Community Calendar Jan 17, 2022

  • Events
  • Latest news
  • News
  • Greetings Heroes,

    This week we have a number of events to highlight! From ‘How to Play?’ with Tony Tu to a slew of Online Webcam Tournaments! Check out the calendar below!

    Found an event you’re interested in? Here are all the associated links!

    Weekly Webcam Results 1/12/2022

  • Latest news
  • News
  • Our second Weekly Webcam event brought in 66 players, with Plus Ultra packs being given to any player who players for 2 of the 3 rounds and a Victory pack given out to any players who went undefeated after 3 rounds. A total of 8 players went undefeated at this event, and have been placed accordingly with their percentage of games won.

    1st Place: Fumikage Tokoyami on Fire

    https://uvsultra.online/deck.php?deck=InUVS Ultra



    Foundations

    2 Clever Distraction
    3 Cool Student
    4 Stronger In Darkness
    2 Arrogant Disposition
    4 Latent Skill
    2 Irrefutable Force Of Nature
    4 Calling For Backup
    3 Heroic Lineage
    2 Frozen
    2 Precise Control
    1 Self-Assured
    3 Fulfilled My Duty

    Attacks

    4 Dark Shadow Ruin
    4 Frigid Heatwave
    4 Giant Ice Wall
    4 Ice Storm
    2 Dark Shadow Talon
    2 Monster Blast

    Actions

    4 Summon Dark Shadow
    1 Capture Evil-Doers

    Sideboard

    3 Capture Evil-Doers

    After not managing to make top 8 last week, Tokoyami comes back strong and secures 2 slots in the undefeated list! This deck includes 4 copies of Frigid Heatwave to let Tokoyami draw in to additional attacks and push further in the late-game than other builds of Tokoyami.

    2nd Place: Kyoka Jiro on Air

    UVS Ultra


    Foundations

    4 Requesting Assistance
    4 Destined For Mainstream Success
    4 Specialist Of Sound
    2 Latent Skill
    3 Release
    3 Infinite Potential
    1 Wall Cling
    1 Encouragement
    2 Amphibious
    4 Arrogant Disposition

    Attacks

    4 Amplified Sound Blast
    4 Specialized Sound Waves
    4 Unwavering Slash
    2 Instant Explosive Release
    2 Home Run Comet
    3 Zero Gravity Lift

    Assets

    3 Earphone Jack

    Sideboard

    2 Home Run Comet
    2 Exploding Pride
    2 Wall Cling
    1 Zero Gravity Lift
    3 Encouraging Training Partner

    Jiro brings her consistency to the table with a lots of foundation readying featuring Unwavering Slash, Requesting Assistance, and even Earphone Jack helping to ensure that she can push the extra mile. A variety of attacks in the sideboard lets this Jiro play by the matchup and change her style on the fly!

    3rd Place: Fumikage Tokoyami on Fire

    https://uvsultra.online/deck.php?deck=JcIAiccbMavydUIfXNjuRfyeBFwGQa


    Foundations

    4 Cool Student
    4 Stronger In Darkness
    4 Latent Skill
    4 Heroic Lineage
    3 Arrogant Disposition
    4 Calling For Backup
    1 In The Typhoon
    3 Keen Observation

    Attacks

    4 Dark Shadow Ruin
    4 Dark Shadow Talon
    4 Flying Thruster Kick
    4 Recipro Extend
    3 Engine Rush

    Actions

    4 Summon Dark Shadow

    Sideboard

    2 Capture Evil-Doers
    4 Fulfilled My Duty
    4 Irrefutable Force Of Nature

    Our second Tokoyami list of the week may also be on Fire, but is inherently quite different. With a sideboard full of control pieces and an efficient attack lineup featuring some choice Iida kicks, this deck will certainly be bringing pain time and time again!

    4th Place: Eraser Head on Death

    https://uvsultra.online/deck.php?deck=rmBmNgKfejchCqMgUssyxDpmIWLXxF


    Foundations

    2 Agitation
    3 Latent Skill
    4 Apathetic
    2 Keen Observation
    4 Villainous Entrance
    2 Glamorous
    2 Tight Lipped
    2 Late Riser
    4 Arrogant Disposition
    4 Let’s Fight Bad Guys!
    1 Super Regeneration
    1 Night Watch
    3 Encouragement
    2 Mediator

    Attacks

    4 Blast Rush Turbo
    2 Navel Laser Charge
    1 Signature Right Swing
    2 Touch of Decay
    3 Turn To Dust
    1 Nitro Explosion: Ignition
    2 Navel Laser Beam
    2 Exploding Pride

    Actions

    4 ERASE!
    3 Evil Gaze

    Asset

    1 Tres Chic Cape

    Sideboard

    2 Someone With Style
    1 Exploding Pride
    1 Katsuki Bakugo
    1 Signature Right Swing
    1 Night Watch
    2 Howitzer Impact
    1 Agitation
    1 Navel Laser Charge

    Eraser Head on Death has access to the bottom enhance on Blast Tush Turbo than even Bakugo does! Eraser Head simply needs only to respond with a copy of Erase!, which is then discarded from the card pool, and he has an easy 7 speed low for 8 damage! The defensive capabilities of Evil Eye in Eraser Head is nothing to scoff at, either.

    5th Place: Kyoka Jiro on Air

    https://uvsultra.online/deck.php?deck=yKOvpVJyETjTaLxDkgrctOHjquSceZ


    Foundations

    1 Charged Up
    4 Requesting Assistance
    1 Shock Treatment
    1 Short Circuit
    4 Arrogant Disposition
    1 In Danger
    3 Latent Skill
    4 Destined For Mainstream Success
    4 Specialist Of Sound
    1 Encouraging Training Partner
    3 Infinite Potential
    3 Release
    2 Wealthy Aspirations
    2 Wall Cling

    Attacks

    2 Amplified Sound Blast
    4 Specialized Sound Waves
    4 Home Run Comet
    2 Zero Gravity Lift
    3 Long Lasting Explosion
    3 Electric Jolt

    Asset

    1 Earphone Jack

    Sideboard

    2 Amplified Sound Blast
    2 Plus Ultra!
    2 Wall Cling
    1 Electric Jolt
    2 Encouraging Training Partner
    1 Zero Gravity Lift

    Jiro proves to be a consistent deck as well as a consistent competitor. This deck can take advantage of the sizeable bonus given by Long Lasting Explosion to ensure some enormous hits, or even the fastest of Home Run Comets you could even see!

    6th Place: Shoto Todoroki on Water

    https://uvsultra.online/deck.php?deck=PXAlNyEiYQyQlWskgxmtlUZUscBqgA


    Foundations

    3 Gotcha
    4 Tape
    3 Think Fast!
    2 What’s Their Plan?
    4 Creepy Realization
    3 Desperate Times
    4 Sticky Balls
    3 Frozen
    3 Irrefutable Force Of Nature
    2 Precise Control
    3 Self-Assured
    4 Wall Cling
    2 Rescue Completed
    2 Observant Student

    Attacks

    4 Grasping Tape Toss
    4 Tape Swing
    4 Eat My Sticky Balls
    3 Frigid Heatwave
    4 Ice Storm
    3 Frog Lashing

    Actions

    2 Plus Ultra!

    Sideboard

    1 Kamui Woods
    3 Sudden Tape Shot
    2 What’s Their Plan?
    2 Rapid Tape Strike
    1 Hanta Sero

    This 67 card deck comes in at a hefty size in order to keep Todoroki’s enhance live for as long as possible. +2 damage on a throw may be cool on turn 2, but how about +8 damage on to that throw on turn 6 or 7? Strong control cards combined with Todoroki’s game-changing Response ability can help this deck survive until that turn 6 or 7 win if it needs to!

    7th Place: Eijiro Kirishima on Good

     https://uvsultra.online/deck.php?deck=KORbJtnqNeJGqGQLxAkOWpvjqYvdUL


    Foundations

    4 It Can’t Be Fixed
    4 Destined For Mainstream Success
    4 Self Sacrifice
    3 Harden
    4 Specialist Of Sound
    4 Coordinated Effort
    2 Bonds of Friendship
    3 Celebrity Status
    2 Passing the Torch
    1 Gift From Mom
    2 You’re So Obvious

    Attacks

    4 Texas Smash
    4 Hardened Chop
    4 Hardened Jab
    4 Reverse Throw

    Asset

    1 Earphone Jack

    Sideboard

    1 Earphone Jack
    2 Capture Evil-Doers
    2 You’re So Obvious
    2 Planning Ahead
    1 Bonds of Friendship
    2 Plus Ultra!

    A well rounded Kirishima deck that brings consistency, punches, and lots of blocks. Be on the lookout for Texas Smash coming in at upwards of 11 or 13 damage with ease!

    8th Place: Tsuyu Asui on Life

        https://uvsultra.online/deck.php?deck=hugPkYwSKuvuZwuSpwMpTrJEEWNUsT


    Foundations

    4 Passing the Torch

    1 Self Sacrifice

    1 Encouraging Training Partner

    2 Infinite Potential

    3 Release

    4 Amphibious

    3 Observant Student

    4 Rescue Completed

    4 Wall Cling

    3 Someone With Style

    3 Tight Lipped

    2 Preparing For Battle

    Attacks

    4 Frog Kick

    4 Frog Lashing

    4 Tongue Smack

    3 Instant Shining Flash

    3 Navel Laser Beam

    Asset

    1 Tres Chic Cape

    Sideboard

    3 Bonds of Friendship

    3 A Precious Lesson

    1 Encouraging Training Partner

    2 20 Meter Tongue Strike

    1 Instant Shining Flash

    Asui’s own unique brand of quick kicks and lasers rounds out our list this week. An entire playset of Rescue Completed ensures that her Stage never runs out of usefulness, even while entirely face down!

    Community Calendar 10/01/2022

  • Events
  • Latest news
  • Greetings Heroes,

    This week we have a number of events to highlight! From ‘How to Play?’ with Tony Tu to a slew of Online Webcam Tournaments! Check out the calendar below!

    Found an event you’re interested in? Here are all the associated links!

    The Inaugural Weekly Webcam Results

  • Latest news
  • News
  • This week Jasco held our first Weekly Webcam event with 92 entrants competing for chances at Plus Ultra prize packs and a chance at a raffle for a playmat! Today we are going to showcase the top 8 performing decks at the event, including highlighting some key cards in each deck and discussing their strategies!

    17 Players signed up as the defensive Kirishima, making sure that several people would have a run for their money in order to try and stay undefeated, while the second most represented character Tokoyami ended up not making the top 8 at all! Between Eraser Head and Kirishima’s prominence in the event, it is becoming more clear that while a strong offence wins games, a consistent defence wins championships.

    This was also the first Jasco-run tournament where the new mulligan & start of game rules have been implemented, and the results have been very positive so far! Our players had achieved a nearly 50/50 win-rate between player 1 and player 2 during the event, and while this may not be the largest sample size and we will continue to monitor games going forward, this may very well be the closest that the parity between 1st & 2nd player has been.

    1st Place: Eijiro Kirishima on Void

    https://uvsultra.online/deck.php?deck=InFMAhDxMDvpKeSXnXayEAvsQJFgOr



    Foundations

    4 Coordinated Effort

    4 Harden

    4 Manly Passionate Guy

    2 Resistance

    4 Gotcha

    4 Tape

    2 Think Fast!

    4 Calling For Backup

    3 Fulfilled My Duty

    3 Heroic Lineage

    2 Villains Defeated

    Attacks

    4 Hardened Frenzy

    4 Hardened Jab

    4 Grasping Tape Toss

    4 Hardened Chop

    2 Tape Swing

    Sideboard

    3 Recipro Burst

    1 Resistance

    1 Fulfilled My Duty

    1 Heroic Lineage

    1 Villains Defeated

    2 Natural Leader

    1 Tenya Iida

    This Kirishima deck proves that Kirishima is viable on every one of his symbols! Kirishima can recycle Villains Defeated to pressure the rival’s deck, Tape Swing brings a solid win condition, and he has access to Heroic Lineage for some fantastic speed reduction. Kirishima’s consistency combined with the longevity granted through Void’s cards make it clear why this deck took the #1 spot!

    2nd Place: Eraser Head on Void

    https://uvsultra.online/deck.php?deck=XKRUMDmixZqQdJNpJGSEjdkFWkTtmf


    Foundations

    4 Coordinated Effort

    4 Harden

    4 Mediator

    4 Night Watch

    4 Tape

    1 Think Fast!

    4 Heroic Lineage

    4 Gotcha

    Attacks

    4 Hardened Jab

    4 Recipro Extend

    3 Recipro Burst

    3 Flying Thruster Kick

    3 Grasping Tape Toss

    Actions

    4 ERASE!

    Sideboard

    1 Grasping Tape Toss

    1 Eijiro Kirishima

    4 Hardened Chop

    4 Plus Ultra!

    1-A’s homeroom teacher comes in at a close second place, also undefeated, bringing a strong lineup of kicks mixed with the consistency of Void’s attacks. Aizawa’s consistent speed pump makes Flying Thruster Kick a strong contender in any matchup. Eraser Head’s speed reduction combined with cards like Heroic Lineage, Gotcha, Tape, and Mediator will help ensure that this 7 hander never gets hit!

    3rd Place: Kamui Woods on Air

    https://uvsultra.online/deck.php?deck=JcIAiccbMavydUIfXNjuRfyeBFwGQa


    Foundations

    4 Specialist Of Sound

    4 Destined For Mainstream Success

    4 Release

    4 Wall Cling

    2 Shock Treatment

    2 Charged Up

    3 Arrogant Disposition

    2 Encouragement

    2 Latent Skill

    3 Wealthy Aspirations

    3 Infinite Potential

    2 Encouraging Training Partner

    Attacks

    4 Specialized Sound Waves

    4 Home Run Comet

    4 Meteor Shower

    3 Zero Gravity Lift

    2 Instant Explosive Release

    1 Indiscriminate Shock 1,300,000 Volts

    Asset

    1 Earphone Jack

    Action

    1 Plus Ultra!

    Sideboard

    1 Kyoka Jiro

    2 Long Lasting Explosion

    2 Amplified Sound Blast

    2 Rescue Completed

    2 Short Circuit

    1 Encouraging Training Partner

    Kamui Woods ended up just snatching third place, having received no losses but a tie instead. This versatile deck can earn its wins with strings of Meteor Showers earned through turns of aggression, or it can push out a quick win when it needs to with a huge Home Run Comet or two! Sideboarding in to Jiro allows the deck to build up a more consistent offense if its needs to push faster than Kamui Woods is capable of.

    4th Place: Eijiro Kirishima on Earth

    https://uvsultra.online/deck.php?deck=rmBmNgKfejchCqMgUssyxDpmIWLXxF


    Foundations

    3 Celebrity Status

    4 It Can’t Be Fixed

    1 Pull No Punches

    2 You’re So Obvious

    4 Coordinated Effort

    3 Manly Passionate Guy

    2 Resistance

    4 Apathetic

    4 Shock Absorption

    4 Super Regeneration

    2 Glamorous

    Attacks

    4 Texas Smash

    4 Hardened Chop

    2 Hardened Frenzy

    4 Hardened Jab

    4 Relentless Barrage

    Actions

    2 Plus Ultra!

    Sideboard

    1 Mashirao Ojiro

    4 Missouri Smash

    3 Smash

    1 You’re So Obvious

    1 Glamorous

    The second Kirishima on our list, but the first on Earth! This build focuses heavily on strong punches, and brings a strong offensive suite with playsets of both Texas Smash and Relentless Barrage provide a huge threat on the opponent while Kirishima gets to set up his board. Apathetic is one of the most potent pieces of foundation control in Series 1, and Kirishima’s ability to recycle it can help make sure to protect his Coordinated Effort when any threat to it is placed on the board!

    5th Place: Eijiro Kirishima on Good

    https://uvsultra.online/deck.php?deck=yKOvpVJyETjTaLxDkgrctOHjquSceZ


    Foundations

    4 It Can’t Be Fixed

    4 Destined For Mainstream Success

    4 Self Sacrifice

    3 Harden

    4 Specialist Of Sound

    4 Coordinated Effort

    2 Bonds of Friendship

    3 Celebrity Status

    2 Passing the Torch

    1 Gift From Mom

    2 You’re So Obvious

    Attacks

    4 Texas Smash

    4 Hardened Chop

    4 Hardened Jab

    4 Reverse Throw

    Asset

    1 Earphone Jack

    Sideboard

    1 Earphone Jack

    2 Capture Evil-Doers

    2 You’re So Obvious

    2 Planning Ahead

    1 Bonds of Friendship

    2 Plus Ultra!

    Our third and final Kirishima to make top 8 is also on a different symbol than the others, this time showing off what the Good can do. This build can play much better towards a long game, with Earphone Jack allowing the deck to consider pressuring a win through deck out, and 4 copies of Reverse Throw being able to be returned to Kirishima’s hand through either Coordinated Effort or Celebrity Status allows the deck to consistently chip damage through.

    6th Place: Eraser Head on Void

    https://uvsultra.online/deck.php?deck=PXAlNyEiYQyQlWskgxmtlUZUscBqgA


    Foundations

    1 Coordinated Effort

    2 Resistance

    4 Mediator

    2 Night Watch

    4 Gotcha

    4 Tape

    4 Calling For Backup

    4 Fulfilled My Duty

    3 Heroic Lineage

    1 Natural Leader

    Attacks

    4 Binding Kick

    4 Flying Thruster Kick

    3 Recipro Burst

    4 Recipro Extend

    2 Recipro Acceleration Kick

    Actions

    4 ERASE!

    Our second Eraser Head deck this week also comes in on the Void symbol, but with a heavier focus on the kick lineup. Recipro Acceleration Kick from the Plus Ultra packs can clear a long strings of attacks and allow Eraser Head to continue attacking even further! This just goes to show that if you are fighting against an Eraser Head, you should consider bringing cards that reset the speed of his attacks.

    7th Place: Kyoka Jiro on Air

     

    https://uvsultra.online/deck.php?deck=KORbJtnqNeJGqGQLxAkOWpvjqYvdUL


    Foundations

    4 Requesting Assistance

    4 Destined For Mainstream Success

    4 Specialist Of Sound

    2 Latent Skill

    3 Release

    3 Infinite Potential

    1 Wall Cling

    1 Encouragement

    2 Amphibious

    4 Arrogant Disposition

    Attacks

    4 Amplified Sound Blast

    4 Specialized Sound Waves

    4 Unwavering Slash

    2 Instant Explosive Release

    2 Home Run Comet

    2 Zero Gravity Lift

    1 Electric Jolt

    Assets

    3 Earphone Jack

    Sideboard

    2 Home Run Comet

    2 Exploding Pride

    2 Wall Cling

    2 Zero Gravity Lift

    2 Encouraging Training Partner

    A well rounded Jiro with strong defenses comes in 7th place with a side of Wall Clings allowing it to survive the largest throws known to man. Lots of Flash attacks and consistent speed coming from Earphone Jack means that you are going to need to do more than rely on some speed reduction to block these attacks!

    8th Place: Kyoka Jiro on Air

        

    https://uvsultra.online/deck.php?deck=hugPkYwSKuvuZwuSpwMpTrJEEWNUsT


    Foundations

    3 Charged Up

    4 Requesting Assistance

    1 Shock Treatment

    2 Short Circuit

    3 Arrogant Disposition

    4 Destined For Mainstream Success

    4 Specialist Of Sound

    3 Infinite Potential

    2 Release

    3 Wealthy Aspirations

    1 Rescue Completed

    2 Latent Skill

    Attacks

    4 Electric Jolt

    4 Specialized Sound Waves

    4 Home Run Comet

    3 Zero Gravity Lift

    1 Electric Surge

    1 Pillar Swing

    Asset

    1 Earphone Jack

    Sideboard

    2 Short Circuit

    4 Wall Cling

    1 Zero Gravity Lift

    1 Rescue Completed

    1 Encouraging Training Partner

    1 Wealthy Aspirations

    This Jiro deck brings a stronger focus on Home Run Comet than our 7th place finisher. Each of the attacks in this deck are designed to generate momentum to create the BIGGEST Home Run Comets that you’ve ever seen!

    My Hero Academia CCG 2022 Rules Update

  • Latest news
  • News
  • As the first organized play season for the My Hero Academia CCG is starting to launch, we at Jasco thought it would be pertinent to make certain that the parity between the players going first and second in the game should be as close to 50/50 as possible. 

    In order to do this, we had multiple internal tournaments with members of our design team, playtest team, and even assorted Jasco employees of multiple skill levels joining in to pitch and try out several different ideas. We tested using different rules, decks from different formats, and all kinds of ideas in order to come to the rules changes that we have implemented now, and every change was brought to a vote. The rules changes that we are now implementing may be confusing at first, but it is one that was unanimously voted in and we all believe in it, so let’s look at it as a whole, then I will break it down to further explain it.

    Start of Game Procedures

    Player 1: This is the player to go first in the current game.

    Player 2: This is the player to go second in the current game.

    Neither player may attack on their first turn.

    Mulligan Update

    If player 1 chooses to mulligan, they must mulligan their entire hand, but may mulligan up to 2 times, shuffling only after they have accepted their final starting hand.

    – Player 2 may choose any number of cards to mulligan, but may only mulligan once.

    On their first turn only, Player 2 may draw 1 extra card during the draw step.*

    *This will exceed the starting hand size as written on their character’s card by 1.

    Drawing the 1 extra card during their first turn is Optional.

    Starting with the biggest change, player 2 may draw one additional card during their first turn’s draw step. This one was essentially non-negotiable among the teams, and we knew that player 2 needed assistance but we didn’t know just how much. We had tested player 2 drawing two additional cards during their first draw step, but the difference between that and 1 card was fairly negligible. 

    The reason for this change is to help player 2 to defend against the turn 2 attacks that player 1 is able to throw out. Far too many people have had games where they went 2nd in the game and they didn’t get to see any cards beyond what they drew in their first hand, because player 1 won the game on turn 2 with a lucky hand and great checks. The difference between how player 1 and player 2 can build on their turn 1 can be massive. Player 1 is allowed to throw down all of his foundations with reckless abandon, whereas player 2 needs to consider which ones to hold for blocks when he might not even know what zones his rival will be throwing. Player 2 might have to decide between playing your copy of Tight Lipped or holding it for its great block, whereas player 1 would have just played it without caring and is now at an advantage. With the additional card in hand, we hope that player 2 will be able to defend better against these aggressive decks, and will be able to have an enjoyable game.

    Next up is the change to how mulligans work. While this change can certainly be confusing to explain, it is fairly intuitive once you get used to it.

    Player 2’s mulligan remains unchanged, they still can choose any individual cards they don’t want in their opening hand and draw replacement cards before shuffling them back into the deck. Player 1’s mulligan is much more risky now, with them having to make an all-or-nothing decision to place their entire hand on the bottom of the deck and draw a new hand.

    Through some testing and data gathering, it was pretty obvious that while this is definitely weakening player 1’s opening hand, it could accidentally force them into unplayable situations. For example, player 1 could draw into a hand that is 60% or more attacks, and then mulligan into a hand that is 60% or more attacks. This would basically an entire game where player 1 had a large disadvantage, so we came to the conclusion that while the all-or-nothing mulligan is certainly the way to go for player 1, we should allow them one extra use of that mulligan in case some bad luck forces them in to a bad hand. Our data showed that with the double mulligan in place, player 1 only had unplayable hands a fraction of the time they would have with a single mulligan. In this game where you see so many cards every turn, it is extremely important that we ensure that our players have viable turn 1 hands in every game.

    The last thing to discuss is that player 2 can no longer attack on turn 1, just like player 1. All of these changes have been geared towards making player 1 and player 2’s chances to win as close to 50/50 as possible, and player 2 being able to attack on turn 1 felt a bit unbalanced. If a player truly wants to consistently attack on turn 1 it is usually not for reasons that would be healthy for the game, and this rule helps keep things just a bit more consistent and easy to teach. We do not want to see a world where players are actively looking for ways to justify attacking on turn 1.

    We hope that these changes help to ensure everyone has a play experience where they feel like they got to participate in each and every game!