39 players fought in this week’s webcam weekly, with Plus Ultra packs being given to any players who played for 2 of the 3 rounds, and a Victory pack was given out to each of the 4 players who went undefeated after 3 rounds.
3 You’re So Obvious 1 Capture Evil-Doers 1 Plus Ultra! 1 Coordinated Effort 1 Resistance 1 Bonds of Friendship 1 Planning Ahead 1 Self Sacrifice
Our first undefeated this week is a Jiro deck focusing on Flash attacks! Be careful not to have too many defensive enhances, or you will find them useless as she slings Flash attacks at you on every zone!
4 Stronger In Darkness 3 Heroic Lineage 3 Arrogant Disposition 3 Calling For Backup 2 Clever Distraction 2 Latent Skill 2 Irrefutable Force Of Nature 2 Self-Assured 2 Fulfilled My Duty 2 Back To Back 2 Nervous Habit 2 Keen Observation 1 Encouragement 1 In The Typhoon 1 Cool Student
4 Dark Shadow Ruin 4 Crow and Frog Takedown 4 Ice Storm 3 Frigid Heatwave 2 Dark Shadow Talon 1 Giant Ice Wall
4 Summon Dark Shadow 2 Evil Gaze
2 Capture Evil-Doers 2 Exploding Pride 2 Signature Right Swing 1 Irrefutable Force Of Nature 1 Massive Flash Freeze 1 Arrogant Disposition 1 In Danger
Fire Tokoyami is a popular deck, and he has access to a wide variety of attacks! The 1x Giant Ice Wall here can push through late-game defenses, allowing his strong offense of Crow & Frog and Dark Shadow Ruin to demand submission from his opponent!
The underrated DLC Asui takes a top spot this week with an extremely aggressive build! With nothing other than just your character, Tongue Whip comes in for 4 speed low for 9! With a few other attacks that put cards in its opponent’s card pool, or cards that really need to be blocked, Asui2 is going to be ensuring that +4 damage often!
We had a great weekend with our Provisional Showdown being the largest event in Jasco Games’ history! Hundreds of players battled out to reach the top 16 spots, but it was easy for any player to see that there was an issue in the format. Once we reached the top 16, half of them were the same character, Kirishima. This was compounded with the top 4 finalists all playing Kirishima.
We at Jasco Games have decided that, effective March 1st, Coordinated Effort will be banned. In addition, we are giving Kirishima an errata to limit him. One of our goals is to provide the most enjoyable play experience for the community. We have tested an incredible number of games with this changed version of Kirishima, as well as the regular version of Kirishima without Coordinated Effort being available to him.
We have kept our eyes on Kirishima for some time, and we were even concerned about him during the release of Set 1. He has been the top contender since release, and we wanted to wait until after the first big major event to get the proper data before making a decision. (numbers and statistics are listed further down)
For Kirishima’s errata, we have been testing the following and are comfortable with these changes:
Enhance [Once per turn, your turn]: Build the top card of your deck face down.
Enhance [Once per turn] Add 1 foundation from your stage to your hand: This attack gets +2 or -2 damage.
The primary issue with his top enhance was that it felt very discouraging to attack Kirishima at any point. If you wished to attack him, he would gain board advantage for free and obtain another option for him to add to his hand.
As for his bottom enhance, Kirishima had the freedom to effectively block with any two cards from his stage. He could recklessly play his hand out without the fundamental need to hold blocks in hand. This allowed him to be an incredible defensive wall that was extremely hard to break through. Kirishima’s bottom enhance also gives him the ability to recycle attacks such as Hardened Frenzy or the randomly built face down attacks from his own enhance and Hardened Jab/Chop. This gave him far more consistent attack turns than most characters who fundamentally rely on naturally drawing their attacks. Kirishima can also “unflip” foundations easier than any other character by adding flipped foundations to his hand and replaying them. His stage acts as an additional hand with amazing options every turn, so we are limiting that addition to once per turn.
Concerning Coordinated Effort, this card does way too much for a reusable commit cost. It clears the card pool, eliminates progressive difficulty, builds a ready foundation, stores an attack in the stage, and has a 6 check with a decent block. Most importantly, this card provides a negative play experience (NPE) as soon as it hits the stage. Blocking is one of the fundamental mechanics of the game, and players are discouraged from blocking out of fear of being punished by Coordinated Effort, either on the same turn or on a future turn. Although Kirishima played this card the best, it still found itself maxed out at 4 copies in an astounding number of decks, even as a 3 difficulty with the Unique keyword.
A lot of characters gravitated towards the Coordinated Effort + Hardened Jab package because it was much stronger than their own respective support kit. With Coordinated Effort gone, Kirishima decks become less consistent and other decks become more inviting. Players were already maindecking answers for Coordinated Effort (such as Electric Jolt and Irrefutable Force of Nature) and now may have more freedom with their deck space.
Here are a few key stats that led us to this decision:
37 Players brought Kirishima to the Provisional Showdown, with an additional 25 players bringing Kirishima in their sideboard. This grants us a sample size where we can look past individual player skill
Kirishima played a total of 165 matches against other characters, finishing with a combined record of 92-53-20 (63% winrate in matches with a result)
Kirishima had a winning matchup against 18 of the 21 other characters present at the provisional (with a low sample size on the other 3 “losing” matchups)
Out of 114 decks running under the Earth, Good, and Void symbols only one deck did not run Coordinated Effort. Decks that ran coordinated effort also had a positive win rate on the whole though not quite as dominant as Kirishima
These changes are not entirely permanent. We at Jasco Games can unban or un-errata cards. We will continue to track tournament data because we wish for the game to be the best that it can be.
The Hero League Championship is the culmination of the Organized Play season to crown the #1 Pro Hero! Compete throughout the season to earn your place amongst the greatest heroes and walk away a Champion!
North American Pro Hero National
North American Pro Hero Online National
European Pro Hero National
Oceanic Pro Hero National
Top Pro Heroes
Pro Hero MVP
Pro Hero Nationals
Players with top placements at their respective region’s Pro Hero Nationals will earn their spot in the Hero League Championship!
North America Online
Top Pro Hero
Throughout the season of competitive play, top placements at premier level tournaments (Regional License Exams, Nationals) will earn players Pro Hero Points! Players will be able to track their progress against all other heroes, with the 5 Top Pro Heroes* of the organized play season earning their qualification to the Hero League Championship!
*Top Pro Heroes who have earned a Hero League Championship invite via Nationals will have their invite passed down to the next Top Pro Hero
Placement (RLE / Nationals)
3 – 4
5 – 8
10 – 16
17 – 32
Pro Hero MVP
The Pro Hero MVP is an opportunity to highlight a Hero who goes above and beyond to shine the best that the My Hero Academia CCG community has to give. In light of their efforts throughout the season, Jasco Games will be rewarding the Pro Hero MVP with a special invite into the Hero League Championship.
Qualifying into the Hero League Championship will instantly guarantee competitors with a portion of the $250,000 prize pool! Full prize breakdown to be announced at a later date.
Provisional Showdowns serve as your stepping stone into the competitive landscape! Compete your way to the top as you earn your right to reach the Pro Hero National! Participants will be awarded both regular card packs and special promo packs with cards that are only available via Provisional Showdowns!
62 players fought in this week’s webcam weekly, with Plus Ultra packs being given to any players who played for 2 of the 3 rounds, and a Victory pack was given out to each of the 4 players who went undefeated after 3 rounds. If you are a fan of Asui1, make sure to check out these lists!
The first Asui deck today is the only one on the Life symbol, which brings it unique benefits from Aoyama’s support! Release and Self Sacrifice help you keep your foundation base face up as you approach deadlock, and Passing the Torch is a fantastic card on any of its symbols!
4 Tape Swing 2 What’s Their Plan? 1 Shoto Todoroki 1 Precise Control 1 Self-Assured 1 Plus Ultra!
A solid Water build of Kamui Woods ran supreme, even including the ability to side out to Todoroki if it needs a bit more control & damage for the late game. Tongue Whip at a 4x really pushes Kamui’s gameplan forward, allowing him a consistent pseudo-speed buff throughout his turns to compliment his floating damage pumps
4 Specialist Of Sound 4 Destined For Mainstream Success 4 It Can’t Be Fixed 4 Bonds of Friendship 3 Coordinated Effort 3 Harden 3 Manly Passionate Guy 2 Passing the Torch 2 Celebrity Status 2 Self Sacrifice 2 You’re So Obvious 1 Pull No Punches
73 players fought in this week’s webcam weekly, with Plus Ultra packs being given to any players who played for 2 of the 3 rounds, and a Victory pack was given out to each of the 4 players who went undefeated after 3 rounds.
Kirishima returns to the undefeated list, this week off of Void and producing a variety of throws. Tape Swing comes in a big lose/lose for his rival, especially if Kirishima has a ready Coordinated Effort to use!
4 Heroic Lineage 4 Stronger In Darkness 3 Arrogant Disposition 2 Irrefutable Force Of Nature 2 Self-Assured 2 Latent Skill 2 Fulfilled My Duty 2 Keen Observation 2 In Danger 1 Nervous Habit 1 Clever Distraction 1 Calling For Backup 1 Cool Student
4 Dark Shadow Ruin 4 Crow and Frog Takedown 4 Ice Storm 2 Frigid Heatwave 2 Signature Right Swing 1 Giant Ice Wall
4 Summon Dark Shadow 2 Evil Gaze
1 Capture Evil-Doers 2 Exploding Pride 2 Irrefutable Force Of Nature 2 Plus Ultra! 2 Giant Ice Wall 1 Arrogant Disposition
Tokoyami is a popular character, but only 1 of him is going undefeated this week! Learning how to manage a low health pool with a 7 handsize character is very important to earn the title of undefeated!
3 Super Regeneration 4 Shock Absorption 3 Glamorous
Nomu barrages his way to an undefeated position this week! Be careful of his Chops, Blows, and Rushes that are all coming in for at least 10 damage a piece. At that rate of damage, you’re going to need to find the right blocks quickly to deal with him!
4 Requesting Assistance 4 Clever Distraction 3 Encouraging Training Partner 3 Irrefutable Force Of Nature 2 Shock Treatment 2 Short Circuit 2 Release 2 Wealthy Aspirations 2 Frozen 2 Self-Assured 2 Precise Control 2 Infinite Potential
4 Electric Jolt 4 Indiscriminate Shock 1,300,000 Volts 4 Home Run Comet 3 Zero Gravity Lift 3 Ice Storm
2 Plus Ultra!
1 Ochaco Uraraka 4 Meteor Shower 1 Irrefutable Force Of Nature 3 Giant Ice Wall 1 Short Circuit
Mina Ashido enters the undefeated circle for the first time this week! This deck can stumble into Indiscriminate Shock, Home Run Comet, Ice Storm, or Zero Gravity Lift and cause huge issues for her opponent!
4 It Can’t Be Fixed 2 You’re So Obvious 3 Coordinated Effort 4 Manly Passionate Guy 4 Bonds of Friendship 4 Note Taking 2 Passing the Torch 4 Destined For Mainstream Success 4 Specialist Of Sound 1 Recovery Girl’s Kiss
Attacks 4 Reverse Throw 4 Setup Strike 4 Texas Smash 4 Hardened Jab 2 Heroic Strike 1 One For All: Full Cowling 5% Strike
2 Capture Evil-Doers 2 Planning Ahead 3 Hardened Pummel 1 Plus Ultra! 2 You’re So Obvious
All Might announces his presence with a resounding “I AM HERE!” He is going to Throw, Jab, and SMASH his opponent into next week! The less blocks you hold against him, the less speed or damage he can pump, but that also just leaves you open to a TEXAS SMASH to the face!
DLC Ochaco appears undefeated again this week, but this time off of Death instead of Air! Be prepared to accept that you are going to be Turning to Dust in a Long Lasting Explosion, because this deck is pack with lose/lose situations for its opponent!
42 players fought in this week’s webcam weekly, with Plus Ultra packs being given to any players who played for 2 of the 3 rounds, and a Victory pack was given out to each of the 4 players who went undefeated after 3 rounds. Every undefeated character is one that was not undefeated last week!
4 Requesting Assistance 4 Destined For Mainstream Success 4 Specialist Of Sound 2 Latent Skill 3 Release 3 Infinite Potential 2 Amphibious 4 Arrogant Disposition 2 First Day of Class
4 Amplified Sound Blast 4 Specialized Sound Waves 4 Unwavering Slash 2 Instant Explosive Release 2 Home Run Comet 3 Zero Gravity Lift
3 Earphone Jack
2 Home Run Comet 2 Exploding Pride 2 Wall Cling 1 Zero Gravity Lift 3 Encouraging Training Partner
Jiro rocks the stage again, with a heavy focus on her Flash attacks and some copies of Ochaco’s DLC foundation to help Jiro string further!
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