Skip to content
Menu
  • Home
  • Play
  • News
  • Rules / documents
My Hero Academia logo
  • Home
  • Play
  • News
  • Rules / documents
Home

Character Intro: Eijiro Kirishima

By Clint Badger - October 19, 2021

Character Intro: Eijiro Kirishima
  • Latest news
  • News
  • Eijiro Kirishima ROCKS the fight in the My Hero Academia CCG! 

    You can find this manly hero’s cards in booster packs from Series 1.

    “I’m always down for a challenge!” – Eijiro Kirishima

    His quirk, Hardening, gives him the capability to withstand serious threats such as bullets, explosions, and metal. Hardening becomes stronger as he withstands more and more damage, giving him more options and offensive capabilities. His hardened body becomes rough and sharp like a rock, increasing his strength and allowing him to go on the offensive without damaging his body.

    In the My Hero Academia CCG, Kirishima will be adding more and more cards to his Stage as the battle goes on, increasing his options immensely. He can add cards from his Stage to his hand every turn in order to block attack after attack efficiently, and he can even reduce the damage of his rival’s attacks and absorb the hits!

    “My Hardening’s super strong and can destroy bad guys in a fight…” – Eijiro Kirishima

    Kirishima’s offensive package is very aggressive, and allows him to change around the face down foundations that he accumulates, usually with the intention of getting attacks down there that he can pick up later to keep the attacks flowing! 

    Hardened Jab and Hardened Chop are great examples of this as they both allow Kirishima to try to find better cards from the top of his deck, and keep his options changing. Since he can only pick up his foundations twice per turn, you may need to be careful about when to time the use of his enhance ability. The damage bonus from his ability is definitely something to consider as well, as you don’t want to use it too early in your attack string on moves that are simply going to be blocked with ease.

    Hardened Frenzy, on the other hand, is extremely glad to be blocked! Kirishima can open with this attack and make it a significant 7 damage to threaten his opponent, and punish them by re-playing it if it gets completely blocked! Kirishima can efficiently play this multiple times in a turn, and really go on quite the frenzy to the point that blocking it is futile, and that the only way to keep up with him would be to have damage reduction on his level.

    “…but it doesn’t look all that impressive.” – Eijiro Kirishima

    Kirishima’s foundations are extremely efficient at supporting his gameplan of keeping up a large Stage, but they certainly aren’t the flashiest or most diverse set of cards.

    Coordinated Effort can speed up Kirishima’s attack turns considerably. If Hardened Frenzy seemed quite efficient with the ability to be added to your Stage, then this foundation is certainly one to look out for. The capability to bring ANY attack down to his Stage is a huge boon, and can be expanded beyond his own attacks to make some strong and threatening turns!

    Kirishima’s quirk materializes as the card Harden. This foundation can boost any of Kirishima’s own attacks considerably, and then you can pick it up during your rival’s turn in order to block with it and further decrease the damage of your rival’s string of attacks. When combined with Kirishima’s strong Resistance, he makes his rival’s attack worthless before they even play them!

    If you enjoy efficient blocking and attacking, you can look forward to playing as Red Riot in the My Hero Academia CCG, in stores now!!

    Home

    Character Intro: Eraser Head

    By Clint Badger - October 18, 2021

    Character Intro: Eraser Head
  • Latest news
  • News
  • Eraser Head BINDS the enemy in the My Hero Academia CCG! 

    You can collect the homeroom teacher’s cards in booster packs from Series 1.

    “Which one of you gutter punks is next?” – Eraser Head

    Shota Aizawa’s quirk Erasure is such a core part of his character that even his character card in the My Hero Academia has full access to the card Erase from the beginning of the game. Erasure gives Aizawa the ability to disable someone’s quirk as long as he keeps his eyes on them without blinking, and in the card game this means that if he wishes to keep his rival’s ability turned off he will have to continuously discard cards from his hand to keep using Erase repeatedly.

    Since Erasure is essentially a purely defensive quirk, Aizawa has trained himself for 6 years to use a unique weapon called the Binding Cloth to defend himself with. His skill and combos with this weapon allowed him to take down hordes of henchmen during the U.S.J. incident. In the My Hero Academia CCG you can play as Eraser Head and perform fantastic combos to bind your rival’s hand and achieve victory!

    “That power is amazing!” – Class 1-A

    Once you start an attack turn with the Binding Cloth, you can continue to attack in a variety of ways to perform different Combo abilities. The Combo ability only needs the card immediately preceding it to meet its condition, so Eraser Head can easily flow in and out of different combos with ease!

    Binding Cloth Assault is Eraser Head’s most consistent attack. If you have simply played an action during your turn, then Binding Cloth Assault will have a higher speed than any of Eraser Head’s other attacks. The ability to cycle a card out of your hand to draw two more will keep Eraser Head consistently ahead, and able to keep up the pressure with his Erasure quirk!

    Binding Kick and Expert Flurry each have very easy combo requirements, only needing to be preceded by an attack. These two common attacks both can make great opening attacks as their combo abilities aren’t as impactful as Binding Cloth Capture or Binding Cloth Assault, but can each help in their own unique ways. For example, Expert Flurry’s ability to discard your rival’s momentum will prove invaluable against several opponents, especially those who rely on face up momentum for their tricks! These simple attacks will help provide Eraser Head with the damage output that he will need to take out the trash!

    “You really are so cool, Eraser Head.” – Tomura Shiguraki

    Since Aizawa is class 1-A’s homeroom teacher, his foundations provide excellent control for keeping those kids in line! Night Watch will prove invaluable in keeping your students in check when they start to get out of hand, and Mediator provides stellar defense on a low difficulty foundation, even drawing you an additional card to help keep playing Erase and blocking as often as possible!

    Late Riser is a multi-functional card that you can decide how to use at different points of the game. If you get a copy or two of Late Riser in your Stage early, you can add a significant amount of damage across your combos, or you can discard copies that you have drawn during the late-game using Eraser Head’s enhance in order to give your rival’s attack a huge speed reduction. You can even keep a copy in your hand until you need the additional speed, and your rival won’t see it coming. Better late than never!

    You can look forward to playing as Eraser Head and wrapping up the competition in the My Hero Academia CCG, in stores now!

    Home

    MHA CCG Series 1 Booster Box Contents

    By Tim Keefe - October 6, 2021

    MHA CCG Series 1 Booster Box Contents
  • Latest news
  • News
  • Hello! Today we’ll take a look at how the first set of the My Hero Academia CCG is laid out, and what you can expect from a booster pack. Good things to know!

    The booster set is composed of 16 groups of 9 cards, plus 2 additional Secret Rare cards. Each character in the set has 8 cards that feature them – attacks they use, foundations that represent their personality or key moments, and so on. 

    These support cards have all three of their character’s symbols. That means each deck can always play the character’s own support, no matter which symbol you choose to build them on.

    You don’t have to use every support card for your character, but they’re a good starting point as you learn the game. They tend to work well with that character, and often have similar mechanical themes. 

    For the rival decks, Midoriya and Bakugo get 18 cards each – the characters themselves, plus 17 support cards. This gives you a lot of room to explore deck building just from a pair of Rival Deck boxes!

    Now, let’s break down the number of cards at each rarity level in the set. You can find the rarity of a card at the bottom, next to the set number.

    The set contains:

    49 Common (C)

    47 Uncommon (UC)

    29 Rare (R)

    19 Ultra Rare (UR)

    2 Secret Rare (SR)

    There are also 36 Starter Exclusive (SE) cards (the cards in the Rival Decks), to make up the total of 182 cards in the set.

    Each booster pack has 10 cards in it. 6 of those cards will be Commons. Commons are often useful in a wide range of decks, and can be nice to have several copies of. Every card is meant to be useful, and commons are no exception.

    One card in each pack is always either a Rare, Ultra Rare, or Secret Rare. Rares appear about 3/4 of the time, and Ultra Rares 1/4. So an average booster box (24 packs) has 18 Rares and 6 Ultra Rares. (note that this is just an average, and can vary)

    Both Rares and Ultra Rares are foiled, and URs get a special foiling treatment to match the art on that card. Pictures can only do it so much justice – you should see these for yourself – but we can try:

    Ultra Rares can be key attacks for their characters, potent actions or assets, or just intriguing cards to build a deck around. There are no UR foundations though; this is to reduce the chance of having URs that players want to put in every deck that can feasibly run them.

    In roughly 1 out of 3 boxes, one Rare or Ultra Rare card will be replaced by one of the two Secret Rares. What those are like… well, it’s a secret!

    The remaining 3 cards in a booster pack are the Uncommon slots. Character cards are Uncommon, so it shouldn’t be very hard to get your favorites.

    The characters in the booster set are:

    All Might

    Denki Kaminari

    Eijiro Kirishima

    Fumikage Tokoyami

    Hanta Sero

    Kyoka Jiro

    Minoru Mineta

    Momo Yaoyorozu

    Nomu (U.S.J.)

    Ochaco Uraraka

    Shota Aizawa

    Shoto Todoroki

    Tenya Iida

    Tomura Shigaraki

    Tsuyu Asui

    Yuga Aoyama

    One very special thing about the Uncommon slots is that, in 3-5 packs per box, one card in an Uncommon slot will instead be an Extra Rare!

    Extra Rares are foiled, expanded art versions of existing cards. Every card in the set, including Starter Exclusive cards, has an Extra Rare variant. Below you can see an example of the regular version of the card, and the Extra Rare version.

    Among Extra Rares, all cards are equal. Your chances of getting a XR version of a specific Common are the same as your odds of getting a particular Ultra Rare, or even one of the Secret Rares!

    If you’re doing the math, this means that any one specific XR appears in 1 out of 1,092 packs – they’re really special, and should be great cards to trade with friends.

    That wraps it up for today’s article – make sure to get a Rival Deck box (or two!) to get started with the game. Then when you’re ready to expand your options, or try some other characters, you’ll know what to expect from your booster packs.

    Home

    MHA: CRIMSON RAMPAGE COLLECTIBLE CARD GAME BOOSTER DISPLAY

    110.00

    Official Release Date – May 13th, 2022

    Use these My Hero Academia Collectible Card Game booster packs to join the students of U.A. High Class 1-A against the vigilante Stain and other emerging threats!

    This display contains 24 booster packs of 10 cards each for the My Hero Academia Collectible Card Game. Players need at least one My Hero Academia Collectible Card Game Rival Deck to use the cards within.

    Recent Posts

    • League Of Villains Booster Card Gallery
    • League Of Villains Clash Deck Gallery
    • League of Villains Toga Character Spotlight
    • Sealed Play Primer
    • League Of Villains Dabi Character Spotlight

    Recent Comments

      Archives

      • January 2023
      • December 2022
      • November 2022
      • October 2022
      • September 2022
      • August 2022
      • July 2022
      • June 2022
      • April 2022
      • March 2022
      • February 2022
      • January 2022
      • December 2021
      • November 2021
      • October 2021
      • September 2021
      • August 2021
      • July 2021
      • June 2021

      Categories

      • Cards
      • Class 1-A Heroes
      • Class Teachers
      • Events
      • Heros
      • Latest news
      • News
      • Pro Heroes
      • Products
      • Uncategorized
      • Villains

      Meta

      • Log in
      • Entries feed
      • Comments feed
      • WordPress.org
      Universus

      My Hero Academia Collectible Card Game Official Worldwide Distributor Asmodee NA .
      Contact Information:
      www.asmodeena.com / inquiries@asmodeena.com / CALL 702-900-9042
      Products are under development and the images on this website may differ from the actual product.

      ©K. Horikoshi / Shueisha, My Hero Academia Project Licensed by Funimation®, UniVersus © 2021 Jasco Games LLC. All Right Reserved.

      asmodee Jasco Games