My Hero Academia CCG Organized Play Formats Primer

  • Events
  • Latest news
  • News
  • This quick guide will help you understand the official formats of play for the My Hero Academia CCG!

    Sealed

    In a sealed event, each player receives 6 packs and will form a deck using a minimum of 40 cards from those packs. The cards in your deck do not need to all share the same symbol with your character, but every card must share at least 1 symbol. If a player does not have enough cards to complete a 40-card deck, they may play a card that does not match symbols with their character face down as a 2-difficulty foundation with no text, and a +3 mid block modifier. (For this reason, we highly suggest players use sleeves if possible for a sealed event). These deviations from the standard deck building rules allow players to create decks from such few cards.

    Your starting character can be chosen from any character opened in one of your packs, a Quirk Pack character available, or additionally the venue may provide draft format characters for players to choose from which are returned to the store at the end of the event.

    In addition to the deck building alterations for sealed, there is one gameplay rule change as well: when you run out of cards in your deck, you only remove 5 cards from your deck instead of the standard 10 when you cycle your deck.

    Additionally, decks are not restricted to only 4 copies of a card as they would be in the constructed format. In limited formats such as Sealed and Draft, players may run as many copies of a given card as they open (or draft) from their packs.

    Draft

    The draft format uses the same rules structure as in a sealed event, but with two major differences; you only use 6 packs in Draft, and you open your packs alongside other players and each time you select a card from your pack, you pass the remainder of the pack to the next player and continue until everyone has run out of cards.

    The first, third, and fifth packs opened are passed to each individual player’s left, and the second, fourth, and sixth packs are passed to the right of the player after they have selected their card.

    Plus Ultra Events

    Plus Ultra events are for players to bring their A-game! These events will be held using the standard deck building requirements for the My Hero Academia CCG, being a minimum 50 card deck and one character. Each participant will receive one Plus Ultra pack for showing up, containing one random card from a pool of Plus Ultra cards for that series.

    An additional pack will be given to the Winner and the Judge after the event, unique to each of those people. The Judge pack contains one card from a smaller pool from the same Plus Ultra cards from that series, but stamped with a foil JUDGE icon! The Winner pack contains one card from a different pool of cards from the same Plus Ultra series, but with a VICTORY stamp instead.

    COMMUNITY CALENDAR MARCH 21, 2022

  • Events
  • Latest news
  • Greetings Heroes,

    This week we have a number of events to highlight! From Learn to Plays’ to a slew of Online Webcam Tournaments! Check out the calendar below!

    Found an event you’re interested in? Here are all the associated links!

    COMMUNITY CALENDAR MARCH 14, 2022

  • Events
  • Latest news
  • Greetings Heroes,

    This week we have a number of events to highlight! From ‘Tam Talks’ to a slew of Online Webcam Tournaments! Check out the calendar below!

    Found an event you’re interested in? Here are all the associated links!

    COMMUNITY CALENDAR MARCH 7, 2022

  • Events
  • Latest news

  • Greetings Heroes,

    This week we have a number of events to highlight! From ‘Tam Talks’ to a slew of Online Webcam Tournaments! Check out the calendar below!

    Found an event you’re interested in? Here are all the associated links!

    Weekly Webcam Results March 2, 2022

  • Latest news
  • News
  • 31 players fought in this week’s webcam weekly, with Plus Ultra packs being given to any players who played for 2 of the 3 rounds, and a Victory pack was given out to each of the 4 players who went undefeated after 3 rounds. Hanta Sero makes a great showing this week, with two very different decks under Sero going undefeated!

    Hanta Sero on Order

    UVS Ultra



    Foundations

    4 Requesting Assistance
    4 Gotcha
    4 Tape
    4 Think Fast!
    4 Heroic Lineage
    4 Calling For Backup
    3 Bonds of Friendship
    3 Passing the Torch
    3 Desperate Times
    2 Self Sacrifice

    Attacks

    4 Grasping Tape Toss
    4 Tape Swing
    4 Electric Jolt
    4 Rapid Tape Strike
    3 Indiscriminate Shock 1,300,000 Volts

    Actions

    2 Plus Ultra!

    Sideboard

    1 Denki Kaminari
    4 Electric Surge
    4 Engine Rush
    1 Recipro Burst

    Order Sero brings consistency with sixteen total attacks that cannot be completely blocked, as well as a healthy amount of draw between Calling for Backup and Passing the Torch. Be careful to keep the right zones on-hand, or you’re going to get swung out of the game with the amount of momentum he’ll be building up!

    Eraser Head on Death

    UVS Ultra


    Foundations

    4 Late Riser
    4 Mediator
    4 Tight Lipped
    3 Night Watch
    3 Aggressive Temper
    3 Apathetic
    3 Shock Absorption
    3 Super Regeneration
    2 Brute Strength
    2 Capabilities
    2 First Day of Class

    Attacks

    4 Binding Kick
    4 Turn To Dust
    3 Binding Cloth Assault
    3 Binding Cloth Capture
    3 Expert Flurry

    Actions

    4 ERASE!
    2 Plus Ultra!

    Sideboard

    1 Brute Strength
    1 Apathetic
    1 Night Watch
    3 Instant Shining Flash
    2 Someone With Style
    2 Evil Gaze

    Eraser Head returns to our undefeated list with a Death list strong on the control game, especially momentum denial and discard! The 3 copies of Night Watch in the main deck are going to be seen quite often, so be careful about what abilities you activate against this deck!

    Hanta Sero on Void

    UVS Ultra


    Foundations

    4 Manly Passionate Guy
    4 Gotcha
    4 Tape
    4 Think Fast!
    4 Calling For Backup
    4 Heroic Lineage
    3 Harden
    3 Resistance
    3 Night Watch
    2 Natural Leader

    Attacks

    4 Tape Swing
    4 Flying Thruster Kick
    4 Recipro Extend
    4 High Engine Kick
    2 Grasping Tape Toss

    Actions

    4 Plus Ultra!

    Sideboard

    1 Grasping Tape Toss
    4 What’s Their Plan?
    2 Fulfilled My Duty
    3 Villains Defeated

    The Void symbol serves Sero just as well as Order, providing the same support cards from Tenya Iida as well! Recipro Extend is an incredibly efficient card, and the stats that it transfers to the next kick can be used on enough attacks in this deck that it is to be respected! Watch out for when he has momentum, because 4 copies of Plus Ultra is nothing to scoff at!

    Nomu on Death

    UVS Ultra


    Foundations

    4 First Day of Class
    4 Apathetic
    4 Latent Skill
    4 Arrogant Disposition
    4 Let’s Fight Bad Guys!
    4 Agitation
    4 Tight Lipped
    3 Villainous Entrance
    2 Someone With Style
    2 Super Regeneration
    2 Night Watch

    Attacks

    4 Turn To Dust
    4 Merciless Rush
    4 Howitzer Impact
    3 Berserker Blow
    2 Navel Laser Beam
    2 Decaying Grip
    2 Signature Right Swing

    Actions

    4 Evil Gaze

    Sideboard

    3 Exploding Pride
    2 Super Regeneration
    2 Plus Ultra!
    2 Decaying Grip
    1 Night Watch

    Nomu thrashes through the competition with a 62-card deck full of Fury attacks to gain synergy with Bakugo & Shigaraki support. Agitation provides Nomu an advantage that he surely needs, as a way to consistently draw when his rival is put in a rough position of blocking his incredibly damaging attacks!