New Beginnings

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  • Hi everyone! My name is Bill Stark, and a few months ago I joined Jasco Games after nearly two decades in the gaming industry with a focus on TCGs. At Jasco Games, I’m the director of gaming, meaning I lead the team that builds the cards that make up the UniVersus system. Today, I’m here to introduce myself, but more importantly to introduce the exciting fifth set in the My Hero Academia world: Undaunted Raid. Let’s get started!

    At a glance…

    When I joined the Jasco team, the development for “Set 5” was well underway. After reviewing the results of the first few sets in the My Hero Academia world, we had a few key takeaways:

    • Players prefer bigger sets.
    • The results from a few experiments were in, and some pivots were in order.
    • Improving accessibility for new players while keeping long-term fans happy would be a big win/win.
    • Players love when opening a booster pack feels awesome.

    Before I dive into what we did with those takeaways, I think it’s time I introduce who the “we” is that I’m referring to. Here is the Game Design team for Undaunted Raid:

    Clint Badger – A 2016 US National Teams Champion, Clint joined Game Design in 2021.

    Shane Duckworth – A 3-time UFS World Champion, Shane has worked on Game Design since 2014.

    Tim Friedlieb – With numerous UniVersus top cuts under his belt since 2015, Tim has worked with Game Design on 10 sets, acting as design lead on 5 expansion sets.

    Jeremy Ray – A multi-time World and National champion, Jeremy has been working on design since the Yu Yu Hakusho expansion, officially joining the Game Design team in 2021. 

    By the time I joined, Game Design already had a solution they thought might answer all four takeaways at once. What was it?

    Getting More Out of a Booster

    The key factor that makes UniVersus interesting and appealing to gamers is its “when worlds collide” premise: pit your favorite character from one franchise against your favorite character from an entirely separate franchise. Who among us hasn’t had some form of the conversation, “Who would win in a fight, Zangief or Mega Man?” Because we’re a character-driven game, one of the most exciting things a player can find in a booster pack is their favorite character. To this, Game Design posed a question: What if we put a character card in every booster?

    This was a novel thought exercise at first, but the more we discussed it the more it made sense. It certainly makes opening booster packs more appealing, but it actually solved a much bigger problem: playing Limited formats. A UniVersus deck needs a Character card to operate. That’s easy to do when you’re playing a “Constructed” game where you construct your deck from your collection and bring it with you. However, in “Limited” formats like Sealed Deck or Booster Draft, you’re “limited” to playing with the cards provided. Previously, this meant there was a risk you might not receive a Character card within your pool and wouldn’t be able to play your deck. In the past, we solved this by providing tournament organizers extra copies of Character cards for players to choose from.

    This approach solved the problem, but came with its own issues. Providing these extra cards was confusing for local game stores, and provided a negative incentive for players to try to “game” the system by ignoring the Characters in their pools and instead going for the most powerful character to support the strategy their pool provided. It was also a turn off for new players who didn’t know what was going on and had to pick from many possible Character cards instead of just the ones in their decks. A Character card in every pack changes that entirely! A Character card in each pack:

    • Makes Limited formats more accessible. Everyone wins when new players have an improved Sealed Deck experience and veteran players get an improved Booster Draft experience.
    • Forces us to make sure we build a large enough card set to support Limited formats.
    • Allows us to pivot away from the confusing and time-consuming process of mailing out Character cards.
    • Makes opening boosters feel more awesome!

    Beginning with Undaunted Raid, UniVersus booster packs will contain 11 cards instead of 10, with one being a dedicated Character card. Updates to the official rules for Sealed Deck and Booster Draft play will be revealed as we get closer to Prerelease.

    Farewell to Editions

    When Jasco Games first started distributing cards for the My Hero Academia universe, we took a new approach to the way we released product. The first wave of product, known as “First Edition,” was a limited card print. What followed was a second wave of product, known as “Unlimited.” The idea was that collectors would enjoy First Edition due to its exclusivity, while our players would benefit from Unlimited’s accessibility. While the intent behind this experiment was noble, the impact to our community missed the mark. Instead of delighting the two groups, the varied printings were a disappointment across the board. Coupled with the confusion local game stores experienced matching products to players, and negative feedback regarding the impact to premium card treatments like Chrome Rares it became abundantly clear that this was a failed experiment that needed a pivot.

    Starting with Undaunted Raid, we’ll be moving forward with a single printing for each set. No more wondering if you’re getting Unlimited or First Edition; now, everything will fall under the same release. This change also helps us bring back a really, really popular experiment from Heroes Clash. What could that be, you ask?

    Chrome Rares Return!

    In Heroes Clash we debuted a new type of rarity: Chrome Rares. These cards were a big hit, and featured a unique foiling treatment with serialized numbering. Each of the five cards selected for Chrome rarity was a unique 1:100 copy. They helped make opening a booster feel awesome.

    In Undaunted Raid, we built on what was successful with the first Chrome Rares, keeping the foil treatment and their serialized nature. There are five cards selected as Chromes, each a 1:100 printing. One new feature: the cards selected are not character cards. It’s important to experiment in this space to find what players like the most, and we’ll be looking at feedback on this change to gauge its reception.

    Finally, because we’ve transitioned away from the double printing of our booster sets, you won’t need to worry about which Undaunted Raid boosters you’re buying to know if you might be able to get a Chrome Rare. With no “Unlimited” and “First Edition” difference in boosters, you’ll have the opportunity to crack a Chrome with every pack of Undaunted Raid you open.

    So, which cards did we select as Chrome Rares in Undaunted Raid? I’m afraid you’ll have to wait until the official previews to find out!

    Re-Examining Secret Rares

    Adding a Character card to every pack and bringing Chrome Rares back were big steps to make opening Undaunted Raid boosters feel awesome. We also examined how we handle Secret Rares. Historically, we’ve produced 2 for each set. Was that number correct? Could we do better?

    Secret Rares appeared in approximately 1:3 booster boxes in previous UniVersus sets, or two Secret Rares in a case of six booster boxes. One piece of feedback we received from players was that they didn’t feel comfortable buying a sealed booster box individually out of fear it came from a case whose Secret Rares had already been found. This is a terrible experience; players should feel that every booster box has the same opportunity to grant them a set’s rarest cards. In meeting this expectation, however, we felt it was important that Secret Rares maintain their design identity from previous sets. If we were going to increase the unique number of Secret Rares in a set, we needed to adjust how frequently players open them.

    How to thread that needle? We settled on six unique Secret Rares. This puts UniVersus closer in line with other TCGs regarding how many of the top level rarity appears in a set. We’re also adjusting their drop rate. Instead of one Secret Rare in approximately every three booster boxes, there will now be one Secret Rare in approximately every booster box. That means in a case of booster boxes, you’ll see approximately six total Secret Rares instead of the previous two. This also ensures the drop rate of any specific Secret Rare is almost exactly the same as it was in previous sets.

    (Our legal team wants me to make sure I clarify: these numbers are not a guarantee that you’ll get a Secret Rare in every box, nor that every case of boxes will feature one of each Secret Rare as printer hiccups can impact distribution.)

    A Final Pivot

    One final pivot we made from our experiments in the first few My Hero Academia sets was based on one piece of feedback we heard more than any other: many of our coolest cards aren’t in booster packs. These cards showed up previously in products like Quirk Packs, Box Toppers, and our Deck-Loadable Content (DLC) product line. Cards featured in those products are neat, no doubt about it, but the fact that they weren’t in booster packs made many fans feel disappointed. A set’s coolest cards should be available in the primary product associated with that set. As a result, you won’t find the aforementioned products in Undaunted Raid. Instead, the cards we would have included in those types of products are now within the booster packs themselves. We’ll be monitoring this change as it rolls out to continue to explore this design philosophy and adjusting where we think we can make improvements.

    In Conclusion…

    Clint, Shane, Tim, and Jeremy are all long-time, passionate players and fans of UniVersus. The work we did on Undaunted Raid I believe makes it our best release to date. I cannot wait for you to experience it over the coming weeks. To make sure you don’t miss anything, follow the conversation in all of these spots:

    https://www.facebook.com/UniVersusCollectibleCardGame/
    https://twitter.com/UniVersusCCG
    https://discord.gg/mhaccg

    GAMA Recap

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  • Greetings, Heroes!

    Jasco Games has been busy as a bee at GAMA Expo announcing upcoming releases for the My Hero Academia Collectible Card Game. We’ve collated all the new information into this article so that players who couldn’t attend don’t miss out on any new news!

    Class Reunion’s Out Soon!

    Class Reunion releases May 19th, 2023! Retailers still have time to place orders at their preferred distributor, so pre-order at your Local Game Store ASAP!

    Undaunted Raid

    We announced a ton of news regarding our upcoming set, My Hero Academia: Undaunted Raid!

    Undaunted Raid Card Reveal Season Begins!

    We began the Undaunted Raid presentation with revealing four new character cards – Overhaul, and The Big 3! We’re very pleased to be able to finally bring these fan favorite characters to the game!

    Simplified Starter Decks!

    Beginning with the Mirio and Overhaul Clash Decks, we have tuned the products to be more new player friendly, including a new lower MSRP.

    Clash Decks will no longer include a random Ultra Rare from their associated set, but each Clash Deck will include at least two copies of each non-character card to increase ease of collecting.

    Upgraded Booster Packs!

    Starting with Undaunted Raid, each booster pack will include 11 cards, with one character card seeded per pack. Changing the product in this manner allows for significant expansion of Sealed and Draft Play, as external character cards no longer need provided by the Tournament Organizer.

    Chrome Rares are Back!

    Adjusted “Secret Rare” Rarity

    In previous releases, Secret Rare cards were approximately one card per three booster boxes, with two Secret Rare cards per set.

    Starting with Undaunted Raid, there will be 6 Secret Rare cards which appear significantly more frequently in booster packs, with an average of one Secret Rare card per booster box.

    Simplified Collector Path

    Starting with Undaunted Raid, we are making the following changes to make our game easier to collect than ever before!

    There is no 1st Edition or Unlimited print differentiation — it’s all one print run!

    Furthermore, we have simplified the process for players to find the cards they want — starting with this set, there are no “Quirk Pack” cards separate from the booster pack product, and there will not be a DLC associated with this set. Simply put, we want to be “Doing fewer things, and doing them better“!

    Improved Prerelease Experience

    A primary focus of ours with Undaunted Raid was to lower the friction for stores to run structured events such as Prereleases. Starting with Undaunted Raid, Prerelease Kits are individually packaged for ease of event management.

    So, what’s next?

    We’re keeping hush on details for now, but we are proud to announce the name of the sixth MHACCG set – JetBurn, releasing Q4 2023!

    Bannings and Errata Update

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  • Over the past few weeks the team at Jasco games has been closely monitoring the My Hero Academia only format used at Provisional and RLE events. After analyzing several weeks worth of data as well as interviewing players from diverse play communities across the world and observing our own internal playtests, we’ve decided to make the following changes, effective Monday, April 24th:

    • Mashirao Ojiro 2 receives the following errata to its first enhance ability:
      • Old: Enhance: This attack gets +1 speed and +1 damage for each different printed attack zone in your card pool.
      • New: Enhance: This attack gets +1 speed or +1 damage for each different printed attack zone in your card pool.
    • Mashirao Ojiro 2 receives the following errata to its second enhance ability:
      • Old: Enhance [Once per turn]: Add 1 attack from your card pool to your hand. Only playable if there are 3 different printed attack zones in your card pool.
      • New: Enhance, Commit: Add 1 attack from your card pool to your hand. Only playable if there are 3 different printed attack zones in your card pool.
    • The card “Ready, Get Set, GO!” is banned in the My Hero Academia only format.

    Length of Games and Ojiro

    One of the key elements of a game being “fun” to play is ensuring all players get to participate in the core gameplay loop. Showing mastery, after all, is the motivator for many gamers and the thing that makes playing games enjoyable; failing to get the chance to do that in your favorite game doesn’t feel fun. One of the things we look at as we examine data from events is the length of games and whether their current pacing allows for both players to have a fun experience and feel the chance to demonstrate mastery during the match.

    In the present meta, Ojiro 2 decks are negatively contributing to game length. This has led to a detrimental experience for players as many feel the games end too quickly, before they’ve had a chance to participate in the experience.As a result we’re taking the action to provide errata for Ojiro 2.

    Why errata and not a banning? One of the strengths of the UniVersus TCG is allowing fans to experience characters from many of their favorite worlds combined together. Because the big characters in those worlds are a key driver of interest in UniVersus, it’s a problem removing one entirely from the game. That’s why you’ll see us bias towards errata for adjusting character cards while bannings are reserved for non-character cards. Speaking of which, let’s talk about “Ready, Get Set, GO!”

    Deckbuilding Decisions and Ready, Get Set, GO!

    The banning of “Ready, Get Set, GO!” may come as a surprise. However, the function of the card creates an undynamic gameplay experience. Its Response effect is very powerful on the first turn, allowing a player going second to surpass their opponent’s resource building whenever they open with the card in their hand. Additionally its Form ability is an almost cost-free cycling ability that makes the impact of including the card in your strategy practically “free.”

    That means the only decision players are left with if they can play “Ready, Get Set, GO!” is whether to play it in their maindeck or keep it in the sideboard for all games in which they’re not on the play. This is a non-decision, creates an unfun non-play decision in deckbuilding, and is not the type of game decision we want players to be forced to make. As a result we’re taking the pre-emptive action to ban the card alongside the shift to Ojiro to prevent it from becoming a 4-of that leads to both unfun game play and unfun deckbuilding.

    Why Not More Changes?

    Bans and errata are powerful tools to help ensure fun, interactive gameplay in the UniVersus TCG, but they come with costs as well. Accordingly, we try to minimize our use of them with the aim of making necessary adjustments with as few changes as possible at any given time. That doesn’t mean we won’t make any additional changes if necessary as they come up, and we will be continuing to monitor the health of our formats in the coming weeks to examine the impact of these changes. It’s important to give you, our players, the opportunity to adjust to the changes and to see what new strategies come from them.

    What’s Next…

    As I said, we’ll continue monitoring results and feedback from our audience to determine if any additional changes are necessary in the future. Care to join the conversation? Make sure to follow us on social or join these communities:

    You can find the next event near you by visiting our store and event locator here.

    Class Reunion Product Spotlight

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  • Greetings, Villains!


    Today, we’re showing off what you can find in the My Hero Academia CCG Class Reunion Collector Pack and Limited Edition Collector Box!

    Both Class Reunion boxes contain a guaranteed “The Future Is Now!” Promo Card, as well as new, never before seen cards and League of Villains Booster Packs!

    The Limited Edition Collector Box also contains color-coded dice for calculating Damage and Speed, as well as Game Tokens to keep track of active effects and a 65-card pack of Card Sleeves, manufactured by Dragon Shield!

    Check out the full trailer below, as well as a full overview of each of the cards you can pull!


    The Future Is Now! lets you extend your attacking turns by giving your next attack a stat bump, as well as letting you ignore progressive difficulty. Playing this at the end of a long string of attacks to cap off the turn with one last swing is very powerful!

    Masterminding fits like a glove into any Check-based Control strategies! Masterminding sends itself to your Momentum when your opponent fails a check — while you can’t use Masterminding to pay costs from your Momentum, it instead provides value through the Enhance. Every turn, you can decrease one of your opponent’s next check by 1! Multiple copies of Masterminding can let you drown your opponent in tax effects if they don’t have an answer!

    Run Away is a new defensive trick designed to frustrate aggressive strategies! When an attack would hit you, you can pay life equal to the attack’s printed damage to have the attack deal no damage, and then your rival stuffs a card into their card pool.

    This card can be backbreaking against decks leaning on keywords like Powerful to get their damage in, as taking the printed damage can let you save lots of life.

    Gran Torino Agency helps push “Kick” based strategies as well as decks that can clear their own card pool during their turn! Giving everything +1 Speed is a double edged sword, but tight play can allow for keeping Gran Torino Agency ready during your turn, and commited during your Rival’s!

    Lastly, the Enhance lets you use any Kick attack to block like it has a +0 Mid block, letting you guarantee that you’ll have good blocks to keep yourself safe.

    Blazing Icicle features a Card Pool Response that lets you freeze your Rival’s foundations if they let you hit them! This is great for turns where you need to extend and deal damage but are worried about getting knocked out on their backswing, as freezing their problematic foundations can take the edge off their aggression.

    Lastly, if Blazing Icicle has its speed and damage buffed, you get to draw a card, letting you either extend your aggression or keep another card back for blocking.

    Create: Insulation Cloth serves as a new method of setting up Staff Strike’s Combo requirement in one card while also checking a lot of other desirable boxes – 4 difficulty, a low attack zone, and even a block modifier of +1 Mid!

    On top of that, the Card Pool Response is impactful on both attack and defense — being able to shut out your Rival’s interactions during your turn to pressure damage is great, but blocking with Create: Insulation Cloth and then using the Response on your opponent’s turn to protect your resources is incredibly valuable.

    Dark Shadow Surge is the newest piece of support for “Ally” strategies, and it’s a doozy! A Combo requirement of (Ally, Ally) is trivial to execute in a Ally-focused deck, and the pay-off is to destroy any Rival foundation! It’s best to look for an opportunity to activate the Enhance right after your Rival stacks a high check on the top of their deck, as you can get rid of the check and deny your opponent a foundation!

    Lastly, the Card Pool Response can be very useful on attack or defense depending on when your opponent wants to spend their Momentum. As you play, keep an eye on your opponent’s Discard to see what they use their Momentum for, and make sure Dark Shadow Surge is available to make them pay life!

    Dupe-Plex is an outstanding card for any Character Card based strategy! Being able to build Character Cards straight from your Discard is great for characters like Mt. Lady or Twice, and Twice is even able to give the attack Throw!

    A solid way to play this card as Twice is to back it up with methods of giving +4 damage, so that once you give the attack Throw it’ll deal at least 5 damage and enable the build no matter what!

    Wait, is that a SEVEN DIFFICULTY ATTACK?

    One For All 1,000,000% Delaware Detroit Smash asks your opponent a very simple question –
    “Can you block this attack?”

    With a massive difficulty of 7, it’s going to be a lot of work to work through your opponent’s defenses while leaving enough open foundations to play this attack, but if you do you might knock out your Rival on the spot!

    For example, If you have 4 momentum when you play this card you can discard your hand and give your attack Powerful: 4 and then discard those momentum to give +16 damage! That’s enough to make anyone sweat!

    Throwing Knife Lunge is an outstanding tool for any Weapon decks planning on going as wide as possible! With two Card Pool abilities, Throwing Knife Lunge is at its best at the front of a very long string of attacks.

    The Card Pool Response is simple — if any of your Weapon attacks deal damage, your Rival loses a health. Going as wide as possible on your aggressive will score you a ton of extra damage!

    Lastly, the Card Pool Enhance is a nice way to top off an attacking turn — if you’ve gotten 5 damage in, you can destroy a Rival asset or foundation!

    Haughty helps all-in, “big attack” decks push to the finish line! Discarding 1 momentum to give your attack +5 damage is no joke, and usually means that your first attack every turn will be threatening lethal after the first few turns of the game.

    Lastly, Haughty can also flip to ready itself if you have an attack with 10 or more damage! What is there to not love?


    The Future Is Now with the My Hero Academia CCG Class Reunion Collector Pack and Limited Edition Collector Box, releasing May 19! Preorder at your Local Game Store now! Find an LGS near you here: https://play.mhacardgame.com/store-finder

    Kissimmee, Florida RLE Top Cut Deck Lists

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  • Featured below are the decklists from the top performing players at the most recent Regional License Exam in Kissimmee, Florida!

    We’re excited to see everyone at our next RLE in Sheffield, UK on May 6-7th!

    More details here:  https://mhacardgame.com/regional-license-exam/


    1st Place
    Name Cristos Panos
    Character 1 Ochaco Uraraka (II)
    Symbol Death

    1 Ochaco Uraraka (II)

    1 League Invitation
    2 All Might’s Mentorship
    4 Snack Time
    3 Forcing Surrender
    2 Tutoring Kirishima
    2 Struggling With Studies
    1 League Interview
    3 Latent Skill
    4 Let’s Fight Bad Guys!
    1 Villainous Entrance
    4 Tight Lipped
    3 First Day of Class
    2 Agitation
    1 Night Watch
    2 Learning The Standards
    2 “SPoOoOoOoKY!”

    3 Vile Seizing
    4 Hulking Grimace
    4 Stun Grenade
    4 Howitzer Impact Cyclone
    1 Touch of Decay
    4 Turn To Dust
    4 Nitro Explosion: Ignition

    1 Battle Arena

    2 Showdown
    3 Go For The Win!

    Sideboard

    3 Arrogant Disposition
    1 Sports Festival Stadium
    1 First Day of Class
    1 Struggling With Studies
    1 Latent Skill
    2 Touch of Decay
    1 Super Regeneration


    2nd Place
    Name Nathan Dewalt
    Character Momo Yaoyorozu
    Symbol Life

    1 Momo Yaoyorozu

    3 I’ll Protect You
    2 Lost In Thought
    4 Wild Wild Pussycats
    2 Friend Of Animals
    4 New Training Method
    2 High Value Target
    2 Floating Around My Babies
    3 Faith’s Shield
    2 Passing the Torch
    2 Self Sacrifice
    4 A Precious Lesson
    2 Preparing For Battle
    4 Rising Starlet
    1 Encouraging Training Partner
    3 Release

    4 Command Pigeon Flock
    4 Back Alley Haymaker
    2 Cannon Blast
    3 Create: Bo Staff
    2 Home Run Comet
    3 Instant Shining Flash

    4 Quick Creation

    4 Ready, Get Set, GO!

    Sideboard

    3 Stalking Her Prey
    1 Young Heroes
    1 I'll Protect You
    1 Faith's Shield
    2 Encouraging Training Partner
    2 Navel Laser Beam

    3rd Place
    Name Tyrell Scott
    Character Fourth Kind
    Symbol Order

    1 Fourth Kind

    4 League Invitation
    4 Passing the Torch
    3 Challenging The Fakes
    1 Shock Treatment
    2 Drowning In Resentment
    4 Calling For Backup
    4 Tape
    4 Saving Bakugo
    4 Requesting Assistance
    2 In Control
    2 Self Sacrifice
    3 Bonds of Friendship
    1 City-Wide Crisis
    1 Dissolving The Conflict

    3 One For All: Full Cowling 5% Strike
    4 Electric Jolt
    4 Vile Seizing
    2 Knee Smash
    2 Ice Slide Tackle
    3 Setup Strike
    4 Indiscriminate Shock 1,300,000 Volts

    Sideboard

    1 Plus Ultra!
    2 Bloodcurdle
    2 Ice Slide Tackle
    2 Can’t Escape Me
    2 Eyes Of The Tiger
    1 City-Wide Crisis


    4th Place
    Name Andrew New
    Character All Might (True Form)
    Symbol All

    1 All Might (True Form) (IV)
    4 All Might (I)

    1 Charging One For All
    3 Public Support
    4 Easily Excited
    2 Snack Time
    4 Chivalrous Competitor
    3 Destined For Mainstream Success
    2 Reluctant Retreat
    4 Daunting Message
    4 Constantly Improving
    2 To The Rescue

    3 Final Smash
    4 Detroit Smash

    4 Cremation
    2 Sugar Rush Power-Up
    4 Capture Evil-Doers

    1 Reluctant Retreat
    4 Texas Smash
    4 Valiant Assault
    1 All Might (III)

    Sideboard

    1 Reluctant Retreat
    4 Texas Smash
    4 Valiant Assault
    1 All Might (III)


    5th Place
    Name Ryan Levine
    Character Kyoka Jiro
    Symbol Air

    1 Kyoka Jiro

    4 Basic Training
    4 Requesting Assistance
    4 Latent Skill
    4 Destined For Mainstream Success
    4 Specialist Of Sound
    4 Arrogant Disposition
    4 Release
    2 Observant Student

    4 Home Run Comet
    4 Specialized Sound Waves
    3 Double Jab Pummel
    4 Electric Jolt
    3 Amplified Sound Blast

    2 Seizing The Advantage

    Sideboard

    4 Ready, Get Set, GO!
    2 Cheerleader
    3 Taiyaki Fanatic
    1 Indiscriminate Shock 1,300,000 Volts


    6th Place
    Name Kyle Jakobitz
    Character Death Arms
    Symbol Earth

    4 Proud Scion
    4 One With Nature
    4 Chivalrous Competitor
    4 It Can’t Be Fixed
    4 Tight Lipped
    4 Male Bonding
    3 Prehensile Tail
    3 Stare Down

    4 Back Alley Haymaker
    3 Hardened Uppercut
    4 Trap Flex
    4 Hardened Chop
    2 Creeping Vine Eruption

    4 Ready, Get Set, GO!

    Sideboard

    3 Faith’s Shield
    2 Creeping Vine Eruption
    1 Stare Down
    1 Quick To Act
    1 Class Line-Up
    2 Learning The Standards


    7th Place
    Name Kevin Broberg
    Character Eraserhead (I)
    Symbol Void

    1 Eraser Head

    3 Manly Passionate Guy
    4 Tape
    4 Calling For Backup
    2 Gotcha
    4 Prone to Dry Eyes
    2 Fruit Of Our Labors
    2 “SPoOoOoOoKY!”
    4 Small And Limber
    3 All Worked Up
    2 Adorable Telepath
    1 Petty Squabble
    2 Forced Quirk Activation
    3 Acrobatic

    4 Binding Kick
    2 Binding Cloth Capture
    2 Recipro Burst
    4 Recipro Extend
    4 Recipro Acceleration Kick
    4 Hardened Jab

    2 Top Pro Heroes

    3 ERASE!
    2 Plus Ultra!

    Sideboard

    2 …So Manly
    1 Plus Ultra!
    1 Saving Bakugo
    1 Think Fast!
    2 Grasping Tape Toss
    1 ERASE!
    1 Night Watch
    1 Adorable Telepath


    8th Place
    Name Darwin Hernandez
    Character Mashirao Ojiro (II)
    Symbol Earth

    1 Mashirao Ojiro (II)

    4 It Can’t Be Fixed
    3 Chivalrous Competitor
    4 Student Of The Art
    4 Tight Lipped
    3 One With Nature
    1 Quick To Act
    2 Forcing Surrender
    2 Learning The Standards
    2 Someone With Style
    2 Snack Time
    3 Saving Bakugo

    4 Back Alley Haymaker
    4 Missouri Smash
    4 Rapid Punches
    2 Texas Smash
    2 Hardened Jab
    2 Hardened Chop

    2 Seizing The Advantage

    Sideboard

    2 Karate Chop
    2 Hardened Uppercut
    2 Forcing Surrender
    2 Learning The Standards
    1 Snack Time
    1 Someone With Style


    9th Place
    Name Thomas Serviss
    Character Nomu
    Symbol Earth

    1 Nomu

    4 Coping With #1
    4 Male Bonding
    4 One With Nature
    4 It Can’t Be Fixed
    4 Super Regeneration
    2 Web Of Blades
    4 Press Conference
    2 Masked Menace
    4 Quick To Act
    4 Saving Bakugo

    4 Back Alley Haymaker
    4 Berserker Blow
    2 Hellflame Cross Punch
    4 Rapid Punches
    4 Ignited Arrow
    3 Muscle Mauler
    1 Hulking Grimace

    4 Seizing The Advantage

    Sideboard

    3 Faith’s Shield
    1 Muscular
    2 Double Overhead Hammer Fist
    2 Muscle Rush
    2 You’re So Obvious


    10th Place
    Name Travis Tangeman
    Character Recovery Girl
    Symbol Life

    1 Recovery Girl

    3 I’ll Protect You
    4 Wild Wild Pussycats
    4 Bench Press
    4 Carbo Loading
    4 Excited For Blood
    3 Bonds of Friendship
    3 Passing the Torch
    4 A Precious Lesson
    1 Recovery Girl’s Kiss
    3 Release
    4 Tight Lipped
    4 Self Sacrifice
    1 Pump Up
    1 Rescue Completed
    1 Wealthy Aspirations
    3 New Training Method
    1 Blood Evaluation

    2 Muscle Mauler
    3 Focused Attack
    4 Back Alley Haymaker
    4 Future Charge
    3 Navel Laser Beam
    4 Blood Transfer

    3 Ruthless Mockery

    Sideboard

    3 Lost In Thought
    3 Bewildered
    3 Terrifying Injury
    1 Muscle Mauler


    11th Place
    Name Travis Washburn
    Character Katsuki Bakugo (I)
    Symbol Death

    1 Katsuki Bakugo

    2 Blood Evaluation
    2 A Refreshing Slice
    3 Snack Time
    2 Forcing Surrender
    2 Tutoring Kirishima
    3 Struggling With Studies
    2 Excited For Blood
    2 Surviving The Final
    2 Latent Skill
    4 Let’s Fight Bad Guys!
    2 Villainous Entrance
    2 Someone With Style
    4 Tight Lipped
    2 Burst Speed
    2 Keen Observation
    2 Aggressive Temper
    1 Nothing To See Here
    3 Arrogant Disposition
    2 Learning The Standards

    4 Vile Seizing
    4 Stun Grenade
    4 Howitzer Impact Cyclone
    1 Blast Rush Turbo
    3 Instant Explosive Release
    3 Signature Right Swing
    4 Nitro Explosion: Ignition
    3 Turn To Dust
    2 Detonation Launcher

    1 Grenadier Bracers
    1 Suited Up
    1 League Of Villains

    3 Go For The Win!
    2 Evil Gaze

    Sideboard

    2 Evil Gaze
    1 Tomura Shigaraki
    1 Cheerful Uppercut
    1 All Smiles
    2 Plus Ultra!
    2 Showdown
    1 Forcing Surrender


    12th Place
    Name Stephon Finley
    Character All Might (II)
    Symbol All

    1 All Might (II)

    4 It Can’t Be Fixed
    2 Acrobatic
    4 Easily Excited
    4 Floating Around My Babies
    4 Destined For Mainstream Success
    4 Specialist Of Sound
    4 Chivalrous Competitor
    4 Polite & Well-Spoken
    3 Snack Time
    4 Full-On Attack Mode!
    1 “SPoOoOoOoKY!”
    4 Firestarter
    1 Night Watch

    2 Specialized Sound Waves
    4 Invincible Clasp
    4 Final Smash
    4 Needle Stab
    2 Slashing Whirlwind
    3 Dignified Display
    3 Plus Ultra Smash
    1 Net Gun Surprise!

    3 Capture Evil-Doers
    2 Sugar Rush Power-Up
    1 Plus Ultra!

    1 Plus Ultra!
    1 Capture Evil-Doers
    2 You’re So Obvious
    2 Villains Defeated
    2 The Price For Peace
    2 Net Gun Surprise!

    Sideboard

    1 Plus Ultra!
    1 Capture Evil-Doers
    2 You’re So Obvious
    2 Villains Defeated
    2 The Price For Peace
    2 Net Gun Surprise!


    13th Place
    Name Frank Gargiulo
    Character Mashirao Ojiro (II)
    Symbol All

    1 Mashirao Ojiro (II)

    4 Student Of The Art
    4 Snack Time
    4 Chivalrous Competitor
    4 Destined For Mainstream Success
    4 Specialist Of Sound
    3 Floating Around My Babies
    2 Easily Excited
    1 “SPoOoOoOoKY!”
    4 It Can’t Be Fixed
    1 You’re So Obvious
    1 Unexpected Hero

    3 Karate Chop
    4 Rapid Punches
    2 Texas Smash
    2 Hardened Uppercut
    3 Valiant Assault
    4 Missouri Smash

    Sideboard

    3 Capture Evil-Doers
    1 You’re So Obvious
    2 Convenient Timing
    2 Villains Defeated
    2 Ruthless Mockery


    14th Place
    Name David Tombs
    Character Shoto Todoroki (I)
    Symbol Water

    1 Shoto Todoroki

    4 Surviving The Final
    2 Gotcha
    4 Struggling With Studies
    4 Ice Gliding
    2 Sticky Balls
    3 Rescue Completed
    2 Self-Assured
    3 Wall Cling
    2 Tape
    2 Cheerleader
    2 Faith’s Shield
    2 Lost In Thought
    2 A Refreshing Slice
    2 Drowning In Resentment
    2 Desperate Times

    4 Freezer Burn
    4 Ice Storm
    4 Tongue Whip
    4 Frigid Heatwave
    4 Ice Slide Tackle
    1 Invisible Infiltration
    2 Piercing Thorn Lances

    1 Kota

    1 Nullify

    Sideboard

    1 Tsuyu Asui
    4 Tongue Smack
    3 Prone to Dry Eyes
    2 Exhausted Exclamation


    15th Place
    Name Gavin Kale
    Character Midnight
    Symbol All

    1 Midnight

    4 Easily Excited
    4 It Can’t Be Fixed
    2 Floating Around My Babies
    2 Full-On Attack Mode!
    4 Chivalrous Competitor
    4 Destined For Mainstream Success
    2 Specialist Of Sound
    2 Acrobatic
    2 Celebrity Status
    3 Spirited Referee
    1 Award The Victor
    2 Daunting Message
    2 Prone to Dry Eyes

    4 Rapid Punches
    4 Hardened Barrage
    4 Texas Smash
    4 Valiant Assault
    2 Red Guard
    2 Hardened Steel

    2 Sugar Rush Power-Up
    1 Plus Ultra!

    Sideboard

    1 Red Guard
    2 Nullify
    1 Hero Killer
    2 “SPoOoOoOoKY!”
    1 To The Rescue
    1 ERASE!
    1 Eraser Head
    1 You’re So Obvious


    16th Place
    Name Orian Rodriguez
    Character Fourth Kind
    Symbol Order

    1 Fourth Kind

    2 Self Sacrifice
    4 Desperate Times
    4 Passing the Torch
    3 Heroic Lineage
    4 Requesting Assistance
    4 Making A Stand
    4 Bonds of Friendship
    4 Calling For Backup
    3 In Control
    2 Expanding Capacity
    3 League Invitation
    2 Sticky Balls
    3 Challenging The Fakes

    4 Grasping Tape Toss
    4 Searing Glacial Storm
    4 Indiscriminate Shock 1,300,000 Volts
    4 Setup Strike
    4 Electric Jolt
    3 Double Palm Shatter

    Sideboard

    2 Eyes Of The Tiger
    2 Showdown
    2 Bloodcurdle
    4 Vile Seizing


    Learn About the Loyalty Program!

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  • UniVersus is a blast to play, but did you know that you can get rewards for enjoying your favorite TCG? It’s true. Today we’re talking about the Jasco Loyalty Program. Let’s dive in!

    Loyalty: An Introduction

    The Jasco Loyalty Program rewards players and fans for their interactions with the UniVersus TCG. It rewards points for taking certain actions which you can exchange for cool stuff. There are two primary methods for earning points:

    • Playing UniVersus
    • Buying Universus

    You can choose which path works best for you, or even use both!

    Earning Points for Play

    There are two types of events that award Loyalty Points: casual events hosted by Universus Players, and in-store events hosted by officially sanctioned Universus Gaming Network stores. The difference? You earn more points by participating in officially sanctioned events at local stores. Here’s the breakdown:

    Event TierEarned Points
    Casual10
    Local Game Store (LGS)50
    Provisional Showdown100
    Regional License Exam200
    Pro Hero National300

    Each week you can play up to one casual event, hosted by you or a friend. You can also earn points from up to five Local Game Store events each week. Players must play the event to completion to receive earned points. For organized play programs offered directly by Jasco Games, or through selected partners, you can earn unlimited points each week. That includes tournament programs like Provisional Showdowns, Regional License Exams, and Pro Hero Nationals. Some events even offer additional bonus points for each match that you win.

    You can create your own events or find events to play at local stores using our UGN website

    Earning Points for Purchasing

    When you purchase specially marked UniVersus products and boosters you’re eligible to redeem them for points to use in the Jasco Loyalty store. To submit this type of redemption you’ll need to fill out the proper form, which you can find here. Once the form is filled out you’ll pack it up with any product wrappers eligible for redemption, indicated by a resource symbol with the word “redemption” written above it, and ship it to:

    Jasco Games

    5075 Cameron St. STE C

    Las Vegas, NV 89118

    Some redemption containers, like booster packs, have restrictions. Boosters must be redeemed in increments of 30 and earn 1 loyalty point each. You can submit as many boosters as you like with each submission, though there must be at least 30 wrappers, and the total must be divisible by 30. Hot tip: Quirk boosters count towards this total!

    Rewards

    Buying UniVersus boosters is fun, and playing in events with friends and your local community maximizes that fun. Earning loyalty points is just icing on a very tasty cake, but what do you do with the points once you’ve earned them? It all starts here in the loyalty shop.

    Once in the loyalty shop and logged in, you’ll be able to see how many points you have to spend as well as the items you can spend them on. Presently you’ll find a host of promo cards available for redeeming, featuring non-foil versions of many of our popular promo cards from Plus Ultra events, Prereleases, and Provisional Showdowns. Excited to play with these new cards? Great, redeem your points immediately to have them sent your way (while supplies last). Willing to wait? You can redeem points at a discount for promo cards during certain time periods. Here’s a quick breakdown:

    PromoLaunch PriceReduced Price
    Non-Foil Pre Release Promo Card60 Loyalty Points45 Loyalty Points(When Next Set Launches)
    Non-Foil Plus Ultra Tournament Pack Card60 Loyalty Points45 Loyalty Points(When Next Set Launches)
    Non-Foil Provisional Showdown Tournament Pack Card80 Loyalty Points50 Loyalty Points(Season After Legal)

    Worried about shipping and handling? Don’t be! Receiving your rewards is free to users as there’s no costs for shipping or handling. Rewards usually ship in 2-4 weeks, though in particularly busy seasons there may be delays. For fans outside the United States your rewards may take longer to arrive.

    Plus Ultra Series 4 cards will be added to the Loyalty Shop on May 1st, 2023.

    Additional Resources

    The community that plays UniVersus is what makes the game so great, and the Jasco Loyalty Program is a way to say “thanks!” Make sure you sign up for a UGN account to take advantage of this program, and check out these additional resources:

    MMM #2 Results and Deck Lists

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  • Greetings, Villains!

    This Monthly Monday Mayhem hosted by UnFunStuff was a huge success! Each of the players below went undefeated through the tournament and each took home $125! Congratulations to each of you!

    Stay tuned for more information on the next MMM, including time and format!

    Name: Jordan Nalley
    Character: Mashirao Ojiro (II)
    Symbol: All

    1 Mashirao Ojiro (II)

    4 All Might’s Mentorship
    4 Easily Excited
    4 Snack Time
    4 Chivalrous Competitor
    3 Award The Victor
    4 It Can’t Be Fixed
    4 Destined For Mainstream Success
    2 Specialist Of Sound
    4 Student Of The Art

    3 Valiant Assault
    3 Karate Chop
    2 Hardened Uppercut
    4 Hardened Barrage
    4 Rapid Punches
    2 Texas Smash

    Sideboard

    4 You’re So Obvious
    1 Valiant Assault
    1 Karate Chop
    2 Hardened Uppercut
    2 Specialist Of Sound


    Name: Josh Brubaker
    Character: Izuku Midoriya (III)
    Symbol: Earth

    4 Izuku Midoriya (III)

    4 One With Nature
    2 Learning The Standards
    4 It Can’t Be Fixed
    2 Saving Bakugo
    4 Tight Lipped
    3 Snack Time
    4 High Value Target
    4 Forcing Surrender

    4 Rapid Punches
    4 Back Alley Haymaker
    4 Missouri Smash
    2 Texas Smash
    4 Hardened Jab

    2 Ready, Get Set, GO!

    Sideboard

    2 New Training Method
    4 Faith’s Shield
    2 Learning The Standards
    2 Someone With Style


    Name: Zackary Anderson
    Character: Mashirao Ojiro (II)
    Symbol: Earth

    1 Mashirao Ojiro (II)

    4 It Can’t Be Fixed
    4 Chivalrous Competitor
    4 Student of the Art
    4 Tight Lipped
    3 One With Nature
    1 Quick to Act
    2 Someone With Style
    2 Snack Time
    2 Saving Bakugo
    4 Kirishima’s Assistance

    4 Back Alley Haymaker
    4 Missouri Smash
    4 Rapid Punches
    2 Texas Smash
    2 Hardened Jab
    2 Hardened Chop

    2 Seizing the Advantage

    Sideboard

    2 Karate Chop
    2 Hardened Uppercut
    2 Forcing Surrender
    4 Learning the Standards


    Name: William Anderson III
    Character: Mashirao Ojiro (II)
    Symbol: Earth

    1 Mashirao Ojiro (II)

    4 Kirishima’s Assistance
    2 Saving Bakugo
    2 Quick To Act
    4 Student Of The Art
    4 One With Nature
    2 Snack Time
    1 Chivalrous Competitor
    2 Forcing Surrender
    2 Learning The Standards
    4 It Can’t Be Fixed
    2 You’re So Obvious
    2 Someone With Style
    3 Tight Lipped

    2 Hardened Uppercut
    4 Rapid Punches
    4 Back Alley Haymaker
    3 Missouri Smash
    3 Texas Smash
    2 Hardened Jab

    2 Seizing The Advantage

    Sideboard

    2 Hardened Uppercut
    2 I’ll Protect You
    2 Forcing Surrender
    2 Faith’s Shield
    2 You’re So Obvious


    Name: Travis Tangeman
    Character: Mashirao Ojiro (II)
    Symbol: Earth

    1 Mashirao Ojiro (II)

    4 It Can’t Be Fixed
    4 Chivalrous Competitor
    4 Student Of The Art
    4 Tight Lipped
    1 Quick To Act
    2 Someone With Style
    2 Snack Time
    2 Saving Bakugo
    3 One With Nature
    4 Kirishima’s Assistance

    4 Back Alley Haymaker
    4 Missouri Smash
    4 Rapid Punches
    2 Texas Smash
    2 Hardened Jab
    2 Hardened Chop

    2 Seizing The Advantage

    Sideboard

    2 Karate Chop
    2 Hardened Uppercut
    4 Forcing Surrender
    2 You’re So Obvious


    Name: Barry Everson
    Character: Hanta Sero (II)
    Symbol: Water

    1 Hanta Sero (II)

    3 A Refreshing Slice
    2 Basic Training
    2 Feelin’ Cute
    3 Struggling With Studies
    4 Surviving The Final
    4 Gotcha
    4 Desperate Times
    2 Sticky Balls
    2 Frozen
    1 Self-Assured
    1 First Villain Encounter
    2 Prone to Dry Eyes
    1 Cheerleader
    2 Rescue Completed
    4 Ice Gliding

    2 Tentacle Strike
    2 Tape Lash
    4 Tape Stream Jab
    2 Grasping Tape Toss
    4 Ice Storm
    4 Amphibious Ambush
    4 Tongue Whip

    1 Kota

    2 All-Out Battle

    Sideboard

    1 First Villain Encounter
    1 Wall Cling
    2 Irrefutable Force Of Nature
    1 Cheerleader
    3 Lost In Thought
    1 Grasping Tape Toss
    1 Rescue Completed


    Regional License Exam – Sheffield

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  • After a very successful Organized Play season in 2022, we are coming back even stronger in 2023 starting with our first in-person European Regional License Exam in Sheffield, UK hosted by Patriot Games!

    Featuring on-site Loyalty Point Redemption for the first time in Europe, this event is a must-attend for European MHACCG players! And with less than 50 seats left, the clock is ticking to register!

    Quick Details

    Date: May 15-16th 2023
    Venue:  Patriot Games 97 Mary St Sheffield City Centre, Sheffield S1 4RT, UK
    Registration: https://play.mhacardgame.com/event/2LBWTVAFL0
    Registration Due Date: May 15th at 10AM
    Prizing Information: https://mhacardgame.com/regional-license-exam/

    Tournament Format

    Swiss Rounds, Best of 3
    60 minute rounds + 10 minute overtime
    Top Cut, Single Elimination Best of 3
    Untimed

    Saturday Schedule

    Main Event Side Events
    Regional License Exam 11:00 AM“LoV Super Sealed”

    Sunday Schedule

    Main EventSide Events
    Regional License Exam
    Top-Cut Registration 10:00AM
    “Heroes & Villains”
    Regional License Exam
    Player Meeting 11:00AM
    “Chaos” Sealed

    Details regarding Side Event procedure can be found here: https://mhacardgame.com/rle-side-event-details/


    Design Spotlight – Echo

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  • Have you ever found yourself in a situation where you wished you had ONE more attack to finish your rival off? 

    Hello everyone!  My name is Shane Duckworth from the Universus game design team, here to talk about the Echo keyword, a brand new ability introduced in MHA Set 4: League of Villains. Echo attacks have the ability to function as 2-for-1 attacks, giving players additional ways to attack their opponents!

    Echo grants the ability:

    Response Discard 1 momentum: After this attack resolves, you may play it as your next form. If you do, after it resolves, flip it.”

    Veterans of the UVS game engine may find a striking similarity to a keyword ability from previous sets, known as Multiple.  Echo and Multiple: 1 are very similar in how you spend a momentum to generate an extra copy of the attack.

    Let’s look at Spinning Necro Driver, one of the participation prizes from the Standard Event at US Nationals 2022.

    Multiple currently grants the ability:

    Enhance Discard X momentum (minimum 1, maximum the Multiple rating): Add X cards from the top of your discard pile to your card pool face down as multiple copies of this attack. Add those attacks to the attack stack.”

    While the functionality between the two is comparable, there are many gameplay differences and rules intricacies.  

    With Echo, you need to pass the check again in order to play it again.  With Multiple, the extra attack is spawned without making a check. Competitively, Multiple attacks were usually played at the end of an attack string since the multiple copies do not care about progressive difficulty, and also contribute to progressive difficulty because they take up spots in the card pool.  Echo on the other hand usually wants to be played early to avoid progressive difficulty.  This also means that Breaker is a very effective keyword against Echo attacks!

    Multiple copies come in with the printed speed, zone, and damage of the original attack, and they do not carry over any keyword traits or abilities.  In the case of Spinning Necro Driver above, the multiple copy does not have the Throw keyword.   Since an Echo “copy” is always played face up, it retains its keywords, giving you synergy with any effects that look to buff attacks with its keywords!

    Echo being a response ability is also noteworthy since abilities that cancel enhances are more common than abilities that cancel responses.  Also, since multiple attack copies are face down, any effect that returns to printed speed or damage will put those values to 0 (face down cards have no printed values, therefore defaulting to 0). 

    A single Echo attack in your hand counts as two attacks as long as you have momentum to pay the cost of playing it again.  This is especially helpful for low-handsize characters who might struggle to find attacks mid-game.  Nomu with Resolute Rushdown is a perfect example of this, making him capable of threatening 24 total damage with just his enhance and 1 momentum!

    One of the side events at the Hero League Championship earlier this year was “gunslinging”, where players could challenge different members of the design team for rewards, such as promos or prize wall points.  I built a [Fire] Dabi (II) deck for this event with the intent on showcasing the power of the new Echo keyword.  The idea was to use Cremation and Blue Flame Spiral to hypercharge momentum for Echo attacks.

    Two momentum and two copies of Winged Nomu in my hand creates 4 total attacks, each which I can give +3 damage to with Dabi’s enhance.  If my rival has momentum, I can “steal” it with Capture Evil-Doers to fuel my Echo attacks a turn earlier than usual!  Capture Evil-Doers also shares two symbols with Dabi, meaning I can easily access it from my discard pile with his other enhance.  Since Echo attacks flip face down after they are played for their second time, there is a neat interaction with Forcing Surrender, allowing me to mitigate progressive difficulty and continue attacking efficiently!

    You can watch the Dabi deck in action via an exhibition game I played with Ty’s House of Cards: My Hero Academia CCG Gameplay: League of Villains Ft. Dabi V2

    An attack that uses its Echo ability will flip face down after resolving, meaning it will not go to momentum during the End Phase, even if it dealt damage.  There are other safeguards to this as well, such as no longer being able to follow up with a Combo attack that looks for specific keywords, and most importantly not being able to use Echo repeatedly.  

    There is a very interesting case with DLC Ochaco (II) whose response allows her to add her attack to her hand if it deals damage.  Since her response activates during the Damage Step (which is right before attack resolution), she can add the Echo attack to her hand before it resolves and flips face down.  This effectively means she can create a total of 4 separate attacks with just 1 Echo attack, provided she has the momentum to do so.  With Ochaco’s built in speed bonus and both enhances on Winged Nomu for example, you might find this strategy to be very effective!  Keep Ochaco (II) in mind as more Echo attacks are released in the future!

    While Multiple has been in the game since the very first set in 2006, we decided to introduce Echo with My Hero Academia.  This does not mean that Multiple is retired, and you may see it again in future sets!

    Echo in Retro play

    With plans to support Retro events in the future, it’s worthwhile to look back at the history of the game and find some cool and powerful interactions with the new Echo keyword.  Here are some examples to get started with!

    It goes without saying that Multiple: 2 is vastly more powerful than Multiple: 1.  Fun fact, the very first National Championship in 2006 was won by Wess Victory, using a Cassandra deck utilizing a Multiple: 2 attack, Ryu’s Tatsumaki!

    A single attack card that generates an extra attack is very powerful.  Echo does just that, and moving forward I expect to see many players using Echo attacks to create powerful strategies and devastating attack turns!  You will definitely see Echo in future sets as well.  In the meantime, try out some Echo attacks at your next local event!

    https://play.mhacardgame.com/play/events

    Chaos Symbol Primer

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  • Welcome to the Jasco Games’ Design Team Symbol Primer! We are going to dive deep into the Chaos symbol today, so those who love momentum will want to keep their eyes peeled on the cards we feature here. If you’re interested in stockpiling momentum, or in boosting your checks to have a long attack string, then you’ve come to the right place!

    Momentum Generation

    Acquiring momentum is the most commonly seen theme for cards on the Chaos symbol. This momentum can be gained from a multitude of places, and it’s up to you to choose the most fitting ones for your deck.

    Uses the theme

    Sometimes it isn’t enough to just get a pile of momentum for a big use of EX or Powerful, so many Chaos cards also use Momentum as a resource for devastating effects!

    Plays with the theme

    If your opponent is getting momentum at a faster rate that you can handle, check out these ways to slow their momentum down to a halt! Take special note of the abilities that can be used during your rival’s turn, as this will put a hamper on any plans they may have had.

    Interacts with, or restricts rivals playing the theme

    Control Check Boosting

    The next most common theme for Chaos is one that appeals to aggressive players, and it gives you the ability to reliably play your attacks while keeping your defensive options available.

    Uses the theme

    Boosting your checks lets you play more cards per turn without committing Foundations!

    Plays with the theme

    While there are not many ways to directly cancel check boosting, you could look into the Evil symbol to reduce their checks the opposite way or Death to destroy their foundations that boost their checks.

    Interacts with, or restricts rivals playing the theme

    In addition to momentum generation and check boosting, Chaos has another theme that lives up greatly to its name. If you activated an ability and don’t know what will happen yet, you’re likely playing a Chaos card.

    Minor Theme: Uncertain Effects / Unreliable Effects

    Chaos can be quite chaotic, imagine that! Many “Chaos” effects have variance baked into them, that you’re never quite sure what you’re going to get… but the payout can be huge!

    Lastly, here are some characters who encapsulate the feeling of the Chaos symbol. You can consider building some of them if you want to get consistent uses out of momentum abilities, or combine multiple momentum-costed abilities to get extra use out of your attacks that other characters could not achieve!

    Characters who represent the symbol

    That about does it for the Chaos symbol! I hope that reading this has helped your deckbuilding become just a bit less chaotic. Next time we’re going to explore the depths of the foundation destroying Death symbol. Until then, keep your momentum flowing!

    Webcam Oceania RLE Top Deck Lists

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  • Congratulations to the top performers in our first Regional License Exam in 2023!

    Featured below are the decklists from the top players in the tournament.

    We’re excited to see everyone at our next RLE in Kissimmee, Florida on April 15-16!


    More details here:  https://mhacardgame.com/regional-license-exam/


    1st Place – Zach Pasley
    Character – Mashirao Ojiro (II)
    Symbol – Earth


    1 Mashirao Ojiro (II)

    4 It Can’t Be Fixed
    3 Chivalrous Competitor
    4 Student Of The Art
    4 Tight Lipped
    3 One With Nature
    1 Quick To Act
    2 Forcing Surrender
    2 Learning The Standards
    2 Someone With Style
    2 Snack Time
    3 Saving Bakugo

    4 Back Alley Haymaker
    4 Missouri Smash
    4 Rapid Punches
    2 Texas Smash
    2 Hardened Jab
    2 Hardened Chop

    2 Seizing The Advantage

    Sideboard

    2 Forcing Surrender
    2 Learning The Standards
    1 Snack Time
    1 Someone With Style
    4 Ready, Get Set, GO!


    2nd Place – Tamren Cardwell
    Character – Izuku Midoriya (I)
    Symbol – Good

    1 Izuku Midoriya

    4 One With Nature
    4 It Can’t Be Fixed
    3 Pull No Punches
    3 Note Taking
    4 Passing the Torch
    3 Self Sacrifice
    4 Destined For Mainstream Success
    2 Specialist Of Sound
    2 To The Rescue
    4 Bonds of Friendship
    2 Lost In Thought
    2 High Value Target

    3 Back Alley Haymaker
    4 Texas Smash
    4 Hardened Jab
    3 Heroic Strike
    2 Reverse Throw
    2 One For All: Full Cowling 5% Strike
    2 Valiant Assault
    2 Wind-Up Punch

    4 Plus Ultra!
    2 Capture Evil-Doers

    Sideboard

    2 Evil Vs Good
    1 Lost In Thought
    2 Evade And Copy
    2 You’re So Obvious
    2 Reverse Throw
    1 All Might (III)


    3rd Place – Donovan Smith
    Character – Mashirao Ojiro (II)
    Symbol – Earth

    1 Mashirao Ojiro (II)

    4 Student Of The Art
    3 One With Nature
    2 Snack Time
    4 Chivalrous Competitor
    4 It Can’t Be Fixed
    2 Saving Bakugo
    2 Quick To Act
    2 Learning The Standards
    2 Someone With Style
    4 Tight Lipped
    2 Forcing Surrender

    2 Texas Smash
    4 Missouri Smash
    4 Back Alley Haymaker
    2 Hardened Jab
    4 Rapid Punches
    2 Hardened Chop

    2 Seizing The Advantage


    4th Place – Andrew Holder
    Character – Mashirao Ojiro (II)
    Symbol – Earth

    1 Mashirao Ojiro (II)

    4 It Can’t Be Fixed
    4 Chivalrous Competitor
    4 Student Of The Art
    4 Tight Lipped
    3 One With Nature
    1 Quick To Act
    2 Forcing Surrender
    2 Learning The Standards
    2 Someone With Style
    2 Snack Time
    2 Saving Bakugo

    4 Back Alley Haymaker
    4 Missouri Smash
    4 Rapid Punches
    2 Texas Smash
    2 Hardened Jab
    2 Hardened Chop

    2 Seizing The Advantage

    Sideboard

    2 Karate Chop
    2 Hardened Uppercut
    2 Forcing Surrender
    2 Learning The Standards
    1 Snack Time
    1 Someone With Style


    5th Place – Brent Cooper
    Character – Mashirao Ojiro (II)
    Symbol – All

    1 Mashirao Ojiro (II)

    2 Closing In
    4 Student Of The Art
    2 Easily Excited
    4 It Can’t Be Fixed
    4 Destined For Mainstream Success
    3 Showing Off
    2 All Worked Up
    1 Award The Victor
    1 Daunting Message
    3 Chivalrous Competitor
    2 Specialist Of Sound

    2 Binding Cloth Whiplash
    3 Binding Cloth Assault
    2 Aerial Drop
    3 Binding Cloth Precision
    3 Binding Shoulder Rush
    2 Binding Cloth Drop Kick
    3 Create: Capturing Net

    3 Flex Your Might
    1 Sugar Rush Power-Up

    3 Eyes Of The Tiger
    1 “SPoOoOoOoKY!”
    4 Invincible Clasp
    2 Facepalm Takedown


    6th Place – Mitchell Cimino
    Character – Mashirao Ojiro (II)
    Symbol – Earth

    1 Mashirao Ojiro (II)

    2 Saving Bakugo
    1 Quick To Act
    4 Student Of The Art
    3 One With Nature
    2 Snack Time
    4 Chivalrous Competitor
    2 Forcing Surrender
    2 Learning The Standards
    4 It Can’t Be Fixed
    2 Someone With Style
    4 Tight Lipped

    4 Rapid Punches
    4 Back Alley Haymaker
    4 Missouri Smash
    2 Texas Smash
    2 Hardened Chop
    2 Hardened Jab

    2 Seizing The Advantage

    Sideboard

    2 Karate Chop
    2 Hardened Uppercut
    2 Ready, Get Set, GO!
    2 Faith’s Shield
    1 Forcing Surrender
    1 Learning The Standards


    7th Place – Andrew Porat
    Character – Himiko Toga
    Symbol – Life

    1 Himiko Toga

    4 Bench Press
    4 Carbo Loading
    2 High Value Target
    4 New Training Method
    3 Self Sacrifice
    3 Release
    2 Rescue Completed
    2 Tight Lipped
    3 Floating Around My Babies
    4 Stalking Her Prey
    2 Note Taking
    2 Encouraging Training Partner
    3 Recovery Girl’s Kiss
    2 Observant Student

    3 Wind-Up Punch
    3 Piercing Needle
    4 Back Alley Haymaker
    3 Navel Laser Beam
    3 Tongue Whip
    3 Focused Attack

    4 Ready, Get Set, GO!

    Sideboard

    3 Faith’s Shield
    2 Someone With Style
    2 Wall Cling
    1 Navel Laser Beam
    2 Lost In Thought


    8th Place – Richard Osley
    Character – Minoru Mineta (II)
    Symbol – Water


    1 Minoru Mineta (II)

    4 Defrosting
    4 Ice Gliding
    4 Faith’s Shield
    4 Surviving The Final
    4 Tape
    4 Creepy Realization
    4 Desperate Times
    3 Sticky Balls
    2 Frozen
    4 Precise Control
    1 Self-Assured
    4 Wall Cling
    2 Travel By Tape
    2 …So Manly
    2 Cheerleader
    4 Getting A Tour
    2 Irrefutable Force Of Nature

    2 Cheerful Uppercut
    4 Creeping Vine Eruption
    4 Grape Rush
    4 Grasping Tape Toss
    4 Sticky Ball Toss Tackle
    4 Ice Storm
    4 Ice Slide Tackle
    4 Sticky Ball Pitch
    2 Sticky Ball Wail
    2 Blood Transfer
    2 Low Blow

    2 Recovery Time

    Sideboard

    2 Plus Ultra!
    2 Nullify
    2 All-Out Battle
    2 Kota
    2 Low Blow


    9th Place – Travis Tangeman
    Character – Momo Yaoyorozu
    Symbol – Good

    1 Momo Yaoyorozu

    2 Raiding The Villain Hideout
    3 You’re Finished
    2 One With Nature
    4 Small And Limber
    4 New Training Method
    4 It Can’t Be Fixed
    3 Manly Passionate Guy
    3 Passing the Torch
    4 A Precious Lesson
    3 Rising Starlet
    1 Preparing For Battle
    2 Study Group Leader
    4 Specialist Of Sound
    1 …So Manly
    3 Going Out To Fight Some Villains
    3 Male Bonding
    1 Recovery Girl’s Kiss

    3 Command Pigeon Flock
    4 Invisible Infiltration
    4 Back Alley Haymaker
    2 Cannon Blast
    4 Hardened Jab
    2 Create: Bo Staff
    2 Final Smash

    1 Training Weights
    3 Quick Creation
    1 Kota
    1 Earphone Jack

    Sideboard

    2 Cheerleader
    2 Taiyaki Fanatic
    3 Sense Of Justice
    3 Lost In Thought


    10th Place – Shane Johns
    Character – Mashirao Ojiro (II)
    Symbol – Water

    1 Mashirao Ojiro (II)

    1 Sticky Balls
    1 Self-Assured
    3 Observant Student
    4 First Villain Encounter
    2 Acrobatic
    2 Patient Observation
    4 Student Of The Art
    3 Basic Training
    3 Feelin’ Cute
    2 Honorable Forfeit
    2 Ice Gliding
    2 Creepy Realization
    3 Desperate Times
    2 Irrefutable Force Of Nature
    2 Faith’s Shield
    3 Defrosting

    3 Freezer Burn
    4 Frozen Slash
    3 Frigid Heatwave
    4 Tongue Whip
    4 Tape Stream Jab
    3 Karate Chop
    2 Giant Ice Wall

    Sideboard

    2 Faith’s Shield
    2 Rescue Completed
    2 Prone to Dry Eyes
    2 Cheerleader
    2 Sports Festival Stadium


    11th Place – Wesley Bittner
    Character – All Might (III)
    Symbol – All

    1 All Might (III)

    4 Prone to Dry Eyes
    4 Showing Off
    2 Snack Time
    4 Destined For Mainstream Success
    4 It Can’t Be Fixed
    1 Pull No Punches
    4 Specialist Of Sound
    3 Easily Excited
    4 Chivalrous Competitor
    1 Determined
    2 You’re So Obvious
    2 Patient Observation
    2 Full-On Attack Mode!

    4 Valiant Assault
    4 Texas Smash
    4 Binding Cloth Whiplash
    3 Final Smash
    4 Rapid Punches
    3 Hardened Uppercut

    2 Capture Evil-Doers
    1 Sugar Rush Power-Up

    Sideboard

    3 Eyes Of The Tiger
    3 ERASE!
    1 Eraser Head
    3 “SPoOoOoOoKY!”


    12th Place – Matthew Cruickshank
    Character – Denki Kaminari (I)
    Symbol – Air

    1 Denki Kaminari
    1 Toru Hagakure (II)

    3 Latent Skill
    2 Arrogant Disposition
    4 Destined For Mainstream Success
    3 Observant Student
    4 Requesting Assistance
    3 Release
    4 Specialist Of Sound
    4 Wall Cling
    2 Basic Training

    4 Electric Jolt
    3 Double Jab Pummel
    4 Meteor Shower
    3 Specialized Sound Waves
    3 Home Run Comet
    1 Blitz Rush
    1 Indiscriminate Shock 1,300,000 Volts
    1 Zero Gravity Lift

    2 Plus Ultra!
    4 Ready, Get Set, GO!

    Sideboard

    1 Cheerleader
    3 Seizing The Advantage
    1 Indiscriminate Shock 1,300,000 Volts
    2 Concentrate
    3 Encouraging Training Partner


    13th Place – Jose Norono
    Character – Tomura Shigaraki (III)
    Symbol – Death

    1 Tomura Shigaraki (III)

    4 Brute Strength
    4 Tight Lipped
    4 Struggling With Studies
    3 Blood Evaluation
    3 House Of Cards
    2 In Control
    3 Snack Time
    3 Someone With Style
    4 Surviving The Final
    3 Arrogant Disposition

    4 Vile Seizing
    3 Instant Shining Flash
    2 Fierce Whirlwind
    2 Howitzer Impact Cyclone
    4 Nitro Explosion: Ignition
    3 Dual Needle Lunge
    1 Navel Laser Beam

    3 Grenadier Bracers

    2 Showdown

    Sideboard

    4 Twisting Azure Inferno
    4 ERASE!
    1 Eraser Head
    1 League Of Villains


    14th Place – James O’Doherty
    Character – Mashirao Ojiro (II)
    Symbol – All

    1 Mashirao Ojiro (II)

    4 Student Of The Art
    4 It Can’t Be Fixed
    4 Specialist Of Sound
    2 Snack Time
    4 Chivalrous Competitor
    2 You’re Finished
    3 Easily Excited
    2 Destined For Mainstream Success
    3 Convenient Timing
    2 Daunting Message
    3 Challenging The Fakes
    1 Pull No Punches

    2 Hardened Barrage
    4 Rapid Punches
    4 Texas Smash
    2 Hardened Uppercut
    3 Valiant Assault
    3 Karate Chop

    2 Capture Evil-Doers

    Sideboard

    2 Sugar Rush Power-Up
    2 Villains Defeated
    2 Eyes Of The Tiger
    2 Pull No Punches
    2 You’re So Obvious


    15th Place – Christopher Askew
    Character – Kyoka Jiro
    Symbol – Air

    1 Kyoka Jiro

    3 Basic Training
    4 Requesting Assistance
    4 Arrogant Disposition
    4 Latent Skill
    4 Destined For Mainstream Success
    4 Specialist Of Sound
    3 Release
    2 Observant Student
    2 Wealthy Aspirations
    2 Successful Results

    3 Double Jab Pummel
    4 Electric Jolt
    2 Amplified Sound Blast
    4 Specialized Sound Waves
    3 Home Run Comet
    2 Instant Explosive Release
    2 Zero Gravity Lift

    4 Seizing The Advantage

    Sideboard

    2 Confused
    2 Wall Cling
    2 Indiscriminate Shock 1,300,000 Volts
    2 Cheerleader
    2 Pillar Swing


    16th Place – Taylor Garofalo
    Character – Mashirao Ojiro (II)
    Symbol – Earth

    1 Mashirao Ojiro (II)

    4 It Can’t Be Fixed
    3 Saving Bakugo
    3 Tight Lipped
    4 Chivalrous Competitor
    3 Snack Time
    2 Forcing Surrender
    1 High Value Target
    4 Student Of The Art
    4 One With Nature
    1 Learning The Standards
    1 New Training Method

    4 Back Alley Haymaker
    2 Hardened Jab
    4 Rapid Punches
    1 Hardened Chop
    3 Texas Smash
    2 Hardened Barrage
    1 Instant Shining Flash
    1 Hellflame Stomp

    4 Seizing The Advantage

    Sideboard

    1 Ready, Get Set, GO!
    2 Missouri Smash
    2 Instant Shining Flash
    3 Faith’s Shield
    2 Prehensile Tail