Character Intro: Eijiro Kirishima

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  • Eijiro Kirishima ROCKS the fight in the My Hero Academia CCG! 

    You can find this manly hero’s cards in booster packs from Series 1.

    “I’m always down for a challenge!” – Eijiro Kirishima

    His quirk, Hardening, gives him the capability to withstand serious threats such as bullets, explosions, and metal. Hardening becomes stronger as he withstands more and more damage, giving him more options and offensive capabilities. His hardened body becomes rough and sharp like a rock, increasing his strength and allowing him to go on the offensive without damaging his body.

    In the My Hero Academia CCG, Kirishima will be adding more and more cards to his Stage as the battle goes on, increasing his options immensely. He can add cards from his Stage to his hand every turn in order to block attack after attack efficiently, and he can even reduce the damage of his rival’s attacks and absorb the hits!

    “My Hardening’s super strong and can destroy bad guys in a fight…” – Eijiro Kirishima

    Kirishima’s offensive package is very aggressive, and allows him to change around the face down foundations that he accumulates, usually with the intention of getting attacks down there that he can pick up later to keep the attacks flowing! 

    Hardened Jab and Hardened Chop are great examples of this as they both allow Kirishima to try to find better cards from the top of his deck, and keep his options changing. Since he can only pick up his foundations twice per turn, you may need to be careful about when to time the use of his enhance ability. The damage bonus from his ability is definitely something to consider as well, as you don’t want to use it too early in your attack string on moves that are simply going to be blocked with ease.

    Hardened Frenzy, on the other hand, is extremely glad to be blocked! Kirishima can open with this attack and make it a significant 7 damage to threaten his opponent, and punish them by re-playing it if it gets completely blocked! Kirishima can efficiently play this multiple times in a turn, and really go on quite the frenzy to the point that blocking it is futile, and that the only way to keep up with him would be to have damage reduction on his level.

    “…but it doesn’t look all that impressive.” – Eijiro Kirishima

    Kirishima’s foundations are extremely efficient at supporting his gameplan of keeping up a large Stage, but they certainly aren’t the flashiest or most diverse set of cards.

    Coordinated Effort can speed up Kirishima’s attack turns considerably. If Hardened Frenzy seemed quite efficient with the ability to be added to your Stage, then this foundation is certainly one to look out for. The capability to bring ANY attack down to his Stage is a huge boon, and can be expanded beyond his own attacks to make some strong and threatening turns!

    Kirishima’s quirk materializes as the card Harden. This foundation can boost any of Kirishima’s own attacks considerably, and then you can pick it up during your rival’s turn in order to block with it and further decrease the damage of your rival’s string of attacks. When combined with Kirishima’s strong Resistance, he makes his rival’s attack worthless before they even play them!

    If you enjoy efficient blocking and attacking, you can look forward to playing as Red Riot in the My Hero Academia CCG, in stores now!!

    Character Intro: Eraser Head

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  • Eraser Head BINDS the enemy in the My Hero Academia CCG! 

    You can collect the homeroom teacher’s cards in booster packs from Series 1.

    “Which one of you gutter punks is next?” – Eraser Head

    Shota Aizawa’s quirk Erasure is such a core part of his character that even his character card in the My Hero Academia has full access to the card Erase from the beginning of the game. Erasure gives Aizawa the ability to disable someone’s quirk as long as he keeps his eyes on them without blinking, and in the card game this means that if he wishes to keep his rival’s ability turned off he will have to continuously discard cards from his hand to keep using Erase repeatedly.

    Since Erasure is essentially a purely defensive quirk, Aizawa has trained himself for 6 years to use a unique weapon called the Binding Cloth to defend himself with. His skill and combos with this weapon allowed him to take down hordes of henchmen during the U.S.J. incident. In the My Hero Academia CCG you can play as Eraser Head and perform fantastic combos to bind your rival’s hand and achieve victory!

    “That power is amazing!” – Class 1-A

    Once you start an attack turn with the Binding Cloth, you can continue to attack in a variety of ways to perform different Combo abilities. The Combo ability only needs the card immediately preceding it to meet its condition, so Eraser Head can easily flow in and out of different combos with ease!

    Binding Cloth Assault is Eraser Head’s most consistent attack. If you have simply played an action during your turn, then Binding Cloth Assault will have a higher speed than any of Eraser Head’s other attacks. The ability to cycle a card out of your hand to draw two more will keep Eraser Head consistently ahead, and able to keep up the pressure with his Erasure quirk!

    Binding Kick and Expert Flurry each have very easy combo requirements, only needing to be preceded by an attack. These two common attacks both can make great opening attacks as their combo abilities aren’t as impactful as Binding Cloth Capture or Binding Cloth Assault, but can each help in their own unique ways. For example, Expert Flurry’s ability to discard your rival’s momentum will prove invaluable against several opponents, especially those who rely on face up momentum for their tricks! These simple attacks will help provide Eraser Head with the damage output that he will need to take out the trash!

    “You really are so cool, Eraser Head.” – Tomura Shiguraki

    Since Aizawa is class 1-A’s homeroom teacher, his foundations provide excellent control for keeping those kids in line! Night Watch will prove invaluable in keeping your students in check when they start to get out of hand, and Mediator provides stellar defense on a low difficulty foundation, even drawing you an additional card to help keep playing Erase and blocking as often as possible!

    Late Riser is a multi-functional card that you can decide how to use at different points of the game. If you get a copy or two of Late Riser in your Stage early, you can add a significant amount of damage across your combos, or you can discard copies that you have drawn during the late-game using Eraser Head’s enhance in order to give your rival’s attack a huge speed reduction. You can even keep a copy in your hand until you need the additional speed, and your rival won’t see it coming. Better late than never!

    You can look forward to playing as Eraser Head and wrapping up the competition in the My Hero Academia CCG, in stores now!

    MHA CCG Series 1 Booster Box Contents

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  • Hello! Today we’ll take a look at how the first set of the My Hero Academia CCG is laid out, and what you can expect from a booster pack. Good things to know!

    The booster set is composed of 16 groups of 9 cards, plus 2 additional Secret Rare cards. Each character in the set has 8 cards that feature them – attacks they use, foundations that represent their personality or key moments, and so on. 

    These support cards have all three of their character’s symbols. That means each deck can always play the character’s own support, no matter which symbol you choose to build them on.

    You don’t have to use every support card for your character, but they’re a good starting point as you learn the game. They tend to work well with that character, and often have similar mechanical themes. 

    For the rival decks, Midoriya and Bakugo get 18 cards each – the characters themselves, plus 17 support cards. This gives you a lot of room to explore deck building just from a pair of Rival Deck boxes!

    Now, let’s break down the number of cards at each rarity level in the set. You can find the rarity of a card at the bottom, next to the set number.

    The set contains:

    49 Common (C)

    47 Uncommon (UC)

    29 Rare (R)

    19 Ultra Rare (UR)

    2 Secret Rare (SR)

    There are also 36 Starter Exclusive (SE) cards (the cards in the Rival Decks), to make up the total of 182 cards in the set.

    Each booster pack has 10 cards in it. 6 of those cards will be Commons. Commons are often useful in a wide range of decks, and can be nice to have several copies of. Every card is meant to be useful, and commons are no exception.

    One card in each pack is always either a Rare, Ultra Rare, or Secret Rare. Rares appear about 3/4 of the time, and Ultra Rares 1/4. So an average booster box (24 packs) has 18 Rares and 6 Ultra Rares. (note that this is just an average, and can vary)

    Both Rares and Ultra Rares are foiled, and URs get a special foiling treatment to match the art on that card. Pictures can only do it so much justice – you should see these for yourself – but we can try:

    Ultra Rares can be key attacks for their characters, potent actions or assets, or just intriguing cards to build a deck around. There are no UR foundations though; this is to reduce the chance of having URs that players want to put in every deck that can feasibly run them.

    In roughly 1 out of 3 boxes, one Rare or Ultra Rare card will be replaced by one of the two Secret Rares. What those are like… well, it’s a secret!

    The remaining 3 cards in a booster pack are the Uncommon slots. Character cards are Uncommon, so it shouldn’t be very hard to get your favorites.

    The characters in the booster set are:

    All Might

    Denki Kaminari

    Eijiro Kirishima

    Fumikage Tokoyami

    Hanta Sero

    Kyoka Jiro

    Minoru Mineta

    Momo Yaoyorozu

    Nomu (U.S.J.)

    Ochaco Uraraka

    Shota Aizawa

    Shoto Todoroki

    Tenya Iida

    Tomura Shigaraki

    Tsuyu Asui

    Yuga Aoyama

    One very special thing about the Uncommon slots is that, in 3-5 packs per box, one card in an Uncommon slot will instead be an Extra Rare!

    Extra Rares are foiled, expanded art versions of existing cards. Every card in the set, including Starter Exclusive cards, has an Extra Rare variant. Below you can see an example of the regular version of the card, and the Extra Rare version.

    Among Extra Rares, all cards are equal. Your chances of getting a XR version of a specific Common are the same as your odds of getting a particular Ultra Rare, or even one of the Secret Rares!

    If you’re doing the math, this means that any one specific XR appears in 1 out of 1,092 packs – they’re really special, and should be great cards to trade with friends.

    That wraps it up for today’s article – make sure to get a Rival Deck box (or two!) to get started with the game. Then when you’re ready to expand your options, or try some other characters, you’ll know what to expect from your booster packs.

    Character Intro: Yuga Aoyama

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  • Sacré bleu! The Shining Hero himself is ready to navel-blast his way to victory in the My Hero Academia CCG! 

    Collect his dazzling cards and more in the Series 1 booster packs.

    “I Cannot Stop Twinkling, meaning you can’t stop my sparkles!” – Yuga Aoyama

    The flamboyant oddball of Class 1-A, Yuga Aoyama is here to face his doubts and insecurities with grace, style, and panache! His quirk, Navel Laser, allows Yuga to blast his opponents away with spectacular beams of light; but if overused his abilities will lead to him clutching at his stomach in pain! Make sure to keep an eye on your resources, and don’t leave yourself open as you power through your rival’s defenses!

    As a character with a hand size of 6, Aoyama must make the most out of the cards that he draws. Take further advantage of powerful flip cost effects with his response ability, making the speed and damage of your attacks rise to truly resplendent heights! And when the time comes to play that final coup de grâce his enhance will allow you to play a high difficulty attack even late during a turn! Just don’t get caught on the defensive with all your cards face down, or you’ll end up with issues worse than tummy aches!

    “C’est la vie” – Yuga Aoyama

    Although taking advantage of his foundations being flipped is Aoyama’s raison d’etre, one must be ready for any upcoming villain attack. Make use of his stylish Tres Chic Cape to unflip your committed foundations, either to ready them for further use or to simply flip them again! And if anyone is foolish enough to go into deadlock against you, make sure to blind them with your cape’s powerful Form ability, which will add two ranged attacks you already played back into your hand so you may use them against your opponent once again!

    And speaking of attacks with range, Aoyama is always willing to lead with a couple far-away feints in order to ensure his main move strikes true! His Navel Laser Charge will ensure he stays healthy and fashionable while transferring one of his +1/+1 buffs to the next attack; while his Panache Shining Navel Blast will be big and fast enough to make your opponent sweat their hard-earned momentum right off their character! Simply diabolique!

    Aoyama needs to be able to flip foundations in order to promote his bedazzling plan; and that’s where his reliable Tight Lipped comes in! Serving as a 0 difficulty foundation that is always ready to turn some frowns upside-down. And when it comes to making the most out of these face down foundations, leave it to Someone With Style to solve that problem by simply blowing them up! And of course, if your rival tries to ruin your beautiful day with stun, this card will make sure they are properly punished.

    “Unless we can face that which pains us… we can never truly sparkle!” – Yuga Aoyama

    Once the time comes to go all out, Aoyama is prepared to unleash his signature, splendid and sparkling Navel Laser Beam! The two flip enhance abilities on this card, when combined with Aoyama’s response, is bound to terrify your rival with its sheer splendor! And the powerful First Enhance on the card will allow you to reuse some of your own very dear flip effects. And of course, let’s not forget the striking Breaker:2 which is bound to blindside your rival. Comme d’habitude for you, but a terrifying surprise for them!

    That’s it for our beloved Shining Hero: Can’t Stop Twinkling for now! Look forward to playing as him and stunning all your rivals with your confident, eternally shining style in the My Hero Academia CCG, Coming this November!

    Character Intro: Tsuyu Asui

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  • Tsuyu Asui LEAPS into battle in the My Hero Academia CCG! 

    You can collect The Rainy Season Hero’s cards in booster packs from Series 1.

    “Ribbit!” – Tsuyu Asui

    The quirk, Frog, gives Tsuyu Asui the proportionate abilities of a frog, including but not limited to a powerful prehensile tongue and incredible leaping power. She utilizes these abilities in the My Hero Academia CCG by moving fast at all times and keeping ahead of her rival.

    Whether on offense or defense, Froppy can get the jump on her rival by keeping her card pool clear at all times. While attacking, she can string together longer combos than anyone else can keep up with, or she can continuously block attacks much more efficiently than her classmates by clearing her card pool after every attack which effectively reduces the difficulty of any further blocks. 

    Asui’s great speed and card pool clearing comes at a cost. As she flips more of her foundations to continuously use these abilities, she finds herself with fewer and fewer resources left. This not just to activate their own abilities, but she might even corner herself and not be able to leap anymore! Learning careful use of her abilities will be the key to playing the most efficient Froppy deck!

    “Ribbit?” – Tsuyu Asui

    Tsu’s talent for speed and leaping is very evident in her attacks, with her lineup being balanced in every attack zone, and each of her tongue lashes coming in at high speeds. A very efficient start to Asui’s attack turns is 20 Meter Tongue Strike. This attack will help streamline your turn by slapping away a piece of your rival’s defensive tech for the rest of the turn. Once their defenses are down, you can re-ready your own pieces with a well-timed Frog Kick and continue attacking!

    As the fight goes longer, Asui will have more and more face down foundations, but this isn’t always a hindrance. Her attack strings can be greatly bolstered with a well placed Frog Lashing or two! This attack only gets stronger as the game goes on, and it’s potent ready ability is not restricted to foundations that have not been readied this turn, as Frog Kick is. Whether it’s used to help continue your attack string, or to set yourself up for a stronger defensive turn, Frog Lashing is going to spin your rival’s plans out of control!

    “This class is intense” – Tsuyu Asui

    One of Asui’s core strengths is her amphibious nature, and that will be incredibly relevant in her deck as well. You can use Amphibious to remain afloat and make sure that your foundations remain ready, be it on defense or offense! When used in conjunction with the versatile Rescue Completed, Asui can put extra pressure on the speed of any attack that she cares about.

    If you find yourself able to take down the speed of an attack but you don’t quite have the right block zone that you need, or if you find yourself facing down an especially rough Throw attack, then Asui’s ability to cling to walls has you covered! This can get you out of many sticky situations, and when combined with the excellent block on Frog Lashing you can disable any attack thrown your way with ease.

    That’s it for Tsuyu Asui now, but you can look forward to playing as her and leaping all around the battlefield in the My Hero Academia CCG, coming this November!

    Character Intro: Tomura Shiguraki

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  • “Symbol of Peace? Ha! You’re just an instrument of violence… and violence always breeds more violence.” – Tomura Shigaraki

    Just as All Might serves as a paragon of good, truth and justice, Tomura Shigaraki shows what the dark underbelly of the hero world looks like. A malevolent and twisted villain, Shigaraki sees the unfairness in the world of My Hero Academia, and instead of seeking to improve it, simply wants to see it destroyed. Somewhat aptly, Shigaraki’s Quirk “Decay” allows him to disintegrate whatever he touches to ash.

    Much like in the series, Shigaraki’s character card takes advantage of any “contact” with the opponent—-withering away health from his rivals upon a successful hit, and destroying valuable foundations upon a successful block! Heroes beware, as any misstep can spell doom against this powerful, unhinged villain.

    “Every living, breathing thing just rubs me the wrong way. So why not destroy it all?” – Tomura Shigaraki

    Just like Shigaraki, you can use Turn to Dust to create a horrifying dilemma for your rival: Will they lose 4 health and save vital foundations? Or sacrifice crucial resources to stay topped up on health? Use the Ex and Stun abilities to pressure your opponent’s board and connect a hit so that Shigaraki’s response can deteriorate your rival’s health total!

    Shigaraki’s fury-ous assault doesn’t end there—Make a Villainous Entrance to remember, and use Shigaraki’s Touch of Decay to disintegrate any do-gooders that might get in your way! Combo together Shigaraki’s devastating arsenal of Fury attacks to rot away your rival’s defenses and score a win for the League of Villains.

    Quandaries abound for heroes facing Shigaraki—allow this villain’s attacks through and his response will wither away your health total, but block and these tricky cards will leave Shigaraki with more than he started with!

    Shigaraki’s Decaying Grip will leave your rival rotting on both offense and defense, readying your character on block and allowing Shigaraki’s character ability to be used a second time! On offense, Decaying Grip’s combo enhance can catch your rival without a block, as it limits their options for what they can attempt to play

    “That’s why we need a symbol like you, Tomura. Next time, the world will know of the terror you represent!” – ???

    Any villain worth his salt never leaves anything up to chance though, and just one look into Shigaraki’s Evil Gaze will send shivers down the spine of any would-be hero. Surprise your rival with this versatile action card from hand, and either make your own attack fast enough to race past defenses, or slow down the competition. Adding injury to insult, Shigaraki can respond with his own ability to destroy an additional rival foundation on block!

    Shigaraki is a versatile character that can allow for many avenues to success. For blistering speed and damage output, try playing on the Fire symbol to blaze past your rival’s defenses, or if controlling the game is your preference, play him on Death to destroy resources and create favorable board states.

    Whatever the case may be, you’ll be able to find Tomura Shigaraki and many more Heroes and Villains alike this fall in the My Hero Academia CCG!

    Character Intro: Tenya Iida

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  • Tenya Iida BURSTS on to the scene in the My Hero Academia CCG! 

    You can collect his cards in booster packs from Series 1.

    “The Class Representative’s duty is to lead others! Be concise, clear, and confident” – Tenya Iida

    Iida’s quirk, Engine, gives him mechanical engines that protrude from his calves and bestow him with sudden bursts of speed for incredible kicking power. His character card enables you to act quicker than your rival, gaining the first enhance during your rival’s attacks! His speed doesn’t just mean efficient plays, because he can apply a substantial speed bonus or penalty to an attack and even force down your rival’s board during your attack.

    His assertive and stern personality shines through in his gameplay with his capability to command the enhance phase, as well as the ability to take foes down quicker than most. Let’s rush in to his cards and see how he can win the fight!

    “He was able to get everyone’s attention and get everyone in line!” – Izuku Midoriya

    His ability to act first during the enhance phase likely brings the question of how best to press the advantage, so let’s take a look at his foundations that give him command of the fight.

    Fulfilled My Duty is the cornerstone of Tenya’s defensive gameplan. The ability to skip the enhance phase on any attack is never to be underestimated, and can make many attacks not seem meek ! If you need to get through your rival’s foundations, then Tenya’s ability as a Natural Leader is exactly what you are looking for. Careful use of this card, and a bit of studying your opponent, can help ensure that you don’t lose your footing.

    Tenya isn’t all about control of the game of course, and the versatile Heroic Lineage of the Iida Family provides exactly what Tenya needs when he needs it. If your rival makes an attack threatening, this will help protect you. If you need to throw a huge haymaker before the enhance phase has even begun, this card will help you out.

    “My actions are also the shape of my dreams.” – Tenya Iida

    Iida’s attack suite packs quite the kick, and these kicks benefit greatly from the speed pump that his Engine can give him.

    Recipro Extend is a fantastic utility attack for any Iida deck. While the power of it is nothing noteworthy, it works great as a setup strike to open a string of kick attacks. Its ability to boost your following attack is especially useful when you have an attack that you would like to improve before your rival even can play a single enhance, such as Engine Rush which can end its own Enhance Step at your whim to prevent any meddling by your rival.

    If your rival tries to build up their defenses to fight against your substantial speed, then Flying Thruster Kick has got exactly what you need. Its Deadlock ability to fuel your momentum can be a gamechanger, especially with the EX keyword appearing on 3 of his 4 attacks!

    That’s just about wraps up the spotlight on Tenya Iida, and you can look forward to playing as him and showing the competition the emergency exit in the My Hero Academia CCG, coming this November!

    Character Intro: Ochaco Uraraka

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  • Ochaco Uraraka drops the GRAVITY of the My Hero Academia CCG, and you can collect her cards in the booster packs of Series 1.

    “I’ll focus on working just as hard as he does!” – Ochaco Uraraka

    Uraraka’s quirk, Zero Gravity, allows her to remove the effects of gravity on an object or person by touching them with her fingers, effectively making the target weightless. When she activates her ability on her own attack, it will float directly over to her momentum without having to wait for the end of the turn. She can easily pick back up an attack that she has floating in her momentum, even if she just added it there this turn!

    Her biggest motivating factor is the willpower of her peers, and she refuses to get left behind! Inspired by Midoriya’s seemingly endless ambition, she forces herself forward against adversity and finds increasingly creative ways to use her quirk when backed against the wall. She is carrying the weight of her family’s well- being on her shoulders, and she has strong Wealthy Aspirations to become a pro hero to help her family and loved ones.

    “Giving up isn’t an option for me!” – Ochaco Uraraka

    Some of Uraraka’s attacks have additional abilities while they are floating in your momentum, such as Zero Gravity Capture being able to drop an additional +3 damage on one of your attacks. Successfully juggling the abilities in your momentum, and using them correctly when your rival is not prepared, can be your key to victory when playing as Uraraka!

    Zero Gravity Lift is an excellent setup attack that can help your attack strings come together a lot easier. A simple use of this would be to add it to your momentum with Uraraka, then to remove it on your following attack to make that attack float to your momentum after it resolves. This keeps your card pool free and will let you push even further than you could have otherwise. 

    If you would rather keep your attacks in your card pool, you can unleash a huge Home Run Comet at the end of your attack string to get a Powerful ability that might even make All Might jealous! With its ability to generate momentum from your stage combined with Uraraka’s own momentum, you need to be very careful when fighting against Uraraka to not get launched to the moon.

    “INFINITY?! How’s that possible?” – Denki Kaminari

    Zero Gravity can be put to great use defensively as well. You can use her Infinite Potential to negate the gravity on your rival’s attack to swap it to high zone so as to not get caught off-guard. This card conveniently includes a great high block itself, so it encourages running multiple copies to work well with itself!

    Uraraka’s defensive abilities aren’t exclusively limited to floating her opponent’s, either. She has found creative ways of floating various objects or even herself in order to evade attacks. This comes to like with the fantastic card, Release. This card can help you during all times in the game, just be sure to not over-use it and end up vomiting all of your foundations into your discard pile!

    How you put Uraraka’s deck together is up to you, and you can focus on different aspects of her abilities based on how you would like to play! You can build your own deck around keeping a neat and clean card pool, or you could focus on momentum generation in order to try and blow away enemies with huge attacks. Some of her classmates may even have cards that synergize well with her to amplify her abilities, but that is a discussion for another day.

    You can look forward to playing as Ochaco Uraraka and floating the competition away in the My Hero Academia CCG, coming this November!

    Character Intro: All Might

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  • All Might SMASHES his way into the My Hero Academia CCG!

    “It’s fine now. Why? Because I am here!” – All Might

    Toshinori Yagi is known to the world as the symbol of peace and justice, All Might, and he has retained the title of #1 Hero for many years with a smile on his face. The Quirk “One for All” allows All Might to achieve amazing feats of speed and strength, up to and including launching a being into the stratosphere with his bare hands! Unfortunately, due to an injury, All Might can only maintain his hero form for a short time each day, and so he needs to budget his time and energy accordingly.

    All Might’s character card allows you to permanently reduce the number of cards you draw each turn in order to draw 3 cards. This is a strong amount of card draw, but the price is very real and if you push All Might too far he will end up worse off than he started! The strength of his cards is ever present through his enhance ability that allows him to give his attacks a large damage boost based on the number of cards in his hand.

    “Hey villain, have you ever heard these words? Go beyond! PLUS…ULTRA!” – All Might

    All Might can use his iconic Detroit Smash to exert himself even further for more draw, and to add cards from his hand to his momentum. This allows you to fuel both the EX ability to grant it a large speed boost, and the Powerful granted by his All Might’s enhance. You can make his your Detroit Smash strong enough to plow through anyone’s defenses, short of Nomu.

    The rest of All Might’s assortment of Mighty Punches are sure to put sizable dents into your rival’s health. A furious Texas Smash can pack a wallop, and you could follow it with a swift copy of Smash to end your rival with style. All Might is prepared to Pull No Punches when it comes to any villain who dares stain the streets with their presence!

    “A hero can always break out of a tough spot.” – All Might

    While All Might has a solid use for momentum through his ability to grant Powerful to his attacks, he can also use his glorious Celebrity Status to add one of his momentum to the top of his deck. Once this is done, he can draw it back with his Form, and have even MORE Mighty Punches to launch at your rival! 

    All Mights defensive capabilities barely relent either! You can use You’re So Obvious to reduce any attack down to its printed damage or speed. If your rival is planning to take you out with a huge hit, they need to pay attention to how much of their attack you may disable with just this foundation!

    You can build your own All Might deck to focus on different aspects of him, depending on your preferences. You can try him on the All  symbol to fuel your Powerful ability with lots of draw, or perhaps you would like to play him on Earth  to have an incredibly tanky deck and be able to absorb all kinds of damage!

    You can look forward to playing as All Might in the My Hero Academia CCG, coming this fall!

    Rival Deck Spotlight: Katsuki Bakugo

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  • We’re not here to make friends, we’re here to fight!” – Katsuki Bakugo

    Welcome to the My Hero Academia CCG!

    In the My Hero Academia CCG you can play as Bakugo, and learn to EXPLODE down the path to victory!

    This 50 card deck comes pre-constructed with enough cards for you to pick up and play your first game of the My Hero Academia CCG!

    Katsuki Bakugo’s quirk Explosion gives him the ability to ignite the sweat from his palms and create  of a variety of sizes. Bakugo has learned to use these explosions in  ways, such as speeding towards his opponent with one blast, dodging around them with the next, stopping his speed with a third blast, and then hitting his opponent from behind with a fourth. 

    There’s no way I could beat you without taking risks” – Katsuki Bakugo

    Bakugo tends to care much more about attacking than making strategies, or even working with allies. You can see this in his character card allow you to destroy one of your foundations on any attack for an explosive +2 damage pump. Bakugo’s lack of foundations doesn’t necessarily hinder his ability to attack either! Between the Bakugo’s response ability and a little Encouragement from All Might, Bakugo possesses the ability to continuously discard his attacks from his card pool, allowing him to play without progressive difficulty. 

    Bakugo’s ace maneuver lends itself well to the My Hero Academia CCG, providing him a fantastic attack zone mixup game. Your opponent won’t know which zone to properly block when you have viable attacks coming in on each attack zone, and some of his attacks like Long-Lasting Explosion or Point Blank Incineration reference your next attack’s zone, but there’s nothing forcing you to actually follow what the attacks say. You could use this as a bluff, and then attack in a zone that your opponent wasn’t expecting, and possibly get them to waste a block!

    Our Katsuki, he’s rash in everything he does” – Mitsuki Bakugo

    Since Bakugo’s game plan focuses so heavily on destroying his own foundations and then moving on, most of his foundations are either use or they specifically trigger when destroyed. Cards such as Latent Skill, Let’s Fight Bad Guys,  Encouragement are all one-time use, themselves to being destroyed without worry. Just don’t go too all-in and find yourself in a position where you can’t defend yourself, even if that is Bakugo’s style.

    This brings us to a pair of cards  the absolute core of your Bakugo deck. Aggressive Temper  Burst Speed are great cards with multiple uses that can be incorporated into different styles of play. Of course, you can destroy them from your Stage with Bakugo to trigger their respective abilities, but there is more that you can do with them! You can use Bakugo’s Signature Right Swing to discard these from your hand in order to draw more attacks, , or you can use Bakugo’s finisher Howitzer Impact to destroy an additional copy of one of them to make it much more impactful! 

    Look out for your chance to pick up the 2-Player Rival Decks to get both Katsuki Bakugo and Izuku Midoriya  My Hero Academia CCG, coming November!

    Rival Deck Spotlight: Izuku Midoriya

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  • I want to be strong enough, so no one will worry about me. – Izuku Midoriya

    Welcome to the My Hero Academia CCG

    This 50 card deck comes pre-constructed with enough cards for you to pick up and play your first game as Deku and SMASH your way to victory in the My Hero Academia CCG!

    Izuku Midoriya, also known as Deku, possesses the quirk One for All, which allows him to access a stockpile of power to increase his strength to incredible levels! Additionally, Midoriya has made a hobby out of studying heroes, and this has given him the ability to assess an enemy’s fighting style with ease.

    Midoriya is still very early in his hero studies and has quite a while to go before he has mastered his quirk, and it tends to leave him in tatters when he uses it. A +10 damage bonus is enormous, but he does have to lose his entire hand in order to pay for it! Midoriya has to do a lot of training to learn to control his power, and it will take some effort to overcome this weakness. Don’t worry too much, though, as he has access to cards like Passing the Torch, Future Charge, and Reverse Throw to help recover your hand after pushing through!

    Whether you win or lose… you can always come out ahead by learning from the experience. – All Might

    Izuku Midoriya’s time spent idolizing and studying heroes has not gone to waste now that he has a quirk of his own – in fact it helps him analyze and react incredibly fast to his opponent’s actions! Every time your opponent plays an attack, you can attempt to predict the attack zone of your opponent’s next attack. If you are correct then that attack becomes dramatically easier to block. This can cause your opponent to stumble on their plays and attack sub-optimally as Midoriya is able to parry their attacks with ease.

    Midoriya can play mind games and bluff which zone he is able to block, or he can hedge his bets by activating Planning Ahead to cover his bases! Planning Ahead can reduce the damage of most attacks down to nothing, so this could even stop your opponent’s attack string completely if you’ve been paying attention and studying techniques!

    I want to become the greatest hero, like you!” – Izuku Midoriya

    Midoriya’s fighting style emulates the Number 1 Hero, All Might, so his repertoire of attacks are all based on All Might’s arsenal of moves. Expect to see lots of punches flying!

    Midoriya’s play style is about opening up his opponent for a large SMASH, allowing for some great burst turns to pummel his opponent. You can use attacks like Heroic Strike or the aptly named Setup Strike to help ensure that your big attacks, such as Determined Victory Smash, will hit their mark and secure your victory.

    Even if you can’t pull off a long string of attacks to take down your opponent, Midoriya still has plenty of options at his disposal! With foundations like his lovely Gift From Mom and his Self Sacrifice, Midoriya can build up quite an offense in the late-game to power through even the most defensive of opponents.

    The deeper the darkness the more dazzling the light shines.” – Izuku Midoriya

    The My Hero Academia CCG will be available this November, and you can purchase the 2-Player Rival Decks to get both Izuku Midoriya and Katsuki Bakugo.

    Two player rival deck

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  • Izuku Midoriya and Katsuki Bakugo face off in this explosive 104 card starter set for the My Hero Academia Collectible Card Game!

    Each deck is ready to play right out of the box, but can also be expanded with cards from My Hero Academia Collectible Card Game booster packs. These decks also include exclusive cards not found in the Series 1 booster packs.

    This Rival Box contains two 51 card starter decks and two random Ultra Rares from the My Hero Academia Collectible Card Game.

    You can find the spotlight articles for each of the two Rival decks at the following links:

    Booster set series: one

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  • Use these My Hero Academia Collectible Card Game booster packs to join All MightIzuku MidoriyaKatsuki Bakugo, and the rest of Class 1-A for exciting battles!

    There are 16 different Character Cards to collect in these booster packs, and each character has 8 individual cards of their own to collect and help you create your perfect deck!

    This display contains 24 booster packs of 10 cards each for the My Hero Academia Collectible Card Game. Players need at least one My Hero Academia Collectible Card Game Rival Deck to use the cards within.

    My Hero Academia collectible card game accessories

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