Undaunted Raid HYPE! Secret Rares and Chrome Rares Announced!

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  • Greetings, Heroes!

    We’ve dropped some big news over the weekend regarding Undaunted Raid, so let’s get into it!

    Chrome Rares Return!

    Chrome Rares are making a return appearance in Undaunted Raid! Previously featured in Heroes Clash, these extremely rare cards are alternate arts of some of the most impactful Attack cards in Undaunted Raid! Each Chrome Rare is serialized out of 100 copies, and they are truly beautiful to behold!

    Rejuvenating Smash lets you replenish your resources by playing it as your second card in a turn, on offense or defense! Furthermore, if you discard a card from your hand during this attack’s Enhance Step you get a free Momentum as well!

    Spiral Blasts provides multiple swings of 5 damage via the Echo keyword! Each swing’s Enhance lets you gain 2 life, and if you’re at Maximum health you get 2 damage as well!

    Lastly, Spiral Blasts’ Deadlock Enhance is no joke! Scooping up your Momentum full of attacks from previous turns is an easy way to take a single attack and turn it into a game-ending string!

    Vast Hybrid Chimera Kraken pressures your Rival’s resources while also making your attacks harder to block!

    If Vast Hybrid Chimera Kraken goes to your momentum, it goes face-up and can use its Once Per Turn Enhance to give one of your attacks each turn +2 Speed, meaning Vast Hybrid provides continuous value as long as it’s in your Momentum.

    Secondly, the other Enhances seriously pin down your rival’s board! You can commit and freeze a threatening foundation, as well as committing an Asset! This helps you clear your way through their defense or limit their offense on their next turn.

    Schoolyard Smackdown lets you discard an attack from your card pool to switch your attack’s zone! Furthermore, when you do so Schoolyard Smackdown gets +1/+1! Combine with other effects that let you switch your Attack’s zone to show your rival your true “POWERRR!!!”

    Stalagmite Piercer is a sneaky threat, that between its two Enhances and it’s low Block Zone is very tricky to block well.

    If your rival blocks it with a non-attack, they lose 2 life, and if you’ve played an attack from anywhere other than your hand Stalagmite Piercer gains +2 speed!


    Secret Rares Revealed!

    Undaunted Raid features approximately one Secret Rare card per 24 booster packs, and you can check them out here!

    A Spear And A Shield lets you pivot from efficient blocking to sending huge Attacks in the blink of an eye! By paying 2 health when you block with this card, you can have your rival commit a foundation and send A Spear And A Shield to your momentum at the end of the turn!

    Lastly, A Spear And A Shield has an Enhance you can activate from your Momentum! By Removing it from your Momentum you can give your attack a damage boost based off how many foundations have left the stage this turn! Combine this card with cards like Brute Strength on long attack strings to put out some huge swings!

    Manifest is an action that lets you turn any card in your card pool into a Momentum — and it even sends the card face-up! Combine with cards like Zero Gravity Lift to assemble truly devastating combos without playing into your Progressive Difficulty!

    Lastly, Manifest even blocks well! With a +1 High and a Response that gains you two life when you block, Manifest is a great card to have on both your and your Rival’s turn!

    Chronostasis Trigger is a fantastic attack for pressuring your Rival’s ability to block your attacks and stripping away their defensive options. With a lean 4 difficulty, Chronostasis Trigger is great anywhere on your attack string, and has two powerful Enhances!

    The first Enhance lets you restrict your Rival’s foundations by freezing one and committing another if you played it from somewhere other than your hand! Characters like Mr. Compress, Kurogiri (II) and the upcoming Overhaul all love sneaking this card into play from other zones!

    Lastly, there’s an additional bonus for if your Character has the Evil Symbol — you can change the attack’s zone and if it hits you SEAL THEIR CHARACTER! (Get it? It takes their Quirk away!)

    Phantom Threat is a game-ending threat in the right hands! Phantom Threat is at its best with characters like the upcoming Mirio Togata who can easily change the attack’s zone. Once that’s enabled, Phantom Threat goes to your momentum after it resolves!

    Secondly, Phantom Threat’s response is a killer! Every time Phantom Threat recieves a damage bonus, it gets one speed too! Once you’ve gotten Phantom Threat’s Response to trigger 5 times, you draw a card and the attack gains Flash — preventing your opponent from using any Enhances to reset your stats!

    Repeated 100% Smash‘s artwork features Izuku Midoriya beating the absolute stuffing out of his Rival, and the card does just that!

    Repeated 100% Smash wants to be at the end of a very long string of attacks, as its first Enhance lets you ready as many foundations as you have Punches in your card pool. Even if you have to commit everything to pass the check, you’ll get to ready enough foundations to keep going!

    Secondly, if Repeated 100% Smash is at 10 damage or higher, neither player can modify their checks for the rest of the turn. Keywords like Breaker and defensive tricks like Release are no good here — you’ve got to block it the old fashioned way!

    Tetra-Terror Onslaught is a very value-dense attack that if un-answered lets you recur multiple attacks from your discard!

    It’s usually coming in with 6 speed, and by paying 3 health you can make sure that you’ll have a follow-up after Tetra-Terror Onslaught by picking up an attack to continue your attack string, or a defensive option like Showdown to let you end your turn securely.

    Tetra-Terror Onslaught even has Echo, and when you use the Echo effect you get to play it with -1 difficulty and +2 speed, as the Echo was triggered from somewhere other than your hand!


    Undaunted Raid is shaping up to be our best Prerelease experience ever! Don’t miss it! You can find your local event and sign up to attend using our event finder here. Finally, don’t forget to follow us on social media here:

    https://www.facebook.com/UniVersusCollectibleCardGame/
    https://twitter.com/UniVersusCCG
    https://discord.gg/mhaccg

    Introducing the New Pre-Release Experience

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  • Is there a more fun experience than a UniVersus Prerelease? It’s an absolute blast getting to play the latest set before anyone else. Let’s talk about what Prerelease design has looked like in past My Hero Academia sets, and how we’re changing things for Undaunted Raid.

    Who are Prereleases for?

    Yes, Prereleases are for all fans of UniVersus. It’s the sneak peek of the new set before you can buy it anywhere on earth; who doesn’t get excited about that? They do feature unique qualities that help them excel at serving the needs of players new to UniVersus or tournaments in general. Qualities like:

    • Using the Sealed deck format, which means players don’t need a prior collection to participate.
    • A more even playing field as no players have experienced the cards in person yet.
    • The maximum amount of excitement heading into an event owing to the “sneak peek” nature of the event.

    Making a good impression with players new to tournaments or to the game itself, sometimes even learning it for the first time the day of the Prerelease, is a big challenge. We want our Prerelease experience to be welcoming! Our wonderful network of local game stores and our fantastic community of passionate fans has done a great job of making the play environment welcoming. However, as we assessed our learnings from the first few sets of MHA we recognized there were some pain points we could improve upon for the logistics of running the event.

    What we found is that the prior Prerelease kits we sent to retailers looked flashy, but that incredible design work was lost on our players who never see the boxes their Prerelease boosters come in. Instead, they’re handed six loose boosters from which to build their decks, then given a promo card by someone running the event. There was also no guidance on how to build a deck, how to get pairings, or any onboarding that could make the whole tournament experience less intimidating for new players. That was a problem.

    What to do about it?

    Introducing the Prerelease Player’s Kit

    In order to solve these problems, we’re introducing the Prerelease Player’s Kit. When you attend an Undaunted Raid Prerelease, you’ll be handed your Prerelease Player’s Kit after paying any entry fees. Inside you’ll find everything you need to build and play your deck. Here’s what it contains:

    • 6 Undaunted Raid booster packs
    • 1 Prerelease promo
    • 1 Undaunted Raid deckbuilding insert

    Just like previous Prerelease events you’ll open your six boosters and build your deck from the cards in those boosters. Remember: your deck must be a minimum of 40 cards (plus 1 character card), and in Undaunted Raid you can only choose from character cards provided in your six booster packs. Here are some other rules for Sealed play that differ from other formats:

    • Cards in your deck do not need to share a symbol with your character.
    • The 4-of deckbuilding requirement doesn’t apply to Sealed; did you open 5 copies of a card? You can play them all!
    • If you run out of cards in your deck, you only remove 5 cards from the game instead of 10 when cycling.
    • You are allowed to play your Prerelease promo in your deck.

    The Prerelease Player’s Kit allows us to solve many of the problems we received feedback on from prior Prerelease events. Instead of a cool box that only your tournament organizer sees, we’ve built a stylish design that goes directly to you. Instead of loose packs, everything you need to play your Prerelease is all inside the box you’re handed. Not sure how to sign up for the UGN or what’s required to build a Sealed deck? Our insert provides handy QR links to resources that help you do both of those things. Finally, your Prerelease promo is contained alongside your boosters to make sure you receive it directly and that stores have one for every player participating in the Prerelease.

    In addition to making the experience for players easier this design also reduces logistical complexity for stores running Prerelease events. There’s no counting loose booster packs, managing extra character cards, or figuring out who has and hasn’t received a promo card. Instead, players can simply sign up, pay, and be handed their Prerelease Player’s Kit to get off to the races.

    Additional notes

    The Prerelease Player’s Kit will be a big improvement for the UniVersus Prerelease experience, and I can’t wait for you to experience it. Don’t forget, you also earn prizes by attending! While it’s up to each store how they choose to distribute Prerelease prizes, because it’s an event that engages newer and inexperienced UVS players I recommend a flat prizing structure for stores that looks like this:

    • 1 prize booster to each participant
    • 1 additional prize booster to the 3rd and 4th place finishers
    • 2 additional prize boosters to the 2nd place finisher
    • 4 additional prize boosters to the 1st place finisher

    That means in a 16-player event each participant would receive their 6 boosters for playing the event, and an additional prize booster for a total of 7 boosters received at the event. The players who finish 3rd and 4th overall at the event would receive one additional prize booster, bringing their tally to 8 total boosters from the event. The 2nd place finisher would receive two additional prize boosters, or 9 boosters in total. Finally, the top-placing finisher would receive 4 prize boosters or 11 boosters in all.

    Undaunted Raid is shaping up to be our best Prerelease experience ever. Don’t miss it! You can find your local event and sign up to attend using our event finder here. Finally, don’t forget to follow us on social media here:

    https://www.facebook.com/UniVersusCollectibleCardGame/
    https://twitter.com/UniVersusCCG
    https://discord.gg/mhaccg

    Dev Diary – Bans and Erratas

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  • Two weeks ago we announced several new changes to our Bannings and Errata list for UniVersus (you can read that article here). I’m here today to discuss some adjustments to our process for managing bannings and errata, detail how we come to conclusions about what things to ban or change, and finally outline how you can expect to receive this news in the future. Let’s start with the “why.”

    When to Ban or Errata

    For games to feel fun and be successful long-term, players need to feel like they get to demonstrate mastery through gameplay. That starts with how you design the parts of your game players play with, but a design team is only able to test so many different iterations of those pieces before they’re published for players to use. For example, in a popular console game you might have a team of a few dozen designers building a game that will be played by millions of gamers. Game mechanics or designs that worked well in a small design team may turn out to be powered incorrectly once millions of players play them over and over.

    Unlike digital games, tabletop games like UniVersus can’t solve these game balance issues by releasing updates that “fix” cards. UniVersus cards are manufactured and in players’ hands; they can’t simply download an update and play in a new, balanced environment. Instead we rely on bannings and errata to make changes to cards or mechanics that lead to play patterns or formats we feel miss the mark.

    What does “missing the mark” look like? That could mean strategies that cause games to end much too quickly, before both players have had a chance to demonstrate mastery and feel they’ve had fun in the game. It could mean games that go much too long leading to boring game play and difficulties in tournaments ending on time (*cough* Kirishima *cough*). Individual cards could be problematic, leading to unfun interactions that remove too much skill or take away deckbuilding choices from players. In those circumstances we may choose to ban or errata cards to properly balance the game and bring back the “fun.”

    Making Decisions

    The act of banning or changing a card is not one we take lightly! Players may feel disappointed if the deck they’ve built their identity around changes, or if their favorite character is no longer available for play. In general we want to use these tools to the smallest level necessary to solve the problem, but to not shy away from using them when needed. That’s a very tricky needle to thread, so to evaluate what changes might be needed we combine data from three sources to inform our decisions:

    • Data from tournaments
    • Community feedback
    • Professional gameplay assessment

    Tournament data allows us to get an objective look at what’s happening in competitive events. It tells us which characters show up the most at events, character win percentages, symbol representation, cards that appear to troublesome degrees, and even which characters do better against others. This is helpful to give us a snapshot of the real world of events. As an example, if several weeks worth of events showed a single character was winning 60% of the time that would be a strong signal we needed to examine what was causing that disproportionate amount of winning.

    Community feedback helps us understand how players feel about the formats they’re playing. Highly competitive events, like RLEs, might paint one picture while feedback from our local play communities indicate another. The recent RLE in Florida is a great example: while Ojiro 2 was the most popular character, he didn’t do well in the top cut. However, at local tournaments Ojiro 2 was much more present and players vocalized fatigue with Ojiro’s play pattern. This is an important distinction: a card that might be contained at high levels of competitive play can still feel oppressive at local levels, and that can in turn drive players away from the game. Including community feedback in our analysis before making decisions helps ensure we don’t make myopic decisions centered around only one player demographic.

    Finally, we rely on our own professional game play assessment to help make decisions. The recent Ready, Get Set, GO! (RGSG) banning is an example of this. While it caught some players by surprise, after examining the first two sets of data from tournaments and the community we experimented with the new format based on Ojiro 2 errata. It quickly became clear RGSG was going to be a problem, and additionally it leads to incredibly unfun game play. Our assessment made it clear we also needed to take action on that card to give players the chance to experiment with a new format before we make any additional changes.

    Bannings and Errata Moving Forward

    One of the biggest pain points in our last Bannings & Errata announcement was that you didn’t know when to expect it. This led to some harmful community impacts with some players unsure what to expect, and many complaints about confusion. Moving forward we’re going to fix that by adjusting to a regular cadence for these types of statements. Beginning this month the first Tuesday of each month will be our official announcement day for updates to the banned and errata list. In the event of a holiday in which our office is closed on the Monday preceding that Tuesday, the announcement will instead be the first Wednesday of the month. Additionally, changes will go into place the Monday following the announcement. This gives players a final weekend to play the format as they know it, and minimizes negative impacts to people who may have made plans to travel expecting to be able to play a particular strategy.

    For the month of May 2023 we have no additional changes to the B&E list at this time. However we are keeping our eye on several cards, characters, and play patterns for potential issues that impact players. Make sure you keep in touch with us through our official social media channels below, and we’ll see you back here in one month!

    https://www.facebook.com/UniVersusCollectibleCardGame/
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    New Beginnings

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  • Hi everyone! My name is Bill Stark, and a few months ago I joined Jasco Games after nearly two decades in the gaming industry with a focus on TCGs. At Jasco Games, I’m the director of gaming, meaning I lead the team that builds the cards that make up the UniVersus system. Today, I’m here to introduce myself, but more importantly to introduce the exciting fifth set in the My Hero Academia world: Undaunted Raid. Let’s get started!

    At a glance…

    When I joined the Jasco team, the development for “Set 5” was well underway. After reviewing the results of the first few sets in the My Hero Academia world, we had a few key takeaways:

    • Players prefer bigger sets.
    • The results from a few experiments were in, and some pivots were in order.
    • Improving accessibility for new players while keeping long-term fans happy would be a big win/win.
    • Players love when opening a booster pack feels awesome.

    Before I dive into what we did with those takeaways, I think it’s time I introduce who the “we” is that I’m referring to. Here is the Game Design team for Undaunted Raid:

    Clint Badger – A 2016 US National Teams Champion, Clint joined Game Design in 2021.

    Shane Duckworth – A 3-time UFS World Champion, Shane has worked on Game Design since 2014.

    Tim Friedlieb – With numerous UniVersus top cuts under his belt since 2015, Tim has worked with Game Design on 10 sets, acting as design lead on 5 expansion sets.

    Jeremy Ray – A multi-time World and National champion, Jeremy has been working on design since the Yu Yu Hakusho expansion, officially joining the Game Design team in 2021. 

    By the time I joined, Game Design already had a solution they thought might answer all four takeaways at once. What was it?

    Getting More Out of a Booster

    The key factor that makes UniVersus interesting and appealing to gamers is its “when worlds collide” premise: pit your favorite character from one franchise against your favorite character from an entirely separate franchise. Who among us hasn’t had some form of the conversation, “Who would win in a fight, Zangief or Mega Man?” Because we’re a character-driven game, one of the most exciting things a player can find in a booster pack is their favorite character. To this, Game Design posed a question: What if we put a character card in every booster?

    This was a novel thought exercise at first, but the more we discussed it the more it made sense. It certainly makes opening booster packs more appealing, but it actually solved a much bigger problem: playing Limited formats. A UniVersus deck needs a Character card to operate. That’s easy to do when you’re playing a “Constructed” game where you construct your deck from your collection and bring it with you. However, in “Limited” formats like Sealed Deck or Booster Draft, you’re “limited” to playing with the cards provided. Previously, this meant there was a risk you might not receive a Character card within your pool and wouldn’t be able to play your deck. In the past, we solved this by providing tournament organizers extra copies of Character cards for players to choose from.

    This approach solved the problem, but came with its own issues. Providing these extra cards was confusing for local game stores, and provided a negative incentive for players to try to “game” the system by ignoring the Characters in their pools and instead going for the most powerful character to support the strategy their pool provided. It was also a turn off for new players who didn’t know what was going on and had to pick from many possible Character cards instead of just the ones in their decks. A Character card in every pack changes that entirely! A Character card in each pack:

    • Makes Limited formats more accessible. Everyone wins when new players have an improved Sealed Deck experience and veteran players get an improved Booster Draft experience.
    • Forces us to make sure we build a large enough card set to support Limited formats.
    • Allows us to pivot away from the confusing and time-consuming process of mailing out Character cards.
    • Makes opening boosters feel more awesome!

    Beginning with Undaunted Raid, UniVersus booster packs will contain 11 cards instead of 10, with one being a dedicated Character card. Updates to the official rules for Sealed Deck and Booster Draft play will be revealed as we get closer to Prerelease.

    Farewell to Editions

    When Jasco Games first started distributing cards for the My Hero Academia universe, we took a new approach to the way we released product. The first wave of product, known as “First Edition,” was a limited card print. What followed was a second wave of product, known as “Unlimited.” The idea was that collectors would enjoy First Edition due to its exclusivity, while our players would benefit from Unlimited’s accessibility. While the intent behind this experiment was noble, the impact to our community missed the mark. Instead of delighting the two groups, the varied printings were a disappointment across the board. Coupled with the confusion local game stores experienced matching products to players, and negative feedback regarding the impact to premium card treatments like Chrome Rares it became abundantly clear that this was a failed experiment that needed a pivot.

    Starting with Undaunted Raid, we’ll be moving forward with a single printing for each set. No more wondering if you’re getting Unlimited or First Edition; now, everything will fall under the same release. This change also helps us bring back a really, really popular experiment from Heroes Clash. What could that be, you ask?

    Chrome Rares Return!

    In Heroes Clash we debuted a new type of rarity: Chrome Rares. These cards were a big hit, and featured a unique foiling treatment with serialized numbering. Each of the five cards selected for Chrome rarity was a unique 1:100 copy. They helped make opening a booster feel awesome.

    In Undaunted Raid, we built on what was successful with the first Chrome Rares, keeping the foil treatment and their serialized nature. There are five cards selected as Chromes, each a 1:100 printing. One new feature: the cards selected are not character cards. It’s important to experiment in this space to find what players like the most, and we’ll be looking at feedback on this change to gauge its reception.

    Finally, because we’ve transitioned away from the double printing of our booster sets, you won’t need to worry about which Undaunted Raid boosters you’re buying to know if you might be able to get a Chrome Rare. With no “Unlimited” and “First Edition” difference in boosters, you’ll have the opportunity to crack a Chrome with every pack of Undaunted Raid you open.

    So, which cards did we select as Chrome Rares in Undaunted Raid? I’m afraid you’ll have to wait until the official previews to find out!

    Re-Examining Secret Rares

    Adding a Character card to every pack and bringing Chrome Rares back were big steps to make opening Undaunted Raid boosters feel awesome. We also examined how we handle Secret Rares. Historically, we’ve produced 2 for each set. Was that number correct? Could we do better?

    Secret Rares appeared in approximately 1:3 booster boxes in previous UniVersus sets, or two Secret Rares in a case of six booster boxes. One piece of feedback we received from players was that they didn’t feel comfortable buying a sealed booster box individually out of fear it came from a case whose Secret Rares had already been found. This is a terrible experience; players should feel that every booster box has the same opportunity to grant them a set’s rarest cards. In meeting this expectation, however, we felt it was important that Secret Rares maintain their design identity from previous sets. If we were going to increase the unique number of Secret Rares in a set, we needed to adjust how frequently players open them.

    How to thread that needle? We settled on six unique Secret Rares. This puts UniVersus closer in line with other TCGs regarding how many of the top level rarity appears in a set. We’re also adjusting their drop rate. Instead of one Secret Rare in approximately every three booster boxes, there will now be one Secret Rare in approximately every booster box. That means in a case of booster boxes, you’ll see approximately six total Secret Rares instead of the previous two. This also ensures the drop rate of any specific Secret Rare is almost exactly the same as it was in previous sets.

    (Our legal team wants me to make sure I clarify: these numbers are not a guarantee that you’ll get a Secret Rare in every box, nor that every case of boxes will feature one of each Secret Rare as printer hiccups can impact distribution.)

    A Final Pivot

    One final pivot we made from our experiments in the first few My Hero Academia sets was based on one piece of feedback we heard more than any other: many of our coolest cards aren’t in booster packs. These cards showed up previously in products like Quirk Packs, Box Toppers, and our Deck-Loadable Content (DLC) product line. Cards featured in those products are neat, no doubt about it, but the fact that they weren’t in booster packs made many fans feel disappointed. A set’s coolest cards should be available in the primary product associated with that set. As a result, you won’t find the aforementioned products in Undaunted Raid. Instead, the cards we would have included in those types of products are now within the booster packs themselves. We’ll be monitoring this change as it rolls out to continue to explore this design philosophy and adjusting where we think we can make improvements.

    In Conclusion…

    Clint, Shane, Tim, and Jeremy are all long-time, passionate players and fans of UniVersus. The work we did on Undaunted Raid I believe makes it our best release to date. I cannot wait for you to experience it over the coming weeks. To make sure you don’t miss anything, follow the conversation in all of these spots:

    https://www.facebook.com/UniVersusCollectibleCardGame/
    https://twitter.com/UniVersusCCG
    https://discord.gg/mhaccg

    GAMA Recap

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  • Greetings, Heroes!

    Jasco Games has been busy as a bee at GAMA Expo announcing upcoming releases for the My Hero Academia Collectible Card Game. We’ve collated all the new information into this article so that players who couldn’t attend don’t miss out on any new news!

    Class Reunion’s Out Soon!

    Class Reunion releases May 19th, 2023! Retailers still have time to place orders at their preferred distributor, so pre-order at your Local Game Store ASAP!

    Undaunted Raid

    We announced a ton of news regarding our upcoming set, My Hero Academia: Undaunted Raid!

    Undaunted Raid Card Reveal Season Begins!

    We began the Undaunted Raid presentation with revealing four new character cards – Overhaul, and The Big 3! We’re very pleased to be able to finally bring these fan favorite characters to the game!

    Simplified Starter Decks!

    Beginning with the Mirio and Overhaul Clash Decks, we have tuned the products to be more new player friendly, including a new lower MSRP.

    Clash Decks will no longer include a random Ultra Rare from their associated set, but each Clash Deck will include at least two copies of each non-character card to increase ease of collecting.

    Upgraded Booster Packs!

    Starting with Undaunted Raid, each booster pack will include 11 cards, with one character card seeded per pack. Changing the product in this manner allows for significant expansion of Sealed and Draft Play, as external character cards no longer need provided by the Tournament Organizer.

    Chrome Rares are Back!

    Adjusted “Secret Rare” Rarity

    In previous releases, Secret Rare cards were approximately one card per three booster boxes, with two Secret Rare cards per set.

    Starting with Undaunted Raid, there will be 6 Secret Rare cards which appear significantly more frequently in booster packs, with an average of one Secret Rare card per booster box.

    Simplified Collector Path

    Starting with Undaunted Raid, we are making the following changes to make our game easier to collect than ever before!

    There is no 1st Edition or Unlimited print differentiation — it’s all one print run!

    Furthermore, we have simplified the process for players to find the cards they want — starting with this set, there are no “Quirk Pack” cards separate from the booster pack product, and there will not be a DLC associated with this set. Simply put, we want to be “Doing fewer things, and doing them better“!

    Improved Prerelease Experience

    A primary focus of ours with Undaunted Raid was to lower the friction for stores to run structured events such as Prereleases. Starting with Undaunted Raid, Prerelease Kits are individually packaged for ease of event management.

    So, what’s next?

    We’re keeping hush on details for now, but we are proud to announce the name of the sixth MHACCG set – JetBurn, releasing Q4 2023!

    Class Reunion Product Spotlight

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  • Greetings, Villains!


    Today, we’re showing off what you can find in the My Hero Academia CCG Class Reunion Collector Pack and Limited Edition Collector Box!

    Both Class Reunion boxes contain a guaranteed “The Future Is Now!” Promo Card, as well as new, never before seen cards and League of Villains Booster Packs!

    The Limited Edition Collector Box also contains color-coded dice for calculating Damage and Speed, as well as Game Tokens to keep track of active effects and a 65-card pack of Card Sleeves, manufactured by Dragon Shield!

    Check out the full trailer below, as well as a full overview of each of the cards you can pull!


    The Future Is Now! lets you extend your attacking turns by giving your next attack a stat bump, as well as letting you ignore progressive difficulty. Playing this at the end of a long string of attacks to cap off the turn with one last swing is very powerful!

    Masterminding fits like a glove into any Check-based Control strategies! Masterminding sends itself to your Momentum when your opponent fails a check — while you can’t use Masterminding to pay costs from your Momentum, it instead provides value through the Enhance. Every turn, you can decrease one of your opponent’s next check by 1! Multiple copies of Masterminding can let you drown your opponent in tax effects if they don’t have an answer!

    Run Away is a new defensive trick designed to frustrate aggressive strategies! When an attack would hit you, you can pay life equal to the attack’s printed damage to have the attack deal no damage, and then your rival stuffs a card into their card pool.

    This card can be backbreaking against decks leaning on keywords like Powerful to get their damage in, as taking the printed damage can let you save lots of life.

    Gran Torino Agency helps push “Kick” based strategies as well as decks that can clear their own card pool during their turn! Giving everything +1 Speed is a double edged sword, but tight play can allow for keeping Gran Torino Agency ready during your turn, and commited during your Rival’s!

    Lastly, the Enhance lets you use any Kick attack to block like it has a +0 Mid block, letting you guarantee that you’ll have good blocks to keep yourself safe.

    Blazing Icicle features a Card Pool Response that lets you freeze your Rival’s foundations if they let you hit them! This is great for turns where you need to extend and deal damage but are worried about getting knocked out on their backswing, as freezing their problematic foundations can take the edge off their aggression.

    Lastly, if Blazing Icicle has its speed and damage buffed, you get to draw a card, letting you either extend your aggression or keep another card back for blocking.

    Create: Insulation Cloth serves as a new method of setting up Staff Strike’s Combo requirement in one card while also checking a lot of other desirable boxes – 4 difficulty, a low attack zone, and even a block modifier of +1 Mid!

    On top of that, the Card Pool Response is impactful on both attack and defense — being able to shut out your Rival’s interactions during your turn to pressure damage is great, but blocking with Create: Insulation Cloth and then using the Response on your opponent’s turn to protect your resources is incredibly valuable.

    Dark Shadow Surge is the newest piece of support for “Ally” strategies, and it’s a doozy! A Combo requirement of (Ally, Ally) is trivial to execute in a Ally-focused deck, and the pay-off is to destroy any Rival foundation! It’s best to look for an opportunity to activate the Enhance right after your Rival stacks a high check on the top of their deck, as you can get rid of the check and deny your opponent a foundation!

    Lastly, the Card Pool Response can be very useful on attack or defense depending on when your opponent wants to spend their Momentum. As you play, keep an eye on your opponent’s Discard to see what they use their Momentum for, and make sure Dark Shadow Surge is available to make them pay life!

    Dupe-Plex is an outstanding card for any Character Card based strategy! Being able to build Character Cards straight from your Discard is great for characters like Mt. Lady or Twice, and Twice is even able to give the attack Throw!

    A solid way to play this card as Twice is to back it up with methods of giving +4 damage, so that once you give the attack Throw it’ll deal at least 5 damage and enable the build no matter what!

    Wait, is that a SEVEN DIFFICULTY ATTACK?

    One For All 1,000,000% Delaware Detroit Smash asks your opponent a very simple question –
    “Can you block this attack?”

    With a massive difficulty of 7, it’s going to be a lot of work to work through your opponent’s defenses while leaving enough open foundations to play this attack, but if you do you might knock out your Rival on the spot!

    For example, If you have 4 momentum when you play this card you can discard your hand and give your attack Powerful: 4 and then discard those momentum to give +16 damage! That’s enough to make anyone sweat!

    Throwing Knife Lunge is an outstanding tool for any Weapon decks planning on going as wide as possible! With two Card Pool abilities, Throwing Knife Lunge is at its best at the front of a very long string of attacks.

    The Card Pool Response is simple — if any of your Weapon attacks deal damage, your Rival loses a health. Going as wide as possible on your aggressive will score you a ton of extra damage!

    Lastly, the Card Pool Enhance is a nice way to top off an attacking turn — if you’ve gotten 5 damage in, you can destroy a Rival asset or foundation!

    Haughty helps all-in, “big attack” decks push to the finish line! Discarding 1 momentum to give your attack +5 damage is no joke, and usually means that your first attack every turn will be threatening lethal after the first few turns of the game.

    Lastly, Haughty can also flip to ready itself if you have an attack with 10 or more damage! What is there to not love?


    The Future Is Now with the My Hero Academia CCG Class Reunion Collector Pack and Limited Edition Collector Box, releasing May 19! Preorder at your Local Game Store now! Find an LGS near you here: https://play.mhacardgame.com/store-finder

    Kissimmee, Florida RLE Top Cut Deck Lists

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  • Organized Play

  • Featured below are the decklists from the top performing players at the most recent Regional License Exam in Kissimmee, Florida!

    We’re excited to see everyone at our next RLE in Sheffield, UK on May 6-7th!

    More details here:  https://mhacardgame.com/regional-license-exam/


    1st Place
    Name Cristos Panos
    Character 1 Ochaco Uraraka (II)
    Symbol Death

    1 Ochaco Uraraka (II)

    1 League Invitation
    2 All Might’s Mentorship
    4 Snack Time
    3 Forcing Surrender
    2 Tutoring Kirishima
    2 Struggling With Studies
    1 League Interview
    3 Latent Skill
    4 Let’s Fight Bad Guys!
    1 Villainous Entrance
    4 Tight Lipped
    3 First Day of Class
    2 Agitation
    1 Night Watch
    2 Learning The Standards
    2 “SPoOoOoOoKY!”

    3 Vile Seizing
    4 Hulking Grimace
    4 Stun Grenade
    4 Howitzer Impact Cyclone
    1 Touch of Decay
    4 Turn To Dust
    4 Nitro Explosion: Ignition

    1 Battle Arena

    2 Showdown
    3 Go For The Win!

    Sideboard

    3 Arrogant Disposition
    1 Sports Festival Stadium
    1 First Day of Class
    1 Struggling With Studies
    1 Latent Skill
    2 Touch of Decay
    1 Super Regeneration


    2nd Place
    Name Nathan Dewalt
    Character Momo Yaoyorozu
    Symbol Life

    1 Momo Yaoyorozu

    3 I’ll Protect You
    2 Lost In Thought
    4 Wild Wild Pussycats
    2 Friend Of Animals
    4 New Training Method
    2 High Value Target
    2 Floating Around My Babies
    3 Faith’s Shield
    2 Passing the Torch
    2 Self Sacrifice
    4 A Precious Lesson
    2 Preparing For Battle
    4 Rising Starlet
    1 Encouraging Training Partner
    3 Release

    4 Command Pigeon Flock
    4 Back Alley Haymaker
    2 Cannon Blast
    3 Create: Bo Staff
    2 Home Run Comet
    3 Instant Shining Flash

    4 Quick Creation

    4 Ready, Get Set, GO!

    Sideboard

    3 Stalking Her Prey
    1 Young Heroes
    1 I'll Protect You
    1 Faith's Shield
    2 Encouraging Training Partner
    2 Navel Laser Beam

    3rd Place
    Name Tyrell Scott
    Character Fourth Kind
    Symbol Order

    1 Fourth Kind

    4 League Invitation
    4 Passing the Torch
    3 Challenging The Fakes
    1 Shock Treatment
    2 Drowning In Resentment
    4 Calling For Backup
    4 Tape
    4 Saving Bakugo
    4 Requesting Assistance
    2 In Control
    2 Self Sacrifice
    3 Bonds of Friendship
    1 City-Wide Crisis
    1 Dissolving The Conflict

    3 One For All: Full Cowling 5% Strike
    4 Electric Jolt
    4 Vile Seizing
    2 Knee Smash
    2 Ice Slide Tackle
    3 Setup Strike
    4 Indiscriminate Shock 1,300,000 Volts

    Sideboard

    1 Plus Ultra!
    2 Bloodcurdle
    2 Ice Slide Tackle
    2 Can’t Escape Me
    2 Eyes Of The Tiger
    1 City-Wide Crisis


    4th Place
    Name Andrew New
    Character All Might (True Form)
    Symbol All

    1 All Might (True Form) (IV)
    4 All Might (I)

    1 Charging One For All
    3 Public Support
    4 Easily Excited
    2 Snack Time
    4 Chivalrous Competitor
    3 Destined For Mainstream Success
    2 Reluctant Retreat
    4 Daunting Message
    4 Constantly Improving
    2 To The Rescue

    3 Final Smash
    4 Detroit Smash

    4 Cremation
    2 Sugar Rush Power-Up
    4 Capture Evil-Doers

    1 Reluctant Retreat
    4 Texas Smash
    4 Valiant Assault
    1 All Might (III)

    Sideboard

    1 Reluctant Retreat
    4 Texas Smash
    4 Valiant Assault
    1 All Might (III)


    5th Place
    Name Ryan Levine
    Character Kyoka Jiro
    Symbol Air

    1 Kyoka Jiro

    4 Basic Training
    4 Requesting Assistance
    4 Latent Skill
    4 Destined For Mainstream Success
    4 Specialist Of Sound
    4 Arrogant Disposition
    4 Release
    2 Observant Student

    4 Home Run Comet
    4 Specialized Sound Waves
    3 Double Jab Pummel
    4 Electric Jolt
    3 Amplified Sound Blast

    2 Seizing The Advantage

    Sideboard

    4 Ready, Get Set, GO!
    2 Cheerleader
    3 Taiyaki Fanatic
    1 Indiscriminate Shock 1,300,000 Volts


    6th Place
    Name Kyle Jakobitz
    Character Death Arms
    Symbol Earth

    4 Proud Scion
    4 One With Nature
    4 Chivalrous Competitor
    4 It Can’t Be Fixed
    4 Tight Lipped
    4 Male Bonding
    3 Prehensile Tail
    3 Stare Down

    4 Back Alley Haymaker
    3 Hardened Uppercut
    4 Trap Flex
    4 Hardened Chop
    2 Creeping Vine Eruption

    4 Ready, Get Set, GO!

    Sideboard

    3 Faith’s Shield
    2 Creeping Vine Eruption
    1 Stare Down
    1 Quick To Act
    1 Class Line-Up
    2 Learning The Standards


    7th Place
    Name Kevin Broberg
    Character Eraserhead (I)
    Symbol Void

    1 Eraser Head

    3 Manly Passionate Guy
    4 Tape
    4 Calling For Backup
    2 Gotcha
    4 Prone to Dry Eyes
    2 Fruit Of Our Labors
    2 “SPoOoOoOoKY!”
    4 Small And Limber
    3 All Worked Up
    2 Adorable Telepath
    1 Petty Squabble
    2 Forced Quirk Activation
    3 Acrobatic

    4 Binding Kick
    2 Binding Cloth Capture
    2 Recipro Burst
    4 Recipro Extend
    4 Recipro Acceleration Kick
    4 Hardened Jab

    2 Top Pro Heroes

    3 ERASE!
    2 Plus Ultra!

    Sideboard

    2 …So Manly
    1 Plus Ultra!
    1 Saving Bakugo
    1 Think Fast!
    2 Grasping Tape Toss
    1 ERASE!
    1 Night Watch
    1 Adorable Telepath


    8th Place
    Name Darwin Hernandez
    Character Mashirao Ojiro (II)
    Symbol Earth

    1 Mashirao Ojiro (II)

    4 It Can’t Be Fixed
    3 Chivalrous Competitor
    4 Student Of The Art
    4 Tight Lipped
    3 One With Nature
    1 Quick To Act
    2 Forcing Surrender
    2 Learning The Standards
    2 Someone With Style
    2 Snack Time
    3 Saving Bakugo

    4 Back Alley Haymaker
    4 Missouri Smash
    4 Rapid Punches
    2 Texas Smash
    2 Hardened Jab
    2 Hardened Chop

    2 Seizing The Advantage

    Sideboard

    2 Karate Chop
    2 Hardened Uppercut
    2 Forcing Surrender
    2 Learning The Standards
    1 Snack Time
    1 Someone With Style


    9th Place
    Name Thomas Serviss
    Character Nomu
    Symbol Earth

    1 Nomu

    4 Coping With #1
    4 Male Bonding
    4 One With Nature
    4 It Can’t Be Fixed
    4 Super Regeneration
    2 Web Of Blades
    4 Press Conference
    2 Masked Menace
    4 Quick To Act
    4 Saving Bakugo

    4 Back Alley Haymaker
    4 Berserker Blow
    2 Hellflame Cross Punch
    4 Rapid Punches
    4 Ignited Arrow
    3 Muscle Mauler
    1 Hulking Grimace

    4 Seizing The Advantage

    Sideboard

    3 Faith’s Shield
    1 Muscular
    2 Double Overhead Hammer Fist
    2 Muscle Rush
    2 You’re So Obvious


    10th Place
    Name Travis Tangeman
    Character Recovery Girl
    Symbol Life

    1 Recovery Girl

    3 I’ll Protect You
    4 Wild Wild Pussycats
    4 Bench Press
    4 Carbo Loading
    4 Excited For Blood
    3 Bonds of Friendship
    3 Passing the Torch
    4 A Precious Lesson
    1 Recovery Girl’s Kiss
    3 Release
    4 Tight Lipped
    4 Self Sacrifice
    1 Pump Up
    1 Rescue Completed
    1 Wealthy Aspirations
    3 New Training Method
    1 Blood Evaluation

    2 Muscle Mauler
    3 Focused Attack
    4 Back Alley Haymaker
    4 Future Charge
    3 Navel Laser Beam
    4 Blood Transfer

    3 Ruthless Mockery

    Sideboard

    3 Lost In Thought
    3 Bewildered
    3 Terrifying Injury
    1 Muscle Mauler


    11th Place
    Name Travis Washburn
    Character Katsuki Bakugo (I)
    Symbol Death

    1 Katsuki Bakugo

    2 Blood Evaluation
    2 A Refreshing Slice
    3 Snack Time
    2 Forcing Surrender
    2 Tutoring Kirishima
    3 Struggling With Studies
    2 Excited For Blood
    2 Surviving The Final
    2 Latent Skill
    4 Let’s Fight Bad Guys!
    2 Villainous Entrance
    2 Someone With Style
    4 Tight Lipped
    2 Burst Speed
    2 Keen Observation
    2 Aggressive Temper
    1 Nothing To See Here
    3 Arrogant Disposition
    2 Learning The Standards

    4 Vile Seizing
    4 Stun Grenade
    4 Howitzer Impact Cyclone
    1 Blast Rush Turbo
    3 Instant Explosive Release
    3 Signature Right Swing
    4 Nitro Explosion: Ignition
    3 Turn To Dust
    2 Detonation Launcher

    1 Grenadier Bracers
    1 Suited Up
    1 League Of Villains

    3 Go For The Win!
    2 Evil Gaze

    Sideboard

    2 Evil Gaze
    1 Tomura Shigaraki
    1 Cheerful Uppercut
    1 All Smiles
    2 Plus Ultra!
    2 Showdown
    1 Forcing Surrender


    12th Place
    Name Stephon Finley
    Character All Might (II)
    Symbol All

    1 All Might (II)

    4 It Can’t Be Fixed
    2 Acrobatic
    4 Easily Excited
    4 Floating Around My Babies
    4 Destined For Mainstream Success
    4 Specialist Of Sound
    4 Chivalrous Competitor
    4 Polite & Well-Spoken
    3 Snack Time
    4 Full-On Attack Mode!
    1 “SPoOoOoOoKY!”
    4 Firestarter
    1 Night Watch

    2 Specialized Sound Waves
    4 Invincible Clasp
    4 Final Smash
    4 Needle Stab
    2 Slashing Whirlwind
    3 Dignified Display
    3 Plus Ultra Smash
    1 Net Gun Surprise!

    3 Capture Evil-Doers
    2 Sugar Rush Power-Up
    1 Plus Ultra!

    1 Plus Ultra!
    1 Capture Evil-Doers
    2 You’re So Obvious
    2 Villains Defeated
    2 The Price For Peace
    2 Net Gun Surprise!

    Sideboard

    1 Plus Ultra!
    1 Capture Evil-Doers
    2 You’re So Obvious
    2 Villains Defeated
    2 The Price For Peace
    2 Net Gun Surprise!


    13th Place
    Name Frank Gargiulo
    Character Mashirao Ojiro (II)
    Symbol All

    1 Mashirao Ojiro (II)

    4 Student Of The Art
    4 Snack Time
    4 Chivalrous Competitor
    4 Destined For Mainstream Success
    4 Specialist Of Sound
    3 Floating Around My Babies
    2 Easily Excited
    1 “SPoOoOoOoKY!”
    4 It Can’t Be Fixed
    1 You’re So Obvious
    1 Unexpected Hero

    3 Karate Chop
    4 Rapid Punches
    2 Texas Smash
    2 Hardened Uppercut
    3 Valiant Assault
    4 Missouri Smash

    Sideboard

    3 Capture Evil-Doers
    1 You’re So Obvious
    2 Convenient Timing
    2 Villains Defeated
    2 Ruthless Mockery


    14th Place
    Name David Tombs
    Character Shoto Todoroki (I)
    Symbol Water

    1 Shoto Todoroki

    4 Surviving The Final
    2 Gotcha
    4 Struggling With Studies
    4 Ice Gliding
    2 Sticky Balls
    3 Rescue Completed
    2 Self-Assured
    3 Wall Cling
    2 Tape
    2 Cheerleader
    2 Faith’s Shield
    2 Lost In Thought
    2 A Refreshing Slice
    2 Drowning In Resentment
    2 Desperate Times

    4 Freezer Burn
    4 Ice Storm
    4 Tongue Whip
    4 Frigid Heatwave
    4 Ice Slide Tackle
    1 Invisible Infiltration
    2 Piercing Thorn Lances

    1 Kota

    1 Nullify

    Sideboard

    1 Tsuyu Asui
    4 Tongue Smack
    3 Prone to Dry Eyes
    2 Exhausted Exclamation


    15th Place
    Name Gavin Kale
    Character Midnight
    Symbol All

    1 Midnight

    4 Easily Excited
    4 It Can’t Be Fixed
    2 Floating Around My Babies
    2 Full-On Attack Mode!
    4 Chivalrous Competitor
    4 Destined For Mainstream Success
    2 Specialist Of Sound
    2 Acrobatic
    2 Celebrity Status
    3 Spirited Referee
    1 Award The Victor
    2 Daunting Message
    2 Prone to Dry Eyes

    4 Rapid Punches
    4 Hardened Barrage
    4 Texas Smash
    4 Valiant Assault
    2 Red Guard
    2 Hardened Steel

    2 Sugar Rush Power-Up
    1 Plus Ultra!

    Sideboard

    1 Red Guard
    2 Nullify
    1 Hero Killer
    2 “SPoOoOoOoKY!”
    1 To The Rescue
    1 ERASE!
    1 Eraser Head
    1 You’re So Obvious


    16th Place
    Name Orian Rodriguez
    Character Fourth Kind
    Symbol Order

    1 Fourth Kind

    2 Self Sacrifice
    4 Desperate Times
    4 Passing the Torch
    3 Heroic Lineage
    4 Requesting Assistance
    4 Making A Stand
    4 Bonds of Friendship
    4 Calling For Backup
    3 In Control
    2 Expanding Capacity
    3 League Invitation
    2 Sticky Balls
    3 Challenging The Fakes

    4 Grasping Tape Toss
    4 Searing Glacial Storm
    4 Indiscriminate Shock 1,300,000 Volts
    4 Setup Strike
    4 Electric Jolt
    3 Double Palm Shatter

    Sideboard

    2 Eyes Of The Tiger
    2 Showdown
    2 Bloodcurdle
    4 Vile Seizing


    Webcam Oceania RLE Top Deck Lists

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  • Organized Play


  • Congratulations to the top performers in our first Regional License Exam in 2023!

    Featured below are the decklists from the top players in the tournament.

    We’re excited to see everyone at our next RLE in Kissimmee, Florida on April 15-16!


    More details here:  https://mhacardgame.com/regional-license-exam/


    1st Place – Zach Pasley
    Character – Mashirao Ojiro (II)
    Symbol – Earth


    1 Mashirao Ojiro (II)

    4 It Can’t Be Fixed
    3 Chivalrous Competitor
    4 Student Of The Art
    4 Tight Lipped
    3 One With Nature
    1 Quick To Act
    2 Forcing Surrender
    2 Learning The Standards
    2 Someone With Style
    2 Snack Time
    3 Saving Bakugo

    4 Back Alley Haymaker
    4 Missouri Smash
    4 Rapid Punches
    2 Texas Smash
    2 Hardened Jab
    2 Hardened Chop

    2 Seizing The Advantage

    Sideboard

    2 Forcing Surrender
    2 Learning The Standards
    1 Snack Time
    1 Someone With Style
    4 Ready, Get Set, GO!


    2nd Place – Tamren Cardwell
    Character – Izuku Midoriya (I)
    Symbol – Good

    1 Izuku Midoriya

    4 One With Nature
    4 It Can’t Be Fixed
    3 Pull No Punches
    3 Note Taking
    4 Passing the Torch
    3 Self Sacrifice
    4 Destined For Mainstream Success
    2 Specialist Of Sound
    2 To The Rescue
    4 Bonds of Friendship
    2 Lost In Thought
    2 High Value Target

    3 Back Alley Haymaker
    4 Texas Smash
    4 Hardened Jab
    3 Heroic Strike
    2 Reverse Throw
    2 One For All: Full Cowling 5% Strike
    2 Valiant Assault
    2 Wind-Up Punch

    4 Plus Ultra!
    2 Capture Evil-Doers

    Sideboard

    2 Evil Vs Good
    1 Lost In Thought
    2 Evade And Copy
    2 You’re So Obvious
    2 Reverse Throw
    1 All Might (III)


    3rd Place – Donovan Smith
    Character – Mashirao Ojiro (II)
    Symbol – Earth

    1 Mashirao Ojiro (II)

    4 Student Of The Art
    3 One With Nature
    2 Snack Time
    4 Chivalrous Competitor
    4 It Can’t Be Fixed
    2 Saving Bakugo
    2 Quick To Act
    2 Learning The Standards
    2 Someone With Style
    4 Tight Lipped
    2 Forcing Surrender

    2 Texas Smash
    4 Missouri Smash
    4 Back Alley Haymaker
    2 Hardened Jab
    4 Rapid Punches
    2 Hardened Chop

    2 Seizing The Advantage


    4th Place – Andrew Holder
    Character – Mashirao Ojiro (II)
    Symbol – Earth

    1 Mashirao Ojiro (II)

    4 It Can’t Be Fixed
    4 Chivalrous Competitor
    4 Student Of The Art
    4 Tight Lipped
    3 One With Nature
    1 Quick To Act
    2 Forcing Surrender
    2 Learning The Standards
    2 Someone With Style
    2 Snack Time
    2 Saving Bakugo

    4 Back Alley Haymaker
    4 Missouri Smash
    4 Rapid Punches
    2 Texas Smash
    2 Hardened Jab
    2 Hardened Chop

    2 Seizing The Advantage

    Sideboard

    2 Karate Chop
    2 Hardened Uppercut
    2 Forcing Surrender
    2 Learning The Standards
    1 Snack Time
    1 Someone With Style


    5th Place – Brent Cooper
    Character – Mashirao Ojiro (II)
    Symbol – All

    1 Mashirao Ojiro (II)

    2 Closing In
    4 Student Of The Art
    2 Easily Excited
    4 It Can’t Be Fixed
    4 Destined For Mainstream Success
    3 Showing Off
    2 All Worked Up
    1 Award The Victor
    1 Daunting Message
    3 Chivalrous Competitor
    2 Specialist Of Sound

    2 Binding Cloth Whiplash
    3 Binding Cloth Assault
    2 Aerial Drop
    3 Binding Cloth Precision
    3 Binding Shoulder Rush
    2 Binding Cloth Drop Kick
    3 Create: Capturing Net

    3 Flex Your Might
    1 Sugar Rush Power-Up

    3 Eyes Of The Tiger
    1 “SPoOoOoOoKY!”
    4 Invincible Clasp
    2 Facepalm Takedown


    6th Place – Mitchell Cimino
    Character – Mashirao Ojiro (II)
    Symbol – Earth

    1 Mashirao Ojiro (II)

    2 Saving Bakugo
    1 Quick To Act
    4 Student Of The Art
    3 One With Nature
    2 Snack Time
    4 Chivalrous Competitor
    2 Forcing Surrender
    2 Learning The Standards
    4 It Can’t Be Fixed
    2 Someone With Style
    4 Tight Lipped

    4 Rapid Punches
    4 Back Alley Haymaker
    4 Missouri Smash
    2 Texas Smash
    2 Hardened Chop
    2 Hardened Jab

    2 Seizing The Advantage

    Sideboard

    2 Karate Chop
    2 Hardened Uppercut
    2 Ready, Get Set, GO!
    2 Faith’s Shield
    1 Forcing Surrender
    1 Learning The Standards


    7th Place – Andrew Porat
    Character – Himiko Toga
    Symbol – Life

    1 Himiko Toga

    4 Bench Press
    4 Carbo Loading
    2 High Value Target
    4 New Training Method
    3 Self Sacrifice
    3 Release
    2 Rescue Completed
    2 Tight Lipped
    3 Floating Around My Babies
    4 Stalking Her Prey
    2 Note Taking
    2 Encouraging Training Partner
    3 Recovery Girl’s Kiss
    2 Observant Student

    3 Wind-Up Punch
    3 Piercing Needle
    4 Back Alley Haymaker
    3 Navel Laser Beam
    3 Tongue Whip
    3 Focused Attack

    4 Ready, Get Set, GO!

    Sideboard

    3 Faith’s Shield
    2 Someone With Style
    2 Wall Cling
    1 Navel Laser Beam
    2 Lost In Thought


    8th Place – Richard Osley
    Character – Minoru Mineta (II)
    Symbol – Water


    1 Minoru Mineta (II)

    4 Defrosting
    4 Ice Gliding
    4 Faith’s Shield
    4 Surviving The Final
    4 Tape
    4 Creepy Realization
    4 Desperate Times
    3 Sticky Balls
    2 Frozen
    4 Precise Control
    1 Self-Assured
    4 Wall Cling
    2 Travel By Tape
    2 …So Manly
    2 Cheerleader
    4 Getting A Tour
    2 Irrefutable Force Of Nature

    2 Cheerful Uppercut
    4 Creeping Vine Eruption
    4 Grape Rush
    4 Grasping Tape Toss
    4 Sticky Ball Toss Tackle
    4 Ice Storm
    4 Ice Slide Tackle
    4 Sticky Ball Pitch
    2 Sticky Ball Wail
    2 Blood Transfer
    2 Low Blow

    2 Recovery Time

    Sideboard

    2 Plus Ultra!
    2 Nullify
    2 All-Out Battle
    2 Kota
    2 Low Blow


    9th Place – Travis Tangeman
    Character – Momo Yaoyorozu
    Symbol – Good

    1 Momo Yaoyorozu

    2 Raiding The Villain Hideout
    3 You’re Finished
    2 One With Nature
    4 Small And Limber
    4 New Training Method
    4 It Can’t Be Fixed
    3 Manly Passionate Guy
    3 Passing the Torch
    4 A Precious Lesson
    3 Rising Starlet
    1 Preparing For Battle
    2 Study Group Leader
    4 Specialist Of Sound
    1 …So Manly
    3 Going Out To Fight Some Villains
    3 Male Bonding
    1 Recovery Girl’s Kiss

    3 Command Pigeon Flock
    4 Invisible Infiltration
    4 Back Alley Haymaker
    2 Cannon Blast
    4 Hardened Jab
    2 Create: Bo Staff
    2 Final Smash

    1 Training Weights
    3 Quick Creation
    1 Kota
    1 Earphone Jack

    Sideboard

    2 Cheerleader
    2 Taiyaki Fanatic
    3 Sense Of Justice
    3 Lost In Thought


    10th Place – Shane Johns
    Character – Mashirao Ojiro (II)
    Symbol – Water

    1 Mashirao Ojiro (II)

    1 Sticky Balls
    1 Self-Assured
    3 Observant Student
    4 First Villain Encounter
    2 Acrobatic
    2 Patient Observation
    4 Student Of The Art
    3 Basic Training
    3 Feelin’ Cute
    2 Honorable Forfeit
    2 Ice Gliding
    2 Creepy Realization
    3 Desperate Times
    2 Irrefutable Force Of Nature
    2 Faith’s Shield
    3 Defrosting

    3 Freezer Burn
    4 Frozen Slash
    3 Frigid Heatwave
    4 Tongue Whip
    4 Tape Stream Jab
    3 Karate Chop
    2 Giant Ice Wall

    Sideboard

    2 Faith’s Shield
    2 Rescue Completed
    2 Prone to Dry Eyes
    2 Cheerleader
    2 Sports Festival Stadium


    11th Place – Wesley Bittner
    Character – All Might (III)
    Symbol – All

    1 All Might (III)

    4 Prone to Dry Eyes
    4 Showing Off
    2 Snack Time
    4 Destined For Mainstream Success
    4 It Can’t Be Fixed
    1 Pull No Punches
    4 Specialist Of Sound
    3 Easily Excited
    4 Chivalrous Competitor
    1 Determined
    2 You’re So Obvious
    2 Patient Observation
    2 Full-On Attack Mode!

    4 Valiant Assault
    4 Texas Smash
    4 Binding Cloth Whiplash
    3 Final Smash
    4 Rapid Punches
    3 Hardened Uppercut

    2 Capture Evil-Doers
    1 Sugar Rush Power-Up

    Sideboard

    3 Eyes Of The Tiger
    3 ERASE!
    1 Eraser Head
    3 “SPoOoOoOoKY!”


    12th Place – Matthew Cruickshank
    Character – Denki Kaminari (I)
    Symbol – Air

    1 Denki Kaminari
    1 Toru Hagakure (II)

    3 Latent Skill
    2 Arrogant Disposition
    4 Destined For Mainstream Success
    3 Observant Student
    4 Requesting Assistance
    3 Release
    4 Specialist Of Sound
    4 Wall Cling
    2 Basic Training

    4 Electric Jolt
    3 Double Jab Pummel
    4 Meteor Shower
    3 Specialized Sound Waves
    3 Home Run Comet
    1 Blitz Rush
    1 Indiscriminate Shock 1,300,000 Volts
    1 Zero Gravity Lift

    2 Plus Ultra!
    4 Ready, Get Set, GO!

    Sideboard

    1 Cheerleader
    3 Seizing The Advantage
    1 Indiscriminate Shock 1,300,000 Volts
    2 Concentrate
    3 Encouraging Training Partner


    13th Place – Jose Norono
    Character – Tomura Shigaraki (III)
    Symbol – Death

    1 Tomura Shigaraki (III)

    4 Brute Strength
    4 Tight Lipped
    4 Struggling With Studies
    3 Blood Evaluation
    3 House Of Cards
    2 In Control
    3 Snack Time
    3 Someone With Style
    4 Surviving The Final
    3 Arrogant Disposition

    4 Vile Seizing
    3 Instant Shining Flash
    2 Fierce Whirlwind
    2 Howitzer Impact Cyclone
    4 Nitro Explosion: Ignition
    3 Dual Needle Lunge
    1 Navel Laser Beam

    3 Grenadier Bracers

    2 Showdown

    Sideboard

    4 Twisting Azure Inferno
    4 ERASE!
    1 Eraser Head
    1 League Of Villains


    14th Place – James O’Doherty
    Character – Mashirao Ojiro (II)
    Symbol – All

    1 Mashirao Ojiro (II)

    4 Student Of The Art
    4 It Can’t Be Fixed
    4 Specialist Of Sound
    2 Snack Time
    4 Chivalrous Competitor
    2 You’re Finished
    3 Easily Excited
    2 Destined For Mainstream Success
    3 Convenient Timing
    2 Daunting Message
    3 Challenging The Fakes
    1 Pull No Punches

    2 Hardened Barrage
    4 Rapid Punches
    4 Texas Smash
    2 Hardened Uppercut
    3 Valiant Assault
    3 Karate Chop

    2 Capture Evil-Doers

    Sideboard

    2 Sugar Rush Power-Up
    2 Villains Defeated
    2 Eyes Of The Tiger
    2 Pull No Punches
    2 You’re So Obvious


    15th Place – Christopher Askew
    Character – Kyoka Jiro
    Symbol – Air

    1 Kyoka Jiro

    3 Basic Training
    4 Requesting Assistance
    4 Arrogant Disposition
    4 Latent Skill
    4 Destined For Mainstream Success
    4 Specialist Of Sound
    3 Release
    2 Observant Student
    2 Wealthy Aspirations
    2 Successful Results

    3 Double Jab Pummel
    4 Electric Jolt
    2 Amplified Sound Blast
    4 Specialized Sound Waves
    3 Home Run Comet
    2 Instant Explosive Release
    2 Zero Gravity Lift

    4 Seizing The Advantage

    Sideboard

    2 Confused
    2 Wall Cling
    2 Indiscriminate Shock 1,300,000 Volts
    2 Cheerleader
    2 Pillar Swing


    16th Place – Taylor Garofalo
    Character – Mashirao Ojiro (II)
    Symbol – Earth

    1 Mashirao Ojiro (II)

    4 It Can’t Be Fixed
    3 Saving Bakugo
    3 Tight Lipped
    4 Chivalrous Competitor
    3 Snack Time
    2 Forcing Surrender
    1 High Value Target
    4 Student Of The Art
    4 One With Nature
    1 Learning The Standards
    1 New Training Method

    4 Back Alley Haymaker
    2 Hardened Jab
    4 Rapid Punches
    1 Hardened Chop
    3 Texas Smash
    2 Hardened Barrage
    1 Instant Shining Flash
    1 Hellflame Stomp

    4 Seizing The Advantage

    Sideboard

    1 Ready, Get Set, GO!
    2 Missouri Smash
    2 Instant Shining Flash
    3 Faith’s Shield
    2 Prehensile Tail

    League of Villains DLC Spotlight Attacks & Foundations

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  • Greetings, Villains!

    Today, we’re covering the new Attack and Foundation cards that you can find in the upcoming DLC release for League of Villains!

    Get Loud lets you dig into your Rival’s deck and send a big attack at the same time! Leading with attacks like YEEAAHHHHHH!!! or Final Exam Gut Shot lets you enable the Combo Enhance while doubling down on the “mill” strategy!

    The second Enhance is important for setting up maximum value out of the Combo Enhance, as it lets you stuff a high-difficulty card from your stage into your card pool to get more speed! It’s important to note that Stacked Character cards can’t be used to pay costs unless specifically noted otherwise, so it’s best to use high-difficulty Foundations and Assets like Young Heroes, Top Pro Heroes or All Might’s Mentorship (featured below) to get a big boost!

    Quick Thinking

    Quick Thinking is great for decks that are built around specific foundations or Characters, because if you ever check the card you need you can build it from your discard pile! Cards like Blade Expertise look great when you can use them multiple times in a game, and being able to consistently find your all-star foundations like One With Nature and Passing the Torch is very strong. You can also add Characters to your stage for Shoto Todoroki (III)‘s Freeze Enhance with ease!

    Furthermore, Quick Thinking has Ally, Ranged and Weapon as keywords so it can slide into many existing strategies! While the card does have a Check of 2, the consistency you gain in being able to always have the foundations you want does a lot to balance out your deck’s draws.

    Rushing In features a reasonable stat frame of 4 Mid 5 Damage, and a +1 High Block Modifier, as well as EX:2. Rushing In’s Enhance strongly encourages players to find lots of copies of the same foundation to gain speed, or stack Character cards to earn the boost as well.

    Properly set up, Rushing In represents upwards of 8 speed without paying any additional costs — and you can get even faster than that with the EX:2!

    Shocking Entrance‘s great at annoying your opponent with a nice “poke” to start your turn! Shocking Entrance comes in with an extra 2 speed if it’s your only card in your card pool. Characters like Asui Tsuyu (I) can remove attacks from your card pool, letting you get the extra speed even further into your attack strings!

    Lastly, the second Enhance lets you switch out any card in your hand with a Character or Asset in your discard! This synergizes with the new Katsuki Bakugo and can also pick up cards like Earphone Jack, Sports Festival Stadium or Special Edition Collectible from your discard to play after!

    All Might’s Mentorship helps solve a classic problem — “What if I want to build, AND beat up my Rival?”

    All Might’s Mentorship has underwhelming stats for its difficulty, but it’s worth the 4-check. Firstly, Progressive Difficulty doesn’t count All Might’s Mentorship when playing attacks, so you can safely build one (or two… or three!) copies and THEN start your attacking turn.

    But that’s not all, because if any of your attacks deal damage while All Might’s Mentorship is in your card pool, you get to draw and discard to help find the cards you need!

    Asui’s Friendship lets Ranged strategies cut through their opponent’s defenses better than ever before! When you deal damage with a Ranged attack, you can commit Asui’s Friendship to make your Rival commit two foundations!

    Combine this with abilities that let you ready Asui’s Friendship like Frog Kick and Sludge to force your Rival to commit everything and take them down!

    Kirishima’s Assistance is a effective method of breaking through troubling defensive blocks like Faith’s Shield and defensive keywords like “Breaker:2” that can be backbreaking for aggressive decks needing to push damage through.

    With a low difficulty and low block, what is there not to love?

    Featuring two different one time use “First Form” effects, Uraraka’s Encouragement is a powerful foundation for setting up complicated strategies that need a lot of different pieces.

    One First Form lets you search your deck for a Character card, a powerful effect for anyone who revolves around characters, such as Mt. Lady, Twice or the new Izuku Midoriya (III).

    The second First Form lets you add any non-unique foundation from your discard to your hand! This is great for any that seriously revolve around getting specific foundations in play for their deck to work as intended, and also lets you get away with playing 1 copy of specific foundations for niche situations that you can grab when you need it, such as In the Typhoon or Cheerleader!


    My Hero Academia Chibi Mania DLC releases on April 7th, 2023! Pre-order at your Local Game Store!

    You can look for a store or an in-store event using our UniVersus Gaming Network: https://play.mhacardgame.com

    If you missed the previous DLC article covering the new Character Cards featured in Chibi Mania, check them out here! http://mhacardgame.com/league-of-villains-dlc-character-spotlight/ 

    Monthly Monday Mayhem Webcam Tournament Series #2

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  • The Monthly Monday Mayhem (“MMM”) Webcam Tournament Series gives players opportunities to compete in accessible higher-level competitive play from home. Each month, tournament organizers will be hosting a $1000 cash-prize webcam tournament, featuring special deck construction formats!

    MMM events will be used to provide opportunities for serious players to test their mettle from home, as well as provide us new opportunities to test new rules and regulations and see what players like!

    The MMM event will be on April 10, 2023, hosted by UnfunStuff. Space will be limited, so make sure to sign up as soon as possible!


    Tournament Format

    The event format for MMM events is significantly different from regular Webcam play, so please take note.

    Every format, the deck building restrictions for Monthly Mayhem will change. Currently, it is:

    CHIBI MANIA – Your deck needs to include at least four cards from League of Villains DLC. This can include your Starting Character, and can be four copies of a single card.


    Prizing Structure

    Entry2 Plus Ultra Packs, 2 Booster Packs
    Top 8 $125 Cash

    Event Details and Registration Link

    Registration: https://play.mhacardgame.com/event/DK9FHHL2BR
    Event Time: Tournament starts at 5PM PST, April 10

    MMM events are currently always three rounds of Swiss with no top-cut to ensure a reasonable event length.

    We will be testing new “tie-breaker” rules in MMM events, the details of which are noted below:

    When time in the round is called, the game immediately ends and whichever player has the most game wins is the winner.

    If there is a tie in game wins, the current game will be decided by who has the least missing health.

    For example, if Player A is playing as Eraserhead with 19 Max Health, and Player B is playing as Izuku Midoriya with 28 Max Health, and when time is called Eraserhead has 18 Health and Midoriya has 24 health, Eraserhead wins the match.”

    If both players have the same current missing health, gameplay will continue until there is a change in health. The player with the least missing health will win the Match.


    Where to Watch

    UnfunStuff will be hosting the MMM and streaming it on their Twitch channel! You can find it here:
    https://www.twitch.tv/unfunstuff


    For MMM events in the future, we will have a monthly news article on this site detailing each tournament’s unique format and how to participate.

    UniVersus x Dragon Shield

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  • Jasco Games is announcing a new partnership with Arcane Tinmen, the creators of Dragon Shield Sleeves to create quality card products with UniVersus branding. Dragon Shield is an industry leader in high-quality card supplies, and we are very proud to bring that quality to our players this year.

    In our upcoming Class Reunion “Limited Edition Collector Box” releasing on May 19th, we are pleased to announce that the sleeves featured in the product are the same type and quality that players have come to expect from our previous collaborative offerings with Dragon Shield! It will randomly include one of the five above My Hero Academia art pieces in a 65 sleeve pack form.

    Check out Dragon Shield’s current product offerings here: https://www.dragonshield.com/webshop/search?controller=search&s=academia

    Regional License Exam – Kissimmee, FL

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  • Uncategorized
  • After a very successful Organized Play season in 2022, we are coming back even stronger in 2023 starting with our first Regional License Exam in Kissimmee, Florida hosted by Pro-Play Games!

    We have significantly expanded our offerings for side events, including structural support for “Standard” format, team events and more – check out the new schedule below!

    Quick Details

    Date: April 15-16th 2023
    Venue: Osceola Heritage Park Events Center: Kissimmee A&B Ballrooms
    1875 Silver Spur Ln, Kissimmee, FL 34744
    Registration: https://play.mhacardgame.com/event/5RA2EB2GY5
    Decklist Due Date: April 15 at 10AM
    Prizing Information: https://mhacardgame.com/regional-license-exam/

    Tournament Format

    Swiss Rounds, Best of 3
    60 minute rounds + 10 minute overtime
    Top Cut, Single Elimination Best of 3
    Untimed

    Saturday Schedule

    Main Event Scheduled Side EventsOn-Demand Events
    Regional License Exam 11AM“2-Deck Format” 3PMMHA Constructed
    “LoV Super Sealed” 6PMStandard Constructed

    Sunday Schedule

    Main EventScheduled Side EventsOn-Demand Events
    Regional License Exam 8AM “Common Ground Constructed” 9AMMHA Constructed
    “2-Deck Format” 12PMStandard Constructed
    “LoV Super Sealed” 3PM
    “MHA Team Constructed” 6PM

    Details regarding Side Event procedure can be found here: https://mhacardgame.com/rle-side-event-details/


    RLE Side Event Details

  • News
  • Fire On Demand MHA Constructed

    8 player capacity
    3 Rounds
    Best-Of-3
    Swiss
    Standard Side Event Payout based on match points

    Fire On Demand Standard Constructed

    8 player capacity
    3 Rounds
    Best-Of-3
    Swiss
    Standard Side Event Payout based on match points


    This format is played with the Standard banlist (non-MHA cards). Details on this format can be found here:https://mhacardgame.com/formats-and-ban-lists/


    Fire On Demand MHA League of Villains Draft

    8 player capacity
    3 Rounds
    Best-Of-3
    Swiss
    Standard Side Event Payout based on match points

    In Draft events, players are provided 6 booster packs with which to draft a deck. At the start of the event, players are sorted into pods (generally consisting of 4 or 8 players per pod). After drafting decks, all players should be added to the same event-pool. In Draft events:

    • Each player opens one pack simultaneously. Players select one card to keep from the pack before passing the remaining cards to their left until the packs are empty.
    • Repeat the above, alternating the direction the packs are passed, until all six packs have been opened and distributed.
    • Draft decks may include any card as long as it shares at least one symbol with your starting character.


    “LOV Super Sealed” 

    64 Player Capacity

    3 Rounds
    Best-Of-3
    Swiss
    Standard Side Event Payout based on match points
    Entry includes one Extra Credit Promo

    Players are sat for a short player meeting and to confirm attendance, then a judge provides six booster packs and a random Character card to each participating player. Players are given 30 minutes to build a Sealed Deck. Instructions for the Sealed Play format can be found here:
    Sealed Play Primer


    “MHA Constructed 2-Deck Format”

    No Player Capacity

    3 Rounds
    Best-Of-3
    Swiss
    Standard Side Event Payout based on match points

    This event will be testing out a constructed format that Jasco is looking at. It is identical to normal MHA Constructed, with a few changes to the deck construction process and start-of-game process:

    • Players register with two decks, featuring two different starting Character cards
    • When a match starts, players choose who goes first as normal. Before the first game starts, both players choose a deck to play and place their Character cards face-down. 
    • Once both players have chosen their starting Characters, the game begins and play continues as normal. When a player wins a game, the deck they were using is “Retired”, and can’t be chosen again. 
    • Players play a Best-Of-3 Match, with the objective of winning a game with both of their decks.

    MHA Team Constructed

    No Player Capacity

    3 Rounds
    Best-Of-3
    Swiss
    Standard Side Event Payout based on match points, multiplied by 3 

    Team Constructed Deck Building Constraints

    • Decks (including sideboards) may contain no more than 8 copies of any given card over your entire team

    If a team wants to build their decks around the card “Capture Evil-Doers” as they believe this will be a strong choice, they cannot all run 4 copies of it. They have to decide between two decks getting 4 copies each, or splitting them up with two players getting to run 3 copies of it in their deck and the third player only getting 2.

    • Each player’s character cannot be used in the other decks on the team, be it as their starting character, in their deck itself, or the sideboard

    If one team member wants to run All Might (True Form), a powerful character that uses other copies of All Might in his deck, then, his teammates cannot play as or have copies of any All Might characters that are in the other players deck, regardless of how many copies of that character card that is being used.

    Match Setup and Determination

    • All characters become public knowledge and matchups will be set

    Before matches can begin, both teams reveal their characters. Then they will decide on a method to determine which team selects the first match pairing. The team winning the chosen method will get to choose the 1st matchup between the revealed characters. The other team then decides the second matchup. The third matchup will go to the remaining characters. 

    Team A and Team B have decided to roll dice against each other to determine the matchups. Team A wins the dice roll. They decide to have Team A’s All Might against Team B’s Mei Hatsume. Team B will decide to have Team B’s Eraser Head against Team A’s Nomu. The remaining character of Team A’s Asui will be matched against Team B’s Cementos.

    •  Players will play individual full matches to determine a victor

    Each player will play their match as normal, and the team that has the most match wins after all matches are done, is the winner. If Team A won 2 of their 3 matches, they are the victor of the round. The individual match scores do not matter when reporting, only the team’s results.

    • Players cannot coach their teammates

    During the event, players are expected to play their own matches. Friendly banter among players is accepted, but nothing that pertains to the gamestate of any match. When they are finished with their game, they may spectate their teammates’ matches. However, coaching in any form is strictly prohibited and can result in a disqualification from the tournament.

    MMM #1 Results and Deck Lists

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  • News
  • Greetings, Villains!

    The first Monthly Monday Mayhem hosted by UnFunStuff was a huge success! Each of the players below went undefeated through the tournament and split a prize pool of $1,000! Congratulations to each of you!

    We’ve received a lot of feedback on the topic of end of round procedures and tie-breakers in Webcam events. This week’s Weekly Survey on the MHACCG Discord will be on the topic of Tie-Breakers, which you can find here: https://discord.gg/mhaccg

    Stay tuned for more information on the next MMM, including time and format!

    Name: Jose Norono
    Character: Tomura Shigaraki III
    Symbo
    l: Death

    1 Tomura Shigaraki III

    3 Blood Evaluation
    3 House Of Cards
    2 In Control
    3 Snack Time
    1 Graceful Maneuvers
    4 Struggling With Studies
    4 Surviving The Final
    3 Brute Strength
    3 Someone With Style
    4 Tight Lipped
    2 Forcing Surrender
    3 Dual Needle Lunge
    4 Vile Seizing
    2 Fierce Whirlwind
    2 Howitzer Impact Cyclone
    1 Howitzer Impact
    4 Instant Shining Flash
    4 Nitro Explosion: Ignition
    2 League Of Villains
    2 Grenadier Bracers
    2 Showdown

    Sideboard

    2 In Control
    2 League Invitation
    4 Evil Gaze
    2 Navel Laser Beam


    Name: Cory Nelson
    Character: Tomura Shigaraki III
    Symbol: Evil

    1 Tomura Shigaraki III

    3 Forced Quirk Activation
    3 Mastermind’s Apprentice
    4 Quick To Act
    3 Floating Around My Babies
    3 Excited For Blood
    4 Surviving The Final
    3 Desperate Times
    2 Sticky Balls
    2 Brute Strength
    1 Bartender
    3 Gas Cloud
    2 Shock Absorption
    2 Convenient Timing
    4 Fruit Of Our Labors
    3 Decaying Palm Slam
    4 Vile Seizing
    3 Needle Stab
    4 Tongue Whip
    3 Turn To Dust
    4 Quirk Combination
    3 Showdown

    Sideboard

    1 Sticky Balls
    3 In The Typhoon
    3 Bloodcurdle
    3 Bartender


    Name: Brent Kosier
    Character: Muscular
    Symbol: Earth

    1 Muscular

    4 Pump Up
    4 Masked Menace
    4 Chivalrous Competitor
    4 It Can’t Be Fixed
    3 Male Bonding
    3 Saving Bakugo
    3 Armored Muscles
    3 Super Regeneration
    2 Terrifying Injury
    2 Childhood Friends
    2 Snack Time
    4 Muscle Rush
    4 Rapid Punches
    4 Hardened Jab
    4 Hardened Frenzy
    3 Back Alley Haymaker
    2 Navel Laser Beam
    4 Seizing The Advantage

    Sideboard

    2 Forcing Surrender
    1 Learning The Standards
    3 You’re So Obvious
    2 Prehensile Tail
    2 Double Overhead Hammer Fist


    Name: Wesley Bittner
    Character: Innsmouth
    Symbol: Water

    1 Innsmouth

    2 A Refreshing Slice
    3 Daunting Message
    3 Basic Training
    3 Surviving The Final
    4 Creepy Realization
    3 Sticky Balls
    4 Desperate Times
    3 Self-Assured
    2 Feelin’ Cute
    1 Catching A Ride
    3 Blood Evaluation
    4 Grasping Tape Toss
    4 Tongue Whip
    4 Frigid Heatwave
    4 Amphibious Ambush
    2 Sludge
    2 Ice Storm

    Sideboard

    3 Prone to Dry Eyes
    3 Tape Lash
    2 Ice Storm
    2 Tentacle Strike


    Name: Keenan Meadows
    Character: Dabi II
    Symbol: Chaos

    1 Dabi (II)

    4 One With Nature
    4 Chivalrous Competitor
    1 Petty Squabble
    3 Struggling With Studies
    2 Award The Victor
    1 Shock Treatment
    2 Encouraging Training Partner
    3 Release
    2 Irrefutable Force Of Nature
    4 Easily Excited
    4 Basic Training
    2 Frozen
    1 In The Typhoon
    2 Feelin’ Cute
    4 Rivet Stab
    4 Twisting Azure Inferno
    4 Frigid Heatwave
    4 Ice Storm
    4 Ice Slide Tackle
    2 Dark Shadow Ruin
    3 Cremation
    2 Recovery Time

    Sideboard
    1 Encouraging Training Partner
    1 Irrefutable Force Of Nature
    2 Concentrate
    3 Giant Ice Wall
    1 Petty Squabble
    1 All For One
    1 Dark Shadow Ruin


    Name: Trevor Carter
    Character: Dabi II
    Symbol: Chaos

    1 Dabi (II)

    3 Firestarter
    3 Ignite
    2 Decoy Duplicate
    3 Basic Training
    4 Easily Excited
    2 Feelin’ Cute
    2 One With Nature
    2 Chivalrous Competitor
    1 Struggling With Studies
    4 Training With Gunhead
    2 League Interview
    3 Requesting Assistance
    1 Release
    1 Irrefutable Force Of Nature
    4 Freezer Burn
    4 Twisting Azure Inferno
    4 Double Jab Pummel
    3 Electric Jolt
    3 Indiscriminate Shock 1,300,000 Volts
    2 Flame Flicker
    2 Dark Shadow Ruin
    4 Cremation
    1 Hold Hostage
    4 Evil Vs Good
    1 Anivoice

    Sideboard
    1 Chivalrous Competitor
    1 Struggling With Studies
    2 Encouraging Training Partner
    1 Release
    2 Irrefutable Force Of Nature
    2 Anivoice
    1 All For One


    Name: Kou VT
    Character: Kurogiri II
    Symbol: Air

    1 Kurogiri (II)

    3 Bartender
    3 Convenient Timing
    4 Polite & Well-Spoken
    4 Decoy Duplicate
    4 Latent Skill
    4 Specialist Of Sound
    4 Release
    2 Encouraging Training Partner
    4 Wall Cling
    4 Basic Training
    4 Requesting Assistance
    2 Rescue Completed
    3 Infinite Potential
    4 Dark Interruption
    3 Nebulous Stare
    4 Electric Jolt
    3 Indiscriminate Shock 1,300,000 Volts
    3 Zero Gravity Lift
    1 Home Run Comet
    4 Meteor Shower
    1 All-Out Battle


    Name: David Pena
    Character: Kurogiri II
    Symbol: Water

    1 Kurogiri (II)

    4 Bartender
    3 Polite & Well-Spoken
    4 Arrogant Disposition
    4 Requesting Assistance
    4 Specialist Of Sound
    3 Release
    4 Destined For Mainstream Success
    2 Cheerleader
    2 Convenient Timing
    3 Wall Cling
    4 Basic Training
    1 First Impressions
    4 Small And Limber
    4 Dark Interruption
    3 Nebulous Stare
    3 Specialized Sound Waves
    4 Electric Jolt
    2 Indiscriminate Shock 1,300,000 Volts
    3 Zero Gravity Lift
    2 Double Jab Pummel
    2 Home Run Comet
    2 Plus Ultra!
    2 Engine Trouble

    Sideboard
    2 Cheerleader
    4 Meteor Shower
    2 Home Run Comet
    2 Double Jab Pummel


    My Hero Academia: League of Villains is in stores now! Show off your new villain deck on social media with the hashtag #MyVillainDeck!

    League of Villains DLC Character Spotlight

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  • News
  • My Hero Academia Collectible Card Game Deck Loadable Content Series 4: Chibi Mania character cards have been revealed!

    This DLC features fan favorite heroes with new abilities and an adorable “chibi” aesthetic! The new Character cards all have a theme of playing multiple copies of Character cards in your deck to unlock their full potential. Each of them use extra character cards in your deck to create advantages in different ways, such as Eraser Head drawing cards every time he blocks with a copy of himself, or Katsuki Bakugo discarding Character cards to remove attacks from your card pool!


    Below, we’ve broken down the new characters and what you can expect from them.

    Izuku Midoriya’s new Character is a reasonable 6 hand size 28 health frame, with an identity all about playing lots of Character Cards to empower straight forward, powerful attacks.

    The first Enhance lets your Kick and Punch attacks get free damage based off how many Characters you have in play. While even with one free damage it feels good, playing multiple Characters to give each of your attacks significant damage bonuses with no cost feels great!

    The Once Per Turn Response is gated behind Kicks and Punches, but the pay off is worth the trouble. Every turn when you play a Kick or Punch, you can either give it Stun:2 or Breaker:2. Stunning your Rival out during your turn is always a solid approach when you’re the aggressive player, but being able to use those same cards to slow your Rival during their turn can be pivotal.

    Lastly, the second Enhance is a nice Once Per Game to help push over the finish line. Later in the game after playing enough Characters, you can draw upwards of four cards off this Enhance — more than enough to bury your Rival in cards!


    Katsuki Bakugo’s new Character has a simple plan on his mind — all out aggression! As a fragile 7-hander, Bakugo wants to leverage his two Enhance effects to blow his Rivals to bits before they can assemble their own strategies.

    His first Enhance defines his strategy — you can Discard another Katsuki Bakugo Character from your hand to boost your attack and remove a Fury attack from your card pool! This lets you essentially “cheat” your progressive difficulty as long as you have Characters to discard.

    His second Enhance plays into this theme, being able to flip 3 foundations you control to draw 2 cards. You can either use this to extend your turn if you’ve been discarding characters to keep attacking, or to draw cards on your Rival’s turn to hold on when all seems lost!


    Shoto Todoroki’s new Character wants to drag out your Rival’s resources, because he gets stronger and stronger based off how many Foundations they have committed!

    As a 7-hander, he won’t be taking too many hits on the chin, but his two powerful Enhance abilities keep him safe from harm.

    His first Enhance allows him to discard a Character from your stage to commit and freeze a rival foundation. If you are able to spend your early turns stacking Character cards on your stage, you can commit your Rival’s problematic foundations to ensure a clean win when you’re ready to go for the knock-out!

    His second Enhance follows up on this theme — once per turn, Shoto can give an attack + or – X damage, where X is the number of committed foundations your Rival controls, with a max of 5.

    If your opponent commits out during their turn to launch a big attack, you can give it -5 damage! Even better, when you send an attack at them next turn, it’ll come with with a +5 damage bonus as well!


    Eraser Head returns as a 5 Hander for the first time! He has three abilities which between them, sculpt Eraser Head into a terrifying force to be reckoned with on attack and defense.

    His first ability is a static which reduces the difficulty of all your “Eraser Head” cards by 3, allowing extra Character Cards to be played from your hand at a drastically reduced difficulty, which provides immense value through his other two abilities.

    His first Enhance is how he becomes a threat — your attacks get stronger if you have non-attack cards in your card pool (such as a 2 difficulty “Eraser Head” Character), and if you attack twice, your next attack ignores Progressive Difficulty!

    Lastly, his Response ties the entire kit together. When you play a Character, you get to draw two cards and seal a troublesome foundation, removing its text for the turn! It’s important to remember that blocking with a Character will also trigger this Response.


    My Hero Academia Chibi Mania DLC releases on April 7th, 2023! Pre-order at your Local Game Store!

    You can look for a store or an in-store event using our UniVersus Gaming Network: https://play.mhacardgame.com

    Twice Character Spotlight

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  • Welcome to the seventh article highlighting the various characters in Set 4 of the My Hero Academia Collectible Card Game: League of Villains!

    This week, we’re covering the kindest member of the League of Villains, the duplicating powerhouse Twice (I)

    Twice may be as kind as villains come, but he doesn’t play nice when it comes to facing rivals. He comes packed with a high value deck that, true to his quirk, focuses on using extra copies of himself!

    Players looking for an all-rounder will appreciate Twice. He’s a jack-of-all-trades 6-hander with 27 health, meaning he can keep up well in both card advantage and sustainability. His access to Chaos, Good, and Water cards set Twice apart from the other villains while giving him powerful tools to work with.

    Twice’s Enhance boosts attacks played in multiples. The second copy of an attack played in a turn gets +2 speed and +2 damage. The ability commits to playing high quantities of solid attacks to keep getting boosts. 

    This powerful Enhance also makes pro hero Ectoplasm’s Ectoplasm Clones, which you can play up to 8 copies of, the perfect fit in a Twice deck! The attack also gets faster and stronger the more copies are already in the card pool, which can be devastating in combination with Twice’s Enhance! 

    The extra copies of Twice give you cards in the deck that check for 6, but they’re more than regular vanillas with a high check thanks to Twice’s Response!

    By Committing and discarding a character from the stage, Twice can reduce the damage of an attack by 2. This ensures that the extra copies of Twice can put in work to protect the main body. 

    Twice has plenty of high value cards that synergize with character cards, and the deck is all about getting incredible value from the other copies of himself with cards like Do I Know You? that can set up for his Response!

    Agile Drop is a key attack for any Twice deck. Its first Enhance gives it an extra speed and damage for every character card on your stage. The more copies of Twice that you’ve accumulated, the easier it is to get the drop on your rival!

    The second Enhance effect lets you discard 2 cards to add a copy of a card in your card pool from your discard pile to your hand. This effect has fantastic synergy with Twice’s Enhance, ensuring that you get those duplicate attacks to land devastating blows! 

    Twice’s next major attack is Double Trouble, which comes complete with Stun: 1 to make your opponent commit foundations early, and Echo to make use of Twice’s Enhance without the need for an actual second copy of Double Trouble.

    The first Enhance for Double Trouble lets you discard a card to draw a card, a simple filtering effect that just adds to the consistency of the Twice deck.

    The big highlight of Double Trouble is its Twice Enhance which lets you discard a character from your stage to use its Echo for free. Even when low on resources, Twice can deliver a clean finishing blow with just one attack! 


    Featuring all of your favorite Villains for the first time – My Hero Academia: League of Villains lets players join the League of Villains and show those Heroes what they are capable of!

    Check out League of Villains at your Local Game Store!

    You can look for a store or an in-store event using our UniVersus Gaming Network: https://play.mhacardgame.com

    #MyVillainDeck Highlights!

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  • With the release of “My Hero Academia CCG: League of Villains”, the community has been on fire building decks and exploring new strategies! We have selected eight decks from our community to show off some of the new tricks people are trying out, featured below.


    Brett Pendragon

    Character: All For One (I)

    Symbol: Chaos

    4 Behind The Curtain
    2 Crushing Truth
    2 Carpool To Work
    3 Basic Training
    3 Easily Excited
    4 Chivalrous Competitor
    4 Graceful Maneuvers
    3 Struggling With Studies
    3 Requesting Assistance
    2 Cool Student
    4 Infinite Potential
    3 Release
    3 Wealthy Aspirations

    4 Cheerful Uppercut
    4 Double Jab Pummel
    4 Indiscriminate Shock 1,300,000 Volts
    4 Electric Jolt
    4 Indiscriminate Shock
    2 Zero Gravity Barrier


    Michael McEwan

    Character: Mr. Compress (I)

    Symbol: Air

    3 Release
    4 Requesting Assistance
    4 Basic Training
    3 Infinite Potential
    2 Training With Gunhead
    2 Web Of Blades
    3 Latent Skill
    3 Wealthy Aspirations
    3 First Day of Class
    3 Rescue Completed
    2 Decoy Duplicate
    2 Feelin’ Cute
    4 Specialist Of Sound
    2 Destined For Mainstream Success

    2 Compression Sphere
    3 Double Jab Pummel
    3 Electric Jolt
    3 Indiscriminate Shock 1,300,000 Volts
    3 Home Run Comet
    4 Meteor Shower
    2 Zero Gravity Lift


    Marvin Emory

    Character: Muscular (I)

    Symbol: Earth

    4 Pump Up
    4 Masked Menace
    4 Armored Muscles
    4 Chivalrous Competitor
    4 It Can’t Be Fixed
    3 Saving Bakugo
    3 Male Bonding
    2 Terrifying Injury
    2 Snack Time
    2 Childhood Friends
    2 Brute Strength
    4 Seizing the Advantage
    4 Muscle Rush
    4 Hardened Jab
    4 Hardened Frenzy
    4 Rapid Punches
    4 Back Alley Haymaker
    2 Navel Laser Beam


    Brooks Murrell

    Character: Moonfish (I)

    Symbol: Air

    4 Requesting Assistance
    4 Specialist of Sound
    2 Arrogant Disposition
    2 Destined For Mainstream Success
    1 Shadow’s Aid
    4 Basic Training
    3 Blade-Tooth
    2 Release
    2 Wealthy Aspirations
    1 Shock treatment
    3 Confused
    2 Let’s Fight Bad Guys!
    2 Web of Blades
    2 First Impressions
    2 Sluggish Recovery

    4 Nitro Explosion: Ignition
    3 Razor Deluge
    3 Stun Grenade
    4 Exploding Pride
    3 Instant Explosive Release
    3 Glacier Breaker

    1 Sports Festival Stadium
    1 Training Weights

    3 Ready, Get Set, GO!
    2 Seizing the Advantage
    1 Concentrate


    Daniel Buchanan

    Character: Dabi (II)

    Symbol: Fire

    2 Firestarter
    2 Fast As Flame
    4 Quick To Act
    4 Revel At His Masterpiece
    2 Latent Skill
    4 Calling For Backup
    3 Heroic Lineage
    3 Nervous Habit
    4 Staggering Positivity
    4 Keen Observation

    4 Twisting Azure Inferno

    2 Go For The Win!
    4 Sugar Rush Power-Up
    4 Evil Gaze
    4 Cremation


    HoldLineHarry

    Character: Himiko Toga (II)

    Symbol: Life

    4 Zero Gravity Capture
    4 Rushing Stab
    4 Gory Stab
    2 Piercing Needle
    4 Blood Transfer
    3 Dual Needle Lunge
    4 Zero Gravity Life

    4 Recovery Girl’s Kiss
    4 Battle Resolve
    4 Enamored
    4 Surviving Beast’s Forest
    4 High Value Target
    4 Bonds of Friendship
    4 Full-On Attack Mode!
    4 Stalking Her Prey
    4 New Training Method
    4 Passing The Torch
    1 Blood Evaluation
    4 Excited For Blood

    1 Young Heroes


    Charles Crayton

    Character: Spinner (I)

    Symbol: Order

    4 Gecko Stomp
    4 Brandish Steel
    4 Blood Moon Rending
    4 Blade Rush
    2 Really Big Sword

    4 Blade Expertise
    3 Contempt for Heroes
    2 Sense of Justice
    3 Passing the Torch
    3 Heroic Lineage
    2 Hero Killer
    3 Ice Gliding
    4 Hack and Slash
    3 Self Sacrifice
    2 Bonds of Friendship
    3 Requesting Assistance
    3 Desperate Times

    2 Flex Your Might!


    CuriousKou

    Character: Kurogiri (II)

    Symbol: Air

    4 Dark Interruption
    4 Nebulous Stare
    3 Electric Jolt
    3 Indiscriminate Shock 1,300,000 Volts
    4 Meteor Shower
    3 Zero Gravity Lift
    1 Dignified Display

    3 Bartender
    4 Convenient Timing
    4 Polite & Well Spoken
    2 Tomura’s Protector
    4 Decoy Duplicate
    3 Cool and Tough
    4 Latent Skill
    4 Specialist of Sound
    4 Release
    2 Encouraging Training Partner
    4 Wall Cling
    3 Basic Training
    4 Requesting Assistance
    2 Rescue Completed

    3 All-Out Battle


    Featuring all of your favorite Villains for the first time – My Hero Academia: League of Villains lets players join the League of Villains and show those Heroes what they are capable of!

    Post your villain deck on social media with the hashtag #MyVillainDeck and we might highlight your list next!

    Set 4 is available now at your Local Game Store! Find one here: https://play.mhacardgame.com/store-finder

    Series 4, League of Villains – Sealed Play Events

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  • With the release of My Hero Academia CCG: League of Villains, stores worldwide are receiving the newest wave of tournament support promos this week — including the newest wave of “Extra Credit” Promo Cards! These foil alternate-art cards are only obtainable by playing Sealed events at your LGS, so make sure to attend!

    “Determined” lets you efficiently block with cards that share multiple symbols with your character, and also has a deadly Deadlock Enhance!
    “Drowning in Resentment” lets you buff your “Stun” attacks or weaken your Rival’s, as well as providing card pool clogging when they mess with their discard pile!
    “Enamored” is a 0-diff Foundation with a Low block which provides incidental value with abilities that ready foundations you control, such as “Himiko Toga II”.
    “Forcing Surrender” provides much-needed Momentum discard to many Combo strategies to help keep your Rival at bay! The Enhance is also very strong, as you can use it to clear face down cards from your card pool!
    “High Value Target” is great for defensive decks that want to “wall up”, as it counts as two foundations for blocking! On top of that, you can protect your higher value targets from destruction with the Response!
    “Infinite Potential” lets you change your Rival’s attacks to High when they attack! Being able to lean on this Response lets you deal with problematic Low Attacks with ease!
    “League Interview” provides additional resources for playing greedy! The First Form is at its best when leading with big 6 Difficulty attacks, and the Response lets you nudge bad defensive checks in the right direction.

    League of Villains is in stores now! Extra Credit Promos are arriving at LGS this week, so make sure to sign up for a Sealed Play event! Find an event near you here: https://play.mhacardgame.com/events

    Muscular Character Spotlight

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  • Welcome to the sixth article highlighting the various characters in Set 4 of the My Hero Academia Collectible Card Game: League of Villains!

    This week, we’re covering the aptly named brutish villain from the League’s Vanguard Action Squad, Muscular (I)

    Muscular focuses on late game scaling as he ramps up his attacks to deal devastating damage! True to his anime counterpart, Muscular just keeps ramping up to get more and more, well, muscular.

    Muscular is a 5-hander with a very tanky 36 health. He may have less cards to work with than most of his fellow villains, but he makes up for it in survivability and two killer effects. His access to Earth, Fire, and Life gives Muscular some strong synergies to work with outside of his own signature cards. 

    Muscular’s first ability is a powerful static ability that ramps up throughout the game. When an attack deals damage, he gets a Muscle counter. 

    His Enhance gives meaning to those Muscle counters, boosting non-Throw attacks by 1 damage for each Muscle counter! This means that giving and taking punishment will just make Muscular stronger!

    Muscular’s late game scaling is apparent on its own, but on top of that he has significant pay-offs for if he gets enough Muscle counters, such as repeatedly attacking with Determined Victory Smash! To help make sure that Muscular survives long enough to make use of his scaling, healing cards like Excited For Blood and Armored Muscles are pivotal. 

    Muscular’s Response helps to make up for the natural disadvantage of being a 5-hander. After taking damage from an unblocked attack, you can build 1 card from your card pool face down! This creates extra foundations and removes a card from the card pool, lowering progressive difficulty!

    Muscular’s extra “vanilla” foundations are also great sacrifice outlets for cards like Full-On Attack Mode! which can help burn down opponents and keep Muscular healthy.

    Nightmare Physique is one of Muscular’s most nightmarish attacks! In exchange for a counter, its first Enhance can give it +2 speed, giving players a modular choice between stronger and faster attacks. 

    The attack also limits your rival’s options thanks to its second Enhance, which can unflip 1 foundation or flip a rival foundation if it’s completely blocked. However, if it isn’t completely blocked, Muscular ramps up his Muscle counters! This “doomed if you do, doomed if you don’t” type of card is perfect for Muscular’s villainous repertoire of attacks. 

    Double Overhead Hammer Fist is a killer attack with a shockingly low 0 speed! It comes with 3 Enhance effects that each make it more terrifying.

    The first Enhance makes your rival flip 1 foundation as an additional cost to block the attack, while the second Enhance discards 1 momentum to give it speed equal to its damage minus 5! With enough Muscle counters, Double Overhead Hammer Fist can reach dizzying speeds. 

    The card’s final effect is a Muscular Enhance that gives a Muscle counter when blocked, ramping up Muscular even further to finish off your opponents with devastating force!


    Featuring all of your favorite Villains for the first time – My Hero Academia: League of Villains lets players join the League of Villains and show those Heroes what they are capable of!

    Set 4 is available now at your Local Game Store! Find one here: https://play.mhacardgame.com/store-finder

    Monthly Monday Mayhem Webcam Tournament Series #2

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  • The Monthly Monday Mayhem (“MMM”) Webcam Tournament Series gives players opportunities to compete in accessible higher-level competitive play from home. Each month, tournament organizers will be hosting a $1000 cash-prize webcam tournament, featuring special deck construction formats!

    MMM events will be used to provide opportunities for serious players to test their mettle from home, as well as provide us new opportunities to test new rules and regulations and see what players like!

    The next MMM event will be on April 10, 2023, hosted by UnfunStuff. Space will be limited, so make sure to sign up as soon as possible!

    We will be offering free entry to 8 players who have posted their deck on social media with the hashtag #MyVillainDeck!


    Tournament Format

    The event format for MMM events is significantly different from regular Webcam play, so please take note.

    Every format, the deck building restrictions for Monthly Mayhem will change. Currently, it is:

    VILLAIN’S HIDEOUT – Deckbuilding is limited to Characters featured in League of Villains. This includes the Set, Clash Deck, Quirk Pack, Plus Ultra and Pre-Release Characters.


    Prizing Structure

    Entry2 Plus Ultra Packs, 2 Booster Packs
    Top 8 $125 Cash

    Event Details and Registration Link

    Registration: Opens at 5PM PST, April 3
    Event Time: Tournament starts at 5PM PST, April 10

    MMM events are currently always three rounds of Swiss with no top-cut to ensure a reasonable event length.

    We will be testing new “tie-breaker” rules in MMM events, the details of which are noted below:

    When time in the round is called, the game immediately ends and whichever player has the most game wins is the winner.

    If there is a tie in game wins, the winner of the match is decided by each player’s difference between their starting health and their current health.

    For example, if Player A is playing as Eraserhead with 19 Max Health, and Player B is playing as Izuku Midoriya with 28 Max Health, and when time is called Eraserhead has 18 Health and Midoriya has 24 Health, Eraserhead wins the match.

    If both players have an even amount of missing health, gameplay will continue until there is a change in health, with the greater life total winning the game.


    Where to Watch

    UnfunStuff will be hosting the first MMM and streamiing it on their Twitch channel! You can find it here:
    https://www.twitch.tv/unfunstuff


    For MMM events in the future, we will have a monthly news article on this site detailing each tournament’s unique format and how to participate.

    Universus My Hero Academia Product Overview

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  • Over the course of 2022, UniVersus has grown from a niche cult-classic card game to an international “smash” hit! Our community has grown immensely over the past few months, so with the release of League of Villains we’ve built a guide for new players to know which products are right for them.


    My Hero Academia Base Set

    The set that started it all! In “My Hero Academia Base Set”, we introduced many of the classic fan favorites from Class 1-A, including the teachers “All Might” and “Eraser Head”, as well as the students “Izuku Midoriya”, “Katsuki Bakugo”, “Shoto Todoroki”, “Tenya Iida”, “Ochaco Uraraka” and more, as well as the nefarious villains “Tomura Shigaraki” and his loyal “Nomu”!

    Many of the characters and cards from this set have gone on to see significant competitive play, including “Specialized Sound Waves”, “Staff Strike”, “Meteor Shower”, “Frigid Heatwave”, “Hardened Jab” and more!

    My Hero Academia Crimson Rampage

    In “My Hero Academia Crimson Rampage”, the set is mainly defined by the first appearance of multiple fan favorite villains such as “Stain”, “Dabi” and “Himiko Toga”, as well as first appearances from fellow Heroes such as “Mei Hatsume” and “Gran Torino”.

    “Excited for Blood”, “Back-Alley Haymaker”, “Howitzer Impact Cyclone” and “Faith’s Shield” are amongst the variety of powerful tools introduced in Crimson Rampage. Many of the powerful cards in Crimson Rampage are very strong for defensively minded decks that want to “take games long”, such as “Faith’s Shield” and “Cheerful Uppercut”.

    My Hero Academia Heroes Clash

    “My Hero Academia Heroes Clash” is a set defined by the support that it gives to existing strategies, as well as a new Rarity — the “Chrome Rare!” Chrome Rares have their own special foiling process, and are each numbered out of 100.

    Heroes Clash introduces the Class 1-A student “Koji Koda” as well as the Pro Hero “Thirteen”, as well as new versions of many fan-favorite characters such as Toru Hagakure, Tomura Shigaraki and Stain!

    “Stun Grenade”, “Twisting Azure Inferno”, “Somnambulism”, “Focused Attack”, “Blood Moon Rending”, and “One With Nature” round out some of the many cards from this set that see regular competitive play.

    My Hero Academia League of Villains

    “My Hero Academia League of Villains” releases very soon, on March 3, 2023! League of Villains puts the villains center stage, featuring first appearances from “One For All”, “Twice”, “Spinner”, “Muscular”, and “Moonfish”, as well as return appearances from other fan-favorite villains like “Tomura Shigaraki”, “Dabi” and “Himiko Toga”.

    League of Villains features the new attack keyword, “Echo”! Attacks with Echo can pay one momentum to “Echo” the attack, playing it twice! This mechanic on cards like “Resolute Rushdown” and “Dignified Display” pressure your opponent by forcing them to dedicate multiple blocks to a single attack.

    “Hold Hostage” and “United States of Smash” are early contenders for hype, as well as “Vile Seizing” and “Dual Needle Lunge”.

    We are very excited to see what decks the community tries out with the addition of the League of Villains card pool to Universus. Show off your League of Villains decks on social media with the hashtag #myvillaindeck!

    Plus Ultra Series 4 Spotlight

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  • Greetings, Villains! In this article we will be discussing each of the new Plus Ultra Promo cards, only obtainable at your Local Game Store with the release of League of Villains!

    Magne is an interesting character — having two different Enhance effects which both modify attack stats lets Magne make profitable trades, but only if you’re able to reliably trigger both effects! Cards like Basic Training let you nudge attacks in the right direction to be able to make your attacks stronger or your Rival’s attacks weaker!

    Lastly, Magne’s response follows up on wanting to slug it out blow for blow — every time you block an attack, you can commit a foundation to keep your opponent’s cards in their card pool moving into your turn. By forcing your opponent to start your turn with cards in their card pool, you can drown your Rival in progressive difficulty and take them down!

    I AM HERE! is an incredible addition to any deck trying to swing for the fences! The First Form lets you look at the top 3 cards of your deck to find an attack and send it with +3 Speed. If you miss on finding an attack, I AM HERE! will build a card for free — face-up or face-down!

    Lastly, the Enhance lets you commit a foundation to give a huge damage pump to your attack! The damage pump is at its best on characters who have a low hand size, such as All Might (I)!

    Teamwork is a fantastic option on offense and defense for pushing over to the finish line! Teamwork’s Response is great for hanging on when all else seems lost — ignoring your progressive difficulty while blocking can let you handle lethal attack strings with ease!

    Teamwork’s Enhance requires a little bit of finesse in your deckbuilding, but it’s worth the effort. By playing a wide diversity of symbols on your attacks you can use two-card attack strings like Prominence Burn -> Stun Grenade to enable a huge damage boost!

    Suited Up is a high value Asset which rewards careful sequencing to get maximum value! Suited Up wants to be ready to change an Attack’s damage, but it needs to be committed to change the Speed. Since you can commit Suited Up to cards like Rescue Completed, you want a careful cadence of using the attack modifier Response, committing Suited Up and using the other Response to change speed.

    Suited Up rewards very tight play — competitive players, take note!

    Ally strategies, rejoice! Dark Shadow Behemoth is a 6-difficulty threat that requires a very high density of “Ally” cards in your deck, but can win games on the spot if left unchecked!

    Dark Shadow Behemoth requires removing Ally cards from your discard to activate each of its three effects and considering using all three would require 16 Ally cards in your discard, each activation has a real cost associated with it.

    Removing 3 Ally cards lets you ready an Ally in your stage, extending your resources on your turn. Removing 5 Ally cards lets you burn your opponent for 2 damage if they interact with you – and this damage can take your rival to 0 health! Lastly, 8 Allies lets you commit their entire board if they can’t fully block the attack. Just make sure they can’t, because you’re only going to have one shot!

    Full Cowling Impact is a fantastic card for taxing blocks and forcing chip damage through to your Rival. The extremely low 2 speed makes this card tempting to block, but the first Response complicates things – when Full Cowling Impact is fully blocked, your Rival has to destroy a foundation they control!

    Lastly, Full Cowling Impact’s Enhance gives you extra value when played against defensive decks that keep a full hand during your turn. If they don’t want to full-block, you’re going to get them for a ton of chip damage and consistently gain Momentum.

    Insidious Advance is complementary to many of Shigaraki’s new cards in League of Villains! Shigaraki revolves around forcing your opponent into lose-lose decisions, and Insidious Advance leans further into that. The first Enhance lets you chip your opponent for free damage if they have failed a check this turn. Partnered with Shigaraki’s abilities that flood your opponent with checks, they will either commit themselves out and end up getting hit, or they’ll take the burn damage. Win-Win!

    Lastly, Insidious Advance also is a game-ending threat if you have one momentum. Just by paying one momentum Insidious Advance can threaten 11 damage and if they’re committed out, the -2 to their next block check will bury them!

    Red Guard is fantastic for decks that want to be very defensively minded, as being able to completely block problematic attacks with Throw or Enhance-based chip damage from cards like Static Jolt is awesome, and Breaker: 1 can save your skin when it matters most.

    It’s also important to note — Red Guard has 3 difficulty! You can comfortably throw Red Guard in at the end of a long attack string, and so the card has practical value on attack and defense — the perfect tool for a character like Kirishima!

    Rising Engine Kick is great for dedicated “Kick” strategies from characters like Iida and Eraserhead. Low attacks with relevant text are always great to have, and Rising Engine Kick steps up with two powerful Enhances to cause a ton of trouble for your Rival. The first Enhance lets you extend your attacking turns by giving your next kick -2 difficulty. Sending a long string of Kick attacks to your opponent ending with Rising Engine Kick into a Recipro Acceleration Kick will get the job done!

    The other Enhance is no slouch, either. Being able to reliably discard your Rival’s Momentum is a big deal by itself — alongside a significant string of Kicks, your Rival’s in real trouble!

    All Smiles is a powerful foundation for Control decks trying to restrict their Rival’s resources. The first Response is narrow but if your opponent is using a foundation multiple times a turn, it’s likely a good thing to destroy it! Being able to get rid of problematic foundations like Rescue Completed is great by itself, but there’s more than that!

    The second Response is simple, but scary — if they gain health with a non-character ability, they lose 2 health. With multiple copies in play the effect becomes truly smothering, as they can each respond to a single instance of life gain. Nice “Recovery Girl’s Kiss”, Hero — now lose 8 health!

    City-Wide Crisis is a powerful Foundation for punishing decks that draw cards while blocking. Cards like Passing the Torch are foiled by City-Wide Crisis’s Response, as when they add a card to their hand you force them to put a card from their hand into their card pool face-down!

    Lastly, the Enhance can bail you out of trouble by returning an attack to printed speed, letting you maneuver around high-speed threats with ease!

    Desperate Struggle provides access two generic but powerful, one-time use defensive Responses on the same card. This card is outstanding against decks that want to use one giant, fast attack to win such as “Determined Victory Smash” or characters such as Muscular or Nomu who provide huge stat bonuses to their attacks in single chunks.


    What are Plus Ultra Promos?

    Plus Ultra Promos are exclusive foil cards that you can only get by playing at your Local Game Store! Jasco Games supplies Plus Ultra packs to Local Game Stores at no charge to provide to players for playing in-store.

    If you are a store owner interested in running Plus Ultra Events, please reach out to LGS@universusgames.com.

    Where can I get these cards?

    At your local game store, of course! You can find an LGS near you using our Store Locator: https://play.mhacardgame.com/store-finder

    Hundreds of stores all around the world are running Plus Ultra Events each week! You can look for an event near you on the UGN app: https://play.mhacardgame.com/events

    Moonfish Character Spotlight

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  • Welcome to the fifth article highlighting the various characters in Set 4 of the My Hero Academia Collectible Card Game: League of Villains!

    This week, we’re covering the blade-toothed villain from the League’s Vanguard Action Squad, Moonfish (I)

    Moonfish focuses on going wide, using a large number of cards to defeat opponents with a flurry of small increments of damage. While “go wide” can often find themselves out of gas and petering out in the late game, Moonfish has surprising scaling and can snowball out of control at any point in the game. 

    As a 7 hand character with a frail 18 health, Moonfish trades survivability for the hand size to flood with Foundations. With Air, Earth, and Void cards to choose from, Moonfish has some killer options in his villainous arsenal! 

    His first Enhance is simple, giving his weaker attacks speed to make them trickier to block! They get even faster if your rival is high on cards in hand. Combined with his rapid chip damage playstyle, this Enhance can really punish characters similar to Moonfish who operate with low health and high hand size!

    Moonfish’s second Enhance allows him to discard an attack that dealt 3 or less damage from your card pool to make your rival discard 1 card. It’s an ability that feels counterintuitive to Moonfish’s first Enhance. After all, discarding opposing cards gets your rival further from the “3 or more cards in hand” threshold needed to trigger the +1 speed boost from his first Enhance

    However, this means that any Moonfish rivals will either be punished for having too many cards or will have so few that they can’t both block everything and keep their hand safe. This villainous strategy puts rivals in a “doomed if you do, doomed if you don’t” situation with their dwindling hand. 

    Of course, with a character that focuses on the printed damage of Attacks, Moonfish has some pretty powerful low-damage attacks of his own! Shrapnel Tooth and Glacier Breaker are both useful in their own right, but it’s Razor Deluge that strikes fear into Moonfish’s rivals! 

    Razor Deluge is one of the big standouts for Moonfish. It’s just low enough in printed damage to benefit from Moonfish’s speed boost, but the real benefit is its two Enhances. Like most of the Moonfish arsenal, Razor Deluge is a Weapon, allowing players to combo it with a perfect 3 damage Void attack for any Moonfish deck: Binding Cloth Precision

    The first Enhance can force out a card from your rival’s hand, potentially forcing out important blockers and increasing their progressive difficulty in the process.

    Razor Deluge can be a must-block in many situations despite its low damage and difficulty, thanks to its second Enhance with the ability to make your rival lose 1 health for each attack in both card pools!

    The bread and butter of any Moonfish deck is the killer Blade-Tooth! For a 1 difficulty Foundation, Blade-Tooth’s Response can completely take over the game with its rapid chip damage. 

    Blade-Tooth makes your rival lose 1 health every time a non-Throw attack deals 3 or less damage. With multiple copies Blade-Tooth in play, Moonfish can scale out of control and ping opponents for huge chunks of damage at a time! 


    Featuring all of your favorite Villains for the first time – My Hero Academia: League of Villains lets players join the League of Villains and show those Heroes what they are capable of!

    Make sure to attend a Pre-Release at a Local Game Store near you! Find one here: https://play.mhacardgame.com/play/events

    League of Villains Product Overview

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  • It’s time for Villains to take center stage, in “My Hero Academia: League of Villains”, releasing on March 3, 2023!

    League of Villains is the first My Hero Academia set focused on the Villains! Featuring return appearances from Shigaraki, Dabi, Kurogiri and Toga, as well as first appearances from Twice, Moonfish, Spinner, Muscular! League of Villains features 110 new cards, with support for both new and pre-existing strategies across every strategy.

    League of Villains introduces the keyword Echo which allows your attacks to strike again by paying a Momentum, as well as a new cycle of defensive actions used to block and powerful “1-Check” attacks printed at Rare for the first time!

    Join the League… and cause enough destruction to show them all how fragile their justice really is! 


    League of Villains Booster Box

    Each League of Villains Booster Box contains 24 League of Villains booster packs, as well as two “Quirk Pack” promo cards and an extra XR rarity card.

    “Quirk Pack” cards are only obtainable by buying a sealed Booster Box, and the extra XR means that buying entire Booster Boxes is the most efficient way to build your collection.


    All Might vs. All For One Clash Deck

    All Might and All for One face off in an epic showdown with this new Clash Deck! Features two 51-card decks that are ready to play right out of the box and can be expanded with cards from the My Hero Academia booster packs.

    For players entering MHACCG with “League of Villains”, this is the best product for you!

    Clash Decks also include two random Ultra Rare cards from “League of Villains” to help you start your collection!


    Where can I buy League of Villains?

    At your local game store, of course! You can find an LGS near you using our Store Locator: https://play.mhacardgame.com/store-finder

    Hundreds of stores all around the world are running Pre-Release events for League of Villains, starting on Feb 24! You can look for a Pre-Release near you on the UGN app: https://play.mhacardgame.com/events

    Plus Ultra Series 1

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    Plus Ultra Series 3

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    Love in Universus? 😍

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  • Ashley Fullerton and Keenan Meadows are UniVersus’s new power couple! After Keenan’s killer Top 8 run in the 2022 HLC (and successful on-camera proposal!), we reached out for an interview.

    Ashley and Keenan are both former UniVersus World Champions (2019 and 2011 respectively), and they have both been cornerstones to the community for years.

    1. How did you two first meet?

    Keenan: We met through a mutual friend who invited us out to boardgame night at a local gaming restaurant/bar called Battle and Brew. We were having way too much fun playing a board game, and we met up later for a date!

    2. What was the first tournament you traveled together to?

    Keenan: We traveled to Las Vegas for Ashley’s first Worlds in 2018 hosted at Level Up Expo. I think that was Ashley’s first trip to Las Vegas, and we had a blast!

    3. You’ve both played Universus for a pretty long time – what are your favorite decks in the history of the game?

    Keenan: Mine was Mad Pierrot with Coffee Samba. I’ve never liked 1 checks until Coffee Samba came along. The insane swings that card can give both positive and negative, make for really exciting games!

    Ashley: Mine was Lord Raptor; apart from the fact that I did well with the deck, all of the components worked together ridiculously synergistically so I always felt like I could think myself out of any situation.

    4. What is your favorite part about traveling to events together?

    Keenan: I love having someone to explore new places with. Traveling for tournaments is like a mini-vacation, and we always try to go out of our way to see something cool while we’re there. 

    Ashley: I really love that I get to travel with someone who is so down to go explore new things but also so social, so every event we travel to is like one half couples vacation and one half meet up with friends and play games.

    5. Have you ever had to play against each other in a tournament

    Keenan: We play during locals a lot, but I can’t remember a time we played at a major.

    Ashley: You’re absolutely right, we get paired literally every locals and most regionals but never at a major!

    6. When you two play, who wins more often? 👀👀

    Keenan: Lately I’ve been winning but if you asked me that question when Ashley was playing her 2019 worlds deck, it would be the exact opposite.

    Ashley: Absolutely agree with Keenan, the fact that I stopped playing during COVID means I got nice and rusty, and he can read me like a dang book when we’re playing so I have to win honestly – mind games will not work!

    We would like to thank Keenan and Ashley for their time on this interview, as well as their support of UniVersus over the years. We wish them the best, and a happy life together! 🥳

    Inspired by their tender moment on stream

    Hero League Championship Decklists

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  • Hero League Championship Recap

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  • The Hero League Championship was a huge success! The strongest MHACCG players from all around the world met together in Las Vegas, Nevada to battle for their cut of the $250,000 prize purse as well as to immortalize themselves as the Number One Hero!


    League of Villains World Premier

    The World Premier of League of Villains was a wonder to behold — the energy in the room was downright electric! Over 100 players gathered to get a look at League of Villains in its entirety for the first time, and the air was thick with excitement as players built decks with cards they’d never seen before!

    If you missed out on the World Premier, worry not! Local Game Stores all around the world are running Pre-Release events for League of Villains, you can find them on the UGN: https://play.mhacardgame.com/events


    Voice Actor Signings

    Over the weekend, we brought in the Voice Actors for Denki (Kyle Phillips), Mt. Lady (Jamie Marchi), and Eraserhead (Christopher Wehkamp)!

    Everyone got a chance to get their favorite cards signed — life is good!


    Love in Universus??? 😍

    After his match in Top 8 of the Hero League Championship, Keenan Meadows proposed to Ashley Fullerton during his post-game interview… and she said yes!

    And remember, Ashley is the 2019 Universus World Champion — what a power couple!


    HLC Main Event

    The Hero League Championship’s main event was incredible to watch. As the day progressed we saw an incredible diversity of strategy, ending in a top 8 with five different characters in it!

    From merciless, all-in aggro decks like Tokoyami to defensive, late-game strategies like Recovery Girl, there were a lot of favorites to root for.

    Kevin Broberg’s run with Midnight was incredible, ending in a to-the-wire match against Philip Chybiorz’s Jiro, leaving Broberg on top! (And $125,000 richer 😲)

    Congratulations Kevin Broberg for becoming the 2022 Hero League Champion!

    You can find the deck lists for Top 32 here:
    https://mhacardgame.com/hero-league-championship-decklists/

    Follow us on Facebook to see highlights from the HLC! https://www.facebook.com/MyHeroAcademiaCCG

    League of Villains Kurogiri Character Spotlight

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  • Welcome to the third article highlighting the various Characters within Set 4 of the My Hero Academia Collectible Card Game: League of Villains!

    This week, we’re covering the enigmatic Kurogiri (II)!

    Kurogiri (II) is an odd character at first glance – his Form lets you remove the top of your discard pile until you remove an attack, and then play it with 3 bonus speed. This Form lets you re-use devastating attacks like Warp Gate Portal multiple times in a game without having to play a ton of copies of them in your deck. This makes Kurogiri (II)’s turns very consistent — with a tidy discard pile, he’ll always have the ability to play his most powerful attacks.

    As a 5 hander with only 28 Starting Health, Kurogiri (II) looks relatively fragile, but don’t be fooled! Kurugiri (II)’s Response lets him block with cards from your discard pile! Being able to get a second use out of defensive abilities with Breaker: 2 is huge, and blocking with attacks you want to remove lets you re-organize your discard pile to make sure the card you want to play with your Form is always on top!

    Kurogiri (II) loves blocking with his Response using cards like Compression Sphere and Fierce Whirlwind that interact with your opponent while in your card pool. If you keep track of what your Rival is up to, you can use his Response to always make sure you have the right block to interfere with their plans.


    Warp Gate Portal asks a lot of your deck due to its 1 Check, but the power that you get is undeniable. With an entirely reasonable 5 Mid 5 Damage stat line and a block modifier of +0 Mid, Warp Gate Portal is an outstanding card to have in your hand at all times.

    On top of that, the Enhance guarantees you’ll always have the attack you need! This can lead to some devastating attacking turns via searching for cards like Dropkick Slicer, Villainous Waylay, or Gale Force Punch. Leveraging Kurogiri (II)’s new attacks like Dark Interruption (featured below) lets you play a spread of powerful 1 and 2 Check attacks without sacrificing his consistency. 


    Dark Interruption provides a lot of structural stability to the deck through its two Enhances and Breaker: 2. Being able to always draw a card is great, and the second Enhance lets you guarantee your next attack will work by discarding a high check value the next time you play a card!

    Dark Interruption has great synergy with Kurogiri (II)’s abilities as well. The ability to block from your hand and trigger Breaker: 2 and then attack them with the same copy of the card from your discard pile on your next turn provides consistent pressure on both player’s turns, making it difficult for your rival to always have strong defensive answers.


    Conclusion

    Featuring all of your favorite Villains for the first time – My Hero Academia: League of Villains lets players join the League of Villains and show those Heroes what they are capable of!

    My Hero Academia: League of Villains can be seen for the first time at the Hero League Championship this month, but if you can’t make it make sure to attend a Pre-Release (starting February 24th) at a Local Game Store near you! https://play.mhacardgame.com/events

    League of Villains Toga Character Spotlight

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  • Welcome to the third article highlighting the various Characters within Set 4 of the My Hero Academia Collectible Card Game: League of Villains!

    This week, we’re covering a fan-favorite: Himiko Toga (II)!



    Himiko Toga

    Himiko Toga (II) is a defensive Character whose gameplay is closely tied to momentum. As Toga (II) generates momentum through her fast attacks and momentum-ramping Enhances on her cards, her rivals will struggle to keep up!

    As a 6 hander with 28 health, Toga (II) has enough health to allow her to opt into scrapping and trading attacks as well as playing defensively. Paired with the Life, Water and Death symbols, Toga (II) has a ton of great deckbuilding options to take on even the most fearsome rivals out there!

    Starting with Toga’s First Enhance, Toga (II) lets you re-use your “Momentum Flip” abilities! Cards like Piercing Needle from “Heroes Clash” and Zero Gravity Capture from “My Hero Academia Base Set” synergize very well with this new strategy!

    Her second Enhance is simple, but powerful. Every turn, your first attack gets +2 Speed. This synergizes very well with Toga (II)’s “poke once and pass” strategy, as Toga (II) prefers longer games that can take advantage of this speed and the momentum it creates.

    Lastly, her Response is incredible for both keeping yourself safe and extending your attacking turns. Late game, you’ll be flipping your Momentum often and devastating your rival’s resources with cards like Dual Needle Lunge and Gory Stab (featured below) while simultaneously re-using powerful foundations like Creepy Realization or Prone To Dry Eyes will let you keep Toga (II) in the driver’s seat at all times.


    Dual Needle Lunge


    Dual Needle Lunge is one of Toga (II)’s standout Attacks in her kit, and for good reason! Dual Needle Lunge has below average combat stats, with a +3 Low Block and only 5 damage, but brings immense value with an EX:2 that serves as an effective late-game finisher, as well as powerful Enhance effects.

    The first Enhance lets you Flip 1 Momentum to mill your rival for 2 cards. This may seem trivial, but it’s important to remember that this effect lets you ready foundations with Toga (II)’s Response during your rival’s turn, and can even interfere with cards like Destined for Mainstream Success and Quick Creation!

    The second Enhance is the cherry on top — you can pay 3 health to kick Dual Needle Lunge straight to your momentum when it resolves! Being able to consistently add cards to your Momentum is essential for Toga (II)’s strategy, making Dual Needle Lunge the perfect attack for the job!



    Gory Stab


    If Toga (II) is able to add Gory Stab to her Momentum, her rivals will find themselves falling even further behind!. Defensive foundations like Release, Rescue Completed, and Creepy Realization are put in a very tough spot by Gory Stab’s first Response: if you use them, you lose them! Further, since Toga (II) can un-flip a momentum every turn, the ability to consistently pressure your rival’s resources while being able to dedicate all of your cards and foundations to defense makes Toga (II) a tough character to attack into.

    But the frustration for your rivals doesn’t end there! Gory Stab’s second Response forces your rivals to make a tough decision each time it’s played. Does your rival value their foundations or their momentum more? Whatever their choice, Toga (II) will drain their resources dry. 


    Conclusion
    Featuring all of your favorite Villains for the first time – My Hero Academia: League of Villains lets players join the League of Villains and show those Heroes what they are capable of!

    My Hero Academia: League of Villains can be seen for the first time at the Hero League Championship this month, but if you can’t make it make sure to attend a Pre-Release at a Local Game Store near you! Find one here: https://play.mhacardgame.com/play/events

    Sealed Play Primer

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  • Unlike Constructed games where you bring your own prepared deck – Sealed Play is all about building an entire deck out of just six booster packs. These events are perfect for building your collection, as well as an excellent onramp for newer players – it’s a great way to learn to play with friends!

    Sealed Play events start with getting everyone together and providing each player six booster packs. If the Sealed event has a promo card associated with it (like with a Pre-Release), any entry promotional card can be part of your Sealed Deck as long as there were enough promos for each player in the event.

    Resource Symbols are ignored for deck construction in Sealed Play – you can play with any of the cards you opened with any character, leading to sweet interactions you’ll never see in Constructed!

    Lastly, you can play with as many copies of any card you open as you’d like – if you pull five of the same card, you can play all five!

    Some quick tips for building a good Sealed deck:

    • In a 40 card sealed deck, you’ll want to play about 24 foundations and 16 attacks for consistency
    • Look for cards that work well together – if you opened a lot of punches for example, look into any foundations you opened that lean toward punches to make your deck as strong as possible
    • Sorting your pulls by difficulty and card type helps analyze what cards you should build your strategy around – don’t play too many 5+ difficulty attacks!
    • As a rule of thumb, start out by reading your Rares and Characters so that you have an idea of your most powerful cards
    • Low difficulty foundations are stronger than they look – don’t underestimate them!
    • For the full MHACCG rulebook, click [here]

    Why Play Sealed?

    Sealed events are a great way for new players to experience the MHA CCG before investing and creating their own decks, but it’s not just that –

    • Alternate deck building rules allow players to experiment in never-before-seen ways to create some exciting combos. You never know what to expect!
    • Super-low barrier to entry is very new player friendly – bring a friend! 
    • Earn the latest Extra Credit promo cards by participating in Sealed events at your local game store!


    Where can I play sealed?

    At your local game store, of course!

    Sealed Play kits are rolling out to hundreds of LGS over the next couple weeks, and you’ll be able to find the nearest Sealed event for you on UGN:

    Play.mhacardgame.com

    If your LGS would like to host Sealed Play events, have them email us at lgs@universusgames.com and we can get them set up!

    League Of Villains Dabi Character Spotlight

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  • Welcome to the second of many articles highlighting the various Characters within Set 4 of the My Hero Academia Collectible Card Game: League of Villains!

    Let’s get things cookin’ with Dabi‘s brand new, fiery-hot kit!

    Dabi is an offensive powerhouse with two Enhance effects that both revolve around removing your own cards from play to get the upper-hand over your rivals. However, Dabi can’t get those cards back — you’ll need to be strategic in using his effects to not run out of steam too early.

    His first Enhance is pretty simple —burn through your deck to burn through your rival! Many of Dabi’s new cards such as Flame Flicker (featured below) also grow progressively stronger for each card you’ve Removed! 

    As a general reminder, Removed cards do not “cycle” back into your deck when you run out of cards. As soon as you start using Dabi’s Enhance, you’re on a clock — you’ll need to take down your rival before you have no cards left to work with.

    Dabi’s second Enhance is what truly makes him unique. Once per turn, during your turn, you can remove an Action from your hand to replace it with an Action from your discard pile that matches two or more of Dabi’s symbols.

    There are a ton of great cards from previous sets that synergize very well with this ability. Think of cards like Summon Dark Shadow, Concentrate, Sugar Rush Power-Up, and Capture Evil-Doers. The flexibility of Dabi’s second Enhance will make it easy to pick the best action for every situation. 

    But this does beg the question — what are the NEW Action cards Dabi has access to?

    Introducing your new favorite Action card, Cremation.

    This new action card for Dabi is a banger – giving your attacks speed always feels great, and it’s important to note that Cremation’s health drain can reduce your rival to 0 life – even on their turn!

    On top of that, the Response is great too – being able to effectively guarantee having at least one momentum going into your second turn feels great since Dabi can also grab cards like Capture Evil-Doers to spend that momentum at the same time!

    Flame Flicker

    Leading with an attack like Twisting Azure Inferno and buffing it with Cremation should set you up perfectly to play Flame Flicker, as Flame Flicker’s Combo Enhance clears your card pool and gives you a momentum to play with at the same time!

    The second Enhance is where Flame Flicker’s power is on full display. Dabi’s ability to burn through his deck will pay tremendous dividends later in the game as Flame Flicker powers up. A late-game Flame Flicker can easily reach over 10 speed; good luck trying to block that attack!


    Featuring all of your favorite Villains for the first time – My Hero Academia: League of Villains lets players join the League of Villains and show those Heroes what they are capable of!

    My Hero Academia: League of Villains can be seen for the first time at the Hero League Championship this month, but if you can’t make it make sure to attend a Pre-Release at a Local Game Store near you!

    We can’t wait to see what kinds of interesting and exciting combos you have in store for these cards. Stay tuned — there are many more Set 4 previews to come!



    League of Villains Character Highlight – Shigaraki

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  • Welcome to the first of many articles highlighting the various Characters within Set 4 of the My Hero Academia Collectible Card Game: League of Villains!

    We’re starting out on a high note with the infamous leader of the League of Villains, Tomura Shigaraki!

    Shigaraki returns once more at full strength, brandishing a new, incredibly powerful kit!

    This third version of Shigaraki picks up a new Symbol: Order. The Order symbol grants Shigaraki access to new strategies, notably picking up Iida’s “Kick” strategies and Shoto Todoroki’s powerful “Stun” cards allowing players to try more aggressive strategies for Shigaraki!

    Shigaraki III is designed to force your opponent to make some tough choices – forcing your opponent to commit their resources with your Enhance .  To complicate things further for Shigaraki’s opponents, his supporting cards from Set 4, such as Decaying Palm Slam (featured below) force your opponent to decide between committing their foundations or giving your attacks huge bonuses.

    Forcing your opponent to make checks with your Enhance is a very subtle tax, but it can be brutal both offensively and defensively – slowly wither their resources away, and by the time they notice, they’ve already turned to dust.

    Everyone knows how bad it feels when your opponent has the exact amount of resources to launch the attack that defeats you, or they manage a block you thought they had no business succeeding with. Shigaraki’s III’s Response lets you tilt the odds in your favor by reducing your opponent’s checks when they need the resources the most.

    When your opponent finally lets their guard down, use your Once Per Game ability to break through their defenses and secure the win!

    Decaying Palm Slam is a devastating top-end attack used to tax your opponent’s resources via its two Enhance effects, as well as being a potential finisher due to having “Powerful: 2”. Low attacks tend to be difficult to block well, and paying a momentum to pin down three of their foundations can be overpowering alongside Shigaraki’s ability – if they can’t pay up, you’re just going to keep drawing cards and winning games.

    On top of that, the second Enhance on Decaying Palm Slam is outstanding – your opponent is going to be hard-pressed to pass a six difficulty check after having three of their foundations restricted, meaning this attack will consistently remove itself from the card pool. Well worth the 6 Difficulty, if you ask us!

    Vile Seizing is another powerful option within Shigaraki’s arsenal, and follows up on the “Resource restriction / check modification theme from his previous two versions.

    It’s not just damage and cards that your opponent will need to be afraid of though, as Vile Seizing is great on the block as well. With a Block Modifier of +1 High and Breaker: 1, this card can  play a pivotal role in the battle no matter whose  turn it is.

    The Deadlock Enhance on Vile Seizing also provides players an alternate win-condition for Shigaraki into Foundation-based Control matchups. If you stack up enough negative check modifiers on your opponent, you can break through any defensive character’s guard. Scary stuff!


    Featuring all of your favorite Villains for the first time – My Hero Academia: League of Villains lets players join the League of Villains and show those Heroes what they are capable of!

    My Hero Academia: League of Villains can be seen for the first time at the Hero League Championship this month, but if you can’t make it make sure to attend a Pre-Release at a Local Game Store near you!

    We can’t wait to see what kinds of interesting and exciting combos you have in store for these cards. Stay tuned — there are many more Set 4 previews to come!

    Hero League Championship & Set 4 World Premier Overview

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  • Months of fierce competition have been building to this point – the Hero League Championship in Las Vegas, Nevada is almost upon us!

    Thirty-two players from all across the world have earned the right to participate in the Hero League Championship’s Main Event on January 27-29 in Las Vegas, Nevada, a $250,000 prize pool tournament! However, that’s not all – there’s plenty more to be excited about for the HLC!

    The entire weekend is chock-full of amazing side-events you’ll have a blast participating in, such as an early sneak peek at Series 4, a once in a lifetime sealed event, and the last MHA-only constructed event in the “Set 3 Meta”. Plus, we’ll be introducing a new Prize Wall at the HLC, allowing attendees the opportunity to purchase exclusive swag you can’t get anywhere else and a second chance to snag rare Organized Play promos!

    Besides the Championship, here’s what this weekend will look like:


    On Friday, the Hero League Championship will showcase the Series 4 World Premier! This will be the first opportunity for players and collectors to snag Series 4 cards and merchandise before they’re available anywhere else in the world!

    Over the weekend, we’ll be hosting tournaments and events that anybody can partake in!

    On Saturday, we’ll be hosting two constructed tournaments – one will be a “MHA-Only” tournament, and the other a “Standard Format” tournament. Make sure to bring your Standard cards! 

    On Sunday, we’ll have two special events – a “Common Ground Constructed” event where you can only play with Commons and Uncommons, and a special Team Sealed event called the “Dragon’s Hoard!” – where teams of three players will build three decks out of 24 packs that span across the entire  history of UniVersus!


    At the HLC, we’ll be testing out a new method of prizing for our events – the Prize Wall. It’s pretty simple – for every event you enter, and for every win you get in that event, you’ll earn tickets you can spend on all kinds of sweet My Hero Academia Merch! 😲

    The HLC is special, so we’re bringing some pretty cool stuff out of the vaults – there will be limited quantities of previously retired Organized Play promos available on the Prize Wall up for grabs, as well as new, event-exclusive merch!


    We will also be live-streaming the event on our Twitch, so if you can’t make it you can still be a part of the action!
    https://www.twitch.tv/mhaccg

    Go Beyond, Plus Ultra!!

     Quick Details


     
    Date: Friday January 27 – Sunday January 29 2022

    Venue: Alexis Park Resort
    Hotel Block Reservation

    Friday Jan 27

    Start: 11AM

    Cost: $25
    Players each receive 6 “Set 4” Booster Packs to play in a Sealed Format tournament.

    4 rounds of Swiss
    Prizing is prize wall tickets calculated by number of match points

    Saturday Jan 28

    • HLC Main Event
    • Constructed MHA Tournament

    Start: 10AM

    Cost: $10
    4 rounds of swiss
    Prizing is prize wall tickets calculated by number of match points

    • Constructed Standard Tournament

    Start: 4PM

    Cost: $10

    4 rounds of swiss
    Prizing is prize wall tickets calculated by number of match points

    Sunday Jan 29

    • Common Ground Constructed Tournament
      Start: 10AM

    Cost: $10

    Common Ground is a modification of the MHA Only format – players may only include cards of “Common” and “Uncommon” rarity in their deck, and all other bannings or errata still apply. 

    4 rounds of swiss
    Prizing is prize wall tickets calculated by number of match points

    • Team Sealed – “Dragon’s Hoard!”

    Start: 4PM

    Cost: $90 (per team of three people)

    Dragon’s Hoard is a special event we’re running at the HLC – each team of three players receives 24 random booster packs across the history of Universus, including My Hero Academia, Yu-Yu Hakusho, Mortal Kombat, Cowboy Bebop and more!

    4 rounds of swiss
    Prizing is prize wall tickets calculated by number of match points, divided to each player

    Prizing Information


    Prize Wall Ticket Event PayoutTicket Payout
    Event Entry30 Tickets
    Round Win30 Tickets
    Round Draw10 Tickets