Regional License Exam – Pasadena, CA

  • Latest news
  • News
  • Organized Play
  • The Regional License Exam season is heating up! Compete at our next Regional License Exam in Pasadena, California hosted by CoreTCG!

    Quick Details

    Date: June 17-18th 2023
    Venue: 300 East Green Street Pasadena, CA 91101
    Registration: https://play.mhacardgame.com/event/JE3E3MD03X
    Prizing Informationhttps://mhacardgame.com/regional-license-exam/

    Times

    Saturday May 27th (MHA Regional License Exam)

    -Venue Open: 8:00 AM
    -Decklist Submissions Close: 9:00 AM
    -Player Meeting: 9:45 AM
    -Round One Start: 10:00 AM
    -Side Events Start: After Round 3 of RLE

    Sunday May 28th (Top Cuts)

    -Venue Open: 8:00 AM
    -Side Events Start: 9:00 AM
    -Top Cut Deck Check: 9:00 AM
    -First Round: 10:30 AM

    Tournament Format

    Swiss Rounds, Best of 3
    60 minute rounds + 10 minute overtime
    Top Cut, Single Elimination Best of 3
    Untimed

    Side Events

    Fire On Demand MHA Constructed

    8 player capacity
    3 Rounds
    Best-Of-3
    Swiss
    Standard Side Event Payout based on match points

    Fire On Demand Standard Constructed

    8 player capacity
    3 Rounds
    Best-Of-3
    Swiss
    Standard Side Event Payout based on match points

    Fire On Demand MHA League of Villains Draft

    8 player capacity
    3 Rounds
    Best-Of-3
    Swiss
    Standard Side Event Payout based on match points

    “LOV Super Sealed” 

    64 Player Capacity
    3 Rounds
    Best-Of-3
    Swiss
    Standard Side Event Payout based on match points
    Entry includes one Extra Credit Promo

    “MHA Constructed 2-Deck Format”

    No Player Capacity

    3 Rounds
    Best-Of-3
    Swiss
    Standard Side Event Payout based on match points


    Details regarding Side Event Procedures can be found here: Side Event Guide

    Welcome to UniVersus CCG

  • News
  • What is UniVersus? It’s the card game you didn’t know you were waiting for.

    UniVersus is a collectible card game system that takes the best moves from popular fighting video games and shows to create strategy-intensive, combat gameplay. The game has featured a number of different IPs, including Megaman, Mortal Kombat, and Cowboy Bebop, and for over a decade has held an active and dedicated player base. In October of 2021, Jasco Games launched the latest version of the UniVersus card game with the release of the My Hero Academia Collectible Card Game.

    My Hero Academia Collectible Card Game

    Since then, we have been releasing expansion sets which includes Crimson Rampage, Heroes Clash, and League of Villains. We are happy to announce our latest, Set 5: Undaunted Raid which releases on June 30, 2023. This set will feature some of the most popular characters from the show, and you will find a character card in every pack of Undaunted Raid. Also, each booster pack will guarantee a character card. There will be 11 cards in each booster pack!

    Get Started with the Clash Decks

    You can battle with fan-favorites Mirio Togata and Overhaul. Each contains ready-made card decks. These decks are ready to play right out of the box, so it’s perfect for new players!

    Join our community

    We have the best play groups. Make sure to sign up for the Set 5 Prerelease event which will start June 23. You will receive a special prerelease promo card when you attend.

    Signing up to our UGN site will allow you to earn redemption points when playing at events. UGN allows you to look for stores and events, and to register for events. And did we say you can redeem your play points? Sign up here: https://play.mhacardgame.com/

    For more questions about our card game, please talk to your local game store, or visit our site: http://mhacardgame.com/

    Where To Order Undaunted Raid

  • News
  • You can find a Local Game Store near you that carries MHACCG on the MHACCG Store Finder! Take a look here:

    MHACCG Store Finder

    You can also find MHACCG at many mass market retailers, such as Target, Best Buy and EB Games Australia!

    US Retailers

    Best Buy

    Target


    AUS Retailers

    EB Games

    Regional License Exam Season 2 Information

  • Latest news
  • News
  • Organized Play
  • Regional License Exam events are back for 2023 Organized Play! RLEs continue with Season 2 of the 2023 OP Calendar. There will be 1 RLE for each of the 6 supported regions:

    • North America West
    • North America Central
    • North America East
    • Europe
    • Oceania
    • Webcam

    Top Cut performers at each Regional License Exam will qualify to compete at any and all Pro Hero National events!


    EVENT DATES

    LocationTournament OrganizerDateRegistration DateRegistration Link
    Discord (Webcam)UnFunStuffJuly 15-16, 2023May 31st, 2023COMING SOON
    Auckland, New ZealandGeek CultureJuly 22-23, 2023June 7th, 2023COMING SOON
    Indianapolis, Indiana
    (Gen Con)
    Legendary Wolf GamesAugust 5-6 2023June 14th, 2023*COMING SOON
    Sheffield, UKPatriot GamesAugust 19-20, 2023June 21st, 2023COMING SOON
    Rochester, NYMillennium GamesSeptember 9-10, 2023June 28th, 2023COMING SOON
    Las Vegas, NVDarkside GamesSeptember 30-October 1, 2023August 4th, 2023COMING SOON
    Entry costs for each event will be posted on the Registration page. Entry costs are consistent to previous RLE seasons.

    GenCon events may be posted on the GenCon site before this date. We will keep this page and our socials updated!

    *Prize details are subject to change.

    Participation

    Participation prizes distributed to all event goers after participating in 3 rounds of play.

    Character Promo Card1x
    Earphone Jack Promo1x
    Requesting Assistance Promo1x
    Booster Pack (Current Set 1st Ed.)6x
    Participation Playmat1x


    “Raid” the RLE!Earn A Free Booster Box

    To celebrate the release of “Undaunted Raid”, bring a friend to “Raid” the Regional License Exam! By doing 3 of the following activities at an RLE this season, you can earn a free booster box!

    Be one of the first 128 players to sign-up
    Play in all rounds of the main event
    Play in 2 side events
    Bring a new player to an RLE (this counts for both of you!)
    Win a side event
    Play with a character from Undaunted Raid
    Make Top 16 of RLE
    While supplies last. This offer does not apply to Webcam events. Booster Boxes will be from Set 2, Set 3, and Set 4


    Top Cut Prizing

    The tiers below are not cumulative.

    Top 64

    Bonds of Friendship Promo1x
    Arrogant Disposition Promo1x
    Booster Pack (Current Set 1st Ed.)2x

    Top 32

    Bonds of Friendship Promo2x
    Arrogant Disposition Promo2x
    Clever Distraction Promo1x
    Frozen Promo1x
    Booster Pack (Current Set 1st Ed.)4x

    Top 16

    Pro Hero National Qualification1x
    Earphone Jack Promo2x
    Requesting Assistance Promo2x
    Bonds of Friendship Promo2x
    Arrogant Disposition Promo2x
    Clever Distraction Promo1x
    Frozen Promo1x
    Booster Pack (Current Set 1st Ed.)8x

    Top 8

    Pro Hero Nationals Qualification1x
    Earphone Jack Promo2x
    Requesting Assistance Promo2x
    Bonds of Friendship Promo2x
    Arrogant Disposition Promo2x
    Clever Distraction Promo2x
    Frozen Promo2x
    Booster Pack (Current Set 1st Ed.)12x
    Dual Needle Lunge Contender Promo1x

    Top 4

    Pro Hero Nationals Qualification1x
    Earphone Jack Promo3x
    Requesting Assistance Promo3x
    Bonds of Friendship Promo3x
    Arrogant Disposition Promo3x
    Clever Distraction Promo2x
    Frozen Promo2x
    Booster Box (Current Set 1st Ed.)1x
    Dual Needle Lunge Contender Promo1x

    Runner Up

    Pro Hero Nationals Qualification1x
    Earphone Jack Promo3x
    Requesting Assistance Promo3x
    Bonds of Friendship Promo3x
    Arrogant Disposition Promo3x
    Clever Distraction Promo3x
    Frozen Promo3x
    Booster Box (Current Set 1st Ed.)2x
    Dual Needle Lunge Contender Promo1x

    Champion

    Pro Hero Nationals Qualification1x
    1 Round BYE at Nationals*
    Byes do not stack
    1x
    Earphone Jack Promo4x
    Requesting Assistance Promo4x
    Arrogant Disposition Promo4x
    Bonds of Friendship Promo4x
    Clever Distraction Promo4x
    Frozen Promo4x
    Booster Box (Current Set 1st Ed.)3x
    Dual Needle Lunge Champion Promo1x
    Champion Playmat1x

    Side Event Information – North America

    Participation Prizing – Limited1x Earphone Jack
    Participation Prizing – Constructed1x Requesting Assistance
    Winner Prizing(Choose One)
    1 x Earphone Jack
    1 x Requesting Assistance
    1 x Arrogant Disposition
    1 x Bonds of Friendship
    1 x Clever Distraction
    1 x Frozen

    Side Event Information – Oceania / EU

    Participation Prizing – Limited(Choose One)
    1 x Earphone Jack
    1 x Momo Yaoyorozu
    1 x Ochaco Uraraka
    1 x Tsuyu Asui
    Participation Prizing – Constructed(Choose One)
    1 x Requesting Assistance
    1 x Momo Yaoyorozu
    1 x Ochaco Uraraka
    1 x Tsuyu Asui
    Winner Prizing(Choose One)
    1 x Earphone Jack
    1 x Requesting Assistance
    1 x Arrogant Disposition
    1 x Bonds of Friendship
    1 x Momo Yaoyorozu
    1 x Ochaco Uraraka
    1 x Tsuyu Asui
    1 x Clever Distraction
    1 x Frozen

    RLE Participation Character Promo Cards

    Each in-person event in North America will provide a different Character card. International and Webcam events will provide one of the characters at random. GenCon’s entry promo is Tsuyu Asui, Las Vegas’s entry promo is Ochaco Uraraka, and Rochester’s is Momo Yaoyorozu.

    RLE Participation Character Promo Cards are also available in Oceania and EU in Side Events.


    RLE Participation Promo Cards

    Also available as Side Event Participation Promos


    Top 64 Promo Cards

    Also available as Side Event Victory Promos


    Top 32 Promo Cards

    Also available as Side Event Victory Promos


    Prize Cards


    Playmats

    Participation Playmat

    COMING SOON

    Champion Playmat

    COMING SOON


    Take me back to:

    Organized Play Home Page

    Premier Organized Play

    Next Steps – Eraser Head Starter Deck

  • News
  • Organized Play
  • After buying the Eraser Head Starter Deck, these are some next steps you can do to improve your new deck and step further into competitive play!

    Eraser Head’s Deck is built around the “Combo” Keyword – special Attacks that require having played your attacks in a specific order to unlock their power. Playing multiple “Combo” attacks in a row allows for Eraser Head’s Enhance to make each attack faster and faster!

    Eraser Head’s Response also lets him slow his Rival down, as being able to prevent your opponent from using an Ability can throw a big spanner in their plans!

    Chain together brutal strings of Kick and Weapon attacks such as Binding Cloth Whiplash, Binding Cloth Drop Kick and Total Erasure Binding, with each attack’s speed enhanced by Eraser Head!

    After buying the Eraser Head Starter Deck, these are some next steps you can do to improve your new deck and step further into competitive play!

    Eraser Head’s prefers to lead with attacks that can either not count towards progressive or decrease difficulty of their other attacks in order to get as much free speed from Eraser Head’s Enhance as possible. 

    Sugar Rush Power-Up from My Hero Academia: Crimson Rampage lets you push for big damage while also unlocking many other benefits from cards you want to play anyway!

    Sugar Rush Power-Up lets you remove 10 cards from your discard to give an attack +2 speed and +4 damage! This lets any attack you send potentially be a game-ending threat! 

    Many cards like Binding Cloth Assault and Binding Cloth Capture from My Hero Academia: Base Set have benefits associated with playing Action cards, so enabling those can be huge – using Binding Cloth Capture to take away your Rival’s last card before dealing a game-ending blow feels nice!

    Aggressive decks always have to worry about checking 3’s on the kill turn – unless you have Advice for Winners!

    Advice For Winners is a Foundation with a single, powerful response ability. You can flip Advice For Winners any time you check a printed 3 to play a card to re-check! Checking a 3 at an inopportune time can be devastating to decks trying to take down a vulnerable Rival, but Advice for Winners can hedge the odds in your favor!

    Advice for Winners as well as many other promo cards are obtainable through the UniVersus Game Network. Learn more about this program here, and how you can get more involved with your local community to snag some sweet cards!

    https://mhacardgame.com/learn-about-the-loyalty-program/

    Example Decklists

    Jasco Games’s own Shane Duckworth won a Provisional Store Championship with Eraser Head (II)! You can find his decklist here:

    Eraser Head Decklist Video

    Next Steps – Endeavor Starter Deck

  • News
  • Organized Play
  • After buying the Endeavor Starter Deck, these are some next steps you can do to improve your new deck and step further into competitive play!

    Endeavor’s Enhances are all about trading health for power! You can pay health while attacking to either make your attacks stronger or faster, and you can do the same while defending to make your Rival’s attacks slower or weaker!

    Attacks like Blazing Fury chip away at your opponent’s Health and resources even if your opponent blocks! Prominence Burn is Endeavor’s top-end threat, capable of putting out significant damage while clearing your card pool for more attacks! Endeavor’s kit is also supported by a suite of Foundations that provide benefits from losing life, such as Quick to Act and Arrogant Smirk.

    After buying the Endeavor Starter Deck, these are some next steps you can do to improve your new deck and step further into competitive play!
    Endeavor pays his own health to make his attacks big, and so the best places to start are on increasing Endeavor’s durability and making sure his big attacks don’t get blocked.

    One With Nature from My Hero Academia: Heroes Clash lets you discard cards you don’t need to make your attacks harder to block and give +1 damage as well!

    Since Endeavor wants to be paying life to swing with big attacks, it’s best to make sure each attack you send is as difficult to block for your Rival as possible. Multiple copies of One With Nature can let you bury your Rival with one, unblockable strike!

    In long, drawn-out matches, characters like Endeavor have to worry about running out of life to pay for their abilities. Cards like Super Rejuvenation from My Hero Academia: Base Set and Excited For Blood from My Hero Academia: Crimson Rampage let you claw back some of the life that you pay to your other effects, and otherwise survive turns you couldn’t have. 

    3-difficulty Attacks with relevant text can be hard to find, but Red Guard fits like a glove into Endeavor’s deck.

    As Endeavor can easily decrease your Rival’s attack’s Speed, Red Guard can usually block anything coming your way – it even completely blocks cards like Electric Jolt and cards with the Keyword “Throw”!

    Being able to slide in a Red Guard on the offense is no joke either – its low difficulty lets you sneak another attack at the end of large strings, and Endeavor can give it some serious damage!

    Red Guard as well as many other promo cards are obtainable through the Universus Game Network. Learn more about this program here, and how you can get more involved with your local community to snag some sweet cards!

    https://mhacardgame.com/learn-about-the-loyalty-program/

    Example Decklists

    Endeavor (II) was piloted to a top-cut finish by multiple players in the 2023 Sheffield, UK RLE! You can find the deck list here:

    https://mhacardgame.com/sheffield-uk-rle-top-cut-deck-lists/

    Next Steps – Izuku Midoriya Rival Deck

  • News
  • Organized Play
  • After buying the Izuku Midoriya vs. Katsuki Bakugo Rival Deck, these are some next steps you can do to improve your new deck and step further into competitive play!

    Izuku Midoriya’s Rival Deck is built around using a suite of Punch attacks such as Heroic Strike, Aspiring Punch and Determined Victory Smash combined with Midoriya’s Enhance abilities to slow down your opponent and sneak big attacks in by discarding your hand to make your regular attacks extremely dangerous for your Rival!

    Giving your attacks +10 Damage with Midoriya’s second Enhance is very strong, but it’s important to use your other Enhances to provide you with resources to block during your Rival’s turn! Determined Victory Smash can add itself to your hand after it resolves to give you an extra attack (or a +1 Mid to block with!), and Passing the Torch can frequently draw you two new cards by using it after discarding your hand.


    Many cards in My Hero Academia: Base Set and My Hero Academia: Crimson Rampage  can help support this strategy and bring it to its fullest potential!

    One For All: Full Cowling 5% Strike is a devastating Punch Attack from My Hero Academia: Base Set with two Enhances sure to leave your Rival reeling! Firstly, you can discard your hand to draw 3 new cards! Combining this with Midoriya’s ability to discard your hand for damage is an easy way to send huge attacks and still end your turn with a hand of cards! Lastly, if your opponent can’t block the attack, you get to commit their Rival! Being able to commit problematic characters like Nomu to stifle their abilities can be essential for winning tough games!

    Back Alley Haymaker, released in My Hero Academia: Crimson Rampage is one of the most efficient Punch attacks in the game, and confidently secures a spot for itself in the deck if you’re playing on the Good symbol. Between a reasonable stat frame of 4 Mid 5 Damage with a +2 High Block, EX:2 and Stun:2 to help break through strong defensive boards, and the ability to either draw a card or play a foundation like It Can’t Be Fixed from your discard pile lets you continue swinging while still accumulating value along the way. 

    Plus Ultra! Is an incredible tool for both offense and defense, but can only perform to its full potential playing as a Character Card from Base Set – Midoriya qualifies!

    Firstly, Plus Ultra has a static ability that if you ever block with it, you reduce the rival’s speed to 0. Plus Ultra is on a +5 Mid Block, so you essentially always check a 5 to block with this card (not including Progressive Difficulty). This is great because it means even if your opponent stuns you out, or combos off and sends a 30 damage 30 speed threat at you, you can block it with grace!

    Lastly, Plus Ultra has an extra First Enhance that you can only use if your Character is from My Hero Academia: Base Set – you can pay 1 Momentum to double your attack’s speed or damage! Simply put, Plus Ultra does it all!

    Plus Ultra as well as many other promo cards are obtainable through the Universus Game Network. Learn more about this program here, and how you can get more involved with your local community to snag some sweet cards!

    Learn About The Loyalty Program

    Example Decklist

    Izuku Midoriya (I) was piloted to much success by Tamren Cardwell in the 2023 Webcam Oceania RLE! You can find the deck list here:

    Oceania RLE Deck Lists

    Next Steps – Katsuki Bakugo Rival Deck

  • News
  • Organized Play
  • After buying the Izuku Midoriya vs. Katsuki Bakugo Rival Deck, these are some next steps you can do to improve your new deck and step further into competitive play!

    Katsuki Bakugo’s Deck is built around using Fury attacks such as Blast Rush Turbo, Howitzer Impact and Long Lasting Explosion to push big damage at your Rival, as well as destroying your own Foundation cards to gain powerful effects!

    Use powerful one-time effects like Latent Skill, then destroy the foundation after with Bakugo to make your attacks stronger!


    Bakugo’s ability to destroy Foundations to deal extra damage is widely supported with cards like Burst Speed and Aggressive Temper that provide value when sent to the Discard Pile, as well as powerful one-time use effects like Latent Skill and Encouragement that you can destroy for extra damage after using their Enhances.


    Stun Grenade from My Hero Academia: Heroes Clash fits like a glove into the Bakugo Rival Deck!

    The first Enhance lets you stun your opponent more and more based off how many cards you’ve had leave your card pool! Since Bakugo lets you remove cards your opponent blocks, that means Stun Grenade can often come in with Stun:3 or even more!

    Secondly, Stun Grenade checks the top 3 cards of your deck for a Fury attack to add to your hand! Extending your attacking turns while taxing your opponent’s resources has never been easier!


    Howitzer Impact Cyclone from My Hero Academia: Crimson Rampage is a fantastic top-end finisher for finishing off your opponent with one last big attack!

    The Combo Enhance requires you to have played a Fury attack previously, so this slides nicely after a leading Fury attack like Long Lasting Explosion to earn you a free Momentum!

    Secondly, you can destroy 1 foundation to draw 1 card for each of your Momentum! Later in the game, Howitzer can draw you an entire new hand – and since it also has Powerful:3, you can use that Momentum to send a serious attack as well!


    Double Front Beat-Down provides incredible value for decks that can fully leverage it – and Bakugo’s got that covered!

    The Bakugo/Midoriya Enhance lets you discard the top two cards of your deck and build any foundations you find. Since those cards were discarded, this triggers the Response effects on cards like Burst Speed, and provides additional resources on your attacking turns when you need them most!

    Double Front Beat-Down as well as many other promo cards are obtainable through the Universus Game Network. Learn more about this program here, and how you can get more involved with your local community to snag some sweet cards!

    https://mhacardgame.com/learn-about-the-loyalty-program/

    Example Decklist

    Katsuki Bakugo (I) was piloted to a top-cut finish by Travis Washburn in the 2023 Kissimmee, Florida RLE! You can find the deck list here:

    Kissimmee, FL RLE Top Cut Decks

    Premier Tournament Coverage

  • News
  • Organized Play
  • RLE EventsDateDay 1 VideoDay 2 Video Top Cut Decklists
    OCE-RLE Season 1 2023April 1-2, 2023OCE RLE Day 1 CoverageOCE RLE DAY 2 CoverageOCE RLE Top Cut Decklists
    NA-East RLE Season 1 2023April 15-16, 2023NA-East RLE Day 1 CoverageNA-East RLE Day 2 CoverageNA-East RLE Top Cut Decklists
    UK/EU RLE Season 1 2023May 6-7, 2023UK/EU RLE Day 1 CoverageUK/EU Day 2 CoverageUK/EU RLE Top Cut Decklists
    WWW EventsDateRound 1 VideoRound 2 VideoRound 3 Video
    WWW 15May 3rd, 2023WWW 15 Round 1WWW 15 Round 2WWW 15 Round 3
    WWW 16May 10th, 2023WWW 16 Round 1WWW 16 Round 2WWW 15 Round 3

    MMM EventsDateUndefeated Decklists
    MMM #1March 13th, 2023MMM #1 Undefeated Decklists
    MMM #2April 10th, 2023MMM #2 Undefeated Decklists
    MMM #3May 15th, 2023MMM #3 Undefeated Decklists

    Dev Diary – Designing Izuku Midoriya (IV)

  • Latest news
  • News
  • Organized Play
  • Hello everyone!  Shane Duckworth here from the game design team, putting the spotlight on Izuku Midoriya from the upcoming My Hero Academia set, Undaunted Raid!  In this article I want to cover how this version of Midoriya came to be and highlight some cool things you can do with him.

    The first step in our creative card design process is figuring out how to properly translate a character’s fighting style and themes to the UniVersus game engine.  UniVersus is a character-driven collectable card game that has a heavy emphasis on combat.  Thematics are extremely important as we want you to feel like you are playing as the character from the TV show, video game, or whichever content they are native to.  

    Midoriya’s Quirk is “One For All” which allows him to stockpile unbelievable power. He inherited this Quirk from All Might, but his body was not strong enough to handle it. Because of this, Midoriya’s bones would break with each use of his Quirk.  This is demonstrated with Izuku Midoriya (I) from the very first My Hero Academia set, as he can pay a very steep cost of discarding his entire hand (breaking his arm) to give a Punch attack +10 damage.

    As he continues his training, Midoriya ends up developing some control over his Quirk.  He is able to focus his energy into 1 finger at a time, spreading out his power by breaking individual fingers rather than his entire arm.  This is showcased with Izuku Midoriya (II) from the second My Hero Academia set, Crimson Rampage.  Instead of discarding his entire hand for a huge damage bonus, he is able to discard 1 card at a time and make multiple attacks threatening rather than going all in on just one.

    Undaunted Raid is the fifth My Hero Academia booster set of UniVersus and focuses on the Shie Hassaikai arc.  Midoriya is assisted by Eri during his fight with Overhaul.  Eri’s Quirk “Rewind” allows her to reset an individual’s body to a previous state, effectively healing their injuries.  This allows Midoriya to unleash his full power with no consequence.   This theme is translated into Izuku Midoriya (IV) from Undaunted Raid!

    This version of Midoriya continues his trend of discarding cards from his hand to increase the damage of his Punch attacks.  If you watched his fight against Overhaul, you shouldn’t be surprised to see that he is able to work with Fury attacks as well! Midoriya’s enhance gives his attack Powerful: 4 and allows him to use 1 card from his hand to help pay for the cost.  This means that he can have 0 momentum and still get +4 damage from Powerful: 4 by discarding 1 card.  He can of course further increase the damage bonus by spending any extra cards he has in his momentum! 

    Eri’s power is showcased via Midoriya’s response ability, refilling his energy after he expends it.  Whether he is building foundations or creating massive attacks with Powerful: 4, he is allowed to overextend and still have cards in hand to block and defend with on his rival’s turn.  This character provides a very comfortable safety net to fall back on.  You can enjoy a nice amount of freedom while playing this character, especially with how common Fury and Punch attacks are.

    It’s worthwhile to note that when your rival begins the game going first, you can use Midoriya’s response to draw 3 cards and then discard back down to 5.  This effectively serves as an “additional mulligan“ allowing you to see more cards and further curate your opening hand for your first turn!

    Check out Tamren Cardwell’s YouTube video for a look at most of Midoriya’s kit!

    THE BEST DEKU YET!!! | My Hero Academia CCG | Preview

    Discarding cards from your hand is a steep cost, and although Eri’s Quirk allows Midoriya to replenish them, there are some great cards you can use to further capitalize on discarding cards.  Body Rejuvenation is from his own kit in Undaunted Raid, showcasing more of Eri’s power by restoring your health.  Any Means Necessary straight up replaces the card you discard for Powerful: 4, serving as card filter which is very important for 5 handsize characters.

    Wind Up Punch and Tetsutetsu Fist are also great additions as they offer bonuses if you have discarded cards from your hand, which you are always able to do thanks to Midoriya’s enhance ability!

    If you decide to try Midoriya off of the Void symbol, there are two nice little 1 difficulty spam foundations that offer tiny bonuses that can help add numbers up.  All Worked Up has an additional use of making your next attack easier to play.  Late Riser is worth keeping in the back of your head as more Void Combo attacks come out that are paired with Fury or Punch.

    Next up, let’s take a look at Midoriya’s Ultra Rare attack from Undaunted Raid, Rejuvenating Smash!

    Here we get to see Eri displaying more of her power.  When it is played as your second card of the turn, you draw 2 cards and gain 2 health.  This helps Midoriya refuel his hand and decide whether he wants to keep attacking or build more foundations.  Getting 1 free momentum with the enhance is an extra cherry on top!

    Veterans of the UniVersus game engine may notice a striking similarity between Midoriya (IV) and Jacqui Briggs from the Mortal Kombat set released back in 2018.  There were a handful of initial drafts as we were designing Midoriya with Eri’s Rewind Quirk, but the one that made the most sense thematically ended up looking a lot like Jacqui Briggs.  Her Ultra Rare attack, Air Ground Smash, was pretty necessary for her competitive viability, so we decided to remodel it so Midoriya could enjoy a similar play pattern that felt rewarding.  

    We wanted Rejuvenating Smash to work on defense too.  Some players may remember a promo card called “Templar” that was handed out as a top cut prize during the Standard Sunset side event at US Nationals 2022.  The fusion of Air Ground Smash and Templar felt very nice and made its way onto Rejuvenating Smash.

    Here is a look at some previous initial designs of Midoriya (IV) that we were not as happy with or weren’t quite there.

    The first Midoriya had a static ability that created a pause condition where he would immediately lose the game if he cycled his deck, but got to continually put cards from his discard pile back into his deck to help prevent that.  The lose condition was representative of Eri’s Rewind Quirk, capable of rewinding someone to before they existed.  Lose conditions aren’t necessarily fun on paper, especially for a protagonist like Midoriya.  That combined with having to memorize the cards you put back into your deck didn’t seem to make for an enjoyable gaming experience, so we transitioned to the second Midoriya you see above.  This one was more straightforward, drawing 1 card every time your Fury or Punch attack connected.  His support kit was also envisioned with every attack having the Powerful keyword and abilities that synergized with Powerful attacks.  Ultimately we decided to reshape him into what you know will be releasing in Undaunted Raid.

    Rejuvenating Smash always had Air Ground Smash in mind as its predecessor, and our goal was to tune the card to be less egregious, but still powerful.  We still wanted it to be played on a 6 difficulty like Air Ground Smash, so at first we tried a Combo approach.  It used to only work with 5 handsize characters, but as an Ultra Rare we preferred if it were more applicable to a wider range of characters.  We decided to let up on the restrictions and make it playable on defense for a much more attractive card.


    I hope this article gave some valuable insight on nailing down thematics during the design process. Midoriya was really fun to design and is a total blast to play.  The design team is excited for everyone to enjoy what we have cooked up in Undaunted Raid.  Thank you for reading, and I’ll catch you all next time!

    Class Reunion Oceania and EU Product Delays

  • Latest news
  • News
  • Greetings International Heroes,

    With four sets in partnership with the My Hero Academia franchise, we are excited to announce the release of the My Hero Academia CCG Class Reunion Collector Pack and Limited Edition Collector Box. Everyone involved is incredibly proud of the results, and we can’t wait to share it with you.

    We are aware that there are unprecedented delays in the product delivery outside of North America. We have been working closely with our Distributors to get inventory to your territories in a timely fashion. We ask you to please have your local game stores contact their distributors about expected delivery dates.

    Over the last year, we have seen historical record-breaking engagement from the international fan base. More stores are carrying UniVersus products and more players are playing than ever before. With a growing game, comes challenges. In partnership with our distributors, we are committing to improving international logistics.

    Hang tight! Plus Ultra!

    Steve Aoki Goes BEYOND, PLUS ULTRA!

  • Latest news
  • News
  • DJ Steve Aoki’s Dim Mak and Crunchyroll, the global brand bringing fans the ultimate anime experience, have joined forces to release the highly anticipated collaboration: Dim Mak x My Hero Academia. The apparel collaboration features epic artwork showcasing the abilities of U.A. High’s most beloved heroes-in-training, their dedicated teachers, pro-heroes, and devious villains across an array of colorful tees and hoodies; all reinterpreted through Aoki’s effervescent, punk-meets-raver aesthetic. 

    In addition to the wearables, Dim Mak has partnered with Jasco Games, creator of the UniVersus, My Hero Academia Collectible Card Game, to deliver one coveted CCG card for each item purchased. Three unique cards were designed featuring Deku, Bakugo, and All Might alongside signature Dim Mak holo-foil branding details. All three limited edition CCG cards are playable and exclusively available as blind packs with purchase, only while supplies last.  

    My Hero Academia is one of the best modern animes around. The determination, courage, and compassion of each character – both hero and villain – are incredibly relatable and admirable.  While I find myself marveling at the U.A. High students’ growth in the face of adversity, I also empathize with the traumas experienced by the villains and understand how they came to be who they are – I truly hope that Deku can help them come around….” Steve Aoki continues, “I’m also an avid CCG collector and am beyond excited to release these beautiful, limited-edition cards by UniVersus…I can’t wait to see them in action, and I know that fans will collect them and cherish them for years to come as I surely will!  PLUS ULTRA!!”

    The Dim Mak x My Hero Academia collaboration includes bright tie-dyes and solids showcasing action-packed artwork featuring fan-favorite students from Class 1-A including Deku, Bakugo, Ochaco and Todoroki; heroes including All Might, Endeavor, Eraser Head; and villains like Shigaraki, Dabi, and Toga. Each purchased item will come with one of three mystery trading cards from the exclusive partnership with Jasco Games. The collection will launch on dimmakcollection.com on May 19, 2023 at 9am PST and will also be available on the NTWRK app for a live Q&A at 11am PST on the same day!

    About Steve Aoki

    Boasting a 77 million average monthly reach across all his platforms, 2x-Grammy-nominated music producer, artist, fashion designer, entrepreneur and NFT visionary Steve Aoki is one of the most successful cross-genre artists in the world. A Guinness World Record holder for the “Most Traveled Musician in a Single Calendar Year,” Aoki has performed at nearly every top festival around the world, including Coachella, Ultra Music Festival, Lollapalooza, Fuji Rock Festival, Tomorrowland and Electric Daisy Carnival. 

    Since the release of his 2012 debut solo album, Wonderland, which earned him his first Grammy nomination for Best Dance/Electronica Album, Aoki has collaborated with an impressive list of varied artists, including BTS, Maluma, Snoop Dogg, Linkin Park, blink-182, One Direction’s Louis Tomlinson, Machine Gun Kelly, Lil Uzi Vert, 2 Chainz and Daddy Yankee, on top of having released three Platinum singles, six Gold singles, and over ten Top 10 self-produced radio records. After unveiling four Neon Future albums, the most recent being Neon Future IV in 2020, Aoki’s next album is due later this year featuring the dynamic alt-rock single, “KULT,” alongside grandson and Jasiah. 


    Aoki approaches each new endeavor with the same sense of dedication he’s put into his past achievements, including his critically-acclaimed 2019 memoir BLUE: The Color of Noise and THE AOKI FOUNDATION, which he founded in 2012 to support organizations in brain science and its research. His influential record label Dim Mak celebrated its 25th anniversary in 2021, which is known for being a launching pad to the careers of prominent acts like Bloc Party, The Chainsmokers, Bloody Beetroots and The Kills. Most recently, Aoki created the A0K1VERSE, an NFT membership community, powered by the Passport, that welcomes his fans to both virtual and real-world experiences. In whatever space he enters, the multi-hyphenate entrepreneur continues to set trends and inspire creativity on a global level.

    About Dim Mak

    In 1996, Steve Aoki founded DIM MAK and developed it into an influential independent record label, music and fashion lifestyle brand. Responsible for launching the careers of seminal acts such as Bloc Party, The Bloody Beetroots, The Chainsmokers, M.I.A., Keys N Krates, The Kills, and countless others, the independently owned DIM MAK has consistently pushed new musical movements via its staunch DIY ethos. As a fashion leader, Dim Mak cultivates community by bringing together collaborators from all walks of life including the likes of Hiroshi Fujiwara, Sanrio, and Playboy, to name a few. With nostalgic references toward his youth, Aoki often includes manga, music, and games into the Dim Mak aesthetics.  Aoki named his record label and subsequent fashion brand “Dim Mak” as a nod to Bruce Lee’s signature fight move: the touch of death. With a back catalog hundreds of records deep, a history of legendary live events, and a fully formed clothing line, Dim Mak continues its global mission of promoting boundary-pushing music and culture ‘by any means necessary.’

    About My Hero Academia

    My Hero Academia is a TV anime based on the popular comics by Kohei Horikoshi serialized in Weekly Shonen Jump (Shueisha) and over 85 million copies are sold. It is set in a world where about eighty percent of the population has a superpowered Quirk. Heroes protect people and society from accidents, disasters, and villains—criminals who use their Quirks for evil. The story of Izuku Midoriya and his classmates at U.A. High School and their growth, fights, and friendship unfolds as they aim to become such heroes. My Hero Academia is available to stream now on Crunchyroll.

    About Crunchyroll

    Crunchyroll connects anime and manga fans across 200+ countries and territories with the content and experiences they love. In addition to free ad-supported and membership Premium content, Crunchyroll serves the anime community across events, theatrical, games, consumer products, collectibles, and manga publishing.

    Anime fans have access to one of the largest collections of licensed anime through Crunchyroll and translated in multiple languages for viewers worldwide. Viewers can also access simulcasts—top series available immediately after Japanese broadcast. 

    The Crunchyroll app is available on over 15 platforms, including all gaming consoles.

    Crunchyroll, LLC is an independently operated joint venture between U.S.-based Sony Pictures Entertainment and Japan’s Aniplex, a subsidiary of Sony Music Entertainment (Japan) Inc., both subsidiaries of Tokyo-based Sony Group.

    Join our live “How to Play” Demo Event

  • Latest news
  • News
  • Jasco Games is hosting an online “how to play” demo event for the My Hero Academia Collectible Card Game!

    This is the perfect online event to join to learn how to play! We will be answering everyone’s questions live, as well as playing live games of MHACCG!

    Event Details
    When – June 10th, Saturday at 2pm Pacific Time
    Where – Universus CCG Twitch Channel

    Make sure to stop by, we’ll be happy to see you!


    Set 5 Undaunted Raid releases on June 30th! Join one of the prerelease events that will be held at your local game store!

    DEV DIARY – Designing Clash Decks

  • Latest news
  • News
  • Welcome to my second UniVersus CCG behind the scenes article! My name is Jeremy Ray and I’m a member of the design team. Today, I’m going to talk about the process of designing a Clash Deck. Mainly, I want to talk about the development of the All Might vs. All For One Clash Decks. When designing a preconstructed deck like this, we have different goals in mind compared to a standard booster set. Let’s dive into some of those differences! 

     To start, it’s important we understand what the primary focus of these Clash Decks is. Is there a particular moment or scene we want to really explore? For Set 4, we wanted to capture the epic showdown between All For One and All Might. This battle is an important moment that shaped the future of the entire show. The key outstanding element here was that All Might no longer has enough power to match All For One’s strength anymore. and we wanted to create that dynamic between the two character’s decks. In turn, we see All For One using his Quirk to overwhelm his opponent, while All Might digs deep to muster enough power to save the day one last time. 

    After we’d landed on the thematics, we faced our next big challenge: Who is the target audience? For our previous preconstructed decks, we focused on making the products as accessible as possible for newer players to learn the game with, while still introducing exciting cards for our established playerbase. If I had to give them a rating, I’d say, the Midoriya vs. Bakugo Rival Deck is 3 out of 10 in terms of complexity, and our Eraser Head and Endeavor Decks a 5 out of 10. 

    With this being our first version of All For One, we wanted to focus on capturing the moment without worrying about trying to make a beginner level preconstructed deck. Without this limitation, we decided to up the complexity levels a bit to better capture the essence of the battle. These changes bring this preconstructed deck to about a 6 or 7 on the complexity scale. We wanted these decks to be a satisfying experience to play out of the box, even for advanced players, and especially against each other. 

    But not all starter cards get adjusted with constructed play in mind. We spend lots of time balancing the battle between these two iconic characters specifically, and there are adjustments made to some cards to enrich the play experience between the two decks. A good example of this is the card “Vanquishing Punch”.

    “Vanquishing Punch” is an important card in the Clash battle experience. It gives All Might a disruptive threat that grows in strength as All For One builds up his stage. It’s a card that is important to the Clash Deck experience, even if it won’t find a ton of homes in constructed play. 

    On the opposite end of the spectrum, we have cards like “Ultimate Combination” that are likely to see constructed play.

    We knew this card had lots of potential outside of the Clash battles, so we had to consider where and how it could be utilized. In the Clash Deck, “Ultimate Combination” is an exciting finisher that can pay off All For One’s strategy. In constructed, the card can be a build-around (a card that many other cards in your deck aim to support) that offers board advantage AND big attack potential. To help balance the card, we tested the decks and characters we believed could leverage a card like this. Characters like Pixie Bob (Wild Wild Pussycats DLC) and Shigaraki 2 (Heroes Clash) got playtest attention to ensure that we were not creating a monster. The goal was a fun card that supports some unique strategies.

    I want to spend a little bit of time talking about All For One, his deck, and the themes we were trying to capture. All For One is a textbook “Big Bad Boss” character. We wanted him to feel like he had some unfair advantages. The “Big Bad Boss” gets to break the rules, and we wanted to capture his powerful quirk’s flexibility. Offense, Defense, and Utility — his quirk can do it all!

    One of my favorite parts about design is when I can tie two goals into one design. I wanted to capture All For One’s ability to change out Quirks to suit his needs. I was able to tie that ability with the desire to make him feel like he is breaking the rules of the game by letting him gain and change his momentum. With this, All For One is able to find the right tools for the job on every turn. It also allows him to start the game with momentum before any attacks hit the table. Plus, he never has to go into combat without having at least 1 momentum available. All For One can then turn that momentum into defensive utility using his other character ability, a powerful omni-block. That momentum can also become the firepower cards from his deck need like Ultimate Combination and Impact Recoil.

    All For One’s final ability is a scaling damage pump as he uses more and more deadly ability combinations. His ability to repurpose attacks that dealt damage out of his momentum combined with this damage pump creates an inevitability to his game plan. In time, he will grow too powerful for you to stop him, so you need to beat him before he unleashes his full power.

    All For One’s core ideas were intact from the very beginning, but through testing we adjusted his power level for both constructed and Clash Deck play. The very first thing that we changed was his damage pump. Originally his pump started with a little extra kick. More importantly, it could be used on throws. The early testing “All For Throw” decks is where testers gravitated for constructed play. This version of him was grinding games by playing the same throw over and over and using his ability to recycle them. The way this strategy was working was just not a fun experience to play against. It also allowed for very low attack count decks to thrive. We ended up placing “non-throw” on the damage pump to make sure that the strategy could exist, but it would take a very long time to close a game out.

    At this point in testing, All For One’s damage pump still had no cap, and he had more health. This proved to be problematic when games stalled, especially in the Clash Deck matchup. There are times when both players can’t draw attacks, which is already advantageous for All For One. By adding a cap, that advantage is slightly mitigated. The combination of his defensive omni-block ability and the extra health ended up making him a bit too frustrating to play against. The pace of the two Clash Decks early on was too slow with games taking a long time. Once we brought the health down and capped the damage pump, the Clash Deck experience really started to feel good.

    In All For One’s Clash Deck, we included a lot of ways for him to manipulate his momentum. In development, we found testers enjoyed the ability to make powerful plays using cards like “Forced Quirk Activation” to tutor a card from discard, or using “Helping Tomura” to create bursts of momentum to support “Ultimate Combination”. Empowering players to make strategic decisions about how and when they used their momentum became a focal point for the character.

    The final touch was to make some cards that directly targeted his rival, All Might. These are cards that really focus on the Clash Deck experience like “Where’s Your Smile Now?”, which can take away All Might’s options and take advantage of his moments of weakness. Another example is “Crushing Truth”, a card aimed directly at trying to take away the #1 Hero’s best offensive tricks.

    The All Might vs. All For One Clash Deck was the culmination of many, many hours of planning, detailing, and testing. I hope we made a Clash Deck that our fans enjoy. For me, designing a preconstructed deck presents a lot of challenges that I personally feel makes it the most difficult project to work on. Making a fun and balanced play experience between the Clash Decks that is accessible to intended skill levels of players, all while capturing the thematics of the characters, and including cards that can have an impact to the constructed format is a lot to juggle. When we recognize we missed the mark we learn from the experience and adjust in future designs. 

    If you have any questions or feedback (or you just want to tell me “good job!” and make my day), you can tag me in the main MHA CCG Discord. You can also reach out to me on my new Twitter account! I plan on posting some musings about the state of the game, links to new articles when they drop, and general news about what events I’ll be attending this year!

    F2K – on the main Discord

    @UVS_JRay – on Twitter

    Regional License Exam – Kansas City, MI

  • Latest news
  • News
  • The Regional License Exam season is heating up! Compete at our next Regional License Exam in Kansas City, Missouri hosted by Legendary Wolf Games!

    Quick Details

    Date: Friday May 26th – Sunday May 28th 2023
    Venue:  1 Riverboat Drive
    North Kansas City, MO 64116
    Registration: https://play.mhacardgame.com/event/052E462290
    Prizing Information: https://mhacardgame.com/regional-license-exam/
    Full Information: https://www.legendarywolfgames.com/my-hero-academia-midwest-rle-information/

    Times

    Friday May 26th (Standard UVS Tournament)
    -Venue Open: 9:00 am CST
    -Decklist Registration: 10:00-10:45 am CST
    -Player Meeting: 10:45 am CST
    -Round One Start: 11:00 am CST

    Saturday May 27th (MHA Regional License Exam)

    -Venue Open: 9:00 am CST
    -Decklist Submissions Close: 10:00 am CST
    -Player Meeting: 10:45 am CST
    -Round One Start: 11:00 am CST

    Sunday May 28th (Top Cuts)

    -Venue Open: 9:00 am CST
    -Deck Check: 9:30 am CST
    -First Round: 10:00 am CST

    Tournament Format

    Swiss Rounds, Best of 3
    60 minute rounds + 10 minute overtime
    Top Cut, Single Elimination Best of 3
    Untimed

    Legendary Wolf Games has provided a travel guide for attending the venue, as well as a full list of side event programming on their website: https://www.legendarywolfgames.com/my-hero-academia-midwest-rle-information/ There is a hotel block available as well, so make sure to check it out!

    Undaunted Raid Clash Deck Introduction

  • Latest news
  • News
  • Organized Play
  • Prepare for battle with two new Clash Decks featuring fan-favorites Mirio Togata and Overhaul! (We have been revealing the cards on our social channels.)

    Each deck contains 51 cards (50 cards + 1 character card) focused on the abilities that make each character unique!

    Overhaul bides his time, storing attacks to unleash a powerful assault later on, while Mirio Togata leverages his unpredictability to leave rivals guessing how Mirio will attack.

    These decks are ready to play right out of the box, making them perfect for new players! Expand their strategies with cards from all MHACCG sets, especially Undaunted Raid!

    The cards in these decks are exclusive and not found in Undaunted Raid booster packs.


    Mirio Togata

    Mirio Togata is a Punch and Slam focused Character with two very powerful Enhance abilities, focused on aggression and taking opponents down early!

    His first Enhance lets him buff a Punch or Slam attack and then change its attack zone! Combine this with effects that let you see your opponent’s hand like Deku’s Notebook or Hold Hostage to slip through your Rival’s defenses and bring them down!

    His second Enhance lets him Commit and discard 1 momentum to reduce an attack to 0 damage! You don’t have to fear “combo decks” focused on sending one giant, unblockable attack — and you’re going to give a lot more damage than you get!

    Schoolyard Smackdown naturally synergizes with Mirio’s love of switching zones, and provides a clean way to clear another attack out of your card pool while still putting the pressure on.

    Overhaul

    Overhaul‘s focus is on taking games long, and leveraging his powerful abilities to get extra resources to out-value his Rival.

    As a First Enhance, Overhaul starts every turn by building a card from your hand face-down. You can use this to place good targets for his other Enhance in your face-down Foundations!

    Next, Overhaul’s Response lets him Flip a foundation to give your attack +2 damage and gain you 1 health if it deals damage. This ability is very strong as it lets you choose after you know if your opponent is blocking or not!

    Lastly, the second Enhance pulls everything together! Once per turn, you may play 1 face down card from your stage as your next card, ignoring progressive difficulty! While you have to discard a card to do so on your rival’s turn, this ability lets you always have the right tool for the job out of your facedown Foundations – whether attacking or blocking!

    Monstrous Fusion is Overhaul’s most threatening attack in the Rival Deck! Stuffing a copy of Monstrous Fusion into your facedown foundations with Overhaul to use at a later turn feels great, because if you do you can use the first Enhance to gain Powerful: 3!

    Lastly, you can remove the top 3 cards from your discard pile to give your attack +3 speed. Overhaul can send huge attacks like this every turn, as long as he’s got the time to get set up.


    You Can Be A Hero with My Hero Academia: Undaunted Raid! Find Undaunted Raid and the new Rival Decks at your Local Game Store on June 30, 2023! Find a store near you here: https://play.mhacardgame.com/store-finder


    Undaunted Raid Card Reveal Season!

    We’re opening up the full Undaunted Raid Card Reveal Season with collaborating with our community! Over the next few weeks, selected content creators in our community will be revealing the contents of Undaunted Raid! A few have already started, so keep a close eye out on our social, too.

    Twitter UniVersusCCG
    Facebook UniVersus CCG

    Here is a list of content creators:

    *They may decide to go out on their other channels. The list is not final and could change.

    AceManeuvers

    Aliteration Gaming

    Ty’s House of Cards

    Daybreak748

    Wossy Plays

    Matt Gideon

    TheEgman

    Universus Academy

    Cetonis

    APS Amplifier

    TruePainGaming

    TamCardwell

    Shaneth21

    Professional Casual

    ashleyashesxo

    Sheffield, UK RLE Top Cut Deck Lists

  • Latest news
  • News
  • Organized Play
  • Featured below are the decklists from the top performing players at the most recent Regional License Exam in Sheffield, UK!

    We’re excited to see everyone at our next RLE in Kansas City, Missouri on May 27-28th!

    More details here:  https://mhacardgame.com/regional-license-exam/

    1st Place
    Name Grant Padley
    Character Kyoka Jiro (I)
    Symbol Air

    Character:
    1 Kyoka Jiro

    Foundation:
    3 Basic Training
    4 Requesting Assistance
    4 Arrogant Disposition
    4 Latent Skill
    4 Destined For Mainstream Success
    4 Specialist Of Sound
    3 Release
    2 Polite & Well-Spoken
    2 Feelin’ Cute
    2 Wealthy Aspirations
    1 Web Of Blades

    Attack:
    4 Electric Jolt
    4 Instant Explosive Release
    4 Specialized Sound Waves
    3 Home Run Comet
    3 Zero Gravity Lift
    1 Double Jab Pummel

    Asset:
    2 Seizing The Advantage

    Sideboard:
    2 Noble Participation
    2 Cheerleader
    3 Wall Cling
    2 Sports Festival Stadium
    1 Plus Ultra!


    2nd Place
    Name Connor Chilton
    Character Fourth Kind (I)
    Symbol Order

    Character:
    1 Fourth Kind

    Foundation:
    2 In Control
    4 League Invitation
    3 Mastermind’s Apprentice
    1 City-Wide Crisis
    2 Drowning In Resentment
    3 Challenging The Fakes
    4 Requesting Assistance
    1 Shock Treatment
    2 Gotcha
    2 Tape
    3 Bonds of Friendship
    4 Passing the Torch
    2 Self Sacrifice
    1 Sticky Balls
    3 Calling For Backup
    3 Heroic Lineage

    Attack:
    3 Vile Seizing
    2 Ice Slide Tackle
    3 Electric Jolt
    4 Indiscriminate Shock 1,300,000 Volts
    1 Recipro Burst
    3 Recipro Extend
    3 One For All: Full Cowling 5% Strike
    3 High Engine Kick

    Asset:
    1 Suited Up

    Sideboard:
    1 Drowning In Resentment
    2 Fulfilled My Duty
    3 Bloodcurdle
    1 Recipro Burst
    1 Rikido Sato
    2 Grasping Tape Toss


    3rd Place

    Name Nathan James
    Character Endeavor (II)
    Symbol Earth

    Character:
    1 Endeavor (II)

    Foundation:
    4 Press Conference
    2 Quick To Act
    4 One With Nature
    3 Prehensile Tail
    4 Chivalrous Competitor
    4 New Training Method
    4 Faith’s Shield
    3 Learning The Standards
    3 It Can’t Be Fixed
    4 Resistance
    2 Tight Lipped

    Attack:
    4 Red Guard
    4 Ignited Arrow
    4 Prominence Burn
    4 Hardened Uppercut
    4 Rapid Punches
    4 Back Alley Haymaker

    Action:
    4 Seizing The Advantage

    Sideboard:
    1 Nomu
    4 Hellflame Stomp
    3 Kirishima’s Assistance
    2 Snack Time



    4th Place

    Name Liam Chawner
    Character Tomura Shigaraki (III)
    Symbol Order

    Character:
    1 Tomura Shigaraki (III)

    Foundation:
    4 League Invitation
    4 Requesting Assistance
    3 Desperate Times
    3 Heroic Lineage
    4 Self Sacrifice
    3 Mastermind’s Apprentice
    4 Calling For Backup
    3 Final Exam Failures
    3 House Of Cards

    Attack:
    2 Searing Glacial Storm
    4 Electric Jolt
    4 Vile Seizing
    2 Decaying Palm Slam
    3 Final Smash
    3 Indiscriminate Shock 1,300,000 Volts

    Action:
    3 Engine Trouble

    Sideboard:
    1 Shoto Todoroki (II)
    1 City-Wide Crisis
    2 Drowning In Resentment
    2 Frozen Slash
    1 Searing Glacial Storm
    1 Engine Trouble


    5th Place

    Name Greg Moss
    Character Momo Yaoyorozu (I)
    Symbol Life


    Character:
    1 Momo Yaoyorozu

    Foundation:
    3 I’ll Protect You
    4 Wild Wild Pussycats
    2 Friend Of Animals
    2 High Value Target
    4 New Training Method
    2 Floating Around My Babies
    3 Self Sacrifice
    4 A Precious Lesson
    3 Preparing For Battle
    4 Rising Starlet
    2 Encouraging Training Partner
    4 Release
    3 Study Group Leader

    Attack:
    4 Back Alley Haymaker
    1 Electromagnetic Stomp
    3 Cannon Blast
    3 Create: Bo Staff
    2 Home Run Comet
    3 Instant Shining Flash
    4 Command Pigeon Flock

    Asset:
    4 Quick Creation

    Sideboard:
    2 Lost In Thought
    3 Faith’s Shield
    3 Evade And Copy
    2 Rescue Completed



    6th Place

    Name Nicholas Ragan
    Character Endeavor (II)
    Symbol Evil

    Character:
    1 Endeavor (II)

    Foundation:
    4 Excited For Blood
    1 Sticky Balls
    4 Bench Press
    4 Super Regeneration
    2 A Refreshing Slice
    4 Press Conference
    4 Quick To Act
    4 Floating Around My Babies
    4 Surviving The Final
    2 Shock Absorption
    2 Brute Strength

    Attack:
    2 Winged Nomu
    2 Compression Sphere
    3 Turn To Dust
    4 Hellflame Stomp
    2 Ignited Arrow
    4 Vile Seizing
    3 Tongue Whip

    Asset:
    1 Kota

    Action:
    2 Showdown
    2 Evil Gaze

    Sideboard:
    3 Crushing Truth
    2 Fruit Of Our Labors
    2 Evil Gaze
    1 House Of Cards
    2 Compression Sphere


    7th Place

    Name Sam Turner
    Character Fourth Kind (I)
    Symbol Order

    Character:
    1 Fourth Kind

    Foundation:
    4 Requesting Assistance
    2 Gotcha
    4 Passing the Torch
    4 Calling For Backup
    2 Heroic Lineage
    3 Ice Gliding
    4 “Fusion”
    3 Desperate Times
    2 Creepy Realization
    3 Classmate Introductions
    1 Sticky Balls
    2 Influencing The Youth
    2 Charging One For All
    1 Expanding Capacity

    Attack:
    3 Electric Jolt
    3 Indiscriminate Shock 1,300,000 Volts
    4 High Engine Kick
    3 Recipro Acceleration Kick
    4 Recipro Extend
    1 One For All: Full Cowling 5% Strike
    2 Grasping Tape Toss

    Asset:
    1 Tracking Device

    Action:
    2 Bloodcurdle

    Sideboard:
    2 Determined
    1 Expanding Capacity
    1 Justice Rush
    2 Engine Boost
    1 Influencing The Youth
    1 Slashing Whirlwind
    2 Charged Up


    8th Place

    Name Philip Chybiorz
    Character Kyoka Jiro (I)
    Symbol Air

    Character:
    1 Kyoka Jiro

    Foundation:
    4 Basic Training
    4 Requesting Assistance
    4 Arrogant Disposition
    3 Latent Skill
    4 Destined For Mainstream Success
    4 Specialist Of Sound
    3 Release
    2 Wealthy Aspirations
    2 Encouraging Training Partner

    Attack:
    4 Specialized Sound Waves
    1 Home Run Comet
    3 Zero Gravity Lift
    4 Electric Jolt
    4 Instant Explosive Release
    3 Double Jab Pummel

    Action:
    3 Seizing The Advantage

    Sideboard:
    2 Cheerleader
    2 Indiscriminate Shock 1,300,000 Volts
    1 Double Jab Pummel
    2 Teamwork
    1 Toru Hagakure (II)
    2 Encouraging Training Partner


    9th Place

    Name Adam Brown
    Character Nomu (I)
    Symbol Earth


    Character:
    1 Nomu

    Foundation:
    4 It Can’t Be Fixed
    4 Male Bonding
    4 Snack Time
    3 Coping With #1
    4 One With Nature
    4 Super Regeneration
    3 Quick To Act
    2 Web Of Blades
    1 Learning The Standards
    3 Kirishima’s Assistance
    3 Saving Bakugo
    3 I’ll Protect You

    Attack:
    4 Back Alley Haymaker
    4 Relentless Barrage
    4 Rapid Punches
    1 Hellflame Cross Punch
    1 Muscle Mauler
    3 Ignited Arrow
    3 Hardened Uppercut

    Action:
    2 Seizing The Advantage

    Sideboard:
    3 Resistance
    2 You’re So Obvious
    1 Hellflame Cross Punch
    1 Hulking Grimace
    3 Forcing Surrender


    10th Place

    Name Kai Siney
    Character Eijiro Kirishima (II)
    Symbol Earth

    Character:
    1 Eijiro Kirishima (II)

    Foundation:
    4 Harden
    4 Homage To My Hero
    2 Learning The Standards
    3 Saving Bakugo
    2 It Can’t Be Fixed
    3 Male Bonding
    2 Chivalrous Competitor
    3 Resistance
    3 Manly Friendship
    3 High Value Target
    3 Manly Passionate Guy
    2 Tight Lipped
    2 New Training Method
    2 Kirishima’s Assistance

    Attack:
    3 Hardened Uppercut
    3 Hardened Barrage
    3 Hardened Chop
    4 Hardened Frenzy
    4 Hardened Jab
    2 Red Guard
    3 Back Alley Haymaker
    2 Hardened Pummel

    Action:
    4 Seizing The Advantage
    1 Teamwork
    1 Plus Ultra!

    Sideboard:
    1 Hardened Pummel
    1 Red Guard
    1 Sugar Rush Power-Up
    2 Tutoring Kirishima
    1 All-Out Battle
    1 Kirishima’s Assistance
    3 Rapid Punches



    11th Place
    Name Brett Pendragon
    Character Mina Ashido (I)
    Symbol Chaos

    Character:
    1 Mina Ashido

    Foundation:
    4 One With Nature
    3 Basic Training
    3 Easily Excited
    3 Chivalrous Competitor
    3 Graceful Maneuvers
    3 Struggling With Studies
    3 Requesting Assistance
    4 Award The Victor
    3 Release
    2 Infinite Potential
    1 Decoy Duplicate
    2 Petty Squabble

    Attack:
    4 Giant Ice Wall
    4 Ice Storm
    4 Indiscriminate Shock 1,300,000 Volts
    4 Ice Slide Tackle
    1 Frigid Heatwave

    Sideboard:
    2 Frigid Heatwave
    3 Dark Shadow Ruin
    1 Decoy Duplicate
    2 Confused
    1 Hold Hostage
    1 Ball Might


    12th Place
    Name Justin Martin
    Character Fumikage Tokoyami (I)
    Symbol Chaos

    Character:
    1 Fumikage Tokoyami

    Foundation:
    3 Basic Training
    4 Easily Excited
    4 One With Nature
    4 Chivalrous Competitor
    1 Petty Squabble
    3 Struggling With Studies
    3 Requesting Assistance
    3 Release
    2 Irrefutable Force Of Nature
    1 Decoy Duplicate
    1 Shock Treatment

    Attack:
    4 Twisting Azure Inferno
    2 Electric Jolt
    2 Indiscriminate Shock 1,300,000 Volts
    4 Dark Shadow Ruin
    4 Ice Storm
    3 Home Run Comet
    2 Freezer Burn

    Action:
    3 Cremation
    4 Summon Dark Shadow

    Sideboard:
    2 Encouraging Training Partner
    1 Irrefutable Force Of Nature
    2 Plus Ultra!
    2 Villains Defeated
    2 In The Typhoon
    1 Decoy Duplicate


    13th Place

    Name Thomas Horrocks
    Character Kyoka Jiro (I)
    Symbol Air

    Character:
    1 Kyoka Jiro

    Foundation:
    4 Requesting Assistance
    4 Basic Training
    4 Arrogant Disposition
    4 Destined For Mainstream Success
    4 Specialist Of Sound
    4 Latent Skill
    3 Release
    2 Wealthy Aspirations
    2 Infinite Potential

    Attack:
    4 Specialized Sound Waves
    4 Electric Jolt
    4 Zero Gravity Lift
    4 Instant Explosive Release
    2 Home Run Comet
    1 Pillar Swing

    Sideboard:
    4 Encouraging Training Partner
    2 Wall Cling
    2 Double Jab Pummel
    2 Indiscriminate Shock 1,300,000 Volts


    14th Place

    Name Declan Savage
    Character Tomura Shigaraki (I)
    Symbol Death

    Character:
    1 Tomura Shigaraki

    Foundation:
    2 Nothing To See Here
    3 First Day of Class
    1 Snack Time
    2 Excited For Blood
    1 Latent Skill
    1 Prehensile Tail
    2 Nervous Habit
    4 Surviving The Final
    1 In Control
    3 Forcing Surrender
    4 Keen Observation
    4 Struggling With Studies
    1 Desperate Struggle
    2 Tight Lipped
    1 Arrogant Disposition

    Attack:
    4 Vile Seizing
    4 Turn To Dust
    4 Full Cowling Impact
    2 Cheerful Uppercut
    4 Float Combo

    Action:
    3 Evil Gaze
    2 Showdown

    Sideboard:
    4 Decaying Grip
    1 Merciless Rush
    1 Evil Gaze
    1 Arrogant Disposition


    15th Place

    Name Luke Quinsee
    Character Endeavor (II)
    Symbol Earth

    Character:
    1 Endeavor (II)

    Foundation:
    4 Press Conference
    2 Quick To Act
    4 One With Nature
    3 Prehensile Tail
    4 Chivalrous Competitor
    4 New Training Method
    4 Faith’s Shield
    4 Learning The Standards
    3 It Can’t Be Fixed
    2 Tight Lipped
    4 Resistance

    Attack:
    4 Ignited Arrow
    4 Prominence Burn
    4 Red Guard
    4 Hardened Uppercut
    4 Rapid Punches
    4 Back Alley Haymaker

    Asset:

    Action:
    4 Seizing The Advantage

    Sideboard:
    3 Forcing Surrender
    1 Nomu
    4 Navel Laser Beam
    2 Snack Time


    16th Place

    Name Ian Hildon
    Character All Might (III)
    Symbol Good

    Character:
    1 All Might (III)

    Foundation:
    4 It Can’t Be Fixed
    4 You’re Finished
    3 Destined For Mainstream Success
    4 Small And Limber
    3 Specialist Of Sound
    2 Pull No Punches
    2 Passing the Torch
    3 Self Sacrifice
    2 Manly Passionate Guy
    2 Bonds of Friendship
    2 Determined
    4 One With Nature
    3 Lost In Thought

    Attack:
    3 Final Smash
    4 Valiant Assault
    4 Back Alley Haymaker
    4 Hardened Jab
    4 Texas Smash
    3 Heroic Strike

    Action:
    1 Plus Ultra!
    2 Capture Evil-Doers

    Sideboard:
    2 Detroit Smash
    2 You’re So Obvious
    2 Evil Vs Good
    2 One For All: Full Cowling 5% Strike
    2 Evade And Copy

    Undaunted Raid Teasers

  • Latest news
  • News
  • Good day to all you UniVersus fans out there!

    Tim Frie, Undaunted Raid lead designer, here again! We’ve already kicked off previews for the set, and that’s super exciting. I love writing these teasers, so I wanted to make sure to get this out ASAP. This story arc is one of the most beloved of the entire show, so we wanted to get it right. There will be more design articles to come during preview season, and those will shed light on the development process and some of the ways we approached themes and cohesive mechanics in the set, but I’ll leave that for later. For now, let’s just get on with the juicy tidbits you all came here for. I present to you some really cool things that will be featured in Undaunted Raid. 

    Things you can expect to see in Undaunted Raid:

    • The Shie Hassaikai.
    • 3 NEW Pro Heroes.
    • Some new tools for Mill strategy.
    • A new playstyle “theme.”
    • A transforming character.
    • Remember “3 damage matters”?
    • 2 new versions of characters with a hand size they have not previously had.
    • An asset with a response limited to 3 characters.
    • 2 cards with unconventional layouts.

    Some Game Text on cards in Undaunted Raid:

    Enhance Flip: If you have 3 or fewer ready foundations, this attack gets -3 speed.

    Response: After you take damage from an unblocked attack, add 1 “Manly Spirit” counter to this card.

    [EVIL] Enhance: Change the zone of this attack. If this attack deals damage, seal your rival’s character.

    Response [Once per turn] Discard the top 3 cards of your deck: After an attack is played, you may play 1 non-attack Ally card from your discard pile as your next card this turn.

    Enhance Flip 1 foundation: This attack gets +2 speed. Change this attack’s zone to [low].

    When committing cards to pass a check, you may commit 1 asset as if it were a foundation.

    Response [Once per turn]: After your rival makes a re-check, that check gets -1.

    Enhance: If your rival has 1 or more sealed foundations, change this attack’s zone.

    [CHARACTER] Enhance Commit your character: Discard the top 6 cards of your rival’s deck.

    Form: For the rest of this turn your attacks get +2 damage.

    Deadlock Enhance Flip: Name a card. Your rival cannot block this attack with the named card.

    Some Keyword Combinations:

    Slam • Weapon

    Ranged • Weapon • Combo (Face Down)

    Flash • Fury • Punch

    EX: 3 • Punch • Powerful: 3 • Ranged

    Kick • Powerful: 3 • Slam

    Breaker: 2Terrain

    I hope you enjoyed this sneak peek of what’s to come with Undaunted Raid! What else do you think might come out with this set? Be sure to comment your thoughts, and get ready for a fun preview season!

    Monthly Monday Mayhem Webcam Tournament Series #3

  • Latest news
  • News
  • Organized Play
  • Uncategorized
  • The Monthly Monday Mayhem (“MMM”) Webcam Tournament Series gives players opportunities to compete in accessible higher-level competitive play from home. Each month, tournament organizers will be hosting a $1000 cash-prize webcam tournament, featuring special deck construction formats!

    MMM events will be used to provide opportunities for serious players to test their mettle from home, as well as provide us new opportunities to test new rules and regulations and see what players like!

    The MMM event will be on May 15th, 2023, hosted by UnfunStuff. Space will be limited, so make sure to sign up as soon as possible!


    Tournament Format

    The event format for MMM events is significantly different from regular Webcam play, so please take note.

    Every format, the deck building restrictions for Monthly Mayhem will change. Currently, it is:

    COMMON GROUNDS – Commons and Uncommons only! No SE, PSC, PU, R, UR, SR cards in your deck. Character Cards ignore this rule.


    Prizing Structure

    Entry2 Plus Ultra Packs, 2 Booster Packs
    Top 8 $125 Cash

    MMM events are currently always three rounds of Swiss with no top-cut to ensure a reasonable event length.

    Event Details and Registration Link

    Registration: Goes live at 5pm Pacific/8pm Eastern on Monday May 8th

    https://play.mhacardgame.com/

    We will be testing new “tie-breaker” rules in MMM events, the details of which are noted below:

    When time in the round is called, the game immediately ends and whichever player has the most game wins is the winner.

    If there is a tie in game wins, the current game will be decided by who has the least missing health.

    For example, if Player A is playing as Eraserhead with 19 Max Health, and Player B is playing as Izuku Midoriya with 28 Max Health, and when time is called Eraserhead has 18 Health and Midoriya has 24 health, Eraserhead wins the match.”

    If both players have the same current missing health, gameplay will continue until there is a change in health. The player with the least missing health will win the Match.


    Where to Watch

    UnfunStuff will be hosting the MMM and streaming it on their Twitch channel! You can find it here:
    https://www.twitch.tv/unfunstuff

    Dev Diary – Bans and Erratas

  • Latest news
  • News
  • Organized Play
  • Two weeks ago we announced several new changes to our Bannings and Errata list for UniVersus (you can read that article here). I’m here today to discuss some adjustments to our process for managing bannings and errata, detail how we come to conclusions about what things to ban or change, and finally outline how you can expect to receive this news in the future. Let’s start with the “why.”

    When to Ban or Errata

    For games to feel fun and be successful long-term, players need to feel like they get to demonstrate mastery through gameplay. That starts with how you design the parts of your game players play with, but a design team is only able to test so many different iterations of those pieces before they’re published for players to use. For example, in a popular console game you might have a team of a few dozen designers building a game that will be played by millions of gamers. Game mechanics or designs that worked well in a small design team may turn out to be powered incorrectly once millions of players play them over and over.

    Unlike digital games, tabletop games like UniVersus can’t solve these game balance issues by releasing updates that “fix” cards. UniVersus cards are manufactured and in players’ hands; they can’t simply download an update and play in a new, balanced environment. Instead we rely on bannings and errata to make changes to cards or mechanics that lead to play patterns or formats we feel miss the mark.

    What does “missing the mark” look like? That could mean strategies that cause games to end much too quickly, before both players have had a chance to demonstrate mastery and feel they’ve had fun in the game. It could mean games that go much too long leading to boring game play and difficulties in tournaments ending on time (*cough* Kirishima *cough*). Individual cards could be problematic, leading to unfun interactions that remove too much skill or take away deckbuilding choices from players. In those circumstances we may choose to ban or errata cards to properly balance the game and bring back the “fun.”

    Making Decisions

    The act of banning or changing a card is not one we take lightly! Players may feel disappointed if the deck they’ve built their identity around changes, or if their favorite character is no longer available for play. In general we want to use these tools to the smallest level necessary to solve the problem, but to not shy away from using them when needed. That’s a very tricky needle to thread, so to evaluate what changes might be needed we combine data from three sources to inform our decisions:

    • Data from tournaments
    • Community feedback
    • Professional gameplay assessment

    Tournament data allows us to get an objective look at what’s happening in competitive events. It tells us which characters show up the most at events, character win percentages, symbol representation, cards that appear to troublesome degrees, and even which characters do better against others. This is helpful to give us a snapshot of the real world of events. As an example, if several weeks worth of events showed a single character was winning 60% of the time that would be a strong signal we needed to examine what was causing that disproportionate amount of winning.

    Community feedback helps us understand how players feel about the formats they’re playing. Highly competitive events, like RLEs, might paint one picture while feedback from our local play communities indicate another. The recent RLE in Florida is a great example: while Ojiro 2 was the most popular character, he didn’t do well in the top cut. However, at local tournaments Ojiro 2 was much more present and players vocalized fatigue with Ojiro’s play pattern. This is an important distinction: a card that might be contained at high levels of competitive play can still feel oppressive at local levels, and that can in turn drive players away from the game. Including community feedback in our analysis before making decisions helps ensure we don’t make myopic decisions centered around only one player demographic.

    Finally, we rely on our own professional game play assessment to help make decisions. The recent Ready, Get Set, GO! (RGSG) banning is an example of this. While it caught some players by surprise, after examining the first two sets of data from tournaments and the community we experimented with the new format based on Ojiro 2 errata. It quickly became clear RGSG was going to be a problem, and additionally it leads to incredibly unfun game play. Our assessment made it clear we also needed to take action on that card to give players the chance to experiment with a new format before we make any additional changes.

    Bannings and Errata Moving Forward

    One of the biggest pain points in our last Bannings & Errata announcement was that you didn’t know when to expect it. This led to some harmful community impacts with some players unsure what to expect, and many complaints about confusion. Moving forward we’re going to fix that by adjusting to a regular cadence for these types of statements. Beginning this month the first Tuesday of each month will be our official announcement day for updates to the banned and errata list. In the event of a holiday in which our office is closed on the Monday preceding that Tuesday, the announcement will instead be the first Wednesday of the month. Additionally, changes will go into place the Monday following the announcement. This gives players a final weekend to play the format as they know it, and minimizes negative impacts to people who may have made plans to travel expecting to be able to play a particular strategy.

    For the month of May 2023 we have no additional changes to the B&E list at this time. However we are keeping our eye on several cards, characters, and play patterns for potential issues that impact players. Make sure you keep in touch with us through our official social media channels below, and we’ll see you back here in one month!

    https://www.facebook.com/UniVersusCollectibleCardGame/
    https://twitter.com/UniVersusCCG
    https://discord.gg/mhaccg