets damage from itself and Floating around Babies and draws a card. Jiro doesn’t block, taking 7 and going to 8. Tsu plays Ready Set Go and draws a card. Tsu plays Frog Kick. Tsu uses Passing The Torch to draw the last card in their deck and cycles, going down to 8 cards in deck. Tsu kicks the Tongue Smack for speed and readies Tsu. Jiro doesn’t block the attack, taking 6 and going to 2. Tsu plays a Crow and Frog Takedown, Jiro responds for -3 Speed on Specialist of Sound to negate the +3 speed from Frog Kick. Tsu kicks the Frog Kick out of the card pool, readying a foundation and then flips to ready Tsu. Jiro full blocks the attack. Tsu plays Crow & Frog Takedown. Tsu kicks for Speed and readies Tsu. Jiro fully blocks the attack by committing out. Tsu plays Frog Lashing for lethal damage and wins.

    [Finals] Ryan Field – Tsuyu Asui (I) vs Chris Bromley – Momo Yaoyorozu (I)

    Game 1

    Chris goes first, playing 4 foundations with Ryan responding with Ready Get Set Go to build 2 of their own.

    Asui answers back with a build 5 as well.

    Momo opens a foundation followed by a Create: Capture Net to stun 2 and build a Rescue Completed down. Asui confidently takes 4 damage going to 16. Chris proceeds to build 1 foundation and a Tres Chic Cape before passing turn.

    Asui plays a Crow an Frog Takedown checking a 3 on it. After pumping the damage with Floating Around My Babies, Momo takes 6 going to 20 health and Asui pays 2 Health to draw a card then immediately flips the Excited for Blood to gain 4, going back to 18 Health. Next comes a Tongue Smack to draw a card and pump itself to 7 damage which Momo chooses not to block going to 13 Health. Asui continues the assault by checking a 3 on a Frog Kick. Momo blocks with a Surprise Net Gun, taking 3 damage on the partial block to got to 10 Health. Asui plays another Frog Kick to which Momo removes the Net Gun to stop the +3 from effecting game and blocks with a Tongue Whip. Third times the charm with Asui playing a Frog Kick. Bromely blocks with a Navel Laser Beam and Breaker 2’s, taking half damage going to 7 Health. Asui plays a Frog Lashing committing all but one foundation. With the speed gained From Frog Kick Momo fails the block by one, taking lethal.

    Game 2

    Momo Takes the all 3 Mulligans and Asui keeps all 7 cards. Momo proceeds to Build 3 foundations and a Quick Create

    Asui reviews Ready Get set go and builds 5 foundations

    Momo builds 4 foundations

    Asui opens with a Ready Get Set Go and then plays Tongue Smack. Momo plays Passing the Torch and draws a Faith Shield, blocking with it to flip the Tongue Smack and taking no damage. Asui then plays Tongue Whip and stuffs the card pool. Boosted up to 5 damage, Momo takes it and goes to 21 Health. Asui calls off the attack, building 3 foundations and passes turn

    Momo opens the turn with a Tongue Whip to stuff the card pool and send a 5 damage attack that Asui takes, going to 15 Health. Chris follows by playing a foundation and then a Create Capture Net to stun 2 and build down a Rescue Completed. After readying 2 foundations, he uses Momo’s once per turn to add a Create Capture Net to hand. Momo plays a second Create Capture Net, checking a 3 and committing all but 1 foundation. Asui partial blocks the attack going to 13 Health.

    Asui opens with Frog Kick. Asui digs 3 Cards into deck during the attack and adds damage with Floating Around My Babies. Momo takes the 6 damage going to 15 Health. Asui plays a Tongue Smack to swing for 7 damage, putting Momo to 8 Health. Asui plays a Frog Kick, Momo taking its speed to 0. Momo removes a foundation to add a Preparing for Battle, blocking with Breaker 1 and taking no damage. Asui plays a Frog Lashing. Momo Gives it -2 Speed builds down their foundation. Asui pumps the attack to 11 Damage. Chris takes 6 From a partial block going to 2 Health. Asui plays a Crow and Frog Takedown. Momo only has the partial block and can’t defend from lethal.

    Ryan Field takes down the finals 2-0 and is the GenCon Regional License Exam Champion!

    Regional License Exams 2022 Season 3

  • Events
  • Latest news
  • Details

    Regional License Exams will test your mettle in the competitive landscape! Compete your way to the top as you earn your right to reach the Pro Hero National! Participants will be awarded both regular card packs and special Exam Promos of alternate art cards that are only available via Regional License Exams!

    Event Dates

    Tournament OrganizerDateLocationPlayer CapRegistration
    Carta MagicaAugust 20 – 21Canadian Exhibition Center128Link
    CoreTCGSeptember 3 – 4Pasadena Convention Center512Link
    Carta MagicaOctober 8 – 9Online512Hero Package
    Pro Hero Package

    Prizing

    *Prize details are subject to change.

    Participation

    (Hero Package)

    Exam Promo
    (1 out of 6 distributed at random)
    4x
    Alternate Art Character Card1x
    Booster Pack (Current Set 1st Ed.)4x

    Participation

    (Pro-Hero Package)

    Pro-Hero Playmat1x
    Exam Promo
    (1 out of 6 distributed at random)
    6x
    Alternate Art Character Card1x
    Booster Pack (Current Set 1st Ed.)4x

    Top 64

    Exam Promo (1 out of 6 distributed at random)2x

    Top 32

    Exam Promo (1 out of 6 distributed at random)4x
    Booster Pack (Current Set Unlimited)6x

    Top 16

    Top 16 Playmat1x
    Exam Promo (1 out of 6 distributed at random)6x
    Booster Pack (Current Set 1st Ed.)12x

    Top 8

    Top 16 Playmat1x
    Exam Promo (1 out of 6 distributed at random)8x
    Booster Box (Current Set 1st Ed.)1x

    4th Place

    Nintendo Switch Console1x
    Pro Hero National Entry + Round Bye1x
    Top 16 Playmat1x
    Exam Promo (1 out of 6 distributed at random)10x
    Booster Box (Current Set 1st Ed.)2x

    3rd Place

    Nintendo Switch Console1x
    Pro Hero National Entry + Round Bye1x
    Top 16 Playmat1x
    Exam Promo (1 out of 6 distributed at random)12x
    Booster Box (Current Set 1st Ed.)2x

    Runner Up

    Silver Bordered Alternate Art Contender Card1x
    Contender Playmat1x
    Nintendo Switch Console1x
    Pro Hero National Entry + Round Bye1x
    Top 16 Playmat1x
    Exam Promo (1 out of 6 distributed at random)14x
    Booster Box (Current Set 1st Ed.)3x

    Champion

    Regional License Exam Champion Trophy1x
    Gold Bordered Alternate Art Champion Card1x
    Victory Playmat1x
    Nintendo Switch Console1x
    Pro Hero National Entry + 2 Round Bye1x
    Top 16 Playmat1x
    Exam Promo (1 out of 6 distributed at random)16x
    Booster Box (Current Set 1st Ed.)4x

    *Bye’s are not stackable, a maximum of 2 rounds Bye’s can be redeem per national

    Regional License Exam Promos

    Alternate Art Character Card

    Champion & Contender Alternate Art Card

    Playmats

    Provisional Showdowns 2022 Season 3

  • Events
  • Latest news
  • Details

    Provisional Showdowns serve as your stepping stone into the competitive landscape! Compete your way to the top as you earn your right to reach the Pro Hero National! Participants will be awarded both regular card packs and special promo packs with cards that are only available via Provisional Showdowns!

    Event Dates

    Tournament OrganizerDateLocationPlayer CapRegistration
    Fantasy Books & GamesAugust 27 – 28Webcam256Link
    Carta MagicaSeptember 24 – 25Webcam256Link
    (Registration Aug. 21)
    RochesterCCGOctober 1 – 2Rochester Main Street Armory256Link

    Prizing

    *Prize details are subject to change.

    Participation

    Provisional Showdown Pack2x
    Booster Packs (Current Set Unlimited)4x

    Top 16

    Provisional Showdown Promo1x
    Provisional Showdown Pack1x
    Booster Packs (Current Set Unlimited)3x

    Top 8

    Top 8 Provisional Showdown Promo1x
    Provisional Showdown Pack2x
    Booster Packs (Current Set Unlimited)6x

    Top 4

    Top 8 Provisional Showdown Promo1x
    Provisional Showdown Pack4x
    Booster Packs (Current Set Unlimited)12x

    Runner Up

    Provisional Showdown Playmat1x
    Top 8 Provisional Showdown Promo1x
    Provisional Showdown Pack8x
    Booster Box (Current Set Unlimited)1x

    Champion

    Provisional Showdown Victory Playmat1x
    Champion Provisional Showdown Promo1x
    Free Entry and a 2-Round BYE at a Regional Held in 2022*1x
    Provisional Showdown Pack12x
    Booster Box (Current Set Unlimited)2x

    *Bye’s are not stackable, a maximum of 2 rounds Bye’s can be redeem per regional

    Provisional Showdown Promos

    Champion & Runner Up Playmats

    Provisional Showdowns 2022 Season 2

  • Events
  • Details

    Provisional Showdowns serve as your stepping stone into the competitive landscape! Compete your way to the top as you earn your right to reach the Pro Hero National! Participants will be awarded both regular card packs and special promo packs with cards that are only available via Provisional Showdowns!

    Event Dates

    Tournament OrganizerDateLocationPlayer CapRegistration
    Jasco GamesJune 8 – 11Origins64Closed
    CoreTCGJune 18 – 19Webcam256Closed
    Carta MagicaJuly 17Toronto Convention Center64Link
    Fantasy Books & GamesAugust 13 – 14Webcam256TBD

    Prizing

    *Prize details are subject to change.

    Participation

    Provisional Showdown Pack2x
    Booster Packs (Current Set Unlimited)4x

    Top 16

    Provisional Showdown Promo1x
    Provisional Showdown Pack1x
    Booster Packs (Current Set Unlimited)3x

    Top 8

    Top 8 Provisional Showdown Promo1x
    Provisional Showdown Pack2x
    Booster Packs (Current Set Unlimited)6x

    Top 4

    Top 8 Provisional Showdown Promo1x
    Provisional Showdown Pack4x
    Booster Packs (Current Set Unlimited)12x

    Runner Up

    Provisional Showdown Playmat1x
    Top 8 Provisional Showdown Promo1x
    Provisional Showdown Pack8x
    Booster Box (Current Set Unlimited)1x

    Champion

    Provisional Showdown Victory Playmat1x
    Champion Provisional Showdown Promo1x
    Free Entry and a 2-Round BYE at a Regional Held in 2022*1x
    Provisional Showdown Pack12x
    Booster Box (Current Set Unlimited)2x

    *Bye’s are not stackable, a maximum of 2 rounds Bye’s can be redeem per regional

    Provisional Showdown Promos

    Champion & Runner Up Playmats

    Regional License Exams 2022 Season 2

  • Events
  • Latest news
  • Details

    Regional License Exams will test your mettle in the competitive landscape! Compete your way to the top as you earn your right to reach the Pro Hero National! Participants will be awarded both regular card packs and special Exam Promos of alternate art cards that are only available via Regional License Exams!

    Event Dates

    Tournament OrganizerDateLocationPlayer CapRegistration
    Jasco GamesJune 11 – 12Origins Game Fair256Closed
    Evans Event Management LLCJuly 9 – 10Osceola Heritage Park512Hero Package
    Pro Hero Package
    Jasco GamesAugust 6 – 7GenCon256Hero Package
    Pro Hero Package

    Prizing

    *Prize details are subject to change.

    Participation

    (Hero Package)

    Exam Promo
    (1 out of 6 distributed at random)
    4x
    Alternate Art Character Card1x
    Booster Pack (Current Set 1st Ed.)4x

    Participation

    (Pro-Hero Package)

    Pro-Hero Playmat1x
    Exam Promo
    (1 out of 6 distributed at random)
    6x
    Alternate Art Character Card1x
    Booster Pack (Current Set 1st Ed.)4x

    Top 64

    Exam Promo (1 out of 6 distributed at random)2x

    Top 32

    Exam Promo (1 out of 6 distributed at random)4x
    Booster Pack (Current Set Unlimited)6x

    Top 16

    Top 16 Playmat1x
    Exam Promo (1 out of 6 distributed at random)6x
    Booster Pack (Current Set 1st Ed.)12x

    Top 8

    Top 16 Playmat1x
    Exam Promo (1 out of 6 distributed at random)8x
    Booster Box (Current Set 1st Ed.)1x

    4th Place

    Nintendo Switch Console1x
    Pro Hero National Entry + Round Bye1x
    Top 16 Playmat1x
    Exam Promo (1 out of 6 distributed at random)10x
    Booster Box (Current Set 1st Ed.)2x

    3rd Place

    Nintendo Switch Console1x
    Pro Hero National Entry + Round Bye1x
    Top 16 Playmat1x
    Exam Promo (1 out of 6 distributed at random)12x
    Booster Box (Current Set 1st Ed.)2x

    Runner Up

    Silver Bordered Alternate Art Contender Card1x
    Contender Playmat1x
    Nintendo Switch Console1x
    Pro Hero National Entry + Round Bye1x
    Top 16 Playmat1x
    Exam Promo (1 out of 6 distributed at random)14x
    Booster Box (Current Set 1st Ed.)3x

    Champion

    Regional License Exam Champion Trophy1x
    Gold Bordered Alternate Art Champion Card1x
    Victory Playmat1x
    Nintendo Switch Console1x
    Pro Hero National Entry + 2 Round Bye1x
    Top 16 Playmat1x
    Exam Promo (1 out of 6 distributed at random)16x
    Booster Box (Current Set 1st Ed.)4x

    *Bye’s are not stackable, a maximum of 2 rounds Bye’s can be redeem per national

    Regional License Exam Promos

    Alternate Art Character Card

    Champion & Contender Alternate Art Card

    Playmats

    Heroes Clash Teasers!

  • Events
  • Latest news
  • Good day to all you MHA CCG fans out there! I’m really excited to be writing this message to you all. I’m a big fan of card games, including following a certain other Head Game Designer’s regular blog posts before a big release. So I asked our media department, and got the go ahead to write up this list, in an effort to emulate another designer I regard very highly. 

    We’re getting ready to start previews for the next expansion of the My Hero Academia CCG, but before we do, I wanted to give you some insight into what you’ll be seeing over the coming weeks. So I hope you’ll enjoy my MaRo style preview teasers for Heroes Clash!

    Things you can expect to see in Heroes Clash:

    • A cycle of attacks that gain Stun: 2.
    • A cycle of foundations that destroy a foundation for a cost.
    • 3 new Terrain assets.
    • A card that breaks deck building rules.
    • A long-awaited character!
    • A common attack with Powerful: 4.
    • A card that helps a “Sticky” archetype.
    • A new (old) effect class joins the game!
    • A character that uses counters!
    • An attack with printed 10 damage.

    Game Text on cards in Heroes Clash:

    • Deadlock Enhance: Your rival loses 1 health for each Ranged attack in your card pool.
    • Enhance: This attack gets +1 damage for every 3 foundations in your rival’s stage.
    • Enhance Commit 1 foundation: This attack gets +1 damage and +1 to its EX rating.  This enhance is playable any number of times this Enhance Step. 
    • After you block a high attack with this card, it deals no damage.
    • Deadlock Enhance Flip: Ready 2 foundations. Add the top card of your deck to your momentum.
    • Enhance Commit, name a card type: Discard the top card of your rival’s deck. If it is the named type, your attack gets +3 speed. 
    • Enhance Commit: If there are at least two different attack zones in your card pool, your next check to play a card gets +2.
    • Enhance Discard 1 card: This attack gets +1 speed and gains Stun:1
    • Enhance Discard 1 momentum: This attack gets -3 speed.
    • Enhance Remove 1 Weapon card from your discard pile: Your rival loses 1 health. This ability cannot reduce your rival to below 1 health.
    • Deadlock Response: After an attack is played, it gets +2 speed.
    • Deadlock Enhance Commit: Your Kick, Punch or Slam attack gets +3 damage and gains Throw.

    Some Keyword Combinations:

    • Charge · Slam  ·  Tech
    • Breaker: 1 · Charge · Fury
    • Punch · Combo (Mid Attack, Mid Attack)
    • Powerful 3 · Weapon  ·  Combo (Weapon, Combo)
    • Slam  ·  Stun: 1

    Hope you enjoyed these insights to Heroes Clash! I can’t wait to see what amazing and creative decks you all dream up with this new expansion. Let’s have a fun preview season! 

    -Timothy Frie

    Loyalty Program

  • Events
  • Details

    The Loyalty Program awards Loyalty Points (LP) to players who participate in events and purchase product! Spend your LP to redeem items such as non-foil tournament promos, playmats and more from our Loyalty Shop.

    Players also have the ability to send in their pack wrappers (Pack Redemption) to earn additional Loyalty Points!

    Our Loyalty Program is hosted on the Organized Play WebApp. Create an account and participate in events to start banking your LP! Both tournament organizers and players can host, track and manage Organized Play events using any device that can access a web browser.

    If you are a player or a collector, you have options to obtain the cards you want!

    How to Earn Points

    Participating in Organized Play

    Players can earn points by participating in tournaments! From weekly kitchen table tournaments to the top level of competitive play at Nationals, players will accumulate Loyalty Points by playing and winning in these events!

    Event TierParticipationBonus Points (Per Win)
    Casual1N/A
    Local Game Store (LGS)51 (Max 3)
    Provisional Showdown103
    Regional License Exam204
    Pro Hero National305

    Casual: Players can earn points from up to 1 Casual Tournament a week. Anyone can host.
    LGS: Players can earn points from up to 7 LGS Tournaments a week. Only Approved LGSs can host LGS tiered events. To get approved, the LGS owner / manager will need to create an Organization from within their profile. Once the application is completed, a Jasco Games OP rep will reach out. If you need help, please email: Whiteside@jascogames.com
    NOTE: Anything higher than LGS tier event will require Jasco Games approval.
    NOTE: Dropping from a LGS tier event and lower will forfeit participation and bonus Loyalty Points.
    NOTE: The week resets on Sunday at Midnight (PST)

    Pack Redemption

    Players have the ability to send in pack wrappers to obtain Loyalty Points. Players are required to fill out a form stating how many packs they are redeeming at a time. The player will earn one (1) Loyalty Point per pack wrapper sent in this way. (Min 30, increments of 30)
    (The player will be responsible for shipping the pack wrappers)

    Loyalty Shop

    Once you’ve accumulated enough Loyalty Points, you can visit the Loyalty Shop! Players will have the ability to trade in their Loyalty Points whenever they desire!*

    *Loyalty Shop contents and prices are subject to change.

    Tournament Promos

    Choice Non-Foil Plus Ultra Tournament Pack Card30 LP
    Choice Non-Foil Provisional Showdown Tournament Pack Card40 LP

    Regional License Exams 2022 Season 1

  • Events
  • Latest news
  • Details

    Regional License Exams will test your mettle in the competitive landscape! Compete your way to the top as you earn your right to reach the Pro Hero National! Participants will be awarded both regular card packs and special Exam Promos of alternate art cards that are only available via Regional License Exams!

    Event Dates

    Tournament OrganizerDateLocationPlayer CapRegistration
    Carta MagicaApril 30 – May 1Webcam512April 2
    12:00 PM ET
    Link
    Jasco GamesJune 4 – 5Las Vegas,
    Alexis Park
    Hotel Reservations
    512April 2
    2:00 PM ET
    Hero Package
    Pro Hero Package

    Prizing

    *Prize details are subject to change.

    Participation

    (Hero Package)

    Exam Promo
    (1 out of 6 distributed at random)
    4x
    Alternate Art Character Card1x
    Booster Pack (Current Set 1st Ed.)4x

    Participation

    (Pro-Hero Package)

    Pro-Hero Playmat1x
    Exam Promo
    (1 out of 6 distributed at random)
    6x
    Alternate Art Character Card1x
    Booster Pack (Current Set 1st Ed.)4x

    Top 64

    Exam Promo (1 out of 6 distributed at random)2x

    Top 32

    Exam Promo (1 out of 6 distributed at random)4x
    Booster Pack (Current Set Unlimited)6x

    Top 16

    Top 16 Playmat1x
    Exam Promo (1 out of 6 distributed at random)6x
    Booster Pack (Current Set 1st Ed.)12x

    Top 8

    Top 16 Playmat1x
    Exam Promo (1 out of 6 distributed at random)8x
    Booster Box (Current Set 1st Ed.)1x

    4th Place

    Nintendo Switch Console1x
    Pro Hero National Entry + Round Bye1x
    Top 16 Playmat1x
    Exam Promo (1 out of 6 distributed at random)10x
    Booster Box (Current Set 1st Ed.)2x

    3rd Place

    Nintendo Switch Console1x
    Pro Hero National Entry + Round Bye1x
    Top 16 Playmat1x
    Exam Promo (1 out of 6 distributed at random)12x
    Booster Box (Current Set 1st Ed.)2x

    Runner Up

    Silver Bordered Alternate Art Contender Card1x
    Contender Playmat1x
    Nintendo Switch Console1x
    Pro Hero National Entry + Round Bye1x
    Top 16 Playmat1x
    Exam Promo (1 out of 6 distributed at random)14x
    Booster Box (Current Set 1st Ed.)3x

    Champion

    Regional License Exam Champion Trophy1x
    Gold Bordered Alternate Art Champion Card1x
    Victory Playmat1x
    Nintendo Switch Console1x
    Pro Hero National Entry + 2 Round Bye1x
    Top 16 Playmat1x
    Exam Promo (1 out of 6 distributed at random)16x
    Booster Box (Current Set 1st Ed.)4x

    *Bye’s are not stackable, a maximum of 2 rounds Bye’s can be redeem per national

    Regional License Exam Promos

    Alternate Art Character Card

    Champion & Contender Alternate Art Card

    Playmats

    My Hero Academia CCG Organized Play Formats Primer

  • Events
  • Latest news
  • News
  • This quick guide will help you understand the official formats of play for the My Hero Academia CCG!

    Sealed

    In a sealed event, each player receives 6 packs and will form a deck using a minimum of 40 cards from those packs. The cards in your deck do not need to all share the same symbol with your character, but every card must share at least 1 symbol. If a player does not have enough cards to complete a 40-card deck, they may play a card that does not match symbols with their character face down as a 2-difficulty foundation with no text, and a +3 mid block modifier. (For this reason, we highly suggest players use sleeves if possible for a sealed event). These deviations from the standard deck building rules allow players to create decks from such few cards.

    Your starting character can be chosen from any character opened in one of your packs, a Quirk Pack character available, or additionally the venue may provide draft format characters for players to choose from which are returned to the store at the end of the event.

    In addition to the deck building alterations for sealed, there is one gameplay rule change as well: when you run out of cards in your deck, you only remove 5 cards from your deck instead of the standard 10 when you cycle your deck.

    Additionally, decks are not restricted to only 4 copies of a card as they would be in the constructed format. In limited formats such as Sealed and Draft, players may run as many copies of a given card as they open (or draft) from their packs.

    Draft

    The draft format uses the same rules structure as in a sealed event, but with two major differences; you only use 6 packs in Draft, and you open your packs alongside other players and each time you select a card from your pack, you pass the remainder of the pack to the next player and continue until everyone has run out of cards.

    The first, third, and fifth packs opened are passed to each individual player’s left, and the second, fourth, and sixth packs are passed to the right of the player after they have selected their card.

    Plus Ultra Events

    Plus Ultra events are for players to bring their A-game! These events will be held using the standard deck building requirements for the My Hero Academia CCG, being a minimum 50 card deck and one character. Each participant will receive one Plus Ultra pack for showing up, containing one random card from a pool of Plus Ultra cards for that series.

    An additional pack will be given to the Winner and the Judge after the event, unique to each of those people. The Judge pack contains one card from a smaller pool from the same Plus Ultra cards from that series, but stamped with a foil JUDGE icon! The Winner pack contains one card from a different pool of cards from the same Plus Ultra series, but with a VICTORY stamp instead.

    COMMUNITY CALENDAR MARCH 21, 2022

  • Events
  • Latest news
  • Greetings Heroes,

    This week we have a number of events to highlight! From Learn to Plays’ to a slew of Online Webcam Tournaments! Check out the calendar below!

    Found an event you’re interested in? Here are all the associated links!

    COMMUNITY CALENDAR MARCH 14, 2022

  • Events
  • Latest news
  • Greetings Heroes,

    This week we have a number of events to highlight! From ‘Tam Talks’ to a slew of Online Webcam Tournaments! Check out the calendar below!

    Found an event you’re interested in? Here are all the associated links!

    COMMUNITY CALENDAR MARCH 7, 2022

  • Events
  • Latest news

  • Greetings Heroes,

    This week we have a number of events to highlight! From ‘Tam Talks’ to a slew of Online Webcam Tournaments! Check out the calendar below!

    Found an event you’re interested in? Here are all the associated links!

    COMMUNITY CALENDAR FEB 28, 2022

  • Events
  • Latest news
  • Greetings Heroes,

    This week we have a number of events to highlight! From ‘Tam Talks’ to a slew of Online Webcam Tournaments! Check out the calendar below!

    Found an event you’re interested in? Here are all the associated links!

    Hero League Championship

  • Events
  • Details

    The Hero League Championship is the culmination of the Organized Play season to crown the #1 Pro Hero! Compete throughout the season to earn your place amongst the greatest heroes and walk away a Champion!

    Qualifications

    QualificationHLC Invites
    North American Pro Hero National8
    North American Pro Hero Online National8
    European Pro Hero National8
    Oceanic Pro Hero National2
    Top Pro Heroes5
    Pro Hero MVP1

    Pro Hero Nationals

    Players with top placements at their respective region’s Pro Hero Nationals will earn their spot in the Hero League Championship!

    RegionPlacement
    North AmericaTop 8
    North America OnlineTop 8
    EuropeTop 8
    OceaniaTop 2

    Top Pro Hero

    Throughout the season of competitive play, top placements at premier level tournaments (Regional License Exams, Nationals) will earn players Pro Hero Points! Players will be able to track their progress against all other heroes, with the 5 Top Pro Heroes* of the organized play season earning their qualification to the Hero League Championship!

    *Top Pro Heroes who have earned a Hero League Championship invite via Nationals will have their invite passed down to the next Top Pro Hero

    Placement (RLE / Nationals)Points
    125
    218
    3 – 412
    5 – 86
    10 – 163
    17 – 321

    Pro Hero MVP

    The Pro Hero MVP is an opportunity to highlight a Hero who goes above and beyond to shine the best that the My Hero Academia CCG community has to give. In light of their efforts throughout the season, Jasco Games will be rewarding the Pro Hero MVP with a special invite into the Hero League Championship.

    Prizing

    Qualifying into the Hero League Championship will instantly guarantee competitors with a portion of the $250,000 prize pool! Full prize breakdown to be announced at a later date.

    Provisional Showdowns 2022 Season 1

  • Events
  • Latest news
  • Details

    Provisional Showdowns serve as your stepping stone into the competitive landscape! Compete your way to the top as you earn your right to reach the Pro Hero National! Participants will be awarded both regular card packs and special promo packs with cards that are only available via Provisional Showdowns!

    Event Dates

    Tournament OrganizerDateLocationPlayer CapRegistration
    Carta MagicaFebruary 19 – 20Webcam256Closed
    Pro-Play GamesMarch 12 – 13Webcam256Closed
    Legendary Wolf GamesApril 9 – 10Omaha, NE128Closed
    Pro-Play GamesApril 16 – 17Webcam256Closed
    Jasco GamesMay 7 – 8Webcam256Closed

    Prizing

    *Prize details are subject to change.

    Participation

    Provisional Showdown Pack2x
    Booster Packs (Current Set Unlimited)4x

    Top 16

    Provisional Showdown Promo1x
    Provisional Showdown Pack1x
    Booster Packs (Current Set Unlimited)3x

    Top 8

    Top 8 Provisional Showdown Promo1x
    Provisional Showdown Pack2x
    Booster Packs (Current Set Unlimited)6x

    Top 4

    Top 8 Provisional Showdown Promo1x
    Provisional Showdown Pack4x
    Booster Packs (Current Set Unlimited)12x

    Runner Up

    Provisional Showdown Playmat1x
    Top 8 Provisional Showdown Promo1x
    Provisional Showdown Pack8x
    Booster Box (Current Set Unlimited)1x

    Champion

    Provisional Showdown Victory Playmat1x
    Champion Provisional Showdown Promo1x
    Free Entry and a 2-Round BYE at a Regional Held in 2022*1x
    Provisional Showdown Pack12x
    Booster Box (Current Set Unlimited)2x

    *Bye’s are not stackable, a maximum of 2 rounds Bye’s can be redeem per regional

    Provisional Showdown Promos

    Champion & Runner Up Playmats

    COMMUNITY CALENDAR FEB 14, 2022

  • Events
  • Latest news
  • Greetings Heroes,

    This week we have a number of events to highlight! From ‘Tam Talks’ to a slew of Online Webcam Tournaments! Check out the calendar below!

    Found an event you’re interested in? Here are all the associated links!

    COMMUNITY CALENDAR FEB 7, 2022

  • Events
  • Latest news
  • News
  • Greetings Heroes,

    This week we have a number of events to highlight! From ‘Tam Talks’ to a slew of Online Webcam Tournaments! Check out the calendar below!

    Found an event you’re interested in? Here are all the associated links!

    COMMUNITY CALENDAR JAN 31, 2022

  • Events
  • Latest news
  • News
  • Greetings Heroes,

    This week we have a number of events to highlight! From ‘How to Play?’ with Tony Tu to a slew of Online Webcam Tournaments! Check out the calendar below!

    Found an event you’re interested in? Here are all the associated links!

    Weekly Webcam Results 1/26/22

  • Events
  • Latest news
  • News

  • 40 players fought in this week’s webcam weekly, with Plus Ultra packs being given to any players who played for 2 of the 3 rounds, and a Victory pack was given out to each of the 4 players who went undefeated after 3 rounds.

    Ochaco Uraraka2 on Air

    UVS Ultra



    Foundations

    3 First Day of Class
    3 Requesting Assistance
    3 Arrogant Disposition
    3 Infinite Potential
    2 Wall Cling
    4 Specialist Of Sound
    4 Latent Skill
    1 Short Circuit
    4 Destined For Mainstream Success
    3 Release
    3 Observant Student

    Attacks

    4 Indiscriminate Shock 1,300,000 Volts
    4 Specialized Sound Waves
    2 Home Run Comet
    4 Tongue Smack
    3 Float Combo

    Assets

    2 Earphone Jack

    Sideboard

    3 Electric Jolt
    2 Short Circuit
    3 Encouraging Training Partner
    2 Wall Cling

    With the DLC now legal for play, DLC Ochaco floats down to an undefeated victory by slinging the most efficient Sound Waves and VOLTS around!

    Katsuki Bakugo on Air

    UVS Ultra


    Foundations

    4 Requesting Assistance
    2 Capabilities
    4 Encouragement
    4 Latent Skill
    4 Let’s Fight Bad Guys!
    4 Destined For Mainstream Success
    4 Amphibious
    2 Release
    2 Agitation
    4 Observant Student
    3 Rescue Completed
    1 Shock Treatment

    Attacks

    4 Signature Right Swing
    4 Nitro Explosion: Ignition

    4 Signature Right Swing
    4 Nitro Explosion: Ignition
    4 Instant Explosive Release
    4 Blast Rush Turbo
    2 Howitzer Impact
    4 Zero Gravity Lift

    Sideboard

    1 Shock Treatment
    2 Arrogant Disposition
    3 Specialist Of Sound
    1 Release
    3 Wall Cling

    Be sure to keep your low blocks on hand, because this Bakugo is going to destroy any that get in its way with copies of the brutal Blast Rush Turbo taking you out, or he can use Nitro Explosion: Ignition to give any attack Powerful: 2 and make it something special.

    Eraser Head on Void

    UVS Ultra


    Foundations

    4 Coordinated Effort
    4 Harden
    4 Mediator
    4 Night Watch
    4 Tape
    1 Think Fast!
    4 Heroic Lineage
    4 Gotcha

    Attacks

    4 Hardened Jab
    4 Recipro Extend
    3 Recipro Burst
    3 Flying Thruster Kick
    3 High Engine Kick

    Actions

    4 ERASE!
    4 Plus Ultra!

    Sideboard

    1 Eijiro Kirishima
    4 Hardened Chop
    3 Fulfilled My Duty
    2 Villains Defeated

    A kick-centric Eraser Head proved unbeatable this week, featuring 3 copies of the new High Engine Kick from the DLC packs! This deck can Recipro Burst you so hard that you might be knocked out and miss the next webcam weekly!

    Eijiro Kirishima on Void

    UVS Ultra


    Foundations

    4 Coordinated Effort
    4 Harden
    4 Manly Passionate Guy
    4 Resistance
    2 Mediator
    2 Night Watch
    4 Gotcha
    1 Think Fast!
    4 Heroic Lineage
    3 Fulfilled My Duty
    2 Villains Defeated

    Attacks

    4 Hardened Chop
    3 Hardened Frenzy
    4 Hardened Jab
    4 Grasping Tape Toss
    3 Tape Swing

    Actions

    3 Plus Ultra!

    Sideboard

    1 Tenya Iida
    1 Plus Ultra!
    1 Tape Swing
    2 Natural Leader
    2 Calling For Backup
    1 Night Watch
    1 Villains Defeated
    1 Fulfilled My Duty

    Kirishima remains a meta pillar, finding himself undefeated again. This deck feature a strong focus on throws and Hardened Chop to consistently place its opponent in bad situations, and a few copies of Plus Ultra to secure the win!

    Community Calendar Jan 24, 2022

  • Events
  • Latest news
  • News

  • Greetings Heroes,

    This week we have a number of events to highlight! From ‘How to Play?’ with Tony Tu to a slew of Online Webcam Tournaments! Check out the calendar below!

    Found an event you’re interested in? Here are all the associated links!

    Weekly Webcam Results 1/19/2022

  • Events
  • Latest news
  • News
  • 44 players fought in this week’s webcam weekly, with Plus Ultra packs being given to any players who played for 2 of the 3 rounds, and a Victory pack was given out to each of the 4 players who went undefeated after 3 rounds.

    Tsuyu Asui on Life

    UVS Ultra



    Foundations

    4 Passing the Torch
    2 Self Sacrifice
    3 Release
    4 Amphibious
    3 Observant Student
    4 Rescue Completed
    4 Wall Cling
    4 Tight Lipped
    3 Bonds of Friendship
    3 Someone With Style

    Attacks

    4 Frog Kick
    4 Frog Lashing
    4 Tongue Smack
    2 Instant Shining Flash
    4 Navel Laser Beam
    2 20 Meter Tongue Strike

    Asset

    1 Tres Chic Cape

    Sideboard

    2 A Precious Lesson
    2 Encouraging Training Partner
    1 20 Meter Tongue Strike
    1 Instant Shining Flash
    1 Planning Ahead
    2 Preparing For Battle
    1 Bonds of Friendship

    An aggressive Tsuyu ran through the ranks this week! Perfectly accepting that her entire Stage will be face down, she plays cards like Self Sacrifice and Release to clear out the trash to bring in new foundations.

    Eijiro Kirishima on Void

    UVS Ultra


    Foundations

    4 Coordinated Effort
    4 Harden
    4 Manly Passionate Guy
    4 Resistance
    4 Gotcha
    1 Think Fast!
    3 Fulfilled My Duty
    1 Villains Defeated
    3 Night Watch
    4 Heroic Lineage
    2 Calling For Backup

    Attacks

    4 Hardened Frenzy
    4 Hardened Jab
    4 Grasping Tape Toss
    4 Hardened Chop
    2 Tape Swing

    Actions

    3 Plus Ultra!

    Sideboard

    1 Fulfilled My Duty
    2 Natural Leader
    1 Tenya Iida
    2

    1 Fulfilled My Duty
    2 Natural Leader
    1 Tenya Iida
    2 Villains Defeated
    2 Calling For Backup
    2 Tape Swing

    Only a single Kirishima remained unbreakable this week, and he was throwing his opponents around with those copies of Grasping Tape Toss and Tape Swing! This deck looks to prove how valuable Plus Ultra! can be!

    Hanta Sero on Order

    UVS Ultra


    Foundations

    4 Gotcha
    4 Requesting Assistance
    4 Tape
    4 Think Fast!
    4 Desperate Times
    3 Bonds of Friendship
    2 Recovery Girl’s Kiss
    3 Calling For Backup
    2 Self Sacrifice
    2 Heroic Lineage

    Attacks

    4 Grasping Tape Toss
    1 Reverse Throw
    4 Sticky Ball Toss Tackle
    4 Rapid Tape Strike
    4 Tape Swing

    Action

    1 Plus Ultra!

    Sideboard

    2 Short Circuit
    2 What’s Their Plan?
    2 Sudden Tape Shot
    2 Passing the Torch
    2 Fulfilled My Duty

    After missing the goal the last two weeks, Sero swings his way to an undefeated position this week with a deck focused around throws and forcing his opponent in to lose-lose situations!

    All Might on Good

    UVS Ultra


    Foundations

    4 It Can’t Be Fixed
    4 Celebrity Status
    3 Bonds of Friendship
    3 Self Sacrifice
    4 Destined For Mainstream Success
    4 You’re So Obvious
    4 Plug-In
    4 Specialist Of Sound
    3 Pull No Punches
    1 Coordinated Effort

    Attacks

    4 Texas Smash
    4 Setup Strike
    2 Velocity Punch
    4 Hardened Chop
    3 Reverse Throw
    1 Detroit Smash

    Actions

    1 Plus Ultra!
    2 Capture Evil-Doers

    It’s only fitting that the Symbol of Peace would go undefeated on the Good symbol! This All Might is prepared to Punch, Smash, Chop, and SMASH any foe!

    Community Calendar Jan 17, 2022

  • Events
  • Latest news
  • News
  • Greetings Heroes,

    This week we have a number of events to highlight! From ‘How to Play?’ with Tony Tu to a slew of Online Webcam Tournaments! Check out the calendar below!

    Found an event you’re interested in? Here are all the associated links!

    Community Calendar 10/01/2022

  • Events
  • Latest news
  • Greetings Heroes,

    This week we have a number of events to highlight! From ‘How to Play?’ with Tony Tu to a slew of Online Webcam Tournaments! Check out the calendar below!

    Found an event you’re interested in? Here are all the associated links!

    Pro Hero National

  • Events
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  • News
  • Greetings Heroes!

    Another day, another announcement!

    By now you should have heard about our Local Digital Weeklies, Provisional Showdowns and Regional License Exams, if you missed them, you can find out more in the link below!

    Today – We are excited to introduce the Pro Hero National!

    • The Pro Hero National tournament is one of the Premiere tournaments of the year where the best of the best compete for the coolest prizes and a shot at glory by being crowned a National Champion!
    • This tournament will feature some of the most exclusive prizes for winners, but also participants who dare to enter the fray!
    • Regional License Exam Finalists will earn free entry and a first round BYE, RLE Champions will also earn an additional BYE!

    For more details about Organized Play, check out the link below!

    https://mhacardgame.com/organized-play-2022/

    Regional License Exams

  • Events
  • Latest news
  • News
  • Greetings Heroes,

    Today, we are announcing the next series of events in the 2022 OP schedule Regional License Exams!

    Regional License Exam (RLE)

    • The competition will really heat up at RLE events where players compete to earn serious prizes and points that will accumulate throughout the season of Organized Play
    • These tournaments will be hosted both online on the MHA Discord server and in-person (regulation permitting)
    • Participation prizes includes special promo packs, regular card packs and winner prizing will include additional prizes and further qualifications for future events on top of regular prizing
    • Winners of Provisional Showdown events will receive free entry to the tournament as well as a first round BYE

    As you prepare for your Regional Exams, train your skills and win prizes in our Wednesday Webcam Weeklies starting in the New Year. Find our more about the Webcam Weeklies on our event page: 

    Find out more about the Webcam Weeklies on our event page:

    https://www.facebook.com/events/947753629171931

    Find out more about Organized Play:

    https://mhacardgame.com/organized-play-2022/

    PROVISIONAL SHOWDOWNS

  • Events
  • Latest news
  • News
  • Take your first steps into Organized Play
    with the Provisional Showdown!

    Provisional Showdowns serve as your stepping stone into the competitive landscape! Fight your way to the top as you earn your right to reach the Pro Hero National!

    Participants will be awarded both regular card packs and special promo packs with cards that are only available via Provisional Showdowns!

    Winners can expect to get special tournament promo cards, VIP entry into the next tier of competitive events and even more special prizes!

    Our first Provisional Showdown event will be hosted February 2022 on the
    MHA CCG discord server

    Stay Updated!

    Meet Frank Debrito MHACCG’s Head of Organized Play

  • Events
  • Latest news
  • News
  • Jasco Games has appointed KONAMI’s former Organized Play Manager Frank Debrito as Head of Organized Play for the My Hero Academia CCG, a role in which he will spearhead Jasco’s competitive tournaments.

    Prior to Jasco Games, Frank has been in the TCG/CCG industry for over 20 years. He spent the last 12 years as a member of the Yu-Gi-Oh! Organized Play team at KONAMI, most recently as the Organized Play Manager. In addition to his behind the scenes experience, he has experience as a Tournament Organizer (tournaments ranging from 4 to 4,400 players), Event Manager, Scorekeeper, Head Judge, all other roles at an event, and as a player at both casual events and competitive national level events. He has worked alongside hundreds of local gaming stores over the last decade, working individually with each store to help them grow their events and work with them towards hosting more prestigious events.

    “Frank Debrito is truly the King of Games, when it comes to organized play,” said Alex Alexopoulos, Jasco Games’ COO in a release, before going to explain: “the My Hero Academia Collectible Card Game could not be in better hands given Frank’s unbridled knowledge of the gaming industry and his finger on pulse of the TCG/CCG player base pertaining to their collectible & gaming needs.”

    Debrito’s appointment as Head of Organized Play coincided with the launch of the My Hero Academia in October.  Together, Jasco Games and Debrito are preparing to unveil the exciting plans for the 2022 season of organized play in the coming weeks!