MHA CCG Series 1 Booster Box Contents
Hello! Today we’ll take a look at how the first set of the My Hero Academia CCG is laid out, and what you can expect from a booster pack. Good things to know!
The booster set is composed of 16 groups of 9 cards, plus 2 additional Secret Rare cards. Each character in the set has 8 cards that feature them – attacks they use, foundations that represent their personality or key moments, and so on.
These support cards have all three of their character’s symbols. That means each deck can always play the character’s own support, no matter which symbol you choose to build them on.
You don’t have to use every support card for your character, but they’re a good starting point as you learn the game. They tend to work well with that character, and often have similar mechanical themes.
For the rival decks, Midoriya and Bakugo get 18 cards each – the characters themselves, plus 17 support cards. This gives you a lot of room to explore deck building just from a pair of Rival Deck boxes!
Now, let’s break down the number of cards at each rarity level in the set. You can find the rarity of a card at the bottom, next to the set number.
The set contains:
49 Common (C)
47 Uncommon (UC)
29 Rare (R)
19 Ultra Rare (UR)
2 Secret Rare (SR)
There are also 36 Starter Exclusive (SE) cards (the cards in the Rival Decks), to make up the total of 182 cards in the set.
Each booster pack has 10 cards in it. 6 of those cards will be Commons. Commons are often useful in a wide range of decks, and can be nice to have several copies of. Every card is meant to be useful, and commons are no exception.
One card in each pack is always either a Rare, Ultra Rare, or Secret Rare. Rares appear about 3/4 of the time, and Ultra Rares 1/4. So an average booster box (24 packs) has 18 Rares and 6 Ultra Rares. (note that this is just an average, and can vary)
Both Rares and Ultra Rares are foiled, and URs get a special foiling treatment to match the art on that card. Pictures can only do it so much justice – you should see these for yourself – but we can try:
Ultra Rares can be key attacks for their characters, potent actions or assets, or just intriguing cards to build a deck around. There are no UR foundations though; this is to reduce the chance of having URs that players want to put in every deck that can feasibly run them.
In roughly 1 out of 3 boxes, one Rare or Ultra Rare card will be replaced by one of the two Secret Rares. What those are like… well, it’s a secret!
The remaining 3 cards in a booster pack are the Uncommon slots. Character cards are Uncommon, so it shouldn’t be very hard to get your favorites.
The characters in the booster set are:
One very special thing about the Uncommon slots is that, in 3-5 packs per box, one card in an Uncommon slot will instead be an Extra Rare!
Extra Rares are foiled, expanded art versions of existing cards. Every card in the set, including Starter Exclusive cards, has an Extra Rare variant. Below you can see an example of the regular version of the card, and the Extra Rare version.
Among Extra Rares, all cards are equal. Your chances of getting a XR version of a specific Common are the same as your odds of getting a particular Ultra Rare, or even one of the Secret Rares!
If you’re doing the math, this means that any one specific XR appears in 1 out of 1,092 packs – they’re really special, and should be great cards to trade with friends.
That wraps it up for today’s article – make sure to get a Rival Deck box (or two!) to get started with the game. Then when you’re ready to expand your options, or try some other characters, you’ll know what to expect from your booster packs.