Character Intro: Kyoka Jiro

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  • Kyoka Jiro shreds her way to the stage in the My Hero Academia CCG! Collect her cards and more in the Series 1 booster packs.

    “Strength doesn’t make a hero, true heroes stand up for what they believe.” 

    – Kyoka Jiro

    Jiro is a pragmatic, organized, demure member of Class 1A, settling scores with her Quirk, “Earphone Jack”, which allows her to plug into any object they can pierce and hear even the smallest vibrations passing through them. Not only that, she can channel the sound of her own heartbeat through whatever she plugs into, attacking evildoers with soundwaves and leaving them in discord! Jiro prefers to plan ahead and create favorable situations, and her quirk is key to scouting and to bringing conflicts to a close. 

    With her character card, you can plug in and scout ahead of both players’ decks, giving you valuable information over the course of the game. When you need to go on the offensive, Jiro allows you a unique deck-building decision: Will you create a crescendo with super strong Charge attacks? Slice through defenses with super fast Weapon attacks? Or create a delicate harmony between the two? 

    “I’m sorry, next time I’ll ask before saving our butts.” – Kyoka Jiro

    Lucky for you, Jiro’s attack lineup is a chorus full of charges and weapons that will bridge the gap for you! Jazz things up with Specialized Sound Waves, drawing a card whether you play it as an attack or a block. On offense, you can lay a nasty trap on top of your rival’s deck, stack your own to draw off its own effect, or create a safety net for later. Jiro isn’t just a musical prodigy, though, as she uses the Improvised Blade created by her friend Momo Yaoyorozu, letting you double up on damage and speed for each card in your card pool with this major Weapon attack! 


    Jiro’s boots and gloves aren’t just stylish punk-rock apparel, they’re also UA-designed hero gear, functioning as amplifiers for her already powerful heartbeat distortion waves! Use her Earphone Jack asset to discard cards you’d rather your rival didn’t have later, while enhancing your own charge attacks—and when the time is right, ready a foundation that you’ve used earlier in the combat phase!  

    “Jiro, why not use your skill to make other people smile?” – Koji Koda

    Jiro is a talented musician, an experienced vanguard and acts as Class 1A’s Specialist of Sound. Using this card, you can bring your rival’s attacks to a slower tempo, and using Jiro’s own ability, stack it in such a way that you can peek at a 3rd card from the top of your own deck!

    Kyoka Jiro is a versatile and unique character, able to use several different lineups of attacks on 3 different symbols. Try combining her charges with Ochako Uraraka’s on the Air symbol, or her weapons with her best friend Momo Yaoyorozu’s on the All or Good symbol!

    Whatever you choose for your concerto, you’ll find Jiro and her classmates in the My Hero Academia CCG, available now!

    Character Intro: Momo Yaoyorozu

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  • Momo Yaoyorozu creates a new way to play in the My Hero Academia CCG! Collect her cards and more in the Series 1 booster packs.

    “Start with the basics and devote oneself wholeheartedly to learning, it’s the only way to become a top hero.”

     – Momo Yaoyorozu

    Momo Yaoyorozu is a dedicated, kind, natural leader to the other members of Class 1A. Although her genius intellect is not her quirk, it only enhances its use; “Creation” allows her to convert lipids within her body into non-living material of any kind, as long as she understands and can replicate the molecular structure of the material she’s creating. 

    Use Momo’s character card to “create” weapons and build crucial foundations and assets on the fly! Her enhance allows her to build in foundations that are in her card pool on offense and defense, making her extremly deft at keeping an empty card pool for more blocks and attacks!
    Once per turn, she can add a Weapon card from her discard pile to her hand, giving her limitless options for what she can do. 

    One of only 4 freshman students to have been admitted on recommendation, Momo is expected to be a star pupil at UA. Quick thinking and smart planning allow her to keep on top of her studies, and using Quick Creation, you can modify the damage of an attack and fuel Momo’s top enhance! Should your rival go beyond into deadlock, commit this versatile asset to double the speed and damage of your weapon attack, and pack a wallop! 

    “Wait, your clothes got super punk!” – Kyoka Jiro

    Momo knows her quirk alone can’t subdue villains, so she became a student of hand weapon combat, Bukijutsu. Slam your rival with Staff Strike, drawing a card for each foundation in your card pool. If you plan ahead and meet the combo requirement, the pay-off can be devastating, allowing your next 2 Weapon cards to be played without adding in progressive difficulty! Use the Powerful ability to create a world where your rival is at 0 health!

    “This girl has a good eye on her!” – All Might

    Any budding hero-to-be knows that they should Start With The Basics, and the basics of the My Hero Academia CCG tell us that adding speed and damage to our Weapon attacks are a good thing! Knowledge is power, kindness is preservation, and beauty is a Weapon—this Rising Starlet uses all the tools at her disposal (including her good looks!) to get ahead of the competition. This card lets you gain 1 health after building it (whether or not it is with Momo’s enhance!) and flips to double up on Momo’s own effect, allowing other characters to use a facsimile of her own ability. 

    Creativity is key when playing Momo, and using her support, the sky is the limit! Build your deck using the All symbol to fill your hand with resources, or the Good symbol if you’d like stock up on valuable foundations to convert into creations later.

    Remember to start with the basics when you get into the My Hero Academia CCG, available now! 

    Character Intro: Shoto Todoroki

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  • Shoto Todoroki FREEZES the competition in the My Hero Academia CCG! 

    Be careful not to get freezer burn when you collect his cards in booster packs from Series 1.

    “Never forget who you want to become” – Shoto Todoroki

    Shoto Todoroki’s quirk Half-Cold Half-Hot may not have the most creative name, but he is certainly one of the most competent students in Class 1-A, having gotten into the hero course on special recommendation. Shoto’s power is perfectly divided down the middle of his body, with the ability to emanate fire from his left side and to create powerful ice from his right side.

    Shoto’s character card is equally split between the two elements. You can use Shoto’s Response ability to lean more into a control style of deck, or perhaps to just cancel key defensive pieces that your rival needs to survive. His enhance ability leans into the Fire symbol by getting stronger the larger your discard pile is, so this could encourage you to build your deck to be larger than the minimum of 50 cards as there is no maximum deck size in the game! 

    Early in My Hero Academia, Shoto avoids using his Fire abilities out of disdain for his father, the #2 hero Endeavor. Most of Shoto’s cards in Series 1 of the My Hero Academia CCG represent this as well, with each of them generally representing his Ice abilities and granting him stronger control abilities, such as the defensive ability Breaker appearing on half of his attacks. Because of this, Shoto’s enhance is less powerful than his full capability, but perhaps as the series goes on he will receive more cards that allow him to fill his discard pile quickly?

    “Aren’t you embarrassed to lose to a child?” – Shoto Todoroki

    As Shoto Todoroki’s quirk is an Emitter type, it means that each of his attacks will generally be Ranged attacks, and his kit of attacks supports his Ranged theme quite well. Giant Ice Wall is fantastic for shattering through defensive walls that your rival sets up, and Massive Flash Freeze comes in at a very fast speed and helps your future Ranged attacks get played as well! Usage of the correct Ranged attacks in their proper order will be key to learning to play Shoto Todoroki well.

    Frigid Heatwave is the only attack that Shoto has in Series 1 where he begins to use his left side to its full potential. Because of its affinity with Fire, it quickly burns cards off of the top of your deck and gives great benefits for the size of your discard pile. This can be the card that truly enables a Shoto deck to function at its prime if you wish to be aggressive in Series 1, so be on the lookout for it when fighting against Shoto!

    “You were woefully unprepared” – Shoto Todoroki

    Shoto’s foundations each bring out the control elements from his right side to freeze his rival’s strategies before they can get off the ground. If you are attempting to push for victory on your rival and you need to keep their Stage committed for your attacks to be able to force through, Frozen may be what you want to use. You can destroy the foundations that you committed for Shoto’s enhance ability, thus losing no immediate resource, and force your rival to commit a foundation. With the high natural speed on Shoto’s attacks, this can certainly be the difference between a victory and your rival blocking your final attack and living!

    Self-Assured is a card that can be used to great effect to block your rival’s attacks completely, regardless of which zone you are holding, and when paired with the Breaker: ability on Ice Storm or Precise Control, this can freeze your rival’s attack turn in place. While this foundation may be Unique, meaning that only 1 copy is allowed in your Stage, this is a great card to include multiple copies of in your deck as Shoto is very happy to see this card early in the game. 

    Irrefutable Force of Nature is Shoto’s final foundation, and it has the fantastic ability to seal cards in your rival’s Stage. For clarity, to “seal” a card means that the sealed card is considered to have no abilities for the rest of the turn, so you can seal down important offensive pieces on your rival’s turn to let you survive turns that your rival figured would have been a sure win!

    That’s it for Shoto for now, and you can pick up his cards in series 1 of the My Hero Academia CCG, available now!

    Deck-Loadable Content Series 1

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  • The heroes of Class 1-A, joined by the Symbol of Peace All Might, continue the fight for justice in the My Hero Academia CCG Deck-Loadable Content box! This DLC box is a great addition to your collection, and provides support for characters and decks from the base set, as well as brand new cards and strategies to battle your friends! Purchase two and you’ll have a playset of every card, as well as extra characters to share with friends.

    “Just believe in yourself, and you can become a hero!” – All Might

    This version of All Might forces your rival to make tough decisions on when to block his mighty punches. All of your attacks get +2 damage, and if that attack is blocked your next attack will become more powerful. Then, by discarding one momentum, you can draw up to two cards if your rival chooses not to block. This gives All Might the chance to draw even more attacks and continue pummeling his rival.

    Mighty Punch has a similar ability to All Might, drawing two cards if it isn’t blocked. Combined with All Might’s second enhance, this means you can draw up to 4 cards if your rival doesn’t block it. But with a whopping 7 damage, that isn’t a choice your rival will make lightly! If your rival dares to go into Deadlock, a huge chunk of their deck will go straight to the discard pile!

    All Might’s foundation, Staggering Positivity, keeps pumping up your damage, and shuffles up to 3 cards from your discard pile back into your deck!

    “Giving up isn’t an option for me!” – Ochako Uraraka

    The gravity defying hero Uravity returns with a brand new character card! She shares the air and chaos symbols of her previous version but switches out the life symbol for death. This lets her now use cards from Eraser Head, Bakugo, and even the villainous Shigaraki and Nomu.

    Ochako’s once per turn response is incredibly powerful and complements her playstyle of looping her attack cards multiple times. She is able to clear a successful non-throw attack from your card pool back into your hand, and make your next attack easier to play. This pairs extremely well with Meteor Shower, which can then be put back into your hand again after being put into your momentum! Throw your rival for a zero-g spin!

    Ochako’s new attack, Float Combo, combos with another high attack, and will still do 1 damage even if fully blocked! This lets you use Ochako’s response ability to pick the card up and play it again for even more damage! Her foundation, First Day of Class, ensures that your chain of attacks starts strong, giving your next attack plus 2 to its check when used during your first attack. The response ability can also be used in response to itself, flipping and readying itself to be used again. It also works great against stun attacks!

    “I have to stand up! Never again will they, or my brother, leave me behind in the dust!” – Tenya Iida

    The Class 1-A President races back onto the battlefield with a brand new character card. Swapping out the fire symbol for earth, Iida can now use cards used by All Might and Eijiro Kirishima. Once per turn Iida can replace a card in his hand to give his attack up to 4 extra speed! Then, if your attack’s speed is doubled, it gets an extra 2 damage. Combine this with Heroic Lineage, and you can potentially give your attack a massive plus 4 speed and damage!

    Between Recipro Extend and Engine Rush, Iida already has some of the best attacks in the game, and High Engine Kick continues that trend! On top of its amazing stats, its enhance lets it reach up to EIGHT extra speed as soon as it hits the field. Not only is this great for Iida, but his homeroom teacher, Eraser Head, might enjoy it as well…

    Iida’s foundation mirrors his character’s enhance, giving an attack with double speed an extra 2 damage. Iida’s offensive potential is extremely powerful, and his rivals can only hope they’re fast enough to see him before he strikes.

    “This class is intense…” – Tsuyu Asui

    Rounding out the class is Tsuyu Asui, trading the air symbol for evil. Her enhance punishes your rival for not blocking by giving her next attack an extra 2 speed. Then, by discarding a card from her rival’s card pool, like a block that was used on her previous attack, she gives her current attack an extra four damage. This synergy between both her enhance abilities forces her rival into a difficult decision with every attack.

    Her attack, Tongue Whip, gets more powerful the more her rival tries to block. Use the bottom enhance to clog your rival’s card pool, and then combine it with her second character enhance! Lastly, her foundation, First Villain Encounter, gives your current attack 1 extra speed and damage, and your next attack minus 1 difficulty just for committing itself.

    Look forward to joining Class 1-A for yourself with the My Hero Academia CCG Deck-Loadable Content box coming soon!