League of Villains Kurogiri Character Spotlight

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  • Welcome to the third article highlighting the various Characters within Set 4 of the My Hero Academia Collectible Card Game: League of Villains!

    This week, we’re covering the enigmatic Kurogiri (II)!

    Kurogiri (II) is an odd character at first glance – his Form lets you remove the top of your discard pile until you remove an attack, and then play it with 3 bonus speed. This Form lets you re-use devastating attacks like Warp Gate Portal multiple times in a game without having to play a ton of copies of them in your deck. This makes Kurogiri (II)’s turns very consistent — with a tidy discard pile, he’ll always have the ability to play his most powerful attacks.

    As a 5 hander with only 28 Starting Health, Kurogiri (II) looks relatively fragile, but don’t be fooled! Kurugiri (II)’s Response lets him block with cards from your discard pile! Being able to get a second use out of defensive abilities with Breaker: 2 is huge, and blocking with attacks you want to remove lets you re-organize your discard pile to make sure the card you want to play with your Form is always on top!

    Kurogiri (II) loves blocking with his Response using cards like Compression Sphere and Fierce Whirlwind that interact with your opponent while in your card pool. If you keep track of what your Rival is up to, you can use his Response to always make sure you have the right block to interfere with their plans.


    Warp Gate Portal asks a lot of your deck due to its 1 Check, but the power that you get is undeniable. With an entirely reasonable 5 Mid 5 Damage stat line and a block modifier of +0 Mid, Warp Gate Portal is an outstanding card to have in your hand at all times.

    On top of that, the Enhance guarantees you’ll always have the attack you need! This can lead to some devastating attacking turns via searching for cards like Dropkick Slicer, Villainous Waylay, or Gale Force Punch. Leveraging Kurogiri (II)’s new attacks like Dark Interruption (featured below) lets you play a spread of powerful 1 and 2 Check attacks without sacrificing his consistency. 


    Dark Interruption provides a lot of structural stability to the deck through its two Enhances and Breaker: 2. Being able to always draw a card is great, and the second Enhance lets you guarantee your next attack will work by discarding a high check value the next time you play a card!

    Dark Interruption has great synergy with Kurogiri (II)’s abilities as well. The ability to block from your hand and trigger Breaker: 2 and then attack them with the same copy of the card from your discard pile on your next turn provides consistent pressure on both player’s turns, making it difficult for your rival to always have strong defensive answers.


    Conclusion

    Featuring all of your favorite Villains for the first time – My Hero Academia: League of Villains lets players join the League of Villains and show those Heroes what they are capable of!

    My Hero Academia: League of Villains can be seen for the first time at the Hero League Championship this month, but if you can’t make it make sure to attend a Pre-Release (starting February 24th) at a Local Game Store near you! https://play.mhacardgame.com/events

    League of Villains Toga Character Spotlight

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  • Welcome to the third article highlighting the various Characters within Set 4 of the My Hero Academia Collectible Card Game: League of Villains!

    This week, we’re covering a fan-favorite: Himiko Toga (II)!



    Himiko Toga

    Himiko Toga (II) is a defensive Character whose gameplay is closely tied to momentum. As Toga (II) generates momentum through her fast attacks and momentum-ramping Enhances on her cards, her rivals will struggle to keep up!

    As a 6 hander with 28 health, Toga (II) has enough health to allow her to opt into scrapping and trading attacks as well as playing defensively. Paired with the Life, Water and Death symbols, Toga (II) has a ton of great deckbuilding options to take on even the most fearsome rivals out there!

    Starting with Toga’s First Enhance, Toga (II) lets you re-use your “Momentum Flip” abilities! Cards like Piercing Needle from “Heroes Clash” and Zero Gravity Capture from “My Hero Academia Base Set” synergize very well with this new strategy!

    Her second Enhance is simple, but powerful. Every turn, your first attack gets +2 Speed. This synergizes very well with Toga (II)’s “poke once and pass” strategy, as Toga (II) prefers longer games that can take advantage of this speed and the momentum it creates.

    Lastly, her Response is incredible for both keeping yourself safe and extending your attacking turns. Late game, you’ll be flipping your Momentum often and devastating your rival’s resources with cards like Dual Needle Lunge and Gory Stab (featured below) while simultaneously re-using powerful foundations like Creepy Realization or Prone To Dry Eyes will let you keep Toga (II) in the driver’s seat at all times.


    Dual Needle Lunge


    Dual Needle Lunge is one of Toga (II)’s standout Attacks in her kit, and for good reason! Dual Needle Lunge has below average combat stats, with a +3 Low Block and only 5 damage, but brings immense value with an EX:2 that serves as an effective late-game finisher, as well as powerful Enhance effects.

    The first Enhance lets you Flip 1 Momentum to mill your rival for 2 cards. This may seem trivial, but it’s important to remember that this effect lets you ready foundations with Toga (II)’s Response during your rival’s turn, and can even interfere with cards like Destined for Mainstream Success and Quick Creation!

    The second Enhance is the cherry on top — you can pay 3 health to kick Dual Needle Lunge straight to your momentum when it resolves! Being able to consistently add cards to your Momentum is essential for Toga (II)’s strategy, making Dual Needle Lunge the perfect attack for the job!



    Gory Stab


    If Toga (II) is able to add Gory Stab to her Momentum, her rivals will find themselves falling even further behind!. Defensive foundations like Release, Rescue Completed, and Creepy Realization are put in a very tough spot by Gory Stab’s first Response: if you use them, you lose them! Further, since Toga (II) can un-flip a momentum every turn, the ability to consistently pressure your rival’s resources while being able to dedicate all of your cards and foundations to defense makes Toga (II) a tough character to attack into.

    But the frustration for your rivals doesn’t end there! Gory Stab’s second Response forces your rivals to make a tough decision each time it’s played. Does your rival value their foundations or their momentum more? Whatever their choice, Toga (II) will drain their resources dry. 


    Conclusion
    Featuring all of your favorite Villains for the first time – My Hero Academia: League of Villains lets players join the League of Villains and show those Heroes what they are capable of!

    My Hero Academia: League of Villains can be seen for the first time at the Hero League Championship this month, but if you can’t make it make sure to attend a Pre-Release at a Local Game Store near you! Find one here: https://play.mhacardgame.com/play/events

    Sealed Play Primer

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  • Unlike Constructed games where you bring your own prepared deck – Sealed Play is all about building an entire deck out of just six booster packs. These events are perfect for building your collection, as well as an excellent onramp for newer players – it’s a great way to learn to play with friends!

    Sealed Play events start with getting everyone together and providing each player six booster packs. If the Sealed event has a promo card associated with it (like with a Pre-Release), any entry promotional card can be part of your Sealed Deck as long as there were enough promos for each player in the event.

    Resource Symbols are ignored for deck construction in Sealed Play – you can play with any of the cards you opened with any character, leading to sweet interactions you’ll never see in Constructed!

    Lastly, you can play with as many copies of any card you open as you’d like – if you pull five of the same card, you can play all five!

    Some quick tips for building a good Sealed deck:

    • In a 40 card sealed deck, you’ll want to play about 24 foundations and 16 attacks for consistency
    • Look for cards that work well together – if you opened a lot of punches for example, look into any foundations you opened that lean toward punches to make your deck as strong as possible
    • Sorting your pulls by difficulty and card type helps analyze what cards you should build your strategy around – don’t play too many 5+ difficulty attacks!
    • As a rule of thumb, start out by reading your Rares and Characters so that you have an idea of your most powerful cards
    • Low difficulty foundations are stronger than they look – don’t underestimate them!
    • For the full MHACCG rulebook, click [here]

    Why Play Sealed?

    Sealed events are a great way for new players to experience the MHA CCG before investing and creating their own decks, but it’s not just that –

    • Alternate deck building rules allow players to experiment in never-before-seen ways to create some exciting combos. You never know what to expect!
    • Super-low barrier to entry is very new player friendly – bring a friend! 
    • Earn the latest Extra Credit promo cards by participating in Sealed events at your local game store!


    Where can I play sealed?

    At your local game store, of course!

    Sealed Play kits are rolling out to hundreds of LGS over the next couple weeks, and you’ll be able to find the nearest Sealed event for you on UGN:

    Play.mhacardgame.com

    If your LGS would like to host Sealed Play events, have them email us at lgs@universusgames.com and we can get them set up!

    League Of Villains Dabi Character Spotlight

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  • Welcome to the second of many articles highlighting the various Characters within Set 4 of the My Hero Academia Collectible Card Game: League of Villains!

    Let’s get things cookin’ with Dabi‘s brand new, fiery-hot kit!

    Dabi is an offensive powerhouse with two Enhance effects that both revolve around removing your own cards from play to get the upper-hand over your rivals. However, Dabi can’t get those cards back — you’ll need to be strategic in using his effects to not run out of steam too early.

    His first Enhance is pretty simple —burn through your deck to burn through your rival! Many of Dabi’s new cards such as Flame Flicker (featured below) also grow progressively stronger for each card you’ve Removed! 

    As a general reminder, Removed cards do not “cycle” back into your deck when you run out of cards. As soon as you start using Dabi’s Enhance, you’re on a clock — you’ll need to take down your rival before you have no cards left to work with.

    Dabi’s second Enhance is what truly makes him unique. Once per turn, during your turn, you can remove an Action from your hand to replace it with an Action from your discard pile that matches two or more of Dabi’s symbols.

    There are a ton of great cards from previous sets that synergize very well with this ability. Think of cards like Summon Dark Shadow, Concentrate, Sugar Rush Power-Up, and Capture Evil-Doers. The flexibility of Dabi’s second Enhance will make it easy to pick the best action for every situation. 

    But this does beg the question — what are the NEW Action cards Dabi has access to?

    Introducing your new favorite Action card, Cremation.

    This new action card for Dabi is a banger – giving your attacks speed always feels great, and it’s important to note that Cremation’s health drain can reduce your rival to 0 life – even on their turn!

    On top of that, the Response is great too – being able to effectively guarantee having at least one momentum going into your second turn feels great since Dabi can also grab cards like Capture Evil-Doers to spend that momentum at the same time!

    Flame Flicker

    Leading with an attack like Twisting Azure Inferno and buffing it with Cremation should set you up perfectly to play Flame Flicker, as Flame Flicker’s Combo Enhance clears your card pool and gives you a momentum to play with at the same time!

    The second Enhance is where Flame Flicker’s power is on full display. Dabi’s ability to burn through his deck will pay tremendous dividends later in the game as Flame Flicker powers up. A late-game Flame Flicker can easily reach over 10 speed; good luck trying to block that attack!


    Featuring all of your favorite Villains for the first time – My Hero Academia: League of Villains lets players join the League of Villains and show those Heroes what they are capable of!

    My Hero Academia: League of Villains can be seen for the first time at the Hero League Championship this month, but if you can’t make it make sure to attend a Pre-Release at a Local Game Store near you!

    We can’t wait to see what kinds of interesting and exciting combos you have in store for these cards. Stay tuned — there are many more Set 4 previews to come!



    League of Villains Character Highlight – Shigaraki

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  • Welcome to the first of many articles highlighting the various Characters within Set 4 of the My Hero Academia Collectible Card Game: League of Villains!

    We’re starting out on a high note with the infamous leader of the League of Villains, Tomura Shigaraki!

    Shigaraki returns once more at full strength, brandishing a new, incredibly powerful kit!

    This third version of Shigaraki picks up a new Symbol: Order. The Order symbol grants Shigaraki access to new strategies, notably picking up Iida’s “Kick” strategies and Shoto Todoroki’s powerful “Stun” cards allowing players to try more aggressive strategies for Shigaraki!

    Shigaraki III is designed to force your opponent to make some tough choices – forcing your opponent to commit their resources with your Enhance .  To complicate things further for Shigaraki’s opponents, his supporting cards from Set 4, such as Decaying Palm Slam (featured below) force your opponent to decide between committing their foundations or giving your attacks huge bonuses.

    Forcing your opponent to make checks with your Enhance is a very subtle tax, but it can be brutal both offensively and defensively – slowly wither their resources away, and by the time they notice, they’ve already turned to dust.

    Everyone knows how bad it feels when your opponent has the exact amount of resources to launch the attack that defeats you, or they manage a block you thought they had no business succeeding with. Shigaraki’s III’s Response lets you tilt the odds in your favor by reducing your opponent’s checks when they need the resources the most.

    When your opponent finally lets their guard down, use your Once Per Game ability to break through their defenses and secure the win!

    Decaying Palm Slam is a devastating top-end attack used to tax your opponent’s resources via its two Enhance effects, as well as being a potential finisher due to having “Powerful: 2”. Low attacks tend to be difficult to block well, and paying a momentum to pin down three of their foundations can be overpowering alongside Shigaraki’s ability – if they can’t pay up, you’re just going to keep drawing cards and winning games.

    On top of that, the second Enhance on Decaying Palm Slam is outstanding – your opponent is going to be hard-pressed to pass a six difficulty check after having three of their foundations restricted, meaning this attack will consistently remove itself from the card pool. Well worth the 6 Difficulty, if you ask us!

    Vile Seizing is another powerful option within Shigaraki’s arsenal, and follows up on the “Resource restriction / check modification theme from his previous two versions.

    It’s not just damage and cards that your opponent will need to be afraid of though, as Vile Seizing is great on the block as well. With a Block Modifier of +1 High and Breaker: 1, this card can  play a pivotal role in the battle no matter whose  turn it is.

    The Deadlock Enhance on Vile Seizing also provides players an alternate win-condition for Shigaraki into Foundation-based Control matchups. If you stack up enough negative check modifiers on your opponent, you can break through any defensive character’s guard. Scary stuff!


    Featuring all of your favorite Villains for the first time – My Hero Academia: League of Villains lets players join the League of Villains and show those Heroes what they are capable of!

    My Hero Academia: League of Villains can be seen for the first time at the Hero League Championship this month, but if you can’t make it make sure to attend a Pre-Release at a Local Game Store near you!

    We can’t wait to see what kinds of interesting and exciting combos you have in store for these cards. Stay tuned — there are many more Set 4 previews to come!

    Hero League Championship & Set 4 World Premier Overview

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  • Months of fierce competition have been building to this point – the Hero League Championship in Las Vegas, Nevada is almost upon us!

    Thirty-two players from all across the world have earned the right to participate in the Hero League Championship’s Main Event on January 27-29 in Las Vegas, Nevada, a $250,000 prize pool tournament! However, that’s not all – there’s plenty more to be excited about for the HLC!

    The entire weekend is chock-full of amazing side-events you’ll have a blast participating in, such as an early sneak peek at Series 4, a once in a lifetime sealed event, and the last MHA-only constructed event in the “Set 3 Meta”. Plus, we’ll be introducing a new Prize Wall at the HLC, allowing attendees the opportunity to purchase exclusive swag you can’t get anywhere else and a second chance to snag rare Organized Play promos!

    Besides the Championship, here’s what this weekend will look like:


    On Friday, the Hero League Championship will showcase the Series 4 World Premier! This will be the first opportunity for players and collectors to snag Series 4 cards and merchandise before they’re available anywhere else in the world!

    Over the weekend, we’ll be hosting tournaments and events that anybody can partake in!

    On Saturday, we’ll be hosting two constructed tournaments – one will be a “MHA-Only” tournament, and the other a “Standard Format” tournament. Make sure to bring your Standard cards! 

    On Sunday, we’ll have two special events – a “Common Ground Constructed” event where you can only play with Commons and Uncommons, and a special Team Sealed event called the “Dragon’s Hoard!” – where teams of three players will build three decks out of 24 packs that span across the entire  history of UniVersus!


    At the HLC, we’ll be testing out a new method of prizing for our events – the Prize Wall. It’s pretty simple – for every event you enter, and for every win you get in that event, you’ll earn tickets you can spend on all kinds of sweet My Hero Academia Merch! 😲

    The HLC is special, so we’re bringing some pretty cool stuff out of the vaults – there will be limited quantities of previously retired Organized Play promos available on the Prize Wall up for grabs, as well as new, event-exclusive merch!


    We will also be live-streaming the event on our Twitch, so if you can’t make it you can still be a part of the action!
    https://www.twitch.tv/mhaccg

    Go Beyond, Plus Ultra!!

     Quick Details


     
    Date: Friday January 27 – Sunday January 29 2022

    Venue: Alexis Park Resort
    Hotel Block Reservation

    Friday Jan 27

    Start: 11AM

    Cost: $25
    Players each receive 6 “Set 4” Booster Packs to play in a Sealed Format tournament.

    4 rounds of Swiss
    Prizing is prize wall tickets calculated by number of match points

    Saturday Jan 28

    • HLC Main Event
    • Constructed MHA Tournament

    Start: 10AM

    Cost: $10
    4 rounds of swiss
    Prizing is prize wall tickets calculated by number of match points

    • Constructed Standard Tournament

    Start: 4PM

    Cost: $10

    4 rounds of swiss
    Prizing is prize wall tickets calculated by number of match points

    Sunday Jan 29

    • Common Ground Constructed Tournament
      Start: 10AM

    Cost: $10

    Common Ground is a modification of the MHA Only format – players may only include cards of “Common” and “Uncommon” rarity in their deck, and all other bannings or errata still apply. 

    4 rounds of swiss
    Prizing is prize wall tickets calculated by number of match points

    • Team Sealed – “Dragon’s Hoard!”

    Start: 4PM

    Cost: $90 (per team of three people)

    Dragon’s Hoard is a special event we’re running at the HLC – each team of three players receives 24 random booster packs across the history of Universus, including My Hero Academia, Yu-Yu Hakusho, Mortal Kombat, Cowboy Bebop and more!

    4 rounds of swiss
    Prizing is prize wall tickets calculated by number of match points, divided to each player

    Prizing Information


    Prize Wall Ticket Event PayoutTicket Payout
    Event Entry30 Tickets
    Round Win30 Tickets
    Round Draw10 Tickets